Completed VirajVora VS P2X7, 1v1, etc.

#1
VirajVora's team:

Lucario[Male]
Types: Fighting/Steel

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked)

Steadfast (Passive) - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Stats:
HP:
100
Atk: 4
Def: 3
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Lucario[Male]
Types: Fighting/Steel

Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities::
Steadfast / Inner Focus / Justified (Hidden Ability Unlocked) / Adaptability (Mega Ability)

Steadfast (Passive) -If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus (Passive) - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Passive) - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Adaptability (Passive) - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Nature: Serious (No effect on stats)

Stats:
HP:
100
Atk: 6
Def: 3
SpA: 6
SpD: 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 6/6
MC: 0
AC: 5/5

Attacks:
Physical Moves

Blaze Kick
Bone Rush
Bullet Punch
Close Combat
Counter
Cross Chop
Crunch
Dual Chop
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Fury Cutter
High Jump Kick
Ice Punch
Low Sweep
Metal Claw
Natural Gift
Payback
Poison Jab
Power-Up Punch
Quick Attack
Reversal
Rock Slide
Zen Headbutt

Special Moves
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Mud-Slap
Psychic
Swift
Vacuum Wave

Other
Agility
Copycat
Detect
Endure
Follow Me
Foresight
Laser Focus
Magnet Rise
Me First
Metal Sound
Mind Reader
Protect
Screech
Swords Dance


P2X7's team:

Gallade [Arthur] (Male)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (92) (+10% accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5
KOC: 2


Gallade [Arthur] (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Mega Ability:

Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (126.5) (+19% Accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Moves (57/???):

Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Poison Jab
Grass Knot
Telekinesis
Dazzling Gleam
Rock Smash

Tutor Moves:
Drain Punch
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Magic Coat
Pain Split
Snatch

Other:
Wish

Revenankh [Revenankh] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Triage (HA Unlocked): (Passive) This Pokemon is very fast and efficient at healing, increasing the priority level of all recovery moves and damaging moves that restore the user's HP by three (3) stages. Pain Split, Leech Seed, and Ingrain are are not affected by this ability.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5
KOC: 3

Moves (37/94):

Level-Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Phantom Force

Egg Moves:
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard

TM Moves:
Toxic
Taunt
Protect
Smack Down
Earthquake
Torment
Endure
Low Sweep
Giga Impact
Poison Jab
Substitute

Tutor Moves:
Drain Punch
Focus Punch
Helping Hand
Ice Punch
Knock Off
Pain Split
Sucker Punch


Rules: said:
1v1 FE Singles
All Abilities
Training Items
24-Hour DQ
2 Substitutions
Switch=KO
0 Chills / Recoveries
0 Mega Evolutions
0 Z-Moves
ASB Arena
Ladies and Gentlemen, it's SHOWTIME! Today, a 1v1 between P2X7 and VirajVora will take place here, in the ASB Arena! Give us a good show, trainers, the public is roting for it!

Let's get the party started!
P2X7 sends out and equips his Pokémon
VirajVora sends out, equips and orders
P2X7 orders
i ref!
 
#3
Lucario # Exp.Share
Psychic - Psychic - Psychic
If Revenankh is ordered to use Damaging Fighting Type Move, Use Detect, but not consecutively...
If Revenankh uses Earthquake, and Revenankh is not faster than Lucario, use Magnet Rise but only once...
 
#5
P2X7

|

HP: 100
EN: 100
Type: Fighting / Ghost
Ability: Shed Skin / Air Lock / Triage
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: OK

VS​

VirajVora
|

HP: 100
EN: 100
Type: Fighting / Steel
Ability: Steadfast / Inner Focus / Justified
Stats: 4/3/4/3/90
S/W/BRT: 3/4/20
Status: OK
Action 1:
Lucario uses Psychic! (-7.5 EN)

Crit: 6424>417: NO
Effect: 5218>1000: NO
Damage: (9+6-6)*1.5=13.5

Revenankh uses Sand Tomb! (-5 EN)
Hit: 5538<8500: YES
Crit: 3404>417: NO
Damage: (4+7.5-4.5)*1.5=10.5
Lucario is trapped for 4 actions!

Lucario is damaged by Sand Tomb! (-2 HP)



Action 2:
Lucario uses Psychic! (-11.5 EN)

Crit: 9838>417: NO
Effect: 2697>1000: NO
Damage: (9+6-6)*1.5=13.5

Revenankh uses Torment! (-10 EN)
Lucario is tormented for 6 actions!

Lucario is damaged by Sand Tomb! (-2 HP)


Action 3:
Lucario uses Struggle! (-5 EN)

Crit: 9266>417: NO
Damage: 5+6-4.5=7.5
Lucario is hurt by the recoil! (-3 HP)

Revenankh uses Phantom Force! (-11 EN)
Crit: 3767>417: NO
Damage: 9+3+7.5-4.5=15

Lucario is damaged by Sand Tomb! (-2 HP)

P2X7

|

HP: 65
EN: 74
Type: Fighting / Ghost
Ability: Shed Skin / Air Lock / Triage
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: OK

VS​

VirajVora
|

HP: 65
EN: 76
Type: Fighting / Steel
Ability: Steadfast / Inner Focus / Justified
Stats: 4/3/4/3/90
S/W/BRT: 3/4/20
Status: Sand Tomb (1a), Tormented (4a)

This round:
P2X7 orders
VirajVora orders
I ref!
 
#6
Drain Punch - Hammer Arm - Drain Punch
IF Lucario is under the effects of a successful P/E move when you would act, use Arm Thrust that action instead.
IF Lucario uses Counter in a combination, AND you are under the effects of Foresight, use Glare that action instead.
 
#8
P2X7

|

HP: 65
EN: 74
Type: Fighting / Ghost
Ability: Shed Skin / Air Lock / Triage
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: OK

VS​

VirajVora
|

HP: 65
EN: 76
Type: Fighting / Steel
Ability: Steadfast / Inner Focus / Justified
Stats: 4/3/4/3/90
S/W/BRT: 3/4/20
Status: Sand Tomb (1a), Tormented (4a)​

Action 1:
Revenankh uses Drain Punch! (-11 EN)

Crit: 4284>417: NO
Damage: (8+3+7.5-4.5)*1.5=21
Renenakh drains Lucario's health! (+10.5 HP)

Lucario uses Agility! (-7 EN)
Ooops, forgot Triage it seems.

Lucario is damaged by Sand Tomb! (-2 HP)
Lucario is freed from the Sand Tomb!



Action 2:
Lucario uses Foresight! (-6 EN)

Renenakh's Ghost Type has been revealed! (or whatever the flavor is in English)

Revenankh uses Hammer Arm! (-6 EN)
Hit: 8473<9000: YES
Crit: 5910>417: NO
Damage: (10+3+7.5-4.5)*1.5=24


Action 3:
Revenankh uses Drain Punch! (-11 EN)

Crit: 8635>417: NO
Damage: (8+3+7.5-4.5)*1.5=21
Renenakh drains Lucario's health! (+10.5 HP)

Lucario is ded.

P2X7

|

HP: 86
EN: 46
Type: Fighting / Ghost
Ability: Shed Skin / Air Lock / Triage
Stats: 5/3/2/4/65
S/W/BRT: 3/3/20
Status: +1 KOC

VS​

VirajVora
|

HP: KO
EN: KO
Type: Fighting / Steel
Ability: Steadfast / Inner Focus / Justified
Stats: 4/3/4/3/90
S/W/BRT: 3/4/20
Status: ded
That's all folks! Here are the rewards!

P2X7: +1 CC
Revenankh: +5 MC, +1 KOC

VirajVora: +1 CC
Lucario: +5 MC

Me: +6 UC


Thanks for playing!
 

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