[Overview]
Victini's extremely strong V-create along with its wide variety of coverage moves to break through V-create switch-ins make it a decent wallbreaker in the tier. Bolt Strike and Glaciate lets it hit Slowking, Tapu Fini, Landorus-T, and Garchomp and give it unresisted coverage in conjunction with V-create. Victini's typing and decent bulk allow it to offensively check Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-turn. However, Victini is heavily reliant on V-create to properly wallbreak because running Heavy-Duty Boots sacrifices a power-boosting item, and the move's stat drops let foes easily revenge kill it. Victini needs good prediction to get the most out of it, and its Speed tier lets faster threat like Weavile, Dragapult, and Zeraora revenge kill it, though it is fast enough to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.
[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-turn
item: Heavy-Duty Boots
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Bolt Strike hits Toxapex and Slowking hard, as well hitting Heatran for a decent amount. Glaciate hits Ground-types that can otherwise switch into it like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to nail Heatran, but Bolt Strike does a decent amount to Heatran already. U-turn gives Victini momentum and lets it pivot out against Heatran and Tyranitar, which are usually able to take on its other attacks. Jolly is the preferred nature instead of Hasty, since Glaciate since the Special Attack drop.
Tapu Koko is a great partner, as they both are able to overwhelm their shared checks, and Tapu Koko enjoys Victini's coverage handling most of its switch-ins while also forming a pivoting core with Victini. Tapu Koko's Electric Terrain support strengthens Bolt Strike, helping Victini to beat Slowking and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, as they both enjoy Victini removing or weakening their checks like Tapu Fini, Clefable, and Corviknight, which helps the former wallbreak and the latter sweep. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain so it doesn't get statused while also appreciating Victini weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into Grass-type attacks from Rillaboom and Kartana as well as Ground-types like Landorus-T and Hippowdon for it. Buzzwole in particular is able to switch into Ground- and Grass-types and isn't weak to Knock Off, being able to cover majority tje of Victini's weaknesses. Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.
[STRATEGY COMMENTS]
Other Options
====
Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two. It can run a Choice Scarf set with Final Gambit to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set; however, being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and entry hazard damage wears it down rather easily. Encore can also be used to take advantage of Pokemon like Clefable, Toxapex, and Landorus-T, locking them into a passive recovery move or entry hazard move and giving Victini a free turn to attack. It also helps handle Calm Mind Clefable and Tapu Lele, as they can be locked into setting up.
Checks and Counters
====
**Bulky Water-types**: Slowbro, physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attacks, and Toxapex is able to wear Victini down with Rocky Helmet as well as use Knock Off or Toxic. Urshifu-R and Tapu Fini can come into a V-create and threaten it out immediately.
**Heatran**: Heatran is one of the biggest roadblocks for Victini, as it is immune to V-create and takes neutral damage from its other moves except for Scorching Sands, though Heatran's lack of recovery makes it easy to overwhelm.
**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out, as they are faster and can revenge kill it with a super effective move. V-create's Speed drop also leaves Victini open to more foes like Hydreigon, Kyurem, Bisharp, and Urshifu-R.
**Ground-types**: Landorus-T, Garchomp, and Hippowdon are able to switch into most of Victini's move, and all can beat Victini one on one; however, the former two dislike switching into a Glaciate or Will-o-Wisp. The latter can take a hit and is able to recover with Slack Off as well as chip down Victini with sand.
[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[Finchinator, 114198], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
Victini's extremely strong V-create along with its wide variety of coverage moves to break through V-create switch-ins make it a decent wallbreaker in the tier. Bolt Strike and Glaciate lets it hit Slowking, Tapu Fini, Landorus-T, and Garchomp and give it unresisted coverage in conjunction with V-create. Victini's typing and decent bulk allow it to offensively check Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-turn. However, Victini is heavily reliant on V-create to properly wallbreak because running Heavy-Duty Boots sacrifices a power-boosting item, and the move's stat drops let foes easily revenge kill it. Victini needs good prediction to get the most out of it, and its Speed tier lets faster threat like Weavile, Dragapult, and Zeraora revenge kill it, though it is fast enough to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.
[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-turn
item: Heavy-Duty Boots
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Bolt Strike hits Toxapex and Slowking hard, as well hitting Heatran for a decent amount. Glaciate hits Ground-types that can otherwise switch into it like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to nail Heatran, but Bolt Strike does a decent amount to Heatran already. U-turn gives Victini momentum and lets it pivot out against Heatran and Tyranitar, which are usually able to take on its other attacks. Jolly is the preferred nature instead of Hasty, since Glaciate since the Special Attack drop.
Tapu Koko is a great partner, as they both are able to overwhelm their shared checks, and Tapu Koko enjoys Victini's coverage handling most of its switch-ins while also forming a pivoting core with Victini. Tapu Koko's Electric Terrain support strengthens Bolt Strike, helping Victini to beat Slowking and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, as they both enjoy Victini removing or weakening their checks like Tapu Fini, Clefable, and Corviknight, which helps the former wallbreak and the latter sweep. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain so it doesn't get statused while also appreciating Victini weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into Grass-type attacks from Rillaboom and Kartana as well as Ground-types like Landorus-T and Hippowdon for it. Buzzwole in particular is able to switch into Ground- and Grass-types and isn't weak to Knock Off, being able to cover majority tje of Victini's weaknesses. Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.
[STRATEGY COMMENTS]
Other Options
====
Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two. It can run a Choice Scarf set with Final Gambit to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set; however, being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and entry hazard damage wears it down rather easily. Encore can also be used to take advantage of Pokemon like Clefable, Toxapex, and Landorus-T, locking them into a passive recovery move or entry hazard move and giving Victini a free turn to attack. It also helps handle Calm Mind Clefable and Tapu Lele, as they can be locked into setting up.
Checks and Counters
====
**Bulky Water-types**: Slowbro, physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attacks, and Toxapex is able to wear Victini down with Rocky Helmet as well as use Knock Off or Toxic. Urshifu-R and Tapu Fini can come into a V-create and threaten it out immediately.
**Heatran**: Heatran is one of the biggest roadblocks for Victini, as it is immune to V-create and takes neutral damage from its other moves except for Scorching Sands, though Heatran's lack of recovery makes it easy to overwhelm.
**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out, as they are faster and can revenge kill it with a super effective move. V-create's Speed drop also leaves Victini open to more foes like Hydreigon, Kyurem, Bisharp, and Urshifu-R.
**Ground-types**: Landorus-T, Garchomp, and Hippowdon are able to switch into most of Victini's move, and all can beat Victini one on one; however, the former two dislike switching into a Glaciate or Will-o-Wisp. The latter can take a hit and is able to recover with Slack Off as well as chip down Victini with sand.
[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[Finchinator, 114198], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
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