Gen 3 Volbeat NU Revamp GP: 0/2

Aaronboyer

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#1
[Overview]
Volbeat carves a niche in the metagame by not only having unique access to Tail Glow but also its capability to Baton Pass Special Attack boosts to teammates. Volbeat also possesses notable resistances to Fighting and Ground that lets it take on Pokemon such as Hitmonchan locked into Sky Uppercut and Piloswine not locked into Rock Slide reliably. However, Volbeat has such an incredibly low Special Attack stat that even after one Tail Glow boost, failing to 2HKO a majority of Pokemon. Volbeat’s STAB Bug Attacks are also physical, meaning it must forgo STAB if it wants to make use of its Tail Glow boosts. Volbeat is just really awful overall and should only be used to pass Special Attack boosts to teammates such as Haunter and Huntail.

[SET]
name: Tail Glow Pass
move 1: Tail Glow
move 2: Baton Pass
move 3: Substitute
move 4: Thunderbolt / Ice Punch
item: Leftovers
ability: Swarm
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]
Tail Glow is a signature move unique to Volbeat and boosts its Special Attack by two stages with each use. Baton Pass allows Volbeat to pass Special Attack boosts and Substitutes to another Baton Pass user or an offensive recipient. Substitute shields Volbeat from status conditions and allows it to set up with Tail Glow more safely. Passing a Substitute with Baton Pass also allows the recipient to come in freely without worry of taking an attack head-on. Thunderbolt is Volbeat’s strongest special attacking option, nailing Flying-types such as Pidgeot and Murkrow while also super effectively hitting scary Water-types such as Huntail and Relicanth. Common Grass-types such as Bellossom and Roselia can set up with Sunny Day and Spikes quite easily and does nothing to the elusive Dragonair and Shelgon. Ice Punch, albeit not nearly as strong as Thunderbolt, still hits Flying-types super effectively while also dealing with Grass-types such as Bellossom, Tangela, and Roselia, all of which commonly carry Hidden Power Fire. Although they are super uncommon, Ice Punch also nails Dragon-types. However, running Ice Punch comes at the cost of not being able to deal with Fire-types such as Magcargo and Torkoal.

[ADDITIONAL SET COMMENTS]
Leftovers gradually restores Volbeat’s health, allowing it to set up multiple Substitutes through the course of the match and further ensure that the eventual Baton Pass recipient comes in safely. Maximum HP EVs make the strongest Substitutes for the foe to break, while maximum Speed EVs alongside a Timid nature outpaces a large portion of the metagame and allows Volbeat to pass Special Attack boosts and Substitutes to a teammate safely. On non-Baton Pass chain teams, Volbeat should attempt to switch into a Pokemon locked into a resisted attack, such as Choice Band Hitmonchan locked into Earthquake or Sky Uppercut. When talking about Baton Pass chain teams, Volbeat is typically not the lead, so expect it to be Baton Passed into first with a few Defense or Special Defense boosts before attempting to come in and boosting with Tail Glow. In either situation, Volbeat should try to set up a few Tail Glow boosts and have a Substitute up before Baton Passing into another Baton Pass user or the recipient. The best teammates for Volbeat fall under two categories: Pokemon that can continue the Baton Pass chain and Baton Pass recipients. Other Pokemon that can continue the Baton Pass chain include Mawile with Swords Dance and Iron Defense, Plusle with Agility, Delcatty with Calm Mind, and Ariados with Spider Web. There are several great Baton Pass recipients too. Since Volbeat will be passing Special Attack boosts, special attackers with great type coverage options such as Huntail make for the best recipient.

[Other Options]
Volbeat can utilize a Choice Band set consisting of Hidden Power Bug, Shadow Ball, Brick Break, and Trick alongside maximum Attack EVs and a Jolly nature; however, Volbeat doesn’t have a secondary type or STAB option and is ultimately outclassed by other physical Bug-types such as Yanma and Venomoth. Tail Glow sets utilizing Hidden Power Grass over Baton Pass should run maximum Special Attack EVs over HP EVs. Such a set beats Pokemon such as Sudowoodo and Whiscash.

[Checks and Counters]
Fire-types such as Flareon and Torkoal threaten to KO Volbeat with their super effective STAB attacks. Flareon is particularly noteworthy, as it’s high Special Defense stat allows it to take multiple boosted Thunderbolts and restore its health with Wish and Leftovers recovery. Flying-types such as Pidgeot and Murkrow are troublesome as they can OHKO Volbeat with either Hidden Power Flying or Drill Peck respectively. However, if Volbeat is behind a Substitute, they are threatened by either a super effective Thunderbolt or Ice Punch. Phazers such as Roar Wailord and Whirlwind Golbat can force Volbeat or the Baton Pass recipient out although they fear a boosted Thunderbolt. Generally, Rock-types can take on an unboosted Volbeat with relative ease. However, Relicanth is wary of Thunderbolt, while Pupitar and Graveler are scared of Ice Punch. Despite what their typing suggests, certain Grass-types such as Bellossom and Roselia that both commonly run Hidden Power Fire and have enough special bulk to take one boosted Ice Punch. However, this is typically considered a last resort option.

[CREDITS]
- Written by: [Aaronboyer, 239454]
- Quality checked by: [[Oglemi, 40358]]
- Grammar checked by: [[NAME, NUMBER], [NAME, NUMBER]]
 
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Oglemi

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Secret Boss Mod
#4
"Volbeat also possesses notable resistances to Fighting and Ground that lets it take on Pokemon such as Hitmonchan and Whiscash more reliably. "
More reliably than what?

Otherwise this looks good. I would downplay the part where you would ever attack with Volbeat, even at +2 0 SpA Volbeat is hitting about ~10% weaker than +0 Haunter (35-42% vs SpD Wailord) vs (45-53% vs SpD Wailord). Attacking is a last resort, Volbeat (and the analysis) should be focusing entirely on getting those boosts to Haunter or Huntail or any other special attacker really.
 
#5
Hitmonchan is OHKO'd by CB Rock Slide and takes more than half from HP Ghost. It takes a ton from non CB rock slide as well and it isn't checking hitmonchan. Whiscash isn't the most relevant thing atm as literally everything is running HP Grass and its offensively underwhelming so I'm not exactly sure where that would come from. Also CB Whiscash runs rock slide and modest offensive whiscash 2hkos with surf after a spike.

Volbeat just suckkkkkkkks please make that clear in the analysis that it has one bad niche in passing a tail glow
 

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