OU Victini [QC 2/2] [GP 2/2]

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[Overview]

Victini's extremely strong V-create along with its wide variety of coverage moves to break through V-create switch-ins make it a decent wallbreaker in the tier. Bolt Strike and Glaciate lets it hit Slowking, Tapu Fini, Landorus-T, and Garchomp and give it unresisted coverage in conjunction with V-create. Victini's typing and decent bulk allow it to offensively check Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-turn. However, Victini is heavily reliant on V-create to properly wallbreak because running Heavy-Duty Boots sacrifices a power-boosting item, and the move's stat drops let foes easily revenge kill it. Victini needs good prediction to get the most out of it, and its Speed tier lets faster threat like Weavile, Dragapult, and Zeraora revenge kill it, though it is fast enough to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.

[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-turn
item: Heavy-Duty Boots
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

Bolt Strike hits Toxapex and Slowking hard, as well hitting Heatran for a decent amount. Glaciate hits Ground-types that can otherwise switch into it like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to nail Heatran, but Bolt Strike does a decent amount to Heatran already. U-turn gives Victini momentum and lets it pivot out against Heatran and Tyranitar, which are usually able to take on its other attacks. Jolly is the preferred nature instead of Hasty, since Glaciate since the Special Attack drop.

Tapu Koko is a great partner, as they both are able to overwhelm their shared checks, and Tapu Koko enjoys Victini's coverage handling most of its switch-ins while also forming a pivoting core with Victini. Tapu Koko's Electric Terrain support strengthens Bolt Strike, helping Victini to beat Slowking and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, as they both enjoy Victini removing or weakening their checks like Tapu Fini, Clefable, and Corviknight, which helps the former wallbreak and the latter sweep. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain so it doesn't get statused while also appreciating Victini weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into Grass-type attacks from Rillaboom and Kartana as well as Ground-types like Landorus-T and Hippowdon for it. Buzzwole in particular is able to switch into Ground- and Grass-types and isn't weak to Knock Off, being able to cover majority tje of Victini's weaknesses. Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.

[STRATEGY COMMENTS]
Other Options
====

Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two. It can run a Choice Scarf set with Final Gambit to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set; however, being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and entry hazard damage wears it down rather easily. Encore can also be used to take advantage of Pokemon like Clefable, Toxapex, and Landorus-T, locking them into a passive recovery move or entry hazard move and giving Victini a free turn to attack. It also helps handle Calm Mind Clefable and Tapu Lele, as they can be locked into setting up.

Checks and Counters
====
**Bulky Water-types**: Slowbro, physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attacks, and Toxapex is able to wear Victini down with Rocky Helmet as well as use Knock Off or Toxic. Urshifu-R and Tapu Fini can come into a V-create and threaten it out immediately.

**Heatran**: Heatran is one of the biggest roadblocks for Victini, as it is immune to V-create and takes neutral damage from its other moves except for Scorching Sands, though Heatran's lack of recovery makes it easy to overwhelm.

**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out, as they are faster and can revenge kill it with a super effective move. V-create's Speed drop also leaves Victini open to more foes like Hydreigon, Kyurem, Bisharp, and Urshifu-R.

**Ground-types**: Landorus-T, Garchomp, and Hippowdon are able to switch into most of Victini's move, and all can beat Victini one on one; however, the former two dislike switching into a Glaciate or Will-o-Wisp. The latter can take a hit and is able to recover with Slack Off as well as chip down Victini with sand.

[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[Finchinator, 114198], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
 
Last edited:

Finchinator

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OU Leader
• Victini typing and decent bulk allows it to act as an offensive check against Tapu Lele, Volcarona, and Calm Mind Clefable, and offers utility as a pivot with U-Turn.
I'd throw Scizor in here due to its recent surgance; I feel like we are seeing it more than Tapu Lele and as much as Calm Mind variants of Clefable anyway. It's true you have to watch out for Knock Off, but these others can threaten you, too -- it's more checking than countering as you indicate.

• Its speed tier makes it struggle in keeping up against speedier threats in the tier like Weavile, Dragapult, and Zeraora that can revenge kill Victini.
I would not put this as a totally negative spin personally. I would make it more along the lines of its speed tier leaves plenty of room to be revenged killed by common revenge killers (you can list the same Pokemon), but there is also enough room to dissuade some other options such as Landorus-Therian, Urshifu-Rapid, Kyurem, Nidoking, etc. 100 for an offensive Pokemon is pretty average in this metagame and with Victini's natural bulk, that's more than enough to salvage some viability ofc.
• Scorching Sands can be used over Glaciate in order to hit Heatran, though dropping Glaciate makes Victini less of a threat against prominent ground types like Landorus-T and Garchomp, and Bolt Strike does a decent amount to Heatran already.
Not sure if this has been discussed already, but if we are giving mention to this on the physically based set, then I'd also give mention to Will-o-Wisp. This allows you to still pressure Garchomp and Landorus-T while also crippling Hippowdon, Gastrodon, Bisharp on Sucker Punch, Static Zapdos, Swampert, Kommo-O, etc. -- it's a bit of a catch all that has slightly less upside, but a higher floor than Glaciate or Scorching Sands.
• Hasty is the preferred nature as it increases its speed without affecting its special attack.
And if you indicate Will-o-Wisp as an option, feel free to note that this would no longer apply if using that move over a special attack.
• Corviknight and Tornadus-T are able to switch into attacks from Rillaboom and Kartana beter for Victini and can also switch into Ground-Types like Landorus-T and Hippowdown for Victini.
Buzzwole should absolutely be mentioned here. Besides Toxapex and Dragapult (neither of which switches in on coverage easily), it handles everything that is reliable against Victini's natural attacks. One of the best responses to Dark types such as Weavile, a premier answer to Landorus-T and Garchomp, and it provides a check to the Grasses that is not Knock Off weak, avoiding the otherwise clunky synergy piece Victini can be for teambuilding. Otherwise, this entire sub-section is great!
• Victini can run a Choice Scarf set with Final Gambit being able to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set improving Victini's damage output, though being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and having to take hazard damage makes it get worn down rather easily.
Mention the prospect of Trick -- especially on the Choice Band set -- as a way to dissuade some of the issues. Obviously it is not nearly as consistent as the main set, but it is the OO and people do use it on the ladder. Scarf works on some rogue offenses whereas band is mostly limited to Sun, but viable nonetheless.

In addition, add mentions of Encore to the OO, which allows for you to take advantage of innumerable positions and stop set-up from bulky Pokemon like Calm Mind Reuniclus, Bulk Up Corviknight, and Calm MInd PDef Clefable that could otherwise prove problematic in the long haul. Finally, Will-o-Wisp absolutely deserves inclusion if you do not give it a mention in the set comments like I advise above -- your call as to which placement, but I personally prefer including it with the set.

Finally, is there a place for Heatran in the C&C? That interaction happens every game I see with Victini and it is not a favorable one at all.

1/2 with this, great job Tysonslayer
 
I'd throw Scizor in here due to its recent surgance; I feel like we are seeing it more than Tapu Lele and as much as Calm Mind variants of Clefable anyway. It's true you have to watch out for Knock Off, but these others can threaten you, too -- it's more checking than countering as you indicate.


I would not put this as a totally negative spin personally. I would make it more along the lines of its speed tier leaves plenty of room to be revenged killed by common revenge killers (you can list the same Pokemon), but there is also enough room to dissuade some other options such as Landorus-Therian, Urshifu-Rapid, Kyurem, Nidoking, etc. 100 for an offensive Pokemon is pretty average in this metagame and with Victini's natural bulk, that's more than enough to salvage some viability ofc.

Not sure if this has been discussed already, but if we are giving mention to this on the physically based set, then I'd also give mention to Will-o-Wisp. This allows you to still pressure Garchomp and Landorus-T while also crippling Hippowdon, Gastrodon, Bisharp on Sucker Punch, Static Zapdos, Swampert, Kommo-O, etc. -- it's a bit of a catch all that has slightly less upside, but a higher floor than Glaciate or Scorching Sands.

And if you indicate Will-o-Wisp as an option, feel free to note that this would no longer apply if using that move over a special attack.

Buzzwole should absolutely be mentioned here. Besides Toxapex and Dragapult (neither of which switches in on coverage easily), it handles everything that is reliable against Victini's natural attacks. One of the best responses to Dark types such as Weavile, a premier answer to Landorus-T and Garchomp, and it provides a check to the Grasses that is not Knock Off weak, avoiding the otherwise clunky synergy piece Victini can be for teambuilding. Otherwise, this entire sub-section is great!

Mention the prospect of Trick -- especially on the Choice Band set -- as a way to dissuade some of the issues. Obviously it is not nearly as consistent as the main set, but it is the OO and people do use it on the ladder. Scarf works on some rogue offenses whereas band is mostly limited to Sun, but viable nonetheless.

In addition, add mentions of Encore to the OO, which allows for you to take advantage of innumerable positions and stop set-up from bulky Pokemon like Calm Mind Reuniclus, Bulk Up Corviknight, and Calm MInd PDef Clefable that could otherwise prove problematic in the long haul. Finally, Will-o-Wisp absolutely deserves inclusion if you do not give it a mention in the set comments like I advise above -- your call as to which placement, but I personally prefer including it with the set.

Finally, is there a place for Heatran in the C&C? That interaction happens every game I see with Victini and it is not a favorable one at all.

1/2 with this, great job Tysonslayer
Boom bam pow, ready for the next qc thank you :blobthumbsup:
 

TailGlowVM

Now 100% more demonic
AM GP check
add remove comments
(AC)
- add comma
(FS) - add period

[Overview]

It's "V-create" not "V-Create".
Victini Victini's access to the a high base power move in V-Create along with its wide variety of coverage moves like Bolt Strike and Glaciate being able to break against those that switch into V-Create makes Victini a decent breaker wallbrealer in the tier. Bolt Strike and Glaciate lets Victini to hit Slowking, Tapu Fini, Landorus-T, and Garchomp gives giving it unresisted coverage in conjunction V-Create lets it deal burst of damage against teams in the tier being able to hit everything. Victini Victini's typing and decent bulk allows it to act as an offensive check against to Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-Turn U-turn. However, Victini struggles with immediate wallbreaking power due to the lack of item or stat boost due to wanting to run Heavy-Duty Boots leaving it to over rely on V-Create V-create for damage, and it can leave Victini vulnerable with the speed and defenses defense drops, (AC) making it easy to be revenge killed. Victini also needs to be able to use the correct moves in order to get the most out of it. Its speed tier lets it get revenge killed by faster threats like Weavile, Dragapult, and Zeraora, though it is also able to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.


[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-Turn U-turn
item: Heavy-duty Heavy-Duty Boots
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 Spa SpA / 252 Spe

[SET COMMENTS]

Bolt Strike is a strong coverage move for Victini as it hits Toxapex and Slowking hard as well as being able to hit Heatran for a decent amount. Glaciate is the preferred special coverage choice, (AC) as it lets Victini be able to hit Ground-types that would normally be able to switch into its other attacks like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to hit Heatran, though dropping Glaciate makes Victini less of a threat against prominent ground types Ground-types like Landorus-T and Garchomp, and Bolt Strike does a decent amount to Heatran already. U-Turn U-turn gives Victini momentum and lets Victini pivot out against Heatran and Tyranitar that are able to take on its other attacks. Hasty is the preferred nature, (AC) as it increases its speed Speed without affecting its special attack Special Attack, and is used over Naive as it helps Vicitni Victini be able to check Tapu Lele and Clefable.

Tapu Koko is a great partner to Victini as they both are able to overwhelm shared checks that they have and enjoys Victini Victini's coverage being able to handle most of its switchins switch-ins, as well as functioning as a pivoting core with U-Turn U-turn. Tapu Koko is able to provide Electrain Electric Terrain support that is able to boost the damage even more of Bolt Strike helping it breaking Slokwing Slowking and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, (AC) as they both enjoy Victini in removing or weakening their checks like Tapu Fini, Clefable, and Corviknight, (AC) as this opens up for them to be able to break easier for the former and the latter can sweep teams later. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain so it doesn't get statused, and greatly appreciates Victini 's Victini's ability in weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into attacks from Rillaboom and Kartana beter better for Victini and can also switch into Ground-Types types like Landorus-T and Hippowdown Hippowdon for Victini. Buzzwole in particular pairs well as it's able to switch into Ground and Grass-types that isn't weak to Knock Off. Spike Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.


[STRATEGY COMMENTS]
Other Options
====

Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two. (FS) , but when When running Will-O-Wisp you should change Victini's nature to Jolly. This flows a bit better however. Victini can utilise a Choice Scarf set to quickly remove would-be checks including Heatran, Toxapex, and Dragonite, but is generally seen as unnecessary as Victini pressures these mons already. I assume this is the same as the next sentence? If it is combine the points together. Victini can run a Choice Scarf set with Final Gambit being able to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set, (AC) improving Victini's damage output, though being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and having to take hazard damage makes it get worn down rather easily. Encore can also be used on Victini as it allows Victini to take advantage and abuse against the likes of Toxapex and Clefable. Victini can act as a Future Sight setter for teams, though it doesn't necessarily have the slot for it in most circumstances, and everything that Future Sight hit hits is also directly chipped by Victini's coverage already.


Checks and Counters
====
**Bulky Water-Types**: Slowbro, (AC) and physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attack attacks, and Toxapex is able to wear Victini down with Rocky Helmet as well as remove it's its item with Knock Off or Toxic it in return. Urshifu-R and Tapu Fini can come into a V-Create and can threaten it out immediately

**Heatran**: Heatran is one of the biggest roadblocks for Victini as its it is immune to V-Create with Flash Fire and takes neautral neutral damage from its other moves except for Scorching Sands. Though , though Heatran's lack of recovery makes it easy to be overwhelmed.

**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out for being as they are faster and can revenge kill it with a super effective move. After using V-Create V-create it leaves Victini open up and vulnerable for a lot of things to be able to revenge kill it with the speed drop such as Hydreigon, Kyurem, Bisharp, and Urshifu-R.

**Ground-Types**: Landorus-Therian Landorus-T, Garchomp, and Hippowdown Hippowdon are able to switch into Victini lacking Glaciate and all can beat Victini in one on one, one-on-one; however, (AC) the former two dislike switching into a Glaciate. (FS) the The latter can take a hit and be is able to recover with Slack Off as well as chip down Victini with Sand Stream.

[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[username1, userid1], [username2, userid2]] You need to add this in. I think Finchinator and curiosity did most of the work here and are the people to credit, though correct me if I am wrong here.
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Light Sanctity

The Usurper
is a Community Contributor Alumnusis a Smogon Discord Contributor Alumnus
[Overview]

Victini access to the high base power Base Power move in V-Create V-create (the "c" is lowercased) along with its wide variety of coverage moves like Bolt Strike and Glaciate being able to break against those that switch into V-create makes Victini a decent wallbreaker (what kind of breaker, going to go with wallbreaker, if not change ofc) in the tier. Bolt Strike and Glaciate lets Victini to hit Slowking, Tapu Fini, Landorus-T, and Garchomp and gives it unresisted coverage in conjunction V-create lets it deal burst of damage against all teams in the tier being able to hit everything (let me know if what I put was incorrect; it seems like to me this sentence means that it can deal "burst" damage to everything as you said which is why I put "all"). Victini's (add apostrophe) typing and decent bulk allows it to act as an offensive check against Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and offers utility as a pivot with U-turn (lowercase the t). However, Victini struggles with immediate wallbreaking power due to the lack of item or stat boost due to wanting to run Heavy-Duty Boots, (comma) leaving it to over rely on V-create for damage, and it can leave Victini vulnerable with the speed and defenses stat drops, (comma) making it easy to be revenge killed. Victini also needs to be able to use the correct moves in order to get the most out of it. Its speed Speed tier lets it get revenge killed by faster threats like Weavile, Dragapult, and Zeraora, though it also able to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.


[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-turn (lowercase)
item: Heavy-Duty (capitalize) Boots
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA (capitalize) / 252 Spe

[SET COMMENTS]

Bolt Strike is a strong coverage move for Victini, (comma) as it hits Toxapex and Slowking hard as well as being able to hit Heatran for a decent amount. Glaciate is the preferred special coverage choice, (comma) as it lets Victini be able to hit Ground-types that would normally be able to switch into its other attacks like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to hit Heatran, though dropping Glaciate makes Victini less of a threat against prominent ground types Ground-types like Landorus-T and Garchomp, and Bolt Strike does a decent amount to Heatran already I do not think this is necessary, as you already mentioned above that Bolt Strike does decent damage to Heatran; lmk otherwise. U-Turn U-turn gives Victini momentum and lets Victini it pivot out against Heatran and Tyranitar that are able to take on its other attacks. Hasty is the preferred nature, (comma) as it increases its speed Speed without affecting its special attack Special Attack, and is used over Naive, (comma) as it helps Vicitni be able to check Tapu Lele and Clefable.

Tapu Koko is a great partner to Victini, (comma) as they both are able to overwhelm their shared checks that they have and Tapu Koko enjoys Victini's (apostrophe) coverage being able to handle most of its switchins, as well as functioning as a pivoting core with U-Turn U-turn. Tapu Koko is able to provide Electrain Electric Terrain support that is able to boost the damage even more of Bolt Strike helping it breaking to beat Slokwing and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, (comma) as they both enjoy Victini in removing or weakening their checks like Tapu Fini, Clefable, and Corviknight as this opens up for them to be able to break easier for the former and the latter can sweep teams later. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain, (comma) so it doesn't get statused, and greatly appreciates Victini's ability in weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into attacks from Rillaboom and Kartana beter for Victini and can also switch into Ground-types like Landorus-T and Hippowdown for Victini. Buzzwole in particular pairs well as it's able to switch into Ground- (hyphen)and Grass-types that isn't weak to Knock Off. Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.


[STRATEGY COMMENTS]
Other Options
====

Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two, but when running Will-O-Wisp you should change Victini's nature to Jolly, (comma) however. Victini can utilise utilize a Choice Scarf set to quickly remove would-be checks, (comma) including Heatran, Toxapex, and Dragonite, but is generally seen as unnecessary, (comma) as Victini pressures these mons Pokemon (please do not say "mons." Pretty informal) already. Victini can run a Choice Scarf set with Final Gambit being able to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set improving Victini's damage output, though being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and having to take hazard damage makes it get worn down rather easily. Encore can also be used on Victini, (comma) as it allows Victini take advantage and abuse (never use abuse / abuser in analyses) against the likes of Toxapex and Clefable. Victini can act as a Future Sight setter for teams, though it doesn't necessarily have the slot for it in most circumstances, and everything that Future Sight hit is also directly chipped by Victini's coverage already.


Checks and Counters
====
**Bulky Water-types**: Slowbro and physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attack, and Toxapex is able to wear Victini down with Rocky Helmet as well as remove it's its item with Knock Off or Toxic it in return. Urshifu-R and Tapu Fini can come into a V-create and can threaten it out immediately

**Heatran**: Heatran is one of the biggest roadblocks for Victini, (comma) as its immune to V-create with Flash Fire and takes neautral neutral damage from its other moves except for Scorching Sands. Though Heatran's lack of recovery makes it easy to be overwhelmed.

**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out for being faster and can revenge kill it with a super effective move. After using V-create, (comma) it leaves Victini open up and vulnerable for a lot of things to be able to revenge kill it with the speed drop such as Hydreigon, Kyurem, Bisharp, and Urshifu-R due the Speed drop and being revenged killed by foes like Hydreigon, Kyurem, Bisharp, and Urshifu-R .

**Ground-types**: Landorus-Therian, Garchomp, and Hippowdown are able to switch into Victini lacking Glaciate and all can beat Victini in one on one one-on-one, however but the former two dislike switching into a Glaciate the latter can take a hit and be able to recover with Slack Off as well as chip down Victini with Sand Stream sand.

[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

AmGP same as the above implement what you wish :blobthumbsup: add remove comments
 
Last edited:
AM GP check
add remove comments
(AC)
- add comma
(FS) - add period

[Overview]

It's "V-create" not "V-Create".
Victini Victini's access to the a high base power move in V-Create along with its wide variety of coverage moves like Bolt Strike and Glaciate being able to break against those that switch into V-Create makes Victini a decent breaker wallbrealer in the tier. Bolt Strike and Glaciate lets Victini to hit Slowking, Tapu Fini, Landorus-T, and Garchomp gives giving it unresisted coverage in conjunction V-Create lets it deal burst of damage against teams in the tier being able to hit everything. Victini Victini's typing and decent bulk allows it to act as an offensive check against to Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-Turn U-turn. However, Victini struggles with immediate wallbreaking power due to the lack of item or stat boost due to wanting to run Heavy-Duty Boots leaving it to over rely on V-Create V-create for damage, and it can leave Victini vulnerable with the speed and defenses defense drops, (AC) making it easy to be revenge killed. Victini also needs to be able to use the correct moves in order to get the most out of it. Its speed tier lets it get revenge killed by faster threats like Weavile, Dragapult, and Zeraora, though it is also able to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.


[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-Turn U-turn
item: Heavy-duty Heavy-Duty Boots
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 Spa SpA / 252 Spe

[SET COMMENTS]

Bolt Strike is a strong coverage move for Victini as it hits Toxapex and Slowking hard as well as being able to hit Heatran for a decent amount. Glaciate is the preferred special coverage choice, (AC) as it lets Victini be able to hit Ground-types that would normally be able to switch into its other attacks like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to hit Heatran, though dropping Glaciate makes Victini less of a threat against prominent ground types Ground-types like Landorus-T and Garchomp, and Bolt Strike does a decent amount to Heatran already. U-Turn U-turn gives Victini momentum and lets Victini pivot out against Heatran and Tyranitar that are able to take on its other attacks. Hasty is the preferred nature, (AC) as it increases its speed Speed without affecting its special attack Special Attack, and is used over Naive as it helps Vicitni Victini be able to check Tapu Lele and Clefable.

Tapu Koko is a great partner to Victini as they both are able to overwhelm shared checks that they have and enjoys Victini Victini's coverage being able to handle most of its switchins switch-ins, as well as functioning as a pivoting core with U-Turn U-turn. Tapu Koko is able to provide Electrain Electric Terrain support that is able to boost the damage even more of Bolt Strike helping it breaking Slokwing Slowking and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, (AC) as they both enjoy Victini in removing or weakening their checks like Tapu Fini, Clefable, and Corviknight, (AC) as this opens up for them to be able to break easier for the former and the latter can sweep teams later. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain so it doesn't get statused, and greatly appreciates Victini 's Victini's ability in weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into attacks from Rillaboom and Kartana beter better for Victini and can also switch into Ground-Types types like Landorus-T and Hippowdown Hippowdon for Victini. Buzzwole in particular pairs well as it's able to switch into Ground and Grass-types that isn't weak to Knock Off. Spike Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.


[STRATEGY COMMENTS]
Other Options
====

Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two. (FS) , but when When running Will-O-Wisp you should change Victini's nature to Jolly. This flows a bit better however. Victini can utilise a Choice Scarf set to quickly remove would-be checks including Heatran, Toxapex, and Dragonite, but is generally seen as unnecessary as Victini pressures these mons already. I assume this is the same as the next sentence? If it is combine the points together. Victini can run a Choice Scarf set with Final Gambit being able to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set, (AC) improving Victini's damage output, though being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and having to take hazard damage makes it get worn down rather easily. Encore can also be used on Victini as it allows Victini to take advantage and abuse against the likes of Toxapex and Clefable. Victini can act as a Future Sight setter for teams, though it doesn't necessarily have the slot for it in most circumstances, and everything that Future Sight hit hits is also directly chipped by Victini's coverage already.


Checks and Counters
====
**Bulky Water-Types**: Slowbro, (AC) and physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attack attacks, and Toxapex is able to wear Victini down with Rocky Helmet as well as remove it's its item with Knock Off or Toxic it in return. Urshifu-R and Tapu Fini can come into a V-Create and can threaten it out immediately

**Heatran**: Heatran is one of the biggest roadblocks for Victini as its it is immune to V-Create with Flash Fire and takes neautral neutral damage from its other moves except for Scorching Sands. Though , though Heatran's lack of recovery makes it easy to be overwhelmed.

**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out for being as they are faster and can revenge kill it with a super effective move. After using V-Create V-create it leaves Victini open up and vulnerable for a lot of things to be able to revenge kill it with the speed drop such as Hydreigon, Kyurem, Bisharp, and Urshifu-R.

**Ground-Types**: Landorus-Therian Landorus-T, Garchomp, and Hippowdown Hippowdon are able to switch into Victini lacking Glaciate and all can beat Victini in one on one, one-on-one; however, (AC) the former two dislike switching into a Glaciate. (FS) the The latter can take a hit and be is able to recover with Slack Off as well as chip down Victini with Sand Stream.

[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[username1, userid1], [username2, userid2]] You need to add this in. I think Finchinator and curiosity did most of the work here and are the people to credit, though correct me if I am wrong here.
- Grammar checked by: [[username1, userid1], [username2, userid2]]
[Overview]

Victini access to the high base power Base Power move in V-Create V-create (the "c" is lowercased) along with its wide variety of coverage moves like Bolt Strike and Glaciate being able to break against those that switch into V-create makes Victini a decent wallbreaker (what kind of breaker, going to go with wallbreaker, if not change ofc) in the tier. Bolt Strike and Glaciate lets Victini to hit Slowking, Tapu Fini, Landorus-T, and Garchomp and gives it unresisted coverage in conjunction V-create lets it deal burst of damage against all teams in the tier being able to hit everything (let me know if what I put was incorrect; it seems like to me this sentence means that it can deal "burst" damage to everything as you said which is why I put "all"). Victini's (add apostrophe) typing and decent bulk allows it to act as an offensive check against Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and offers utility as a pivot with U-turn (lowercase the t). However, Victini struggles with immediate wallbreaking power due to the lack of item or stat boost due to wanting to run Heavy-Duty Boots, (comma) leaving it to over rely on V-create for damage, and it can leave Victini vulnerable with the speed and defenses stat drops, (comma) making it easy to be revenge killed. Victini also needs to be able to use the correct moves in order to get the most out of it. Its speed Speed tier lets it get revenge killed by faster threats like Weavile, Dragapult, and Zeraora, though it also able to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.


[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-turn (lowercase)
item: Heavy-Duty (capitalize) Boots
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA (capitalize) / 252 Spe

[SET COMMENTS]

Bolt Strike is a strong coverage move for Victini, (comma) as it hits Toxapex and Slowking hard as well as being able to hit Heatran for a decent amount. Glaciate is the preferred special coverage choice, (comma) as it lets Victini be able to hit Ground-types that would normally be able to switch into its other attacks like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to hit Heatran, though dropping Glaciate makes Victini less of a threat against prominent ground types Ground-types like Landorus-T and Garchomp, and Bolt Strike does a decent amount to Heatran already I do not think this is necessary, as you already mentioned above that Bolt Strike does decent damage to Heatran; lmk otherwise. U-Turn U-turn gives Victini momentum and lets Victini it pivot out against Heatran and Tyranitar that are able to take on its other attacks. Hasty is the preferred nature, (comma) as it increases its speed Speed without affecting its special attack Special Attack, and is used over Naive, (comma) as it helps Vicitni be able to check Tapu Lele and Clefable.

Tapu Koko is a great partner to Victini, (comma) as they both are able to overwhelm their shared checks that they have and Tapu Koko enjoys Victini's (apostrophe) coverage being able to handle most of its switchins, as well as functioning as a pivoting core with U-Turn U-turn. Tapu Koko is able to provide Electrain Electric Terrain support that is able to boost the damage even more of Bolt Strike helping it breaking to beat Slokwing and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, (comma) as they both enjoy Victini in removing or weakening their checks like Tapu Fini, Clefable, and Corviknight as this opens up for them to be able to break easier for the former and the latter can sweep teams later. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain, (comma) so it doesn't get statused, and greatly appreciates Victini's ability in weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into attacks from Rillaboom and Kartana beter for Victini and can also switch into Ground-types like Landorus-T and Hippowdown for Victini. Buzzwole in particular pairs well as it's able to switch into Ground- (hyphen)and Grass-types that isn't weak to Knock Off. Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.


[STRATEGY COMMENTS]
Other Options
====

Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two, but when running Will-O-Wisp you should change Victini's nature to Jolly, (comma) however. Victini can utilise utilize a Choice Scarf set to quickly remove would-be checks, (comma) including Heatran, Toxapex, and Dragonite, but is generally seen as unnecessary, (comma) as Victini pressures these mons Pokemon (please do not say "mons." Pretty informal) already. Victini can run a Choice Scarf set with Final Gambit being able to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set improving Victini's damage output, though being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and having to take hazard damage makes it get worn down rather easily. Encore can also be used on Victini, (comma) as it allows Victini take advantage and abuse (never use abuse / abuser in analyses) against the likes of Toxapex and Clefable. Victini can act as a Future Sight setter for teams, though it doesn't necessarily have the slot for it in most circumstances, and everything that Future Sight hit is also directly chipped by Victini's coverage already.


Checks and Counters
====
**Bulky Water-types**: Slowbro and physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attack, and Toxapex is able to wear Victini down with Rocky Helmet as well as remove it's its item with Knock Off or Toxic it in return. Urshifu-R and Tapu Fini can come into a V-create and can threaten it out immediately

**Heatran**: Heatran is one of the biggest roadblocks for Victini, (comma) as its immune to V-create with Flash Fire and takes neautral neutral damage from its other moves except for Scorching Sands. Though Heatran's lack of recovery makes it easy to be overwhelmed.

**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out for being faster and can revenge kill it with a super effective move. After using V-create, (comma) it leaves Victini open up and vulnerable for a lot of things to be able to revenge kill it with the speed drop such as Hydreigon, Kyurem, Bisharp, and Urshifu-R due the Speed drop and being revenged killed by foes like Hydreigon, Kyurem, Bisharp, and Urshifu-R .

**Ground-types**: Landorus-Therian, Garchomp, and Hippowdown are able to switch into Victini lacking Glaciate and all can beat Victini in one on one one-on-one, however but the former two dislike switching into a Glaciate the latter can take a hit and be able to recover with Slack Off as well as chip down Victini with Sand Stream sand.

[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

AmGP same as the above implement what you wish :blobthumbsup: add remove comments
Implemented both of your checks or to whatever y'all added from the other that was missing thanks for the help :blobthumbsup:
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[Overview] Victini's access to a high Base Power move in V-create along with its wide variety of coverage moves like Bolt Strike and Glaciate being able to break against those that switch into V-Create makes Victini a decent wallbreaker in the tier. Bolt Strike and Glaciate let Victini hit Slowking, Tapu Fini, Landorus-T, and Garchomp and giving it unresisted coverage in conjunction V-Create lets it deal burst of damage against all teams. Victini's typing and decent bulk allows it to act as an offensive check to Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-turn. However, Victini struggles with immediate wallbreaking power due to the lack of item or stat boost due to wanting to run Heavy-Duty Boots, leaving it to over rely on V-create for damage, and it can leave Victini vulnerable with the stat drops, making it easy to be revenge killed. Victini also needs to be able to use the correct moves in order to get the most out of it. Its Speed tier lets it get revenge killed by faster threats like Weavile, Dragapult, and Zeraora, though it also able to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.

Victini's extremely strong V-create, along with its wide variety of coverage moves to break through V-create switch-ins, make it a decent wallbreaker in the tier. Bolt Strike and Glaciate let it hit Slowking, Tapu Fini, Landorus-T, and Garchomp and give it unresisted coverage in conjunction with V-create. Victini's typing and decent bulk allow it to offensively check Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-turn. However, Victini over relies on V-create for wallbreaking power because running Heavy-Duty Boots sacrifices a power-boosting item, and the move's stat drops let foes easily revenge kill it. Victini needs good prediction to get the most out of it, and its Speed tier lets faster threats like Weavile, Dragapult, and Zeraora revenge kill it, though it is fast enough to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.


[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-turn
item: Heavy-Duty Boots
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

Bolt Strike is a strong coverage move for Victini, as it hits Toxapex and Slowking hard as well as being able to hit hitting Heatran for a decent amount. Glaciate is the preferred special coverage choice, as it lets Victini be able to hit Ground-types that would normally be able to switch into its other attacks hits Ground-types that can otherwise switch into it like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to hit Heatran, though dropping Glaciate makes Victini less of a threat against prominent Ground-types like Landorus-T and Garchomp, and nail Heatran, but Bolt Strike does a decent amount to Heatran already. U-turn gives Victini momentum and lets it pivot out against Heatran and Tyranitar, (AC) that are which are usually able to take on its other attacks. Hasty is the preferred nature, as it increases its Speed without affecting its Special Attack, and is used over Naive, as it helps Victini be able to lets Victini outrun Pokemon like Timid Kyurem and Jolly Urshifu-R (or use other applicable examples) without worsening its Special Attack or ability to check Tapu Lele and Clefable.

Tapu Koko is a great partner to Victini, as they both are able to overwhelm their shared checks that they have and Tapu Koko enjoys Victini's coverage being able to handle most of its switch-ins, as well as functioning as a pivoting core with U-turn. Tapu Koko is able to provide Electric Terrain support that is able to boost the damage of Bolt Strike helping it handling most of its switch-ins, and they also form a pivoting core. Tapu Koko's Electric Terrain support also strengthens Bolt Strike, helping Victini to beat Slowking and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, as they both enjoy Victini removing or weakening their checks like Tapu Fini, Clefable, and Corviknight, as this opens up for them to be able to break easier for the former and the latter can sweep teams later. which helps the former wallbreak and the latter sweep. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain (RC) so it doesn't get statused, and greatly appreciates Victini's ability in and Tapu Fini greatly appreciates it weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into attacks from Rillaboom and Kartana better for Victini and can also switch into Ground-types like Landorus-T and Hippowdon for Victini. it. Buzzwole in particular pairs well, (AC) as it's able to switch into Ground- and Grass-types that isn't aren't weak to Knock Off. (you should elaborate a bit more why its useful that buzz switches into grounds and grasses not weak to knock off, given victini doesnt use it) Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.


[STRATEGY COMMENTS]
Other Options
====

Victini can run Will-O-Wisp over Glaciate with a Jolly nature to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two. When running Will-O-Wisp you should change Victini's nature to Jolly, however. Victini It can run a Choice Scarf set with Final Gambit, (AC) being able to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set, improving Victini's damage output, though set. However, being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and having to take entry hazard damage makes it get worn down rather easily. Encore can also be used on Victini, as it allows Victini to take advantage against Victini to take advantage of the likes of Toxapex and Clefable. Victini can act as a Future Sight setter for teams, though it doesn't necessarily have the moveslot for it in most circumstances, and everything that Future Sight hits is also directly chipped by Victini's coverage already.


Checks and Counters
====
**Bulky Water-types**: Slowbro, physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attacks, and Toxapex is able to wear Victini down with Rocky Helmet as well as remove its item with Knock Off or Toxic it use Knock Off or Toxic in return. Urshifu-R and Tapu Fini can come into a V-create and can threaten it out immediately. (added period)

**Heatran**: Heatran is one of the biggest roadblocks for Victini, as it is immune to V-create with Flash Fire and takes neutral damage from its other moves except for Scorching Sands, though Heatran's lack of recovery makes it easy to be overwhelmed. overwhelm.

**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out, (AC) as they are faster and can revenge kill it with a super effective move. After using V-create it leaves Victini open up and vulnerable due the Speed drop and being revenged killed by V-create's Speed drop also leaves Victini open to more foes like Hydreigon, Kyurem, Bisharp, and Urshifu-R. (removed extra blank line under)

**Ground-types**: Landorus-T, Garchomp, and Hippowdon are able to switch into Victini lacking Glaciate most of Victini's moves, (AC) and all can beat Victini one on one; however, the former two dislike switching into a Glaciate or Will-O-Wisp. (I assume?) The latter can take a hit and is able to Glaciate and recover with Slack Off as well as chip down Victini with sand.

[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[Finchinator, 114198], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

pyra.gif
1/2 approved; however, while we don't expect you to catch everything, you may benefit from proofreading a bit more in the future before sending to us. things like many simple spelling/capitalization errors and phrasing that repeats and goes on for long like "Bolt Strike and Glaciate lets Victini to hit Slowking, Tapu Fini, Landorus-T, and Garchomp gives it unresisted coverage in conjunction V-Create lets it deal burst of damage against teams in the tier being able to hit everything."
 

Milak

Stoïque fierté
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Staff Alumnus
Don't leave too much space between each section plz
2/2 once implemented
[Overview]

Victini's extremely strong V-create,(RC) along with its wide variety of coverage moves to break through V-Create create switch-ins,(RC) make it a decent wallbreaker in the tier. Bolt Strike and Glaciate lets it hit Slowking, Tapu Fini, Landorus-T, and Garchomp and give it unresisted coverage in conjunction with V-Create create. Victini's typing and decent bulk allow it to offensively check Tapu Lele, Scizor, Volcarona, and Calm Mind Clefable, and it offers utility as a pivot with U-turn. However, Victini over relies is heavily reliant on V-create for wallbreaking power to properly wallbreak because running Heavy-Duty Boots sacrifices a power-boosting item, and the move's stat drops let foes easily revenge kill it. Victini needs good prediction to get the most out of it,(AC) and its Speed tier lets faster threat like Weavile, Dragapult, and Zeraora revenge kill it, though it is fast enough to dissuade other threats like Landorus-T, Kyurem, and Urshifu-R.

[SET]
name: Mixed Attacker
move 1: V-create
move 2: Bolt Strike
move 3: Glaciate
move 4: U-turn
item: Heavy-Duty Boots
ability: Victory Star
nature: Jolly
evs: 252 Atk / 4 SpA / 252 Spe

[SET COMMENTS]

Bolt Strike is a strong coverage move for Victini, as it hits Toxapex and Slowking hard,(AC) as well as being able to hit hitting Heatran for a decent amount. Glaciate hits Ground-types that can otherwise switch into it like Garchomp and Landorus-T. Scorching Sands can be used over Glaciate in order to nail Heatran, but Bolt Strike does a decent amount to Heatran already. U-turn gives Victini momentum and lets it pivot out against Heatran and Tyranitar, which are usually able to take on its other attacks. Jolly is the preferred nature instead of Hasty,(AC) since Glaciate's targets will still be 2HKOed even with (more specific) the Special Attack drop doesn’t make a difference of damage of what Glaciate hits.

Tapu Koko is a great partner to Victini, as they both are able to overwhelm their shared checks,(AC) and Tapu Koko enjoys Victini's coverage handling most of its switch-ins,(RC) and they also form while also forming a pivoting core with Victini. Tapu Koko's Electric Terrain support strengthens Bolt Strike, helping Victini to beat Slowking and Slowbro on its own. Urshifu-R and Weavile pair nicely with Victini, as they both enjoy Victini removing or weakening their checks like Tapu Fini, Clefable, and Corviknight, which helps the former wallbreak and the latter sweep. Tapu Fini is able to switch into Heatran and Tyranitar for Victini and provides Misty Terrain so it doesn't get statused,(RC) and Tapu Fini greatly appreciates it ability in while also appreciating Victini weakening Slowking, Ferrothorn, and Blissey. Buzzwole, Corviknight, and Tornadus-T are able to switch into Grass-type (more specific) attacks from Rillaboom and Kartana better for Victini and can also switch into as well as Ground-types like Landorus-T and Hippowdon for it. Buzzwole in particular pairs well, as it's is able to switch into Ground- and Grass-types and isn't weak to Knock Off,(AC) being able to cover the majority of Victini's weaknesses. Spikes setters such as Skarmory and Ferrothorn can chip down Heatran and Toxapex into range of Victini's attacks.

[STRATEGY COMMENTS]
Other Options
====

Victini can run Will-O-Wisp over Glaciate to cripple Landorus-T, Garchomp, and Bisharp, but Glaciate is preferred for the immediate damage output on the former two. It can run a Choice Scarf set with Final Gambit,(RC) being able to lure in the likes of Heatran, Toxapex, and Dragonite and remove them with ease. It can also run a Choice Band set.(RP) However ;(ASC) however, being locked into a move can make it vulnerable with the prevalence of Heatran and Ground-types in the tier, and having to take entry hazard damage makes it get worn wears it down rather easily. Encore can also be used on Victini to take advantage against of the likes of Toxapex and Clefable. Victini can act as a Future Sight setter for teams, though it doesn't have the moveslot for it in most circumstances also provide Future Sight support, although it's hard to fit onto the moveset, and everything that Future Sight hits is also directly chipped by Victini's coverage already.

Checks and Counters
====
**Bulky Water-types**: Slowbro, physically defensive Toxapex, and Rotom-W are able to pivot into Victini's attacks, and Toxapex is able to wear Victini down with Rocky Helmet as well as use Knock Off or Toxic. Urshifu-R and Tapu Fini can come into a V-create and threaten it out immediately.

**Heatran**: Heatran is one of the biggest roadblocks for Victini, as it is immune to V-create with Flash Fire and takes neutral damage from its other moves except for Scorching Sands, though Heatran's lack of recovery makes it easy to overwhelm.

**Faster Offensive Threats**: Dragapult, Choice Band Kartana, and Weavile are able to force Victini out,(AC) as they are faster and can revenge kill it with a super effective move. V-create's Speed drop also leaves Victini open to more foes like Hydreigon, Kyurem, Bisharp, and Urshifu-R.

**Ground-types**: Landorus-T, Garchomp, and Hippowdon are able to switch into most of Victini's move, and all can beat Victini one on one; however, the former two dislike switching into a Glaciate or Will-o-Wisp. The latter can take a hit and is able to recover with Slack Off as well as chip down Victini with sand.

[CREDITS]
- Written by: [[Tysonslayer,349443]]
- Quality checked by: [[Finchinator, 114198], [curiosity, 443485]]
- Grammar checked by: [[Finland, 517429], [Milak, 262594]]
 
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