pokemonisfun
Banned deucer.
This is a revamp for Wailord, sorry if doing revamps for just finished analysis is causing any problems but we can look at this analysis objectively still? :]
[OVERVIEW]
[SET]
name: StallLord
move 1: Substitute
move 2: Aqua Ring
move 3: Protect
move 4: Scald
item: Leftovers
ability: Pressure
nature: Calm
evs: 252 Def / 4 SpA / 252 SpD
[SET COMMENTS]
Moves
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Set Details
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Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
Checks and Counters
===================
[OVERVIEW]
- Wailord is a unique bulky water that is most effective when employing a PP stalling strategy rarely seen in competitive play
- It has just enough of a movepool and attacking power to use other sets such as Curse and special sets as well, although it is more or less outclassed in these roles by Pokemon like Carracosta and Simipour respectively
- As a bulky water Wailord faces competition from Politoed which has better overall bulk and a Scald immunity
- However unique doesn't necessarily mean good; Wailord's best set requires an enormous amount of support that typically only stall teams can provide
- Additionally stall in general is a less reliable playstyle in the metagame due to the massive amount of threats
- Luckily Wailord has just enough bulk, with its massive HP, and utility, by being able to counter certain stall breaking threats such as Duosion and Calm Mind Clefairy, to have merit on a stall team
[SET]
name: StallLord
move 1: Substitute
move 2: Aqua Ring
move 3: Protect
move 4: Scald
item: Leftovers
ability: Pressure
nature: Calm
evs: 252 Def / 4 SpA / 252 SpD
[SET COMMENTS]
Moves
========
- Substitute allows Wailord to block status and scout switch ins while letting it also PP stall moves
- Aqua Ring, while rarely seen in competitive play, gives Wailord recovery that can be abused with Protect and Substitute
- Protect stalls for time giving Wailord free recovery while letting it also PP stall moves
- Scald supplies Wailord with a decent amount of reliable power and can inflict burns which Wailord loves to abuse by stalling out
Set Details
========
- The EVs maximize Wailord's overall bulk allowing it to set up on as much of the metagame as possible, including all resisted Choice moves such as Waterfall from Basculin
- Pressure is a non negotiable ability as it allows Wailord to PP stall the majority of the metagame when set up, including for instance CM Clefairy.
- Leftovers is similarly required because it lets Wailord create an endless combination of Substitute and Protect after Aqua Ring is set up, losing no net HP over time.
- Bold nature is also viable although Calm is generally preferred as it allows Wailord to take Giga Drain from Roselia much better and various Thunderbolts (zeb?) and then set up a Substitute assuming Wailord is at full HP with Aqua Ring already.
Usage Tips
========
- There are two main ways to use Wailord, as a generic bulky water to absorb resisted and weaker neutral hits, and as a nearly unbreakable PP stalling wall
- The way you use it depends on the match up
- If you notice you can easily set up Toxic Spikes without them being absorbed on impact by an opposing grounded Poison, that is an indicator you can use Wailord as a "win condition" late game
- Status must be avoided if you plan to use Wailord like this as Wailord will be unable to make an unbreakable cycle if it loses HP every turn.
- Be wary of Boomburst Chaot which can hit through Substitute and multi hit moves, especially Bullet Seed (does anything even use bullet seed?)
- Don't be afraid to use Wailord's natural bulk to switch in on threats bulky waters normally wall such as Monferno, as long as you avoid their coverage moves
Team Options
========
- Wailord requires support that generally only stall and semistall can provide if its to be used at its full potential as a PP staller
- Toxic Spikes is almost mandatory to allow Wailord to stall out Pokemon such as Gogoat with Substitute and Protect more easily, saving PP. Two layers are often better than one if your opponent has a Pokemon with reliable recovery like Milk Drink Gogoat. Roselia and defensive Whirlipede are options as they have the bulk to set up multiple times in a game ad resist some of Wailord's weaknesses. (defensive whirlipede is um...okay?)
- Entry hazard removal is useful for Wailord, especially as Toxic Spikes completely cripples Wailord and Stealth Rock and Spikes just make it harder for Wailord to set up. Rapid Spin users such as Avalugg are preferred to keep Wailord's own precious Toxic Spikes but Defog is more reliable in that it cannot be blocked and Wailord's own hazard users tend to be bulky enough to set up multiple times during a game. Drifblim can double as a passable spin blocker in addition to a Defogger. (defog user or defogger? i used drifblim in nu and it was okay on my stall but yeah different tier so is the mention okay?)
- Cleric support is extremely helpful for Wailord, as it is on all stall teams, as it gives Wailord another chance to stall again if it gets inflicted by status such as from a surprise Toxic piloswine or an unfortunate Scald burn. Lickilicky has access to Heal Bell and compliments Wailord's typing by absorbing special Grass and Electric moves that Wailord generally tries to avoid. Roselia can do the same with Aromatherapy although she generally lacks the space in her sets to do so effectively. (mention clefairy?)
- Toxic users, which are extremely common because of the move's almost universal distribution, help Wailord stall out more foes that would normally be immune to Toxic Spikes. For instance Gabite can use Toxic on many Defoggers that switch in on him which let Wailord stall them out more easily later in the game. Piloswine can do the same although it may not attract as many Defoggers.(everything gets toxic lol should i mention anything else?)
[STRATEGY COMMENTS]
Other Options
=============
- Toxic and Roar on the standard set would be nice but Wailord simply needs all four moves it already has to function. Toxic can be used over Scald though if Toxic Spikes support is neglected while Roar has some merit over Scald if Wailord is used with Spikes
- Curse set (online one) gives Wailord a radically different function from the standard set although its slow, relatively weak and outclassed. Could get a nice surprise KO from Self-Destruct though and can avoid Scald burns with Water Veil
- Special sets such as Choice Specs can abuse a relatively strong Water Spout and Hydro Pump (I think it gets this lol?) but again it is slow and outclassed by Floatzel for instance. Use Water Veil
Checks and Counters
===================
- Roselia with Rest can stall out Wailord, set up as many hazards as she wishes, and absorb the Toxic Spikes that Wailord is generally paired with. However Synthesis variants of Roselia can be stalled out
- Infiltrator Jumpluff can cause problems, easily 2HKOing Wailord with Seed Bomb and bypassing both Substitute and Toxic Spikes
- Residual damage in the form of status as well as Leech Seed completely ruins Wailord's PP stalling strategy
- Strong attackers such as Dodrio and Stoutland can stop Wailord from setting up although they cannot switch in
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