Metagames are dynamic, ever-changing, and constantly subject to change. However, there are always key Pokemon which must be prepared for and acknowledged during team building. This project is a great way for the community to come together and find ways to tackle these threats and develop a greater understanding of the tier as a whole.
- Every round, I'll pick one Pokemon from the "NeverUsed Viability Rankings" to be discussed. The submission stage will last one week.
- During the round, post a Pokemon of your choosing which is able to check / counter the current threat, with a Set, Description, and Calculations if necessary. (Note that they MUST be viable, no gimmicks like Trapinch or Emolga, in some cases I'll be a bit more flexible with what's allowed).
- At the end of the week we start over, until we have an entire compendium of checks and counters for each Pokemon on the VR.
Rules:
1. When nominating your check/counter please take into consideration this defintion from The Smog:
2. You may NOT post ShedninjaPokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
3. Only post sets and Pokemon viable in NU. Try to stick to Pokemon on the Viability Rankings, however exceptions can be made on rare occasions, (e.g Togedemaru for Rotom-Mow).
4. Reservations are allowed, however if you don't complete your post within 24 hours someone else is free to take your Pokemon.
5. If someone posts an unviable set / mon, you can help them out, but be nice.
6. Post calcs if necessary.
Week 1: https://pastebin.com/yYDEBV6u
Week 2: https://pastebin.com/A0qb5Brf
Week 3: https://pastebin.com/h5yk2FJ6
Week 4: https://pastebin.com/WjaxEmes
Week 5: https://pastebin.com/czT8C1nV
Week 6: https://pastebin.com/S2VAQ95p
Week 7: https://pastebin.com/PUcw9dxg
Week 8: https://pastebin.com/vufFZmL0
Week 9: https://pastebin.com/w0WMDSbk
Week 10: https://pastebin.com/f4W0NKnn
Week 11: https://pastebin.com/ZUcWAnGz
Week 12: https://pastebin.com/8ZneB7kk
Week 13: https://pastebin.com/uYSsMJTX
Week 14: https://pastebin.com/0aEwJ6DC
Week 15: https://pastebin.com/d9izgHWJ
Week 16: https://pastebin.com/EhGU6xc1
Week 17: https://pastebin.com/698Cwvsa
Week 18: https://pastebin.com/FwpLdpwW
Week 19: https://pastebin.com/eGr1KzDj
Week 20: https://pastebin.com/G0VBGMMC
Week 21: https://hastebin.com/opuqobulog.diff
Week 22: https://hastebin.com/povuyakako.diff
Week 23: https://hastebin.com/yabihukaqo.diff
Week 2: https://pastebin.com/A0qb5Brf
Week 3: https://pastebin.com/h5yk2FJ6
Week 4: https://pastebin.com/WjaxEmes
Week 5: https://pastebin.com/czT8C1nV
Week 6: https://pastebin.com/S2VAQ95p
Week 7: https://pastebin.com/PUcw9dxg
Week 8: https://pastebin.com/vufFZmL0
Week 9: https://pastebin.com/w0WMDSbk
Week 10: https://pastebin.com/f4W0NKnn
Week 11: https://pastebin.com/ZUcWAnGz
Week 12: https://pastebin.com/8ZneB7kk
Week 13: https://pastebin.com/uYSsMJTX
Week 14: https://pastebin.com/0aEwJ6DC
Week 15: https://pastebin.com/d9izgHWJ
Week 16: https://pastebin.com/EhGU6xc1
Week 17: https://pastebin.com/698Cwvsa
Week 18: https://pastebin.com/FwpLdpwW
Week 19: https://pastebin.com/eGr1KzDj
Week 20: https://pastebin.com/G0VBGMMC
Week 21: https://hastebin.com/opuqobulog.diff
Week 22: https://hastebin.com/povuyakako.diff
Week 23: https://hastebin.com/yabihukaqo.diff


Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zing Zap
- Iron Head
- U-turn
- Nuzzle
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