apt-get
it's not over 'til it's over
+6lol rat my tem its epic it has foo an krow so lulz xd!!!111
(I'm Little Clops)
Foobar - Mienfoo @ Regenerator|Adamant|Choice Scarf
Raichou - Chinchou @ Volt Absorb|Modest|Eviolite
CUTENESSOVERLOAD - Larvesta @ Flame Body|Adamant|Eviolite
Snovhurr - Snover @ Snow Warning|Naive|Choice Scarf
Gem - Drilbur @ Mold Breaker|Jolly|Eviolite
Weak to Machop - Murkrow @ Insomnia|Naive|L̸̬̗̹͂ͮ̆̓͋ͯ́ͫ̚̕I̸̖͈͇͍̝͗̔̒͟͡F̢̦̺̝͚̦̖͖̎͛̐ͪ͗̅̋ͤ̾͞Ḛ̛͕̦̈̾̏̎̅̕ ̻̠͖͍̭̤̱̝̊ͫͅŎ̶̸͉̙ͥ́ͅR̴̗͖̜͋̑̔̋B̧̹̫̻͓̗̼ͩͨͦ̾͜
(I'm Little Clops)
Volt-Turn (but not really)
Hi! This is my first serious Little Cup RMT, and probably one of my best teams so far not like my level is good. As such, after a few months of use and tweaks, I finally made a team that I liked. It's based on a core that I always wanted to try out before, the Volt-Turn core. So why not try it in the tier I play the most? Fortunately, Little Cup has some pretty good VolTurn cores, and this team is also one of my first attempts to play an offensive team (instead of the balanced ones I used before). I hope you enjoy it!
~Sarkynin
VoltTurn is the base of this team. I chose the most popular VoltTurn core in Little Cup: Mienfoo-Chinchou-Larvesta. However, instead of the standard bulky Mienfoo, I took a scarf one to have a powerful revenge killer. Chinchou was the standard bulky attacker set, while Larvesta was too.
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I decided to add Snover, since it's easily the best check to sand. It also provided me with a second scarfer, because having a double scarf core is always good.
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I needed a spinner for the team: Drilbur provided me this, along with Stealth Rock and a powerful STAB Earthquake.
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You never have too many U-turners, right? That's what I thought at the time. Flying Gem Archen was just a nuke button, along with a good mienfoo check.
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That's when I changed the team a bit. Drilbur was a bit too slow to my taste, and gave me a pretty big water weakness since both Snover and Chinchou don't have reliable recovery. I replaced it with Staryu, giving me a double bulky-water core. Meanwhile, I replaced Archen with Eviolite MixKrow, luring in things that thought it was scarf and hitting them with a powerful coverage move/STAB and taking some resisted hits.
The only change after this one was that I changed Murkrow to a Life Orb one, to do even bigger damage. This was the version of the team I used when I wrote this RMT.
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This is the current version of the team. After Electrolyte's post, I gave Drilbur a second chance, since the team changed a lot, and I can say it's fantastic. Stealth Rock really is great, and Earthquake is a fantastic move on this team to dispatch lead bronzors, Magnemite, etc. It could also hit Misdreavus and Frillish harder on the switch, 2HKOing without worrying about missing with Hydro Pump (which only 3HKOed)! This allowed me to spin easier, and drilbur synergizes well with chinchou and Larvesta, taking the rock-type attacks possibly aimed at both of them. It can also act as a fodder late-game, allowing me to bring in Murkrow, Snover or Mienfoo.
A quick glance at the team
EVs: 236 Atk|36 Def|236 Spe
Hi Jump Kick|Stone Edge|U-turn|Knock Off
Mienfoo is one of the most important pokémon in the team. Being able to wallbreak, revenge kill and support its team in one Pokémon is amazing. Hi Jump Kick is the main move to spam: Hi Base Power, Hi Damage Rolls, but also Hi Miss Rate. I need to be careful about ghosts too. U-turn is the second most used move, and allows me to directly switch to a teammate: the pillar of a VoltTurn team. Knock Off is easily spammable early-game, as it allows me to cripple the opponent's checks to Mienfoo. Stone Edge is the move I use the less, having redundant coverage with Hi Jump Kick and only useful when I need to hit flying-types (and the only common one is murkrow, and I'd rather hit it with Hi Jump Kick anyway).
EVs: 52 Def|232 SpA|224 Spe
Hydro Pump|Volt Switch|Hidden Power [Grass]|Heal Bell
Chinchou is the glue of the team. Some might scream that Evioffensive is its worst set, but it's just so good as a glue. Its role is mainly to take on Murkrow early-game, to act as a Cleric and to defeat Magnemite/Water-types in general. Hydro Pump is the main STAB move: it inflicts neat damage, and beats all it needs to. Volt Switch is the main spammable move, hits decently hard and most importantly, allows me to beat water-types and Murkrow. It also allows me to escape Chinchou's counters (Grass- and Ground-types) and switch to either Snover or Larvesta, depending on the opponent. Hidden Power [Grass] is a coverage move mainly used to hit other Chinchous, while Heal Bell allows me to heal status. Chinchou allows me to play recklessly most of the time, as even a burn on Mienfoo can easily be fixed with Heal Bell.
EVs: 76 HP|196 Atk|156 Def|36 Spe
Flare Blitz|U-turn|Wild Charge|Will-O-Wisp
Larvesta is the second bulky attacker of the team. Its main role is to keep physical attackers in check and to throw powerful attacks at both walls and sweepers. Flare Blitz is a powerful STAB that decimates everything; however, it shouldn't be used recklessly, as flare blitz damage, hazards damage and hail damage all add up quickly. U-turn is the main spammable move, inflicting a fuckload of damage to everything. Will-O-Wisp is often used when I want to burn a dangerous physical attacker, either on the switch or if they stay in; it's also more reliable than Flame Body. Wild Charge is a really situational move only used when I need less recoil when I hit Murkrow on the switch or when I absolutely need to hit Staryu or Frillish.
EVs: 124 Atk|184 SpA|200 Spe
Blizzard|Giga Drain|Ice Shard|Hidden Power [Rock]
Snover is nearly a must-have in any Little Cup team: the possibility of completely dismantling sand teams is just too good to pass on; It's also a great revenge killer. Blizzard is the move to spam most of the time, as its high Base Power allows Snover to 2HKO a large part of the meta. Giga Drain is there for healing and pesky water-types, while Ice Shard is a panic button against things like LO Murkrow or DD Axew. Hidden Power [Rock] is once again a rarely used move, but it can sometimes be used to hit a larvesta switch-in for the 2HKO.
EVs: 36 HP|236 Atk|236 Spe
Rapid Spin|Earthquake|Rock Slide|Stealth Rock
Drilbur is the spinner of this team, and the general switch-in to random things. Rapid Spin is a mandatory move, removing these sneaky pebbles to help Larvesta, Snover, Murkrow and Chinchou. Earthquake is the STAB move of choice, OHKOing everything weak to it while 2HKOing the main part of the meta, including Misdreavus! Rock Slide allows me to hit flying-types and bug-types, especially Murkrow, Vullaby, Shelmet, etc. Stealth Rock is one of the greatest tools available to this team in the mid-game, allowing me to put pressure on the opponent on a forced switch to break the game in half in my favor, but funnily enough, I never use it in 80% of my battles because it's often not necessary.
EVs: 240 Atk|80 SpA|188 Spe
Brave Bird|Sucker Punch|Heat Wave|Hidden Power [Ground]
FREE MURKROW
2HKO PORYGON CHINCHOU AND LILEEP FREE EXTERMINATION
DOES NOT SLEEP WHEN IT WORKS
BURNS STEEL FOR SWORDS AND MAGNETS
DOES NOT BREAK YOUR POTS AND PANS
GET A MURKROW TODAY
In all seriousness.
Murkrow is the wallbreaker of the team: it punches horrendous holes, and die. That's all. You may say that it's just a wasted slot, but when I start the battle with 5 members when he's dead, the opponent probably only has three or two left after this beast rampaged everything. Brave Bird is probably the only move you'll use: it hits so hard it 2HKOes its counters, Porygon and Lileep! Sucker Punch is a useful priority move to pick off weakened opponents or frail scarfers. Chinchou is also 3HKOed most of the time and sometimes 2HKOed by HP ground. "but why not HP grass?" Because I'm tired of missing Heat Wave against Magnemite, and it doesn't even OHKO. HP ground secures the OHKO and allows me to hit Chinchou like before: it also gives me an insurance against heatproof Bronzor, an annoying threat to my team (especially when it's a calm mind variant). Heat Wave is there for steel-types, mainly.
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I hope you appreciated the team, and don't forget to rate!
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A last glance