Copyediting Victini (Psychic) (QC: 3/3) (GP:0/2)

Neko

The Key Ingredient is?
is a Social Media Contributor
:ss/victini:
Cats can have a little apple ...or rabbit :3


[SET]
name: Heavy-Duty Boots (Psychic)
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Toxic / Substitute
item: Heavy-Duty Boots
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Victini is the cornerstone of all Psychic teams due to its status as an excellent physical attacker that can deal with Steel-types such as Celesteela and Ferrothorn that Psychic teams struggle with. V-create deals with all Steel-types except Heatran and dents switch-ins such as Landorus-T that aim to take on Victini's coverage moves. Bolt Strike threatens Water-types such as Toxapex and Mantine, and also chips down Heatran, which helps Victini eventually overpower Steel teams. U-turn allows Victini to pivot out of switch-ins such as Swampert and Slowbro, allowing it to gain momentum for its teammates. Toxic cripples switch-ins such as Swampert and Hippowdon, while Substitute lets Victini take advantage of forced switches and avoid status, allowing it to wear down its checks such as Heatran and become harder to revenge kill. Heavy-Duty Boots allows Victini to be unbothered by entry hazards, allowing it to threaten bulkier types such as Steel and Poison better. Maximum Speed with a Jolly nature allows Victini to outspeed and pivot out of threats such as Mimikyu, Landorus-T, and Kyurem.

Slowbro is a great partner for Victini as it deals with faster Water- and Ground-types such as Barraskewda and Choice Scarf Excadrill that Victini is threatened by and pivots it in with Teleport. Calm Mind Latios breaks bulky physical walls such as Hippowdon, Toxapex, and Slowbro for Victini, and appreciates Victini's ability to pressure Steel-types such as Heatran and Jirachi which Latios struggles with. Choice Scarf Tapu Lele sets terrain to neutralize priority users such as Azumarill and Bisharp, and also threatens Dark- and Dragon-types such as non-Choice Scarf Weavile and Hydreigon. Hatterene benefits from Victini's ability to remove Steel-types that wall it, and in turn checks Dark- and Dragon-types such as Galarian Moltes and Kyurem for Victini. Jirachi sets Stealth Rock and slows down the opposing team for Victini with Thunder Wave. Galarian Slowking is a great special wall that can deal with faster threats such as Choice Scarf Blacephalon and Volcarona. Cosmic Power Mew benefits from Victini's ability to pressure Steel-types such as Bisharp and Aegislash, and acts as a good late-game wincon in matchups such as Ground and Water which Victini struggles with.

[SET]
name: Choice Band (Psychic)
move 1: V-create
move 2: Bolt Strike
move 3: U-turn
move 4: Trick
item: Choice Band
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With a Choice Band, Victini turns into an effective wallbreaker due to its excellent coverage and speedtier. V-create is an extremely strong nuke that obliterates all Steel-types except Heatran, and hits hard anything that doesn't resist it. Bolt Strike threatens switch-ins to V-create such as Heatran, Mantine, and Toxapex, and OHKOes bulkier variants of Galarian Moltres. U-turn allows Victini to escape unfavorable matchups from switch-ins such as Slowbro and Gastrodon. Trick cripples the aforementioned physical walls, defensive Pokemon such as Heatran and Aegislash, and bulky setup sweepers such as Cosmic Power Mew once Victini's wallbreaking prowess is unneeded. A Choice Band turns Victini into a fearsome wallbreaker that 2HKOs even the bulkiest walls in the metagame such as Hippowdon, Toxapex, and Slowbro.

Choice Band Victini is prone to getting worn down by entry hazards, so teammates that provide entry hazard control such as Latias and Hatterene are greatly appreciated. Latias also deals with faster threats such as Garchomp for Victini, and provides Healing Wish to give it a second chance to wallbreak. Hatterene can devastate faster types such as Rain Water, Dark, and Electric which Victini cannot handle, and appreciate Victini's ability to obliterate Steel-types such as Melmetal for Hatterene. Choice Scarf Tapu Lele pairs well as Victini paves the way for Tapu Lele to clean opposing teams late-game, and Tapu Lele also provides Psychic Terrain to neutralizes priority users such as Bisharp and Azumarill for it. Galarian Slowking is a strong specially defensive pivot and can support Victini's wallbreaking prowess with Future Sight, heavily pressuring possible switchins such as Swampert and Toxapex for teams such as Water and Poison. Mew and Jirachi provides entry hazards in the form of Spikes and Stealth Rock to wear down the opposing team for it, and cripple the opposing team with Will-o-Wisp and Thunder Wave.

[STRATEGY COMMENTS]
Other Options
=============

Psychic
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A Choice Scarf set may be used as it allows Victini to deal with threats such as Choice Scarf Galarian Darmanitan, non-Choice Scarf Zarude, and Tapu Koko. Heavy-Duty Boots Victini can run a variety of moves over U-turn or Substitute to improve its matchup against certain types. Scorching Sands may be used to snipe Heatran, and Will-o-Wisp cripples Sucker Punch users such as Bisharp and Pokemon that switch in to it such as Landorus-T and Hippowdon. Encore may be used to lock Pokemon such as Toxapex and Ferrothorn into undesirable moves, Glaciate allows Victini to threaten Flying and Ground teams better due its ability to beat checks such as Landorus and Garchomp, Expanding force threatens Toxapex, and Energy Ball heavily damages Gastrodon and Swampert, allowing Victini to use its coverage to threaten Water teams more freely. However, losing either move worsens Victini's performance in other matchups. Blue Flare may be used over V-create to circumvent the secondary Speed drop effect of the said move, letting Victini sweep Steel-teams much more easily, but V-create is highly valued for Psychic teams due to its physical nature. Brick Break may be used over U-turn on Choiced sets to remove Screens from types such as Dark and Fairy, and 2HKO Heatran after Stealth Rock damage. However, U-turn is generally preferred due to its ability to retain momentum.


[CREDITS]
- Written by: [[neko, 542526]]
- Psychic analysis by: [[neko, 542526]]
- Quality checked by: [[mushamu, 362454], [ashbala, 518038], [felines, 290520]]
- Grammar checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
 
Last edited:
AMQC, implement what you agree with.

- you don't u-turn on garchomp. the way the sentence is currently worded suggests that you'd click u turn vs chomper when in reality youd probably just hard slowbro / mew
- azumarill > urshifu-r as a priority user, better example considering the way things play out in the fairy matchup
- need to stress how good trick is on choice band. being able to cripple things like heatran and aegislash as well as random setup mons is amazing for psychic. i would also mention choice band ohkoing bulky gmolt is another huge merit to use it as well
- i dont think u ever drop trick on choice band, so brick break can also probably go over u-turn.
- need to mention glowking for choice band, its future sight is essential for breaking water. future sight into getting the bolt strike/trick turn right is a great way to make progress in that matchup
 

Neko

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AMQC, implement what you agree with.

- you don't u-turn on garchomp. the way the sentence is currently worded suggests that you'd click u turn vs chomper when in reality youd probably just hard slowbro / mew
- azumarill > urshifu-r as a priority user, better example considering the way things play out in the fairy matchup
- need to stress how good trick is on choice band. being able to cripple things like heatran and aegislash as well as random setup mons is amazing for psychic. i would also mention choice band ohkoing bulky gmolt is another huge merit to use it as well
- i dont think u ever drop trick on choice band, so brick break can also probably go over u-turn.
- need to mention glowking for choice band, its future sight is essential for breaking water. future sight into getting the bolt strike/trick turn right is a great way to make progress in that matchup
Implemented, thank you so much Mushaa :blobnom:
 

Felines

i said "so's everything" but he didn't get it
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put choice scarf first in OO, and you don't need to mention the downsides like scarf lele being better or v-create lowering speed (which is less of a problem for scarf than band anyway). it's probably just as good a set as cb if we're being real

otherwise, this looks good, QC 3/3
 

Neko

The Key Ingredient is?
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put choice scarf first in OO, and you don't need to mention the downsides like scarf lele being better or v-create lowering speed (which is less of a problem for scarf than band anyway). it's probably just as good a set as cb if we're being real

otherwise, this looks good, QC 3/3
Done, Thank you so much Felines :3
GP Team the rabbit is ready to be grammar checked :blobnom:
 

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