Trapinch (M) @ Eviolite
Ability: Arena Trap
Level: 5
EVs: 116 Atk / 236 Def / 156 SpD
Relaxed Nature
- First Impression
- Quick Attack
- Earthquake
- Giga Drain
Grookey (F) @ Life Orb
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Drain Punch
Timburr (M) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Psychic
- Agility
Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 12 Atk / 180 Def / 12 SpA / 180 SpD / 8 Spe
Bold Nature
- Scald
- Knock Off
- Sludge Bomb
- Recover
Ponyta @ Choice Band
Ability: Flame Body
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Play Rough
- Wild Charge
Analysis:
Trapinch is such an underated trapper with such bulk and stability Diglett doesn't have. With this set he can survive many hits from physical attackers and pick up a KO. He is used to trap and clean up. He is easily countered by special threats and sun teams and worst of all GROOKEY. Luckily with the first impression (if it hits) should kill off that pesky monkey.
Grookey is defiantly if not one of the most threatening physical sweepers in LC. With so many sets running around I like the all-out physical attacker set so it can run wild and easily sweep some teams if the opposing player does not have checks. Physical walls such as mareanie, ferroseed, foongus, heck even cufant. But once you hit that swords dance its basically all over.
Timburr, I love this pokemon and when I go to UU I always slap a Conkeldurr on my team because of its crazy bulk and power. Timburr is nothing like its evolution, it heavily relies on being support and having priority moves, some Timburr sets put on guts but I like iron fist better. With the extra boost in Iron fist you can outstall a foroseed and ice punch foongus to death, watch out for koffing though, if they carry neutralizing gas, get out of there! But yeah Timburr is a good all around pokemon with bulk and power.
Porygon, is a bulky wild card. True that most would prefer to use download or analytic to get a clean sweep but I like using trace for the abilities. For example if you trace regenerator you will always have a healthy Porygon, or if you trace speed boost thats basically GG. Its natural bulk lets it shrug some hits like a grassy glide from grookey or a fake out from mienfoo. In other words have fun with this Porygon and see what ability combos you can use.
Mareanie the physcal wall. I prefer mariene becasue most physical threats are fighting or grass and Mareanie walls both. Ferossed is a good wall nonetheless butdoesnt have the scald and recover utility like mareanie, be careful on who you switch in tho like a physic from abra or porygon. This mon' also absolutely WALLS the crap out of mienfoo if played right, and a scald burn is perfect for it as well.
Ponyta is a hit-and-run pokemon, no other thing to say. With its good coverage and speed its a threat to any LC team. Slapped on a choice band and let er' rip, just watch for physical walls, but with its moves that cover them all, it will be awesome if you predict their switch-ins.
Ability: Arena Trap
Level: 5
EVs: 116 Atk / 236 Def / 156 SpD
Relaxed Nature
- First Impression
- Quick Attack
- Earthquake
- Giga Drain
Grookey (F) @ Life Orb
Ability: Grassy Surge
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Wood Hammer
- Drain Punch
Timburr (M) @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Knock Off
- Mach Punch
Porygon @ Eviolite
Ability: Trace
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Modest Nature
IVs: 0 Atk
- Tri Attack
- Ice Beam
- Psychic
- Agility
Mareanie @ Eviolite
Ability: Regenerator
Level: 5
EVs: 116 HP / 12 Atk / 180 Def / 12 SpA / 180 SpD / 8 Spe
Bold Nature
- Scald
- Knock Off
- Sludge Bomb
- Recover
Ponyta @ Choice Band
Ability: Flame Body
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Play Rough
- Wild Charge
Analysis:
Trapinch is such an underated trapper with such bulk and stability Diglett doesn't have. With this set he can survive many hits from physical attackers and pick up a KO. He is used to trap and clean up. He is easily countered by special threats and sun teams and worst of all GROOKEY. Luckily with the first impression (if it hits) should kill off that pesky monkey.
Grookey is defiantly if not one of the most threatening physical sweepers in LC. With so many sets running around I like the all-out physical attacker set so it can run wild and easily sweep some teams if the opposing player does not have checks. Physical walls such as mareanie, ferroseed, foongus, heck even cufant. But once you hit that swords dance its basically all over.
Timburr, I love this pokemon and when I go to UU I always slap a Conkeldurr on my team because of its crazy bulk and power. Timburr is nothing like its evolution, it heavily relies on being support and having priority moves, some Timburr sets put on guts but I like iron fist better. With the extra boost in Iron fist you can outstall a foroseed and ice punch foongus to death, watch out for koffing though, if they carry neutralizing gas, get out of there! But yeah Timburr is a good all around pokemon with bulk and power.
Porygon, is a bulky wild card. True that most would prefer to use download or analytic to get a clean sweep but I like using trace for the abilities. For example if you trace regenerator you will always have a healthy Porygon, or if you trace speed boost thats basically GG. Its natural bulk lets it shrug some hits like a grassy glide from grookey or a fake out from mienfoo. In other words have fun with this Porygon and see what ability combos you can use.
Mareanie the physcal wall. I prefer mariene becasue most physical threats are fighting or grass and Mareanie walls both. Ferossed is a good wall nonetheless butdoesnt have the scald and recover utility like mareanie, be careful on who you switch in tho like a physic from abra or porygon. This mon' also absolutely WALLS the crap out of mienfoo if played right, and a scald burn is perfect for it as well.
Ponyta is a hit-and-run pokemon, no other thing to say. With its good coverage and speed its a threat to any LC team. Slapped on a choice band and let er' rip, just watch for physical walls, but with its moves that cover them all, it will be awesome if you predict their switch-ins.