Hogg
grubbing in the ashes
We have been seeing a significant uptick in past gen votes lately. As most of you who have been following this forum know, we recently unlocked past gen lower tiers. However, when we did so, we never established a voting threshold for such votes. As a result, the required threshold for votes has been all over the place. I’d like to correct that.
For current gens, the threshold for a vote is 60% for OU and other static tiers, or 50%+1 for usage-based lower tiers. The reasoning behind lower tiers requiring only a simple majority to enact a tiering change was that because they experience frequent significant changes due to tier shifts, a lower threshold for tiering actions was necessary. (Ubers, meanwhile, requires a two-thirds majority or 66% for any tiering changes, under the argument that bans should only occur in Ubers under exceptional circumstances and with the backing of a clear majority of the community.)
Since the unlocking of past gen lower tiers, it seems that most votes have been occurring using these same thresholds. However, because tier shifts are no longer occurring and these are well-established metagames at this point, I believe it is appropriate to raise the voting threshold for past gen lower tiers to 60%.
I’m open to discussion on this, so I’ll leave this thread open - others I have spoken to have proposed raising this even higher, to the 66% required for Ubers, since past gen tiering changes should be exceptional events. However, there are a number of ongoing discussions and votes (and I anticipate more in the near future), and I’d like to make sure that they are handled consistently right away. Therefore, after discussing this with the past gen tiering leaders, this 60% threshold for past gen lower tiers will become the policy effective immediately.
Some things I’d like to see discussed:
For current gens, the threshold for a vote is 60% for OU and other static tiers, or 50%+1 for usage-based lower tiers. The reasoning behind lower tiers requiring only a simple majority to enact a tiering change was that because they experience frequent significant changes due to tier shifts, a lower threshold for tiering actions was necessary. (Ubers, meanwhile, requires a two-thirds majority or 66% for any tiering changes, under the argument that bans should only occur in Ubers under exceptional circumstances and with the backing of a clear majority of the community.)
Since the unlocking of past gen lower tiers, it seems that most votes have been occurring using these same thresholds. However, because tier shifts are no longer occurring and these are well-established metagames at this point, I believe it is appropriate to raise the voting threshold for past gen lower tiers to 60%.
I’m open to discussion on this, so I’ll leave this thread open - others I have spoken to have proposed raising this even higher, to the 66% required for Ubers, since past gen tiering changes should be exceptional events. However, there are a number of ongoing discussions and votes (and I anticipate more in the near future), and I’d like to make sure that they are handled consistently right away. Therefore, after discussing this with the past gen tiering leaders, this 60% threshold for past gen lower tiers will become the policy effective immediately.
Some things I’d like to see discussed:
- Should past gen OU tiers (and other static tiers such as LC and Monotype) continue using this 60% figure (the same threshold as current gen bans), or should we consider raising this to ⅔ majority?
- Is this 60% figure for past gen lower tiers appropriate, or should they either revert back to 50%+1 or rise to a ⅔ majority requirement?
- If a past gen tests unbanning something that was initially banned by council vote and never received a community vote, should the voting threshold change?