I'm not a fan of making bad puns in titles.
"Alright, ladies and gentlemen, welcome to my first match reffing at the ASB Arena (damn I hate forests). Today we have a simple doubles duel between The Wanderer and EndQuote, speaking of which, here they are! On the left hand side we have Wanderer and his team; the two terrors of Terra Firma, Charles the Colloshale and Larch the Aron! And on the right hand side, his opponent EndQuote walks onto the stage with his dynamic duo in Dratini (Valoo) and Golett (Anghammarad)! I could make a 'hammered' pun with Golett's nickname, but it would probably be terrible, so I'm not going to."
"Well, without further ado, let the match begin!"
Wanderer attaches items
EndQuote attaches items and orders
Wanderer orders
Open challenge!
2v2 LC doubles
1 sub
2 day DQ
2 recoveries/5 chills
ASB arena
Items=On
The Wanderer said:Much thanks!
Colosshale [Charles] (Male)
"<I ain't no role model.>"
A Colosshale that is very good at Basketball - in fact, he's capable of the Chaos Dunk.
Nature: Naive (+15% Spe, +22 accuracy, -1 SpD)
Type: Dark/Water
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Rebound, Storm Drain, Flare Boost
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (DW): (Innate) This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 98 (+)
Size Class: 4
Weight Class: 9
Base Rank Total: 16
EC: 2/6
MC: 0
DC: 2/5
Attacks (15 total):
Level Up:
Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Bounce
Pursuit
Dig
Muddy Water
Egg:
Encore
Thunder Fang
Water Spout
Sucker Punch
TM:
Protect
Taunt
U-Turn
Aron [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
An Aron the wanderer caught in Black Sulfur Caldera. Kinda creepy and/or senile.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Sturdy, Rock Head
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Locked): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.
Stats:
HP: 90
Atk: 4 (+)
Def: 4
SpA: 2
SpD: 2
Spe: 26 (-)
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Egg:
Dragon Rush
Head Smash
Endeavor
TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
EndQuote said:Thanks for reffing!
Dratini: Valoo (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Locked, Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
Attacks: (32)
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Safeguard
Dragon Tail
Hyper Beam
Dragon Dance
Outrage
ExtremeSpeed
Haze
DragonBreath
Dragon Pulse
Sleep Talk
Icy Wind
Thunderbolt
Flamethrower
Ice Beam
Surf
Light Screen
Bide
Endure
Toxic
Double Team
Reflect
Rest
Detect
Swagger
Incinerate
Golett: Anghammarad
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.
No Guard (DW): (Locked, Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13
EC: 3/6
MC: 0
DC: 3/5
Attacks: (27)
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Focus Punch
Hammer Arm
DynamicPunch
Night Shade
Drain Punch
Ice Punch
Thunderpunch
Magic Coat
Fire Punch
Stealth Rock
Icy Wind
Gravity
Earthquake
Rock Slide
Brick Break
Bulldoze
Telekinesis
Thief
"Alright, ladies and gentlemen, welcome to my first match reffing at the ASB Arena (damn I hate forests). Today we have a simple doubles duel between The Wanderer and EndQuote, speaking of which, here they are! On the left hand side we have Wanderer and his team; the two terrors of Terra Firma, Charles the Colloshale and Larch the Aron! And on the right hand side, his opponent EndQuote walks onto the stage with his dynamic duo in Dratini (Valoo) and Golett (Anghammarad)! I could make a 'hammered' pun with Golett's nickname, but it would probably be terrible, so I'm not going to."
"Well, without further ado, let the match begin!"
Wanderer attaches items
EndQuote attaches items and orders
Wanderer orders