SV OU Wanted: Opinions

Opinions wanted on my team: https://pokepast.es/a5f0534601e7550a

Builder Background
This team was basically built to cover all choice items and to keep pivoting, four mons have some kind of pivot. I'm very low on the ladder (1200) but I love building teams, and this is my third attempt after a TR team and a lando (my second fav OU viable mon) team. I could also use some insights into building a good team (especially how to look for mons with good synergy), as my own insights are not educated in any way. My philosophy is to have one Attacker, one Special Attacker, a hazard/weather setter or disabler, one SpDef, one Def, and one mixed Def mon.

Team Overview
The team was built around the combo of Specs Draco Latios, which can 2HKO almost everything except Blissey and Heatran; Scarf Meowscarada for (Trick shenanigans) and Banded Pult (for cleanup). I have tried to stay in line with my philosophy and therefore used Heatran as the SpDef mon, Pecharunt as the Def mon and the Fish as a mixed Def mon.

Team
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Hamilton (Dragapult) @ Choice Band
Ability: Clear Body
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Darts
- Tera Blast
- U-turn
- Sucker Punch

Pult, my beloved. Can do everything except OHKO stuff. Mainly used as a late game cleaner and sometimes for some initial damage. The main philosophy was to have a varied mon with multiple sets, which Dragapult definitely is. It has a very standard set, very fast, and Tera Blast covers Ghost damage, especially because I haven't had to use my Tera for the rest of my mons most of the time. The only problem is that my two offensive mons are weak to the King, one even after Tera. Currently this is my most expendable mon, because frankly the others do their jobs well and I haven't had any need for it except for fast U-Turn damage and KOs.

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Scarface (Meowscarada) @ Choice Scarf
Ability: Protean
Tera Type: Poison
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Flower Trick
- Knock Off
- Trick

Meowscarada is here to shut down setup sweepers and stall. As one of the fastest Trick/Scarf users in OU right now, This mon was the default choice to revenge kill Speed Booster Energy mons, especially Walking Wake and Iron Valiant (which both get 2HKOed by Flower Trick). Feels especially good to trick Garg, as that mon just gets shut down without Recover. I am slightly unsure whether to keep Knock Off or replace it for Triple Axel for the plethora of Dragon and Flying types in OU, but I figure others just take care of them anyway. Also unsure what Tera type to keep, currently chose Tera Poison for it to resist Fairy and Bug.


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Vesuvius (Heatran) @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Will-O-Wisp
- Stealth Rock

Heatran is there to wall special attackers (and Kingambit) and set up rocks. Pretty standard SpDef set, 40 EVs in Speed to outspeed Kingambit. Magma storm for consistent damage and will-o-wisp to stop Kingambit from sweeping. I was thinking about keeping Taunt instead of Rocks, but I don't know if it is more worthwhile vs consistent chip. Earth Power for coverage. I was thinking about Blissey for a SpDef wall, but again, it is just too weak to physical attacks. Plus, it does its job pretty well (with the help of the WishFish). Grass Tera for Wogerpon.

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MrPaddington (Pecharunt) @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Malignant Chain
- Hex
- Parting Shot
- Recover

The current OU Def staple. Hard to choose between this and something like Skarmory or Corviknight, but they're weak to electric and fire, which I already have weaknesses to. THe other choice was to run Clefable, but the prospect of Toxic was enough to turn back to Pech. Plus it's sorta the improved version of Blissey for defense, with actual SpDef bulk as well. Parting shot for switch, plus it helps a lot when there's a setup sweeper at the end. Again, unsure whether to keep Hex or go for the higher damage Shadow Ball. Also unsure about Tera. I prefer Boots over Leftovers or Helmet as hazards can really chip into the health.


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HouseMD (Alomomola) @ Rocky Helmet
Ability: Regenerator
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect

The WishFish, the unsung hero. This entire team basically survives through the healing powers of this marvellous creature. Standard Wish set, basically used as a hit taker that can heal Heatran (my other hit haker without recovery). Not sure about EV distribution, but I basically tried to make both Def and SpDef even. If anybody has any other ideas let me know. Also not sure about Helmet vs Boots, but just kept it as Helmet for additional chip. Was also thinking about having Mirror Coat (it brutually killed my Iron Crown with it once), but again, very risky and Scald has burn chance. Tera is a difficult choice, especially because you don't really need to tera Mola other than extreme circumstances (which I havent faced and therefore don't know).

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Jeff (Latios) (M) @ Choice Specs
Ability: Levitate
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Luster Purge
- Aura Sphere
- Trick

And lastly, to cap it all off, Jeff. Jeff is just here to spam Draco and then GTFO. Nothing else matters. Luster Purge is just a better Psychic, but still Jeff is unsure about LP vs Psyshock. Furthermore, Jeff thinks Aura Sphere makes for good coverage, but Ice Beam or Thunderbolt are both good alternatives.Trick to catch any unsuspecting dark types that think setting up is fun. Could also have kept Jeff's girlfriend Hat(terene), but she is just too slow for my taste. Again, since Jeff is just there to spam Draco, Tera Dragon looked like the best option.

If anyone has any recommendations or any tips about teambuilding please let me know, it will be massively helpful to a budding builder.
 
a hazard/weather setter or disabler
Hazard setters, hazard clearers, and weather setters are in no way interchangeable. Having Stealth Rock on Heatran does not mean your team is set on the hazards front. With no hazard clearers and only one pair of Boots, as well as a large amount of pivoting, your team is extremely weak to entry hazards.
 
Hazard setters, hazard clearers, and weather setters are in no way interchangeable. Having Stealth Rock on Heatran does not mean your team is set on the hazards front. With no hazard clearers and only one pair of Boots, as well as a large amount of pivoting, your team is extremely weak to entry hazards.
I understand, and what I wanted to say is that most of the time, the weather/hazard remover is also a part of the defensive structure of the team. GT is a great defensive mon, Torkoal learns Rapid spin, Corv has Defog, and Skarm sets Spikes.

But I am lacking that, and have replaced Pech with Tusk (defensive) with body press, headlong, knock off and rapid spin. Thanks for the insight!

Also do you think hazards are necessary beyond Rocks in my case? Since almost every team has some form of removal, and I dont have Gholdengo
 
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