Viral Rangers! (ViralN9 vs MrcRanger97)

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Battle Clause said:
4v4 LC Singles
3 day DQ
Items = All
Abilities = All
Switch = OK
2/5 Recoveries/Chills
4 Substitutions

Arena = ASB Standard Arena

Woah, what's with the spandex suits and the garish costumes?

633.png

Deino [Tenebre] (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Dark/Dragon
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Hustle:
(Toggle) No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 -
SpA: Rank 3 +
SpD: Rank 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 1/9
MC: 0

Attacks:
Tackle*
Dragon Rage*
Focus Energy*
Bite*
Headbutt*
Dragonbreath*
Roar*
Crunch*
Hyper Voice
Outrage

Dark Pulse*
Earth Power*
Fire Fang*
Ice Fang*
Thunder Fang*

Double Team*
Work Up*
Thunder Wave*
Dragon Tail*
Protect*
280.png

Ralts [Excalibur] (M)
Nature: Hasty (+15% Speed, +7% Accuracy, -1 Def)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
(Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive) [LOCKED] This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 0 -
SpA: Rank 2
SpD: Rank 2
Spe: 46 (40 + (40 * .15 = 46) +
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9[/hide
MC: 0
DC: 1/5

Attacks:
Growl*
Confusion*
Double Team*
Teleport*
Lucky Chant*
Magical Leaf*
Calm Mind*
Heal Pulse*

Shadow Sneak*
Disable*
Confuse Ray*
Grudge*
Encore*

Psych Up*
Thunder Wave*
Toxic*
Telekinesis*
Protect*
Pain Split
425.png

Drifloon [Hindenburg] (M)
Nature: Calm (+1 SpD, -1 Atk)
Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Passive) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
Flare Boost: (Passive) [LOCKED] This Pokemon's body can harness the heat from a burn into internal energy, fuelling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 +
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Constrict*
Minimize*
Astonish*
Gust*
Focus Energy*
Payback*
Ominous Wind*
Stockpile*
Hex*

Disable*
Defog*
Weather Ball*
Hypnosis*
Haze*

Thunderbolt*
Calm Mind*
Toxic*
Shadow Ball*
Thunder Wave*
Pain Split
304.png

Aron [Behemoth] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Passive) [LOCKED] The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 4
SpA: Rank 1-
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle*
Harden*
Mud Slap*
Headbutt*
Metal Claw*
Iron Defense*
Roar*
Take Down*
Iron Head*

Body Slam*
Curse*
Dragon Rush*
Head Smash*
Superpower*

Earthquake*
Protect*
Shadow Claw*
Toxic*
Rock Polish*
280.png

Ralts (Tzeentch) (F)
Nature: Naughty (+1 Atk, -1 SpD)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based attacks as far as locking on with psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic attacks are not godlike and cannot be used as a catchfail for Disabling, blinding, and redirecting opposing attacks.

Abilities:

Synchronise: Passive
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this matter.

Trace: Trigger
This Pokemon can copy an ability of an opponent and replace Trace for six (6) actions. Wonder Guard may not be traced.

Telepathy (DW Locked): Passive
This Pokemon has a mental link with its allies in mutiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
Hp: 90
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Shadow Sneak
Will-O-Wisp
Destiny Bond

Protect
Psychic
Reflect
Trick Room
Psyshock
175.png

Togepi (Winry) (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Hustle: (Toggle)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Serene Grace: (Passive)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Super Luck (DC LOCKED): (Passive)
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow

Extrasensory
Future Sight
Substitute
Mirror Move
Morning Sun

Light Screen
Protect
Safe Guard
Shadow Ball
Psychic
Reflect
173.png

Cleffa (Angela) (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm: (Passive)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.

Magic Guard: (Passive)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Friend Guard (DW LOCKED): (Passive)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 15
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Wish
Metronome
Substitute
Mimic
Aromatherapy

Flamethrower
Shadow Ball
Echoed Voice
Protect
Swagger
304.png

Aron (Aaron) (M)
Nature: (Brave +1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Passive)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Rock Head: (Passive)
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Heavy Metal (DW LOCKED): (Passive)
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 (60 kg)
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Dragon Rush
Head Smash
Endeavor
Superpower
Curse

Rock Slide
Substitute
Double Team
Earthquake
Protect
Aerial Ace

Magnet Rise
Have I walked into PowerRangerCon? Ah well, I suppose I can keep reffing and pretend I'm a MegaZord or something...


ViralN9 leads and equips
MrcRanger97 emulates plus orders
Viral responds
I reff
 
A month or so earlier...
"Well, that was terrible...

<"You're telling me,I didn't even get to talk!">

<"Excalibur.">

<"Yeah?">

<"Shut up.">

<"Heh.">

<"Also, Viral.">

nathan10.png
"Hm?"

<"Remember how I said I'd gnaw your face of if you screwed up that battle?">

nathan10.png
"Yes..."


<"I'm still going to do that.">

*Tenebre lunges at Viral.*

nathan10.png
"Wait, WHAT!? AHHHHHHHHHHH!"

<"Argh Tenebre don't!">

A few days before the battle...

nathan10.png
"Well, now that we're able to rejoin the fray I think it's time I show you guys what Hindenburg and I caught while we where out!"

<"Huh? Hindenburg never told me that you two caught another pokemon.">

nathan10.png
"I wanted it to be a surprise."

<"Sure...>"

nathan10.png
"Anyways, meet Behemoth!"

*Behemoth is sent out of his Pokeball.*

<"HEY GUYS IT'S NICE TO BE HERE!">

<"MY EARS!">

<"Will you shut up! And Behemoth, will you please use your inside voice!"

<"THIS IS MY INSIDE VOICE!">

<"Lovely...">

nathan10.png
"Nice to be back! Okay, second battle, let's not screw this up like last time! Time to send in the new guy!"

Sending in Behemoth @ Nothing

<"I HEARD WE GOT A LOSING STREAK FROM THE LAST FIGHT! ALLOW ME TO FIX THAT!">
 
Last edited:
All hail the Lord of Change!
280.png

"Aren't I not further evolved now?"
Shh.... no time travel for you.
"And what happened to my Fairy typing...."

I SAID NO TIME TRAVEL!

Reflect--> Will-O-Wisp--> Psychic
If Protect A3, use Calm Mind A3
If Toxic, Encore the next action and push actions down.
 
Self reminder: Gen 5 mechanics battle.

ViralN9’s team: OOOA
30410.png

HP: 90
En: 100
Spe: 30
Ranks: 4/4/1/2
Status: N/A
Stats: N/A
Other: N/A​

MrcRanger97's team: AOOO
280.png

HP: 90
En: 100
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Battle Hall​


Surprisingly, the opening act starts with both sides setting their pieces up in place. The only exciting part that silenced the bloodthirsty onlookers' jeering, is the one where Tzeentch-Ralts used her Psychic powers to direct Behemoth-Aron's Head Smash off-target instead. Bellowing in rage, the latter snuffs out a Will-o-Wisp sent his way, before rounding upon his seemingly frail enemy... With a Reflecting force-shield in place, Tzeentch-Ralts looks as ready as she can be to stall the small heavy-hitter. Wonder what the next round will bring?

Action 1:
Ralts used Reflect!
Ralts is shielded from physical attacks!
Other changes: Reflect 6a (Ralts)
-9 energy
Aron used Rock Polish!
Aron's speed increases sharply!
Stat changes: {75} +2 Speed (Aron)
-6 energy

Action 2:
Aron used Protect!
(+4 Priority)
Aron protected itself from incoming attacks!
-7 energy
Ralts used Will-o-Wisp!
But Aron protected itself from the attack!
-7 energy

Action 3:
Aron used Head Smash!
RNG Roll (HIT) [<=8000 HIT]: 8230/10000 (NO)But it missed Ralts!
-7 energy
Ralts used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 6832/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8033/10000 (NO)
10+3-1+(3-3) = 12 damage (Aron)
-6 energy

Post Action:
Stat changes: {52} +1 Speed (Aron)
Other changes: Reflect 3a (Ralts)

Post Round:
Aron: -12 HP, -20 EN
Ralts: -22 EN

ViralN9’s team: OOOA
30410.png

HP: 78
En: 80
Spe: {52} 30
Ranks: 4/4/1/2
Status: N/A
Stats: +1 Speed
Other: N/A​

MrcRanger97's team: AOOO
280.png

HP: 90
En: 78
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: Reflect 3a

Arena: ASB Standard Arena​



Viral respawns
Ranger takes advantage
I reff
 
OI! YOU'RE LUCKY YOU'RE NOT A FAIRY TYPE!

Shadow Claw > Body Slam > Shadow Claw*

If Will-o-Wisp is used, use protect
*If Disable is used on Shadow Claw, use Iron Head.
 
280.png

"Don't mess with the Lord of Change!"

That's right, Chaos gods are not ones to anger.
Will-O-Wisp-->Will-O-Wisp-->Psychic
 
Last edited:
EDIT: Aron resists Psychic. this will be remedied in this round.

ViralN9’s team: OOOA
30410.png

HP: 82
En: 80
Spe: {52} 30
Ranks: 4/4/1/2
Status: N/A
Stats: +1 Speed
Other: N/A​

MrcRanger97's team: AOOO
280.png

HP: 90
En: 78
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: Reflect 3a

Arena: ASB Standard Arena​


Another slow round that is like the quiet before the storm... Behemoth-Aron's stall tactics failed, since you can only Protect so many times against the Will-o-Wisps. But at least the Reflect shield from Tzeentch-Ralts wore off after that Shadow Claw ripped off Tzeentch-Ralts concentration, so things are sure to pick up the pace now, fueled by Behemoth-Aron's burns and rages. Right?

Action 1:
Aron used Protect!
(+4 Priority)
Aron protected itself from incoming attacks!
-7 energy
Ralts used Will-o-Wisp!
But Aron protected itself from the attack!
-7 energy

Action 2:
Aron used Protect!
(+4 Priority)
But it failed!
-11 energy
Ralts used Will-o-Wisp!
RNG Roll (HIT) [<=7500 HIT]: 2029/10000 (NO)
Aron is severely burnt!
Status changes: BRN (Aron)
-11 energy

Post Action:
-2 HP due to Burns (Aron)

Action 3:
Aron used Shadow Claw!
RNG Roll (CRIT) [<=1250 CRIT]: 5476/10000 (NO)
[(7/2)-3+(6-3)]*1.5 = 9.75 damage (Aron)
-5 energy
Ralts used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 2138/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 1551/10000 (NO)
[10+3-1+(3-3)]/1.5 = 8 damage (Aron)
-6 energy

Post Action:
-2 HP due to Burns (Aron)
Stat changes: +0 Speed (Aron)
Other changes: Reflect 0a (Ralts)

Post Round:
Aron: -12 HP, -23 EN
Ralts: -9.75 HP, -24 EN

ViralN9’s team: OOOA
30410.png

HP: 70
En: 57
Spe: 30
Ranks: 4/4/1/2
Status: BRN
Stats: N/A
Other: N/A​

MrcRanger97's team: AOOO
280.png

HP: 80
En: 54
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​



Ranger executes style hits
Viral strikes back vehemently
I reff
 
Last edited:
280.png

"Fool, don't test me."

Disable Shadow Claw--> Psychic--> Psychic
If Protect, Use Calm Mind that action and push actions down
If Toxic, use Encore the following action ONLY ONCE and push actions down
 
<"DID YOU REALLY THINK I DIDN'T EXPECT THAT!?">

Head Smash + Iron Head > Cooldown (Headbutt) > Iron Head

"Note to self: come up with a threatening/witty name for that combo."
 
ViralN9’s team: OOOA
30410.png

HP: 70
En: 57
Spe: 30
Ranks: 4/4/1/2
Status: BRN
Stats: N/A
Other: N/A​

MrcRanger97's team: AOOO
280.png

HP: 80
En: 54
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​


And BAM! Finally Behemoth-Aron shows his stuff with a heavy hit on Tzeentch-Ralts, right in the face! Looks like this is going to give both sides a Migraine, though. Tzeentch-Ralts took the opportunity to wrap her opponent's claw in Yellow Ranger's Light of Helping Disabled People, preventing shadows from extending and enveloping those short appendages. Behemoth-Aron seems too dazed by the attack himself to do much as Tzeentch-Ralts tossed him around with a trout a bit using her Psychic powers, but recovered right at the last minute to give a less violent version of his Iron Head again. Both sides seem to be rather tired now, and it won't be surprising if either side succumbs to exhaustion rather than knockouts, so the convention crowd held its breath...

Action 1:
Ralts used Disable!
Aron's Shadow Claw is disabled!
Other changes: Disable Shadow Claw 6a (Aron)
-7 energy
Aron used Ferro-Migrainic Bash!
(-2 Priority, Head Smash + Iron Head)
RNG Roll (HIT) [<=9000 HIT]: 8263/10000 (HIT)
RNG Roll (CRIT) [<=1250 CRIT]: 5738/10000 (NO)
(15+8)+3-3+(6-3) = 26 damage (Ralts)
-23.9 energy

Post Action:
-2 HP due to Burns (Aron)

Action 2:
Ralts used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 684/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3368/10000 (NO)
[10+3-1+(3-3)]/1.5 = 8 damage (Aron)
-6 energy
Aron is cooling down!
Combo cooldown (Head Smash + Iron Head)

Post Action:
-2 HP due to Burns (Aron)

Action 3:
Ralts used Psychic!
RNG Roll (CRIT) [<=625 CRIT]: 6315/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 3745/10000 (NO)
[10+3-1+(3-3)]/1.5 = 8 damage (Aron)
-10 energy
Aron used Iron Head!
RNG Roll (CRIT) [<=625 CRIT]: 4261/10000 (NO)
8+3-3+(6-3) = 11 damage (Ralts)
-5 energy

Post Action:
-2 HP due to Burns (Aron)
Other changes: Disable Shadow Claw 3a (Aron)

Post Round:
Aron: -22 HP, -28.9 EN
Ralts: -37 HP, -23 EN

ViralN9’s team: OOOA
30410.png

HP: 48
En: 28
Spe: 30
Ranks: 4/4/1/2
Status: BRN
Stats: N/A
Other: Disable Shadow Claw 3a

MrcRanger97's team: AOOO
280.png

HP: 43
En: 31
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​



Viral increases contagion
Ranger activates long-range weapons
I reff
 
"Annnnnd thank you for naming that for me!"

"NOT SO TOUGH NOW ARE YOU?"

Body Slam* > Chill* > Iron Head
*If Protect is used A1, swap these moves.
 
ViralN9’s team: OOOA
30410.png

HP: 48
En: 28
Spe: 30
Ranks: 4/4/1/2
Status: BRN
Stats: N/A
Other: Disable Shadow Claw 3a

MrcRanger97's team: AOOO
280.png

HP: 43
En: 31
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: N/A​

Arena: ASB Standard Arena​


Attempting to stall Behemoth-Aron towards exhaustion, Tzeentch-Ralts falsely applauded his efforts, encouraging him to go on with an Encore. The brash, loud opponent didn't disappoint, keeping it up despite the walls of Reflection that dulled the blow, plus his own burns that severely lessen the impact behind the Head of Iron. Still, Tzeentch-Ralts is not far off from a knockout despite his Chilling attitude - the answer to which will survive the encounter might be the swifter thinker of the match.

Action 1:
Ralts used Encore!
Aron is encored into using Iron Head
Other changes: Encore 2a (Aron)
-10 energy
Aron used Iron Head!
RNG Roll (CRIT) [<=625 CRIT]: 2610/10000 (NO)
8+3-3+(6-3) = 11 damage (Ralts)
-5 energy

Post Action:
-2 HP due to Burns (Aron)

Action 2:
Ralts used Reflect!
Ralts is shielded from physical attacks!
Other changes: Reflect 6a (Ralts)
-9 energy
Aron used Iron Head!
RNG Roll (CRIT) [<=625 CRIT]: 2610/10000 (NO)
(8/2)+3-3+(6-3) = 7 damage (Ralts)
-5 energy

Post Action:
-2 HP due to Burns (Aron)
Other changes: Encore 0a (Aron)

Action 3:
Ralts used Chill!
Ralts regained some spent energy!
+12 energy
Aron used Iron Head!
RNG Roll (CRIT) [<=625 CRIT]: 9708/10000 (NO)
(8/2)+3-3+(6-3) = 7 damage (Ralts)
-9 energy

Post Action:
-2 HP due to Burns (Aron)
Other changes: Disable Shadow Claw 0a (Aron)
Other changes: Reflect 4a (Ralts)

Post Round:
Aron: -6 HP, -19 EN
Ralts: -28 HP, -7 EN

ViralN9’s team: OOOA
30410.png

HP: 42
En: 9
Spe: 30
Ranks: 4/4/1/2
Status: BRN
Stats: N/A
Other: N/A

MrcRanger97's team: AOOO
280.png

HP: 15
En: 24
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: Reflect 4a

Arena: ASB Standard Arena​



Ranger goes non-Mega
Viral outbreaks
I reff
 
Well let's not miss-read the calcs next time X_X
Ok then.
Destiny Bond-->Psychic-->Chill
If Aron chills 2 or more actions, replace current action set with chill*3
If P/E move a1, chill and push actions back.
 
ViralN9’s team: OOOA
30410.png

HP: 42
En: 9
Spe: 30
Ranks: 4/4/1/2
Status: BRN
Stats: N/A
Other: N/A

MrcRanger97's team: AOOO
280.png

HP: 15
En: 24
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: Reflect 4a

Arena: ASB Standard Arena​


Behemoth-Aron pants and growls, while Tzeentch-Ralts remained as composed as ever behind his kinetic shield, confident that his tactics will play out in the end. Neither side moved despite the egging and jeering from the crowds. Looks like this is going to be a Chill fight, folks- wait, what's this? Behemoth-Aron suddenly charges forth! Seems like his previous chilling acts are just a ruse to lure his opponent into a false sense of security! And... OW! That crunch is audible even down the next block I think! With that heavy a Skullbreaker, looks like Tzeentch-Ralts won't be conscious for some time, and the first victory goes to... Wait, Behemoth-Aron fell as well! That attack must've proved too much, and he fainted in exhaustion! As the Blissey team comes in to transport them to the PowerRangerCon med center, I think another pair is about to take the field!

Action 1:
Ralts used Chill!
Ralts regained some spent energy!
+12 energy
Aron used Chill!
Aron regained some spent energy!
+12 energy

Post Action:
-2 HP due to Burns (Aron)

Action 2:
Ralts used Chill!
Ralts regained some spent energy!
+12 energy
Aron used Chill!
Aron regained some spent energy!
+12 energy

Post Action:
-2 HP due to Burns (Aron)

Action 3:
Ralts used Chill!
Ralts regained some spent energy!
+12 energy
Aron used Skullbreaker!
(-2 Priority Combo, Head Smash + Head Smash)
RNG Roll (HIT) [<=6400 HIT]: 6311/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 8704/10000 (NO)
(15*2.25/2)+3-3+(6-3) = 19.875 damage (Ralts)
Ralts is KO'ed!
-43.1 energy
Aron fainted due to exhaustion!

Post Action:
Other changes: Reflect 1a (Ralts)

Post Round:
Aron: -6 HP, -19.1 EN, KO'ed
Ralts: -19.875 HP, +36 EN, KO'ed

ViralN9’s team: OOOX
30410.png

HP: 36
En: KO
Spe: 30
Ranks: 4/4/1/2
Status: BRN
Stats: N/A
Other: N/A

MrcRanger97's team: XOOO
280.png

HP: KO
En: 60
Spe: 40
Ranks: 0/2/2/2
Status: N/A
Stats: N/A
Other: Reflect 1a

Arena: ASB Standard Arena​



Ranger redeploys
Viral rebreaks with orders
Ranger counterstrikes
I reff
 
"That went kinda well... Anyways, time to send out Tenebre for a second shot at victory!"

Sending in Tenebre @nothing

<"This will not end well for you, but it will more likely not end well for me...">

Hustle Activated
Double Team (2 Copies) > Earth Power* > Fire Fang
*If Protect is used, Use Work Up
 
Sorry that I'm not able to keep DQ reliably.

ViralN9’s team: AOOX
633.png

HP: 90
En: 100
Spe: 38
Ranks: 3/1/3/2
Status: N/A
Stats: N/A
Other: N/A​

MrcRanger97's team: XOOA
30410.png

HP: 90
En: 100
Spe: 26 (-)
Ranks: 4/4/2/2
Status: N/A
Stats: N/A
Other: Reflect 1a

Arena: ASB Standard Arena​


And out comes Tenebre-Deino wearing a green, sickly plume. Oddly enough, the, err, plumage didn't seem outlandish on the collected blind critter - not to mention the calmness itself is slightly out of place. In response, a sassy Grey Aron Ranger jumps out - but didn't crash to the ground, instead coming to a gentle stop! Seems like Ayayron-Aron's grey suit allows it to Magnetically Rise above the ground. Undeterred, Tenebre-Deino underwent fake mitosis to create Doubles of itself, but Ayayron-Aron simply dropped a pile of Rocks to stop it from happening. Hustling to get the edge in momentum back, Tenebre-Deino charged with his maw wide open, every footsteps shattering the Earth beneath with draconian Power and every Fang wreathed in Fire. But Ayayron-Aron's sturdy hide is meant to withstand such attacks, retaliating with a Rush of his own that almost broke off Tenebre-Deino's teeth! Will Ayayron-Aron proved more formidable than his counterpart and opponent who was KO'ed? Gotta find out!

Action 1:
Deino used Double Team!
Deino created illusions of itself!
Other changes: Double Team 2 (Deino)
-8 energy
Aron used Magnet Rise!
Aron started to levitate in the air!
Other changes: Magnet Rise 6a (Aron)
-6 energy

Post Action:
Other changes: Reflect 0a (Aron)

Action 2:
Deino used Earth Power!
RNG Roll (CRIT) [<=625 CRIT]: 8550/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 180/10000 (EFFECT)
[9-3-1+(4.5-6)]*2.25 = 7.875 damage (Aron)
-7 energy
Aron used Rock Slide!
RNG Roll (CRIT) [<=625 CRIT]: 279/10000 (CRIT)
8+3+3+(6-1.5) = 18.5 damage (Deino)
Deino's clones disappeared!
Other changes: Double Team 0 (Deino)
-5 energy

Action 3:
Deino used Fire Fang!
RNG Roll (HIT) [<=8600 HIT]: 5636/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 7282/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 7469/10000 (NO)
7-1+(4.5-6) = 4.5 damage (Aron)
-5 energy
Aron used Dragon Rush!
RNG Roll (HIT) [<=7500 HIT]: 7148/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 6877/10000 (NO)
[10+(6-1.5)]*1.5 = 21.75 damage (Deino)
-7 energy

Post Action:
Other changes: Magnet Rise 3a (Aron)

Post Round:
Deino: -40.25 HP, -20 EN
Aron: -12.375 HP, -18 EN

ViralN9’s team: AOOX
633.png

HP: 50
En: 80
Spe: 38
Ranks: 3/1/3/2
Status: N/A
Stats: N/A
Other: N/A​

MrcRanger97's team: XOOA
30410.png

HP: 78
En: 82
Spe: 26 (-)
Ranks: 4/4/2/2
Status: N/A
Stats:
Other:
Magnet Rise 3a

Arena: ASB Standard Arena​



Ranger activates projectile weapon
Viral spawns counter
I reff
 
Brute force for now AyAyRon.
Dragon Rush--> Head Smash--> Dragon Rush
If Double Team, Rock Slide and push actions down.
If Protect, Curse and push actions down.
 
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