rules said:2v2 Babysitter singles (1 FE, 1 NFE/LC)
2 Day DQ
2 subs
Items = Training
Switch: OK
Abilities: All
Recoveries: 2 Recoveries/5 Chills
Arena: Obsidian Badlands
Field Type- Rock/Ground
Complexity- Simple/Moderate
Format- All
Restrictions- All weather can be used except Sunny Day, No water source
Obsidian Badlands: One of the harshest places out there, the Obsidian Badlands used to be a chain of volcanoes. One day a Heatran erupted from its slumber underneath the volcanoes. Enraged for some unknown reason, the Heatran released an explosive amount of power. The beast channeled the power through its home, and without warning all of the Volcanoes burst open, lava and flames searing the surface. Water types from near and far quickly extinguished the lava, hardening it to the point of transformation. Because of the rapid cooling the lava became obsidian, a black glassy rock. Also the lava went everywhere, so area is coated here and there with thick plates or spikes of obsidian. The black rock gives the already daunting place a dark demeanor, and only the most fearless of trainers train and battle here. In the center of this craggy place is Obsidian Pillar, the only remains of the largest volcano. Its sheer size disheartens the bravest pokemon, and its sharp edges and spikes could fall onto unsuspecting victims at anytime. The weather here is always stormy, though it only rains once every few months. Because of this the place is always in a severe drought. The ground is able to be dug up, but you must be careful; the obsidian is unsteady in some places.
Summary: Weather is always stormy, though it rarely rains. Rain, sandstorms, and hail can be summoned. Digging and using earthquake is ok, but at your own risk.
waterwarrior's mons:
Weavile (Dovahkiin) Male ♫
Nature: Adamant (+Atk, -SpA)
Type: Dark/Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket (DW ability- UNLOCKED): (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
Command: [Ability: Pickpocket (Ally Item Swap)]
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 6/6
MC: 1
DC: 5/5
Attacks: (69/ 102 total moves)
Physical:
Aerial Ace
Assurance
Avalanche
Beat Up
Bite
Brick Break
Counter
Crash Claw
Dig
Facade
Faint Attack
Fake Out
Feint
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Ice Punch
Ice Shard
Iron Tail
Knock Off
Low Kick
Low Sweep
Metal Claw
Night Slash
Payback
Poison Jab
Punishment
Pursuit
Quick Attack
Return
Revenge
Scratch
Shadow Claw
Slash
X-Scissor
Special:
Blizzard
Dark Pulse
Focus Blast
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Shadow Ball
Snarl
Whirlpool
Status:
Agility
Attract
Double Team
Embargo
Endure
Hail
Hone Claws
Leer
Moonlight
Nasty Plot
Protect
Reflect
Rest
Screech
Sleep Talk
Snatch
Spite
Substitute
Swords Dance
Taunt
Torment
Toxic
Nidorina (Victoria) Female ♫
Nature: Modest
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (DW ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 15
EC: 4/9
MC: 0
DC: 1/5
Attacks: (15 total)
Physical:
Bite
Double Kick
Fury Swipes
Poison Sting
Scratch
Skull Bash
Special:
Ice Beam
Sludge Bomb
Thunderbolt
Status:
Charm
Disable
Double Team
Growl
Helping Hand
Tail Whip
TheWolfe's mons:
Azazel - Tyranitar (M)
Nature: Quiet (Adds one Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy on opponent’s attacks.)
Type: Rock - Rock STAB; reduce damage from all special attacks by two Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark - Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
KOs: 8
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve: (Dream World; Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4
SpD: Rank 4
Spe: 53 - 10 evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 23
EC: 9/9
MC: 0
DC: 5/5
Attacks:
-Aqua Tail
-Bite
-Block
-Body Slam
-Brick Break
-Bulldoze
-Chip Away
-Counter
-Crunch
-Curse
-Dark Pulse
-Dragon Tail
-Earthquake
-Endure
-Fire Fang
-Flamethrower
-Giga Impact
-Hone Claws
-Ice Beam
-Ice Fang
-Leer
-Payback
-Protect
-Pursuit
-Rock Polish
-Rock Slide
-Sandstorm
-Scary Face
-Screech
-Smack Down
-Stealth Rock
-Stone Edge
-Superpower
-Taunt
-Thrash
-Thunder Fang
-Thunder Wave
-Thunderbolt
-Torment
-Toxic
Total Moves: 40
SirRonLionHeart - Gligar (M)
Nature: Careful (Adds one (1) Rank to Special Defense; Subtracts one (1) Rank from Special Attack)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
KOs: 2
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1
SpD: Rank 4
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18
EC: 1/6
MC: 0
DC: 1/5
Attacks:
-Acrobatics
-Agility
-Counter
-Dig
-Earthquake
-Faint Attack
-Feint
-Fury Cutter
-Harden
-Knock Off
-Poison Sting
-Quick Attack
-Roost
-Sand-Attack
-Stone Edge
-Substitute
-Taunt
-X-Scissor
Total Moves: 18
Turn Order:
waterwarrior sends out.
TheWolfe sends out, equips, and orders.
waterwarrior orders.
I ref.