PrinceLucian
Banned deucer.
Teambuilding Phase:
Moveset changes:
Moveset changes: Hp Fire = > Psychic on Diancie
- Originally i had hp fire to hit ferroseed, which is a pretty bad pokemon to run in xatu filled metagame, it allowed me to hit few grasses more but sp.def vileplume evades 2ko and it doesnt hit anything else, while psychic is easy 2ko on plume, lets me hit other poison types like garbodor that may set hazards vs it, and hits more pokemon for neutral damage.
- strength sap specially defensive vileplume was pretty mediocre in practice, it still checks stuff like passimian without it and still dies to stuff like incineroar with it, while synthesis is more reliable in night shade xatu metagame and can safely recover vs sp.atkers it usually switches into without getting 3 koed. Running both isnt too bad, but i feel like there are better options as a filler move. In this case, i found growth most valuable since it gives me win condition vs bulkier builds as it sets up easily vs many passive walls.
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Usage tips:
Most new NU-ers can get overwhelmed on which pivot checks which pokemon, if several pokemon have similar counters they might mess up on what to allow to get weakened and what to preserve more, so the key here is knowing the tier like your pocket, NU pokemon are known to get wore down easier compared to other tiers. You can make as many doubles as you want or try playing momentum game, but in the long run not realising only thing youre doing is chipping yourself instead of opponent and then wonder why you lose. The key is knowing how to play your offense depending on your opponents defensive core, some of them could just infinitely switch and stall you with hazards and recovery if youre just trying to outpredict, so if youre versing a bulkier team with golbat/diancie cores or vaporeon with wish pass, its important to knock off the eviolites or leftovers at any cost even if it means absorbing scald from vaporeon vs inc, none of them can revenge kill any of the mons here, and next opportunity diancie switches in gets an easy 2 KO on any of those pokemon. Mind games with growth vileplume are also important, they may allow you to growth first turn since they didnt see it coming and then go into the counter so dont recklessly set up. Use defog depending on opposing rocker, weaken stuff like diancie or toad before mindlessly sacking rotom just to clear hazards. And for passimian, i think everyone is aware how to use that xd If versing a bulkier build you can use it as knock off absorber if incineroar is prefered to be healthy.
Team Preview
Diancie @ Choice Specs
Ability: Clear Body
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Power Gem
- Earth Power
- Psychic
Diancie @ Choice Specs
Ability: Clear Body
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Power Gem
- Earth Power
- Psychic
Choice Specs Diancie is a pretty powerful threat in NU, as there isnt much consistent answers to fairy stab, especially when combined with coverage it carries , it can 2KO almost all of its checks with the right play. Moonblast is mandatory stab, complemented with Power gem that hits most fairy resists for super effective or decent neutral damage. Earth Power hits steel types like Silvally and Steelix who cant take it too well, as first one doesnt have any recovery. Psychic is another move that hits stuff like Golbat, Vileplume and Garbodor, which normally resist Moonblast.
EV spread allows me to creep max speed Mega Abomasnow and KO with power gem, while the rest of evs is put in HP for some bulk, Modest nature is always prefered for maximum damage.
Passimian @ Choice Scarf
Ability: Receiver
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Earthquake
Incineroar @ Figy Berry
Ability: Intimidate
EVs: 244 HP / 56 Def / 132 SpD / 76 Spe
Careful Nature
- U-turn
- Knock Off
- Flare Blitz
- Iron Head
Figy berry incineroar, I would prefer to run more defense but I didnt want to risk being potentially outsped by Mega Abomasnow, considering how common it was on suspect ladder and focus blast being a guaranteed 2KO, so I took some Evs out defense and put it to speed creep aboma by 1 point, while special defense EVs are same as standard due to my team benefiting from more special bulk. Moveset is pretty basic but on -sp.atk nature i always prefer flare blitz over fire blast as its a strong stab even uninvested, besides it doesnt hurt it much since you usually prefer to click u-turn or knock off anyway.
Iron Head is my filler move, as i dont think Earthquake really does much except revenging opposing Houndoom which U-turn+bringing Passimian takes care of, while Knock off kills Delphox anyway, and this way i dont have to primarily rely on Vileplume checking fairy types alone. As a bonus, Iron Head 2-koes Diancie, and makes Rotom Defog lot easier, sometimes potentially stopping rocks.
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 64 Def / 192 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Growth
Synthesis is prefered over Strength Sap as you are here to check special attackers and you still reliably check fighting types, while double stab takes advantage of its naturally high sp.atk.
Shotouts Kiyo for Growth, I saw him use it on ladder and was pretty intrigued to try the set. It beats Steelix balance as you can set up vs half of the teams and Xatu cant even touch you since it doesnt run a stab move.
Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch/Thunderbolt
- Defog
- Hex
Volt switch/Thunderbolt is an option of choice, Volt Switch is pretty good for momentum and i primarily used it, however Thunderbolt is alternative option bcz it allows me to take on Bulk up Braviary better, while being a decently strong stab.
Will o wisp+Hex goes in conjunction with each other as you can feel free to burn something, while max hp allows it to take advantage of its decent typing.
Seismitoad @ Waterium Z
Ability: Water Absorb
EVs: 96 HP / 252 Def / 8 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Scald
- Toxic
This set allows me to outspeed SD Incineroar and ohko it with Z move when they think they can kill you at +2, while outspeeding Xatu and having pretty good chance to kill it with Scald + Z move on a switch, rest is dumped in defense to take on pokemon like Steelix and Klinklang better, and act as Knock off sponge. Conventional seismitoad is cool and all but it gets ohkoed by +2 incineroar which isnt a risk im willing to take on ladder, and besides that even if you waste a Z move on something else you can still get a good chip on incineroar since you outspeed it. Surprize factor on ladder is always good and youre not missing on much, as toad still checks what its supposed to. Moveset is standard, while Knock off might sound appealing as an option to remove an item from grass types or Slowbro, Toxic does better in the long run while beating cm Slowbro 1v1.
I wasnt originally planning on making a rmt, but i had lots of fun using this team since volturn cores are pretty rewarding vs most archetypes if you play well. There are some threats to be more careful vs to keep the fun going though. Ive got a general idea of what the weaknesses are and how to play around them so here we go.
Threatlist and set alternatives:
*insert wish passers* +
Magmortars usually run 3 atks+ taunt since otherwise they cant touch stall, so usually they cant kill seismitoad or diancie and you can revenge kill it pretty well. However if you face choice specs try to think whats most benefitial and rewarding move your opponent can click and play based around that
Replays:
https://replay.pokemonshowdown.com/gen7nu-826844941 vs common ladder team , showcasing the growth vileplume
https://replay.pokemonshowdown.com/gen7nu-826239750 vs abomasnow team , showcasing the Z move toad
https://replay.pokemonshowdown.com/gen7nu-824925388 another abomasnow team
https://replay.pokemonshowdown.com/gen7nu-824922814 vs random offense
https://replay.pokemonshowdown.com/gen7nu-825189040 tough articuno matchup
https://replay.pokemonshowdown.com/gen7nu-829595001 wish passer+abomasnow
https://replay.pokemonshowdown.com/gen7nu-826239750 vs abomasnow team , showcasing the Z move toad
https://replay.pokemonshowdown.com/gen7nu-824925388 another abomasnow team
https://replay.pokemonshowdown.com/gen7nu-824922814 vs random offense
https://replay.pokemonshowdown.com/gen7nu-825189040 tough articuno matchup
https://replay.pokemonshowdown.com/gen7nu-829595001 wish passer+abomasnow
Shotouts:
Importable:
Seismitoad @ Waterium Z
Ability: Water Absorb
EVs: 96 HP / 252 Def / 8 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Scald
- Toxic
Diancie @ Choice Specs
Ability: Clear Body
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Power Gem
- Earth Power
- Psychic
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 64 Def / 192 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Growth
Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Defog
- Hex
Incineroar @ Figy Berry
Ability: Intimidate
EVs: 244 HP / 56 Def / 132 SpD / 76 Spe
Careful Nature
- U-turn
- Knock Off
- Flare Blitz
- Iron Head
Passimian @ Choice Scarf
Ability: Receiver
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Earthquake
Ability: Water Absorb
EVs: 96 HP / 252 Def / 8 SpA / 152 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Scald
- Toxic
Diancie @ Choice Specs
Ability: Clear Body
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Power Gem
- Earth Power
- Psychic
Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 248 HP / 64 Def / 192 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Growth
Rotom @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Defog
- Hex
Incineroar @ Figy Berry
Ability: Intimidate
EVs: 244 HP / 56 Def / 132 SpD / 76 Spe
Careful Nature
- U-turn
- Knock Off
- Flare Blitz
- Iron Head
Passimian @ Choice Scarf
Ability: Receiver
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Knock Off
- Earthquake
Attachments
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