National Dex Voulez-Vous: Mega Gallade Spikestack (250th Post)

Dead by Daylight

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Voulez-Vous


TEAMBUILDING

:sm/gallade-mega: | :sm/kartana:|:ss/regieleki:| :xy/weavile:| :ss/zapdos-galar: | :ss/ferrothorn:

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:gallade-mega: :kartana::poke ball: :poke ball: :poke ball: :poke ball:

Mega Gallade was the first addition to the team. It breaks Poison-types such as Toxapex and Blissey, which opens up the door for Kartana and Regieleki. After the breakthrough, Scarf Kartana runs through weakened teams that Mega Gallade has broken through. Additionally, Beast Boost lets it snowball very easily. Additionally, it overloads Landorus-T due to the amount of things that it checks.

:gallade-mega: :kartana: :regieleki: :weavile: :poke ball: :poke ball:

Specs Regieleki is an insanely hard-hitting special attacker with Transistor- and Specs-boosted STAB Thunderbolt. It also applies a ton of pressure on Ground-types that can check it. This is where Weavile comes in; it destroys Landorus-T, Zapdos, and Gliscor, which would check the team's main attackers. Additionally, it gains a ton of momentum when the Flying-types are forced out with Swords Dance.

:gallade-mega: :kartana: :regieleki: :weavile: :zapdos-galar: :poke ball:

Zapdos-Galar punishes Landorus-T and other Intimidate leads with Defiant. It also punishes Defog, while Flyinium Z lets it decimate things after a Bulk Up or Defiant boost.

:gallade-mega: :kartana: :regieleki: :weavile: :zapdos-galar: :ferrothorn:

Ferrothorn is the main (only) defensive 'mon (although having two x4 Fire weaknesses aren't great). It sets Spikes and checks Ground-types alongside Zapdos-G. Additionally, Iron Barbs punishes Rapid Spin.


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SETS

Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

Normal.png
Swords Dance
Psychic.png
Zen Headbutt
Fighting.png
Close Combat
Dark.png
Knock Off

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature

Grass.png
Leaf Blade
Dark.png
Knock Off
Fighting.png
Sacred Sword

Steel.png
Smart Strike

Regieleki @ Choice Specs
Ability: Transistor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Electric.png
Thunderbolt
Electric.png
Volt Switch
Normal.png
Explosion
Normal.png
Rapid Spin

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

Normal.png
Swords Dance
Ice.png
Triple Axel
Dark.png
Knock Off
Ice.png
Ice Shard


Zapdos-Galar @ Flyinium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
Fighting.png
Bulk Up
Fighting.png
Thunderous Kick
Flying.png
Brave Bird
Normal.png
Substitute


Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 24 Def / 232 SpD
Careful Nature
Ground.png
Spikes

Dark.png
Knock Off
Grass.png
Leech Seed
Grass.png
Power Whip



THREATLIST

:charizard-mega-y: Mega Charizard Y completely rips through 1/2 of the team, which is an issue. However, Regieleki checks it quite well if you can get it in.

:Landorus-therian: / :zapdos: / :gliscor: All of these Flying-types are incredibly hard to beat without Weavile. However, Weavile can break through them and scare them out.

:greninja: with Hidden Power
Fire.png
: It breaks through Weavile, Ferrothorn, Kartana, and Zapdos-G; however, Regieleki breaks it quite easily.

REPLAYS

Disclaimer: The previous version of this team used a Victini. I am still compiling replays with Weavile. Thanks!


SHOUTOUTS

The entire Monotype community for my main tier, thank you so much. I'd be floating around all tiers and all gens if I hadn't found the tier. I made this team mostly by myself, but thanks to the NatDex room for some very good suggestions.

IMPORTABLE

Voulez-Vous (pokepast.es)
 
Last edited:
Interesting Regieleki. I'm not sure you ever want to be locked on Rapid Spin, but if people say it's worth it ok. Why spikes not SR ferro?
 
Spikes (if you get three layers) are honestly more valuable IMO, since you beat every Flying-type with either Regieleki or Weavile.
On the other hand, Stealth Rock is faster to setup because your opponent wont let you stay in for three turns to hazard stack on them. Also, hitting flying types to chip them down is still valuable because you may not always have the two you mentioned in play.
 
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