M&M [M&M] Victini

Sectonia

But I set fire to the rain
is a Tiering Contributoris a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
I click v-broke every day

QC: Chazm / xavgb / In The Hills
GP: CryoGyro / The Dutch Plumberjack
[OVERVIEW]

Red Orb Victini is a dangerous wallbreaker capable of circumventing conventional physical walls like Buzzwole, Gliscor, Toxapex, and Arceus-Ground. Its Desolate Land allows it to come into Water-type attacks with ease. However, giving Victini Red Orb means that Primal Groudon is unavailable for the team. Victini is capable of wearing down common Fire switch-ins, like Primal Groudon, but it isn't capable of outright beating them without running certain coverage. Several of Victini's moves have low PP, making them hard to spam in long matches. Victini's Speed is unaffected by Primal Reversion, which means that it is somewhat slow compared to other threats in Mix and Mega.

[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe


[SET COMMENTS]
Moves
========


V-create is capable of dealing massive damage to neutral targets under harsh sun. Bolt Strike hits Blue Orb users that might attempt to switch into V-create or Blue Flare such as Golisopod and Skarmory. Blue Flare is able to better hit physical walls like Hippowdon. Glaciate hits Ground-types like Zygarde, Landorus-T, and Gliscor for super effective damage and can make Victini faster than switch-ins. Work Up enables Victini to hit even harder. Taunt shuts down Shuckle and helps Victini break certain Dragon-types, like Giratina without Dragon Tail. It also prevents defensive Pokemon such as Gliscor from recovering their health against Victini. U-turn is an option that allows Victini to pivot at the cost of missing out on coverage or utility.

Set Details
========


A Hasty nature is best for Victini's mixed attacker role. Red Orb lets Victini hit hard with V-create and Blue Flare thanks to the excellent stats boosts and Desolate Land given. An alternative spread of 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking an uninvested Moonblast after a drop from V-create, and makes it bulkier.

Usage Tips
========


Victini should be used aggressively, since its consistent checks are not common. Standard Fire switch-ins will often find themselves 3HKOed by its coverage. Despite its low PP, V-create is usually the safest option to use if in doubt thanks to its general power. Bolt Strike should be used in case of a predicted Blue Orb user switch-in, like Skarmory or Golisopod Blue Flare is better used for physical walls like Zapdos, Manectite Mew, Gliscor, and Hippowdon, as it's able to take advantage of their lower Special Defense and has a chance to burn them. It also doesn't drop Victini's Speed, allowing it to stay in and attack again. Work Up should be used when it's safe, such as on forced switches against Mew or Blue Orb users. If running Taunt, Victini can act as an anti-lead against Shuckle.

Team Options
========


While Victini breaks a lot of walls, it's not capable of doing it as easily if it gets chipped every time it comes in, so Defog support from teammates like Giratina and Arceus-Fairy is appreciated. Dragon-types wall Victini fairly easily, so any Pokemon that can threaten them out such as Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Kyogre, to create a core that pressures Dragon-types. Magearna is an exceptional teammate to Victini, as it is capable of taking advantage of the switch-ins that Victini forces and not many Pokemon are capable of walling both. Ground-types like Lucarionite Zygarde, Gliscor, and Arceus-Ground are good teammates, as they are capable of pivoting into a weakened Primal Groudon and deal with it.

[STRATEGY COMMENTS]
Other Options
=============


Metagrossite allows Victini to boost the power of Bolt Strike, hit Blue Orb and Red Orb users harder and have stronger contact moves overall but forgoes being a mixed attacker. Lucarionite allows Victini to retain a mixed attacker role and powers up Psychic, which hits different Blue Orb targets such as Buzzwole, but such a Victini cannot force out Blue Orb users. Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users already and isn't resisted by Steel. Fusion Bolt and Fusion Flare are weaker but more accurate than Bolt Strike and Blue Flare.

Checks and Counters
===================
**Dragon-types**: Many common Dragon-types, like Arceus-Dragon and Giratina, easily handle Victini. Other Dragon-types like Zygarde-C and Mega Salamence must be wary of Glaciate.


**Ground-types**: Ground-types holding Venusaurite, Primal Groudon, and Lucarionite Zygarde easily handle the different Fire-type moves from Victini, although Glaciate threatens the Ground-types that are 4x weak to Ice.

**Blue Orb users**: Blue Orb users like Skarmory and Magearna can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of them.

**Fire-types**: Fire-types like Entei and Primal Groudon can easily tank V-create or Blue Flare and retaliate with a super effective move. Victini can wear those down throughout the match, however.

**Faster Pokemon with Super Effective Coverage**: Faster Pokemon like Diancite Darkrai and Terrakion are able to outspeed and OHKO Victini with super effective moves.

**Lunala**: Lunala can tank a hit if Shadow Shield is active and strike back with super effective attack.

**Pursuit**: Pursuit users like Weavile can come in after Victini has gotten a Defense drop from V-create and threaten to KO it.

[CREDITS]
-Written by: [[SectoniaServant, 400313]]
-Quality checked by: [[Chazm, 376369], [xavgb, 231402], [In The Hills, 324242]]
-Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]
 
Last edited:

Sectonia

But I set fire to the rain
is a Tiering Contributoris a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
so it's been a while since I've last built with Victini, so team options and the checks and counters section are kinda bare-bones. If the QC team could help me out here, it'll be a big help.
This is ready for QC, if me asking the QC team for help wasn't an indication
 
I click v-broke every day

[OVERVIEW]

  • Red Orb Victini is a dangerous wallbreaker, capable of circumventing normal physical walls, like Buzzwole and Gliscor. - Mention certain Arceus formes, like Arceus-Ground / Water
  • Upon Primal Reversion, Victini gains Desolate Land, which allows it to come into Water-type attacks with ease.
  • Unfortunately, giving Victini Red Orb means that Primal Groudon is unavailable for the team.
  • Several of Victini's moves have low PP, which makes it hard to spam those moves, and needs to be conserved in long matches.
  • Victini's base speed is unaffected by Primal Reversion, which means that it is kinda slow compared to other threats in Mix and Mega. - GP may want to change this, somewhat > kinda seems better here
  • Mention how Victini loses badly to some of the common Fire-resists in the metagame without certain coverage, but also mention how it can wear down common Fire-resists like Primal Groudon very quickly

[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • V-create is Victini's strongest move in its arsenal, capable of dealing massive damage to neutral targets under Desolate Land.
  • Bolt Strike hits many different Blue Orb users, such as Golisopod and Skarmory, that would attempt to switch into V-create or Blue Flare.
  • Victini is able to better hit physical walls, like Hippowdon, and enable Victini to perform a mixed attacker role.
  • Glaciate hits Zygarde, Landorus-T, and Gliscor for super effective damage. It also lowers the Speed of the foes, enabling Victini to strike first in some situations.
  • Work Up enables Victini to simultaneously boost Attack and Special Attack, allowing it to hit harder.
  • Taunt shuts down defensive Blue Orb users, like Skarmory, forcing them to attack Victini. - Not a great example. Listing using it against certain leads like Shuckle to get momentum and breaking certain Dragons like Giratina lacking Dragon Tail is better here imo
  • List U-turn as a way of getting momentum from forced switches.
Set Details
========

  • 252 Attack and 252 Speed boosts Victini's offensive presence
  • 4 SpA and a Hasty nature lets Victini perform a mixed attacker role
  • Red Orb lets Victini hit hard with V-create and Blue Flare, thanks to the excellent stats boosts given.
  • Desolate Land is the main source of Victini's power, and makes it difficult to switch into.
  • An alternative spread that is 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking a uninvested Moonblast after a drop from V-create, and enables Victini to become bulkier.

Usage Tips
========

  • Victini should be used to break walls, since Victini's consistent counters are not common. Standard Fire-resists will find theirselves 3HKO'd at least by its coverage.
  • V-create hurts many different walls, but it has low PP. V-create is usually the safest option to use, if in doubt, however.
  • Bolt Strike should be used in case of a predicted Blue Orb user switch in, like Skarmory or Golisopod, as Bolt Strike is usable in Primordial Sea.
  • Blue Flare is better used for certain physical walls, like Zapdos, Manectite Mew, Gliscor, Primal Groudon and Hippowdon, as it can exploit their weaker Special Defense and potentially burn them.
  • Work Up should be used when it's safe, such as forced switches against Magearna without Shadow Ball, as it'll be easier for Victini to break walls. Would Magearna be the best mention here? It can still do significant damage to Victini (I believe it can 2HKO even without SBall) and so I would rather list something like Mew or other Blue Orb users as good points to use it

Team Options
========

  • Defog support is appreciated, as while Victini breaks a lot of walls, it's not capable of doing it as easily if it keeps getting chipped every time it comes in.
  • while Victini can beat many typical physical walls, Dragon-types walls it pretty easily, so any Pokemon that can threaten them out, such as Fairy-types like Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Golisopod, to create a core that pressures Dragon-types. no Magearna mention, reEEEEEEEE
  • seriously mention Magearna as a team member, it's brilliant at exploiting the free switches Victini gives it, as very few mons can counter both at once
  • Mention certain Ground-types like Lucarionite Zygarde, Gliscor and Arceus-Ground as good teammates, as they are able to safely pivot into a dented Primal Groudon.

[STRATEGY COMMENTS]
Other Options
=============

  • Metagrossite allows Victini to boost the power of Bolt Strike, and makes its physical contact moves stronger overall, but forgoes being a mixed attacker.
  • Lucarionite allows Victini to retain a mixed attacker role, and powers up Psychic, which hits different blue orb targets, like Buzzwole and Gliscor, but it cannot force out Blue Orb users without Red Orb.
  • Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users, and isn't resisted by Steel.
  • U-turn lets Victini pivot, but Victini might miss out on a coverage move or a utility move. Remove this mention
  • Wild Charge is more accurate than Bolt Strike, but it has recoil, and is weaker. ew wild charge, who are you, jeran?
  • Fusion Flare is more accurate than Blue Flare, but is weaker.

Checks and Counters
===================

**Dragon-Types** Many typical Dragon-types, like Arceus-Dragon and Giratina, easily handles Victini. Other Dragon-types like Zygarde-C and Mega Salamence can easily handle Victini, but must be wary of Glaciate.

I'd like to see C&C handled like this:
Dragon-types:
Ground-types (mention specific Fire resistant ones):
Blue Orb users:
Fire-types:
Faster Pokemon with Super Effective coverage:

Lunala & Arceus-Ghost:
Pursuit:
Comments in blue
Changes in red

Looks decent. QC 1/3, includes most of what I wanted anyway
 

Sectonia

But I set fire to the rain
is a Tiering Contributoris a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Staff Alumnus
implemented, team options and c&c looks much better now, thanks. this is ready for the next QC check.
 

xavgb

:xavgb:
is a Tiering Contributoris a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Former Other Tournament Circuit Champion
World Defender
I click v-broke every day

[OVERVIEW]

  • Red Orb Victini is a dangerous wallbreaker, capable of circumventing normal physical walls, like Buzzwole, Gliscor, Arceus-Water and -Ground.
  • Upon Primal Reversion, Victini gains Desolate Land, which allows it to come into Water-type attacks with ease.
  • Unfortunately, giving Victini Red Orb means that Primal Groudon is unavailable for the team.
  • Victini is capable of wearing down common Fire-type resists, like Primal Groudon, although it isn't capable of outright beating them without running certain coverage.
  • Several of Victini's moves have low PP, which makes it hard to spam those moves, and needs to be conserved in long matches.
  • Victini's base speed is unaffected by Primal Reversion, which means that it is somewhat slow compared to other threats in Mix and Mega.

[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

  • V-create is Victini's strongest move in its arsenal, capable of dealing massive damage to neutral targets under Desolate Land.
  • Bolt Strike hits many different Blue Orb users, such as Golisopod and Skarmory, that would attempt to switch into V-create or Blue Flare.
  • Blue Flare is able to better hit physical walls, like Hippowdon, and enable Victini to perform a mixed attacker role.
  • Glaciate hits various Ground-types like Zygarde, Landorus-T, and Gliscor for super effective damage. It also lowers the Speed of the foes, enabling Victini to strike first in some situations.
  • Work Up enables Victini to simultaneously boost Attack and Special Attack, allowing it to hit harder.
  • Taunt shuts down Shuckle and helps Victini break certain Dragon-types, like Giratina without Dragon Tail. - mention how taunt stops some walls from recovering their hp on victini.
  • U-turn is an option that allows Victini to pivot, at the cost of missing out on coverage or utility.
Set Details
========

  • 252 Attack and 252 Speed boosts Victini's offensive presence
  • 4 SpA and a Hasty nature lets Victini perform a mixed attacker role
  • Red Orb lets Victini hit hard with V-create and Blue Flare, thanks to the excellent stats boosts given.
  • Desolate Land is the main source of Victini's power, and makes it difficult to switch into.
  • An alternative spread that is 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking an uninvested Moonblast after a drop from V-create, and enables Victini to become bulkier.

Usage Tips
========

  • Victini should be used to break walls, since Victini's consistent checks are not common. Standard Fire-resists will often find themselves 3HKO'd by its coverage.
  • V-create hurts many different walls, but it has low PP. V-create is usually the safest option to use, if in doubt, however.
  • Bolt Strike should be used in case of a predicted Blue Orb user switch in, like Skarmory or Golisopod, as Bolt Strike is usable in Primordial Sea.
  • Blue Flare is better used for certain physical walls like Zapdos, Manectite Mew, Gliscor, Primal Groudon, and Hippowdon, as it's able to take advantage of their lower Special Defense, and has the chance to burn them. - it also doesn't drop victini's speed, which allows it to attack again sometimes
  • Work Up should be used when it's safe, such as forced switches against Mew or Blue Orb users, as it'll be easier for Victini to break walls.
  • If running Taunt, Victini can act as an anti-lead when faced against Shuckle.

Team Options
========

  • While Victini breaks a lot of walls, it's not capable of doing it as easily if it keeps getting chipped every time it comes in so Defog support is appreciated from teammates like Giratina and Arceus-Fairy.
  • while Victini can beat many typical physical walls, Dragon-types walls it pretty easily, so any Pokemon that can threaten them out, such as Fairy-types like Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Golisopod, to create a core that pressures Dragon-types.
  • Magearna is an exceptional teammate to Victini, as it is capable of taking advantage of the switch-ins that Victini forces and not many Pokemon are capable of walling both.
  • Ground-types, like Lucarionite Zygarde, Gliscor, and Arceus-Ground are good teammates, as they are capable of pivoting into a weakened Primal Groudon and deal with it.

[STRATEGY COMMENTS]
Other Options
=============

  • Metagrossite allows Victini to boost the power of Bolt Strike, and makes its physical contact moves stronger overall, but forgoes being a mixed attacker. - it also hits blue orbers and red orbers harder with all of its attacks, which is worth mentioning.
  • Lucarionite allows Victini to retain a mixed attacker role, and powers up Psychic, which hits different blue orb targets, like Buzzwole and Gliscor, but it cannot force out Blue Orb users without Red Orb. - remove gliscor, since the regular sets can beat it anyway this doesn't exactly qualify as a niche for luc tini
  • Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users, and isn't resisted by Steel.
  • Fusion Bolt and Fusion Flare are more accurate than Bolt Strike and Blue Flare, respectively, but both options are weaker.

Checks and Counters
===================

**Dragon-types** Many typical Dragon-types, like Arceus-Dragon and Giratina, easily handles Victini. Other Dragon-types like Zygarde-C and Mega Salamence can easily handle Victini, but must be wary of Glaciate.

**Ground-types** Ground-types holding Venusaurite, Primal Groudon, and Zygarde-C easily handle the different Fire-types moves from Victini, although Glaciate can handle the Ground-types that are 4x weak to Ice.

**Blue Orb users** Blue Orb users, like Skarmory and Magearna, can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of those users. - blue orb gliscor simply isn't relevant enough to be mentioned here, it's also more likely to lose to victini because of glaciate

**Fire-types** Fire-types, like Entei and Primal Groudon, can easily tank V-create or Blue Flare and retaliate with a super effective move. Victini can wear those down throughout the match, however.

**Faster Pokemon with super effective coverage** Faster Pokemon, such as Diancite Darkrai and Terrakion, are able to outspeed and OHKO with super effective moves.

**Lunala and Arceus-Ghost** Lunala and Arceus-Ghost can both easily tank a hit and strike back with super effective STAB.

**Pursuit** Pursuit users, like Weavile, can come in after Victini has gotten a Defense drop from V-create and threaten to KO it.
Comments in blue, changes in red, this was good.

QC 2/3
 

in the hills

spreading confusion
is a Top Artistis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I click v-broke every day

[OVERVIEW]

Red Orb Victini is a dangerous wallbreaker, capable of circumventing normal physical walls, like Buzzwole, Gliscor, Arceus-Water (may or may not be UR soon, maybe change to Toxapex?) and -Ground. Upon Primal Reversion, Victini gains Desolate Land, which allows it to come into Water-type attacks with ease. Unfortunately, however, giving Victini Red Orb means that Primal Groudon is unavailable for the team. Victini is capable of wearing down common Fire-type resists, like Primal Groudon, although it isn't capable of outright beating them without running certain coverage. Several of Victini's moves have low PP as well, which makes it hard to spam those moves, and needs to be conserved in long matches. Victini's base speed is also unaffected by Primal Reversion, which means that it is somewhat slow compared to other threats in Mix and Mega.

[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

V-create is Victini's strongest move in its arsenal, capable of dealing massive damage to neutral targets under Desolate Land. Bolt Strike hits many different Blue Orb users, such as Golisopod and Skarmory, that would attempt to switch into V-create or Blue Flare. Blue Flare is able to better hit physical walls, like Hippowdon, and enable Victini to perform a mixed attacker role. Glaciate hits various Ground-types like Zygarde, Landorus-T, and Gliscor for super effective damage. It also lowers the Speed of the foes, enabling Victini to strike first in some situations. Work Up enables Victini to simultaneously boost Attack and Special Attack, allowing it to hit harder. Taunt shuts down Shuckle and helps Victini break certain Dragon-types, like Giratina without Dragon Tail. It also prevents some defensive Pokemon, such as Gliscor, from recovering their health against Victini. U-turn is an option that allows Victini to pivot, at the cost of missing out on coverage or utility.
Set Details
========

The EVs used, along with a Hasty nature boosts Victini's offensive presence and lets Victini perform a mixed attacker role. Red Orb lets Victini hit hard with V-create and Blue Flare, thanks to the excellent stats boosts given. It also grants Desolate Land, which is the main source of Victini's power, and makes it difficult to switch into. An alternative spread that is 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking an uninvested Moonblast after a drop from V-create, and enables Victini to become bulkier.

Usage Tips
========

Victini should be used to break walls, since Victini's consistent checks are not common. Standard Fire-resists will often find themselves 3HKO'd by its coverage. V-create hurts many different walls, but it has low PP. V-create is usually the safest option to use, if in doubt, however. Bolt Strike should be used in case of a predicted Blue Orb user switch in, like Skarmory or Golisopod, as Bolt Strike is usable in Primordial Sea. Blue Flare is better used for certain physical walls like Zapdos, Manectite Mew, Gliscor, Primal Groudon (tini wears down pdon well either way, idk how relevant this is but I could be wrong), and Hippowdon, as it's able to take advantage of their lower Special Defense, and has the chance to burn them. It also doesn't drop Victini's Speed, allowing it to stay in and attack again, if needed. Work Up should be used when it's safe, such as forced switches against Mew or Blue Orb users, as it'll be easier for Victini to break walls. If running Taunt, Victini can act as an anti-lead when faced against Shuckle.

Team Options
========

While Victini breaks a lot of walls, it's not capable of doing it as easily if it keeps getting chipped every time it comes in so Defog support is appreciated from teammates like Giratina and Arceus-Fairy. While Victini can beat many typical physical walls, Dragon-types walls it fairly easily, so any Pokemon that can threaten them out, such as Fairy-types like Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Golisopod (I wouldn't say this core pressures most of the dragons you mention in your checks bar zygc), to create a core that pressures Dragon-types. Magearna is an exceptional teammate to Victini, as it is capable of taking advantage of the switch-ins that Victini forces and not many Pokemon are capable of walling both. Ground-types, like Lucarionite Zygarde, Gliscor, and Arceus-Ground are good teammates, as they are capable of pivoting into a weakened Primal Groudon and deal with it.

[STRATEGY COMMENTS]
Other Options
=============

Metagrossite allows Victini to boost the power of Bolt Strike, hit Blue Orb users and Red Orb users harder with its moves, and makes its physical contact moves stronger overall but forgoes being a mixed attacker. Lucarionite allows Victini to retain a mixed attacker role, and powers up Psychic, which hits different blue orb targets, such as Buzzwole, but it cannot force out Blue Orb users without Red Orb. Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users, and isn't resisted by Steel. Fusion Bolt and Fusion Flare are more accurate than Bolt Strike and Blue Flare, respectively, but both options are weaker.

Checks and Counters
===================

**Dragon-types** Many typical Dragon-types, like Arceus-Dragon and Giratina, easily handles Victini. Other Dragon-types like Zygarde-C and Mega Salamence can easily handle Victini, but must be wary of Glaciate.

**Ground-types** Ground-types holding Venusaurite, Primal Groudon, and Zygarde-C (double mention of ZygC, maybe include luc zyg because it uses its ground typing much more effectively) easily handle the different Fire-types moves from Victini, although Glaciate can handle the Ground-types that are 4x weak to Ice.

**Blue Orb users** Blue Orb users, like Skarmory and Magearna, can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of those users.

**Fire-types** Fire-types, like Entei and Primal Groudon, can easily tank V-create or Blue Flare and retaliate with a super effective move. Victini can wear those down throughout the match, however.

**Faster Pokemon with super effective coverage** Faster Pokemon, such as Diancite Darkrai and Terrakion, are able to outspeed and OHKO with super effective moves.

**Lunala and Arceus-Ghost** Lunala and Arceus-Ghost (Ghostceus is a pretty poor tini check since it pretty much handles it just as well as Groundceus) can both easily tank a hit and strike back with super effective STAB.

**Pursuit** Pursuit users, like Weavile, can come in after Victini has gotten a Defense drop from V-create and threaten to KO it.
QC check 3/3
 
GP 1/2
remove add comments

[OVERVIEW]

Red Orb Victini is a dangerous wallbreaker, (comma) capable of circumventing normal conventional physical walls, (comma) like Buzzwole, Gliscor, Toxapex, and Arceus-Ground. Upon Primal Reversion, Victini gains Desolate Land, which Its Desolate Land allows it to come into Water-type attacks with ease. Unfortunately, However, giving Victini Red Orb means that Primal Groudon is unavailable for the team. Victini is capable of wearing down common Fire-type resists Fire switch-ins, like Primal Groudon, although but it isn't capable of outright beating them without running certain coverage. Several of Victini's moves have low PP, (comma) making them hard to spam as well, which makes it hard to spam those moves, and needs to be conserved in long matches. Victini's base Speed is also unaffected by Primal Reversion, which means that it is somewhat slow compared to other threats in Mix and Mega.

[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

V-create is Victini's strongest move in its arsenal, capable of dealing massive damage to neutral targets under Desolate Land harsh sun. Bolt Strike hits many different Blue Orb users, (comma) such as Golisopod and Skarmory, that would might attempt to switch into V-create or Blue Flare such as Golisopod and Skarmory. Blue Flare is able to better hit physical walls, (comma) like Hippowdon, and enable Victini to perform a mixed attacker role. Glaciate hits various Ground-types like Zygarde, Landorus-T, and Gliscor for super effective damage. (per) and can make Victini faster than swtich-ins It also lowers the Speed of the foes, enabling Victini to strike first in some situations. Work Up enables Victini to simultaneously boost Attack and Special Attack, allowing it to hit even harder. Taunt shuts down Shuckle and helps Victini break certain Dragon-types, like Giratina without Dragon Tail. It also prevents some defensive Pokemon, (comma) such as Gliscor, (comma) from recovering their health against Victini. U-turn is an option that allows Victini to pivot, (comma) at the cost of missing out on coverage or utility.

Set Details
========

The EVs used, along with a Hasty nature boosts Victini's offensive presence and lets Victini perform a A Hasty nature is best for Victini's mixed attacker role. (C&C has reached a consensus that straightforward EVs don't need explanation) Red Orb lets Victini hit hard with V-create and Blue Flare, (comma) thanks to the excellent stats boosts and Desolate Land given. It also grants Desolate Land, which is the main source of Victini's power, and makes it difficult to switch into. An alternative spread that is of 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking an uninvested Moonblast after a drop from V-create, and enables Victini to become makes it bulkier.

Usage Tips
========

Victini should be used to break walls aggressively, since Victini's its consistent checks are not common. Standard Fire-resists Fire switch-ins will often find themselves 3HKO'd 3HKOed by its coverage. V-create hurts many different walls, but it has low PP. Despite its low PP, V-create is usually the safest option to use, (comma) if in doubt, (comma) thanks to its general power however. Bolt Strike should be used in case of a predicted Blue Orb user switch-(hyph)in, like Skarmory or Golisopod, as Bolt Strike is usable in Primordial Sea. Blue Flare is better used for certain physical walls like Zapdos, Manectite Mew, Gliscor, and Hippowdon, as it's able to take advantage of their lower Special Defense, (comma) and has the a chance to burn them. It also doesn't drop Victini's Speed, allowing it to stay in and attack again, if needed. Work Up should be used when it's safe, such as on forced switches against Mew or Blue Orb users, as it'll be easier for Victini to break walls. If running Taunt, Victini can act as an anti-lead when faced against Shuckle.

Team Options
========

While Victini breaks a lot of walls, it's not capable of doing it as easily if it keeps getting gets chipped every time it comes in, (comma) so Defog support is appreciated from teammates like Giratina and Arceus-Fairy is appreciated. While Victini can beat many typical physical walls, Dragon-types walls it Victini fairly easily, so any Pokemon that can threaten them out, (comma) such as Fairy-types like Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Kyogre, to create a core that pressures Dragon-types. Magearna is an exceptional teammate to Victini, as it is capable of taking advantage of the switch-ins that Victini forces and not many Pokemon are capable of walling both. Ground-types, (comma) like Lucarionite Zygarde, Gliscor, and Arceus-Ground are good teammates, as they are capable of pivoting into a weakened Primal Groudon and deal with it.

[STRATEGY COMMENTS]
Other Options
=============

Metagrossite allows Victini to boost the power of Bolt Strike, hit Blue Orb users and Red Orb users harder with its moves, and makes its physical contact moves have stronger contact moves overall but forgoes being a mixed attacker. Lucarionite allows Victini to retain a mixed attacker role, (comma) and powers up Psychic, which hits different blue orb Blue Orb targets, (comma) such as Buzzwole, but it such a Victini cannot force out Blue Orb users without Red Orb. Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users, (comma) already and isn't resisted by Steel. Fusion Bolt and Fusion Flare are weaker but more accurate than Bolt Strike and Blue Flare, respectively, but both options are weaker.

Checks and Counters
===================
(for each heading, put a colon after the right asterisks)
**Dragon-types** Many typical common Dragon-types, like Arceus-Dragon and Giratina, easily handles Victini. Other Dragon-types like Zygarde-C and Mega Salamence can easily handle Victini, but must be wary of Glaciate.

**Ground-types** Ground-types holding Venusaurite, Primal Groudon, and Lucarionite Zygarde easily handle the different Fire-types moves from Victini, although Glaciate can handle threatens the Ground-types that are 4x weak to Ice.

**Blue Orb users** Blue Orb users, (comma) like Skarmory and Magearna, (comma) can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of those users them.

**Fire-types** Fire-types, (comma) like Entei and Primal Groudon, (comma) can easily tank V-create or Blue Flare and retaliate with a super effective move. Victini can wear those down throughout the match, however.

**Faster Pokemon with Super Effective Coverage** Faster Pokemon, (comma) like Diancite Darkrai and Terrakion, (comma) are able to outspeed and OHKO Victini with super effective moves.

**Lunala** Lunala can tank a hit if Shadow Shield is up active and strike back with super effective STAB attack.

**Pursuit** Pursuit users, (comma) like Weavile, (comma) can come in after Victini has gotten a Defense drop from V-create and threaten to KO it.
 
Last edited:

Lumari

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is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
heads-up after implementing the changes it's better to remove the colours via the deformat (eraser) button in the upper left corner not via text colour = black, because stuff like this
[COLOR=rgb(0, 0, 0)]Checks and Counters
===================
**Dragon-types**: Many common Dragon-types, like Arceus-Dragon and Giratina, easily handle Victini. Other Dragon-types like Zygarde-C and Mega Salamence must be wary of Glaciate.[/COLOR]

[COLOR=rgb(0, 0, 0)]**Ground-types**: Ground-types holding Venusaurite, Primal Groudon, and Lucarionite Zygarde easily handle the different Fire-type moves from Victini, although Glaciate threatens the Ground-types that are 4x weak to Ice.[/COLOR]

[COLOR=rgb(0, 0, 0)]**Blue Orb users**: Blue Orb users like Skarmory and Magearna can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of them.[/COLOR]
can be a pretty easy way to break posts

anyways GP 2/2
[OVERVIEW]

Red Orb Victini is a dangerous wallbreaker capable of circumventing conventional physical walls like Buzzwole, Gliscor, Toxapex, and Arceus-Ground. Its Desolate Land allows it to come into Water-type attacks with ease. However, giving Victini Red Orb means that Primal Groudon is unavailable for the team. While Victini is capable of wearing down common Fire switch-ins, like Primal Groudon, but it isn't capable of outright beating them without running certain coverage. Several of Victini's moves have low PP, making them hard to spam in long matches. Victini's Speed is unaffected by Primal Reversion, which means that it is somewhat slow compared to other threats in Mix and Mega.

[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]
Moves
========

V-create is capable of dealing massive damage to neutral targets under harsh sun. Bolt Strike hits Blue Orb users that might attempt to switch into V-create or Blue Flare such as Golisopod and Skarmory. Blue Flare is able to better hit physical walls like Hippowdon harder than V-create. Alternatively, Glaciate hits Ground-types like Zygarde, Landorus-T, and Gliscor for super effective damage and can make Victini faster than switch-ins. Work Up enables Victini to hit even harder, (comma) while Taunt shuts down Shuckle and helps Victini break certain Dragon-types, like Giratina without Dragon Tail. It also prevents defensive Pokemon such as Gliscor from recovering their health against Victini. U-turn is an option that allows Victini to pivot at the cost of missing out on coverage or utility.

Set Details
========

A Hasty nature is best for Victini's mixed attacker role. Red Orb lets Victini hit hard with V-create and Blue Flare thanks to the excellent stats boosts and Desolate Land given. An alternative spread of 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking an uninvested Moonblast after a drop from V-create, and makes it bulkier.

Usage Tips
========

Victini should be used aggressively, since its consistent checks are not common. Standard Fire switch-ins will often find themselves 3HKOed by its coverage. Despite its low PP, V-create is usually the safest option to use if in doubt thanks to its general power. Bolt Strike should be used in case of a predicted Blue Orb user switch-in, like Skarmory or Golisopod. (AP) Blue Flare is better used for physical walls like Zapdos, Manectite Mew, Gliscor, and Hippowdon, as it's able to take advantage of their lower Special Defense and has a chance to burn them. It also doesn't drop Victini's Speed, allowing it to stay in and attack again. Work Up should be used when it's safe, such as on forced switches against Mew or Blue Orb users. If running Taunt, Victini can act as an anti-lead against Shuckle.

Team Options
========

While Victini breaks a lot of walls, it's not capable of doing it as easily if it gets chipped every time it comes in, so Defog support from teammates like Giratina and Arceus-Fairy is appreciated. Dragon-types wall Victini fairly easily, so any Pokemon that can threaten them out such as Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Kyogre, to create a core that pressures Dragon-types. Magearna is an exceptional teammate to Victini, as it is capable of taking advantage of the switch-ins that Victini forces, (AC) and not many Pokemon are capable of walling both. Ground-types like Lucarionite Zygarde, Gliscor, and Arceus-Ground are good teammates, as they are capable of pivoting into a weakened Primal Groudon and deal with it.

[STRATEGY COMMENTS]
Other Options
=============

Metagrossite allows Victini to boost boosts the power of Bolt Strike, allows Victini to hit Blue Orb and Red Orb users harder, (AC) and have grants it stronger contact moves overall but forgoes being a mixed attacker. Lucarionite allows Victini to retain a mixed attacker role and powers up Psychic, which hits different Blue Orb targets such as Buzzwole, but such a Victini cannot force out Blue Orb users. Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users already and isn't resisted by Steel. Fusion Bolt and Fusion Flare are weaker but more accurate than alternatives to Bolt Strike and Blue Flare.

Checks and Counters
===================
**Dragon-types**: Many common Dragon-types, like Arceus-Dragon and Giratina, easily handle Victini. Other Dragon-types like Zygarde-C and Mega Salamence must be wary of Glaciate.

**Ground-types**: Ground-types holding Venusaurite, Primal Groudon, and Lucarionite Zygarde easily handle the different Fire-type moves from Victini, although Glaciate threatens the Ground-types that are 4x weak to Ice.

**Blue Orb users**: Blue Orb users like Skarmory and Magearna can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of them.

**Fire-types**: Fire-types like Entei and Primal Groudon can easily tank V-create or Blue Flare and retaliate with a super effective move. Victini can wear those down throughout the match, however.

**Faster Pokemon with Super Effective Coverage**: Faster Pokemon like Diancite Darkrai and Terrakion are able to outspeed Victini and OHKO Victini it with super effective moves.

**Lunala**: Lunala can tank a hit if Shadow Shield is active and strike back with super effective attack.

**Pursuit**: Pursuit users like Weavile can come in after Victini has gotten a Defense drop from V-create and threaten to KO it.
 

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