Wanderer vs Endquote: LC Doubles at the ASB Arena!

#1
I'm not a fan of making bad puns in titles.

Open challenge!
2v2 LC doubles
1 sub
2 day DQ
2 recoveries/5 chills
ASB arena

Items=On
The Wanderer said:
Much thanks!

Colosshale [Charles] (Male)
"<I ain't no role model.>"
A Colosshale that is very good at Basketball - in fact, he's capable of the Chaos Dunk.

Nature: Naive (+15% Spe, +22 accuracy, -1 SpD)
Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Rebound, Storm Drain, Flare Boost
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16

EC: 2/6
MC: 0
DC: 2/5

Attacks (15 total):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water

Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch

TM:
Protect
Taunt
U-Turn

Aron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
An Aron the wanderer caught in Black Sulfur Caldera. Kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Sturdy, Rock Head
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Locked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst

Egg:
Dragon Rush
Head Smash
Endeavor

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
EndQuote said:
Thanks for reffing!


Dratini: Valoo (M)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5

Attacks: (32)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Dragon Tail
Hyper Beam
Dragon Dance
Outrage

ExtremeSpeed
Haze
DragonBreath

Dragon Pulse
Sleep Talk
Icy Wind

Thunderbolt
Flamethrower
Ice Beam
Surf
Light Screen
Bide
Endure
Toxic
Double Team
Reflect
Rest
Detect
Swagger
Incinerate


Golett: Anghammarad

Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): (Locked, Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 3/6
MC: 0
DC: 3/5

Attacks: (27)
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Focus Punch
Hammer Arm
DynamicPunch
Night Shade

Drain Punch
Ice Punch
Thunderpunch
Magic Coat
Fire Punch
Stealth Rock
Icy Wind
Gravity

Earthquake
Rock Slide
Brick Break
Bulldoze
Telekinesis
Thief


"Alright, ladies and gentlemen, welcome to my first match reffing at the ASB Arena (damn I hate forests). Today we have a simple doubles duel between The Wanderer and EndQuote, speaking of which, here they are! On the left hand side we have Wanderer and his team; the two terrors of Terra Firma, Charles the Colloshale and Larch the Aron! And on the right hand side, his opponent EndQuote walks onto the stage with his dynamic duo in Dratini (Valoo) and Golett (Anghammarad)! I could make a 'hammered' pun with Golett's nickname, but it would probably be terrible, so I'm not going to."

"Well, without further ado, let the match begin!"

Wanderer attaches items
EndQuote attaches items and orders
Wanderer orders
 
#3
I'm not a fan of making bad puns in titles.
You're the only one. (So. Many. Bad. EndQuote puns)

Valoo the Dratini will hold a Rocky Helmet.
Icy Wind @ Both ~ Thunderbolt @ Colloshale
IF Colloshale uses Protect a2 THEN Flamethrower @ Aron that action.

Anghammarad the Golett will hold an Expert Belt.
Klutz is going to be Enabled.
Gravity ~ Dynamic Punch @ Colloshale
IF Colloshale is underground a2 THEN target Aron instead.
 
#5
A very slow round

PRE-ROUND​

The Wanderer's team

Charles [Colosshale]
100HP/100EN
Abilities: Rebound/Storm Drain
Stats: 2/2/3/2/98
Status: No changes
Item: Expert Belt


Larch [Aron]
90HP/100EN
Abilities: Sturdy/Rock Head
Stats: 4/4/2/2/26
Status: No changes
Item: Quick Claw

VERSUS​

EndQuote's team

Valoo [Dratini]
90HP/100EN
Ability: Shed Skin
Stats: 3/2/3/2/43
Status: No changes
Item: Rocky Helmet


Anghammarad [Golett]
90HP/100EN
Abilities: Iron Fist/Klutz
Stats: 3/2/2/3/30
Status: Klutz Enabled
Item: Expert Belt​



"Here we go, ladies and gentlemen, as the battle begins! Charles starts off the match by firing an immensely powerful Water Spout at his foes, striking Dratini for little damage and Golett for massive damage! Valoo retaliates by blowing Icy Wind onto Wanderer's side of the field, doing pitiful damage but lowering both Colosshale's and Aron's speed. In preparation for his next move, Anghammarad increases the Gravity on the field, slowing everyone down and making evasion harder. Noting this, Larch takes advantage of the increased gravity to strike Golett with a very accurate Head Smash for some decent, if not very effective, damage.

Sensing the incoming attack from Golett, Larch commences the next phase by Protecting against future hits, and Charles, who is still faster than everyone else, Digs into the floor of the arena, evading Valoo's incoming Thunderbolt. Anghammarad attempts to hit Aron with a Dynamicpunch, but cannot break Aron's tough armor protection. Finally, Charles resurfaces to strike Golett from below.

The round ends with nobody taking much damage at all except for Anghammarad! Will the action increase next round, or are we in for a very slow match?"

ACTION 1​
[Quick Claw=2000 or less] - 5736 (NO)

Charles used Water Spout! It's not very effective on Dratini... It's super effective on Anghammarad!
[Crit=625 or less] - 7070 (NO - Dratini)
[Crit=625 or less] - 745 (NO but very close! - Golett)
(15+3+1.5)*0.67 = 13.065 Damage on Dratini
(15+3+2)*1.75 = 35 Damage on Golett
7 Energy used

Valoo used Icy Wind! It's not very effective on Charles and Larch... Charles' Speed fell! Larch's Speed fell!
[Miss=500 or less] - 1176 (NO - Colosshale)
[Crit=625 or less] - 3671 (NO - Colosshale)
[Crit=625 or less] - 2340 (NO - Aron)
(6+1.5)*0.67 = 5.025 Damage on Colosshale
-1 Spe
(6+1.5-1)*0.44 = 2.86 Damage on Aron
-1 Spe
5 Energy used

Anghammarad used Gravity! Gravity intensified!
10 Energy used

Larch used Head Smash! It's not very effective...
[Crit=1250 or less] - 4151 (NO)
(14.67+3+3)*0.67 = 13.8489 Damage
9 Energy used

ACTION 2​
(98/1.75 is 56, so Colosshale still outspeeds everyone else and Aron is still slower than everyone else, making the speed drop pointless so far)

[Quick Claw=2000 or less] - Irrelevant

Larch used Protect! Larch protected itself!
7+(Damage/2.5) Energy used

Charles used Dig! Charles dug underground!
10 Energy used

Valoo used Thunderbolt! Charles evaded the hit!
7 Energy used

Anghammarad used DynamicPunch! Larch protected itself!
(10+2-1.5-1)*2.25 = 21.375 Damage blocked (for Protect purposes)
8 Energy used

Charles used Dig!
[Crit=625 or less] - 838 (NO, but close again!)
8 Damage


POST-ROUND​

The Wanderer's team

Charles [Colosshale]
95HP/83EN
Abilities: Rebound/Storm Drain
Stats: 2/2/3/2/98
Status: Gravity for 2 actions, -1 Spe
Item: Expert Belt


Larch [Aron]
87HP/82EN
Abilities: Sturdy/Rock Head
Stats: 4/4/2/2/26
Status: Gravity for 2 actions, -1 Spe
Item: Quick Claw

VERSUS​

EndQuote's team

Valoo [Dratini]
77HP/88EN
Ability: Shed Skin
Stats: 3/2/3/2/43
Status: Gravity for 2 actions
Item: Rocky Helmet


Anghammarad [Golett]
47HP/82EN
Abilities: Iron Fist/Klutz
Stats: 3/2/2/3/30
Status: Klutz Enabled, Gravity for 2 actions
Item: Expert Belt​

The Wanderer's turn next
 
#6
I just realized something. This isn't a triples battle; why are we only posting two actions?

Charles: Water Spout -> Dig (Golett)* -> Bite (Golett)
*If Golett uses Earthquake, use Sucker Punch (Golett)
KO: If Golett is KOed, redirect all remaining attacks at Dratini

Larch: Dragon Rush (Golett) -> Head Smash (Golett)* -> Dragon Rush (Golett)
*If Golett uses Protect, redirect Head Smash to Dratini
KO: If Golett is KOed, redirect all remaining attacks at Dratini
 
#7
Whoops. Could have sworn I posted actions.
Sorry, mate.

Anghammarad:
Enable Klutz: Dynamic Punch (Colosshale) ~ Drain Punch + Dynamic Punch (Colosshale) ~ Cooldown

Valoo:
Dragon Pulse (Colosshale) ~ Thunderbolt + Thunderbolt Combo (Colosshale) ~ Cooldown

IF Colosshale has fainted, THEN Drain Punch (Aron) OR Flamethrower (Aron) respectively.

Man I suck at Doubles.
 
#8
PRE-ROUND​

The Wanderer's team

Charles [Colosshale]
95HP/83EN
Abilities: Rebound/Storm Drain
Stats: 2/2/3/2/98
Status: Gravity for 2 actions, -1 Spe
Item: Expert Belt


Larch [Aron]
87HP/82EN
Abilities: Sturdy/Rock Head
Stats: 4/4/2/2/26
Status: Gravity for 2 actions, -1 Spe
Item: Quick Claw

VERSUS​

EndQuote's team

Valoo [Dratini]
77HP/88EN
Ability: Shed Skin
Stats: 3/2/3/2/43
Status: Gravity for 2 actions
Item: Rocky Helmet


Anghammarad [Golett]
47HP/82EN
Abilities: Iron Fist/Klutz
Stats: 3/2/2/3/30
Status: Klutz Enabled, Gravity for 2 actions
Item: Expert Belt​



"I had to do this rather quickly, so that's why there will be no flavor, and if you see any mistakes please let me know."

ACTION 1​
[Quick Claw=2000 or less] - 417 (YES)

Larch used Dragon Rush!
[Crit=1250 or less] - 8125 (NO)
[Flinch=2000 or less] - 2714 (NO)
10+3 = 13 Damage
7 Energy used

Charles used Water Spout! It's not very effective on Dratini... It's super effective on Anghammarad!
[Crit=625 or less] - 7802 (NO - Dratini)
[Crit=625 or less] - 3844 (NO - Golett)
((15*0.95)+3+1.5)*0.67 = 12.5625 Damage on Dratini
((15*0.95)+3+2)*1.75 = 33.6875 Damage on Golett
7 Energy used

Anghammarad fainted!

Valoo used Dragon Pulse!
[Crit=625 or less] - 3671 (NO)
9+3+1.5 = 13.5 Damage
6 Energy used

ACTION 2​
[Quick Claw=2000 or less] - 3596 (NO)

Charles used Dig! Charles dug underground!
10 Energy used

Larch used Head Smash! Larch was hurt by the Rocky Helmet!
[Crit=1250 or less] - 7410 (NO)
(14.67+3+3) = 20.67 Damage
5 Damage returned
9 Energy used

Charles used Dig! Charles was hurt by the Rocky Helmet!
[Crit=625 or less] - 879 (NO, but close!)
8 Damage
2 Damage returned

Valoo used Thunderstrike! It's super effective!
[Crit=625 or less] - 6522 (NO)
[Paralysis=2000 or less] - 9488 (NO)
((10*2.25)+1.5)*1.75 = 42 Damage
(7+11)*1.75 = 31.5 Energy used

ACTION 3​
[Quick Claw=2000 or less] - Irrelevant considering Valoo can't attack

Charles used Bite! A critical hit! Charles was hurt by the Rocky Helmet!
[Crit=625 or less] - 441 (YES)
6+3+3 = 12 Damage
3 Damage returned
3 Energy used

Valoo is cooling down!

Larch used Dragon Rush! Larch was hurt by the Rocky Helmet!
[Crit=1250 or less] - 6746 (NO)
10+3 = 13 Damage
3 Damage returned
7 Energy used


POST-ROUND​

The Wanderer's team

Charles [Colosshale]
34HP/63EN
Abilities: Rebound/Storm Drain
Stats: 2/2/3/2/98
Status: No changes
Item: Expert Belt


Larch [Aron]
79HP/59EN
Abilities: Sturdy/Rock Head
Stats: 4/4/2/2/26
Status: No changes
Item: Quick Claw

VERSUS​

EndQuote's team

Valoo [Dratini]
11HP/50EN
Ability: Shed Skin
Stats: 3/2/3/2/43
Status: No changes
Item: Rocky Helmet


Anghammarad [Golett]
KO/KO
Abilities: Iron Fist/Klutz
Stats: 3/2/2/3/30
Status: Fainted
Item: Expert Belt​

EndQuote's turn next
 
#12
PRE-ROUND​

The Wanderer's team

Charles [Colosshale]
34HP/63EN
Abilities: Rebound/Storm Drain
Stats: 2/2/3/2/98
Status: No changes
Item: Expert Belt


Larch [Aron]
79HP/59EN
Abilities: Sturdy/Rock Head
Stats: 4/4/2/2/26
Status: No changes
Item: Quick Claw

VERSUS​

EndQuote's team

Valoo [Dratini]
11HP/50EN
Ability: Shed Skin
Stats: 3/2/3/2/43
Status: No changes
Item: Rocky Helmet​



"Pardon my tardiness, but now that classes are over I should be quicker at reffing. Now, let's get back into the match!

Realizing the dire situation he's in, EndQuote orders Valoo to brace itself, so as to Endure future hits. However The Wanderer sees right through that plan, and Charles asks for an Encore, making Valoo keep bracing itself for the rest of the round! Meanwhile, super fast thanks to its Quick Claw, Larch smashes Valoo with a powerful Double-Edge, but Valoo endures the hit and deals some damage back with its Rocky Helmet in the process.

Taking advantage of the helpless Dratini, The Wanderer orders his Pokémon to relax and gain energy, while slapping Valoo with mud so as to lower its accuracy, and attempting to gain a paralysis by Bouncing on top of it, though being a snake and lacking limbs makes this last attempt futile, only serving to rack up some Rocky Helmet damage. EndQuote can only watch as his Dratini keeps trying to endure hits that aren't coming."

ACTION 1​
[Quick Claw=2000 or less] - 1459 (YES)

Valoo used Endure! Valoo braced itself!
15 Energy used

Larch used Double-Edge! Valoo endured the hit! Larch was hurt by the Rocky Helmet!
[Crit=650 or less] - 3500 (NO)
(10+(4/1.5, rounded up)+3) = 16 Damage
4 Damage returned
6+(4/2.5) = 7.6 Energy used

Charles used Encore!
10 Energy used

ACTION 2​
[Quick Claw=2000 or less] - 5089 (NO)

Valoo used Endure! But it failed!

Charles is relaxing!
12 Energy gained

Larch used Mud Slap! Valoo endured the hit! Valoo's accuracy fell!
[Crit=625 or less] - Irrelevant
Irrelevant Damage
3 Energy used

ACTION 3​
[Quick Claw=2000 or less] - Irrelevant considering the circumstances

Valoo used Endure! But it failed!

Charles used Bounce! Valoo endured the hit! Charles was hurt by the Rocky Helmet!
[Crit=625 or less] - 9477 (NO) (For Rocky Helmet purposes)
[Paralysis=3000 or less] - 6268 (NO)
7+(9/2.5, rounded up) = 11 Damage (For Rocky Helmet purposes)
3 Damage returned
9+(9/3) = 12 Energy used

Larch is relaxing!
12 Energy gained


POST-ROUND​

The Wanderer's team

Charles [Colosshale]
31HP/53EN
Abilities: Rebound/Storm Drain
Stats: 2/2/3/2/98
Status: No changes
Item: Expert Belt


Larch [Aron]
75HP/60EN
Abilities: Sturdy/Rock Head
Stats: 4/4/2/2/26
Status: No changes
Item: Quick Claw

VERSUS​

EndQuote's team

Valoo [Dratini]
1HP/35EN
Ability: Shed Skin
Stats: 3/2/3/2/43
Status: -1 Acc
Item: Rocky Helmet​

The Wanderer's turn next
 
#13
Well, I guess I was wrong...but not this time!
Charles: Bite (Dratini)* -> Bite (Dratini) -> Bite (Dratini)
*If Dratini uses a protective move, use Chill
Larch: Iron Head (Dratini)* -> Iron Head (Dratini) -> Iron Head (Dratini)
*If Dratini uses a protective move, use Chill
 

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