Completed waterwarrior vs. Engi. Babysitter singles just feels wrong

#1
AP week, sorry I couldn't get this up sooner.

rules said:
2v2 Babysitter singles (1 FE, 1 NFE/LC)
2 Day DQ
2 subs
Items = Training
1 ability
switch ok
infinite recs / chills
ASB arena
waterwarrior's team:

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (76/95 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
DynamicPunch
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Climb
Rock Slide
Rock Tomb
Rollout
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Focus Blast
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Surf
Uproar
Water Gun*
Water Pledge
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*


Monarch [Nidorino] (M)
Nature: Quiet (Special Attack increased by *, Speed lowered by 15%, -10% Evasion)

Type:
Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW Ability- LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 56 (65/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 4/9
MC: 5
DC: 1/5

Attacks: (15 total)
Physical:
Counter
Double Kick
Fury Attack
Horn Attack
Peck
Poison Sting
Tackle

Special:
Ice Beam
Thunderbolt
Venoshock

Status:
Disable
Endure
Focus Energy
Helping Hand
Leer



Engi's team:

Kitsunoh* (Tsuki) (F)

NATR: Jolly (+15% Speed, +19% [18.54%] Acc, -1 SpA)

TYPE: Ghost / Steel
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Frisk: (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (Unlocked): (Innate) When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

STATS: 80 / 103 / 85 / 55 / 80 / 110

HP: 100
Atk: **** (4)
Def: *** (3)
SpA-: * (1)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

SC: 3
WC: 4
BRT: 19

EC: 6 / 6
MC: 4
DC: 5 / 5

ATTACKS [55]:
Copycat
Curse (*)
Faint Attack (*)
Fake Out
Imprison
Iron Defense (*)
Iron Head
Lick (*)
Memento
Metal Burst (*)
Metal Claw
Odor Sleuth (*)
Perish Song
Revenge
Scratch (*)
Shadow Claw
Shadow Sneak (*)
ShadowStrike
Tail Whip

FeatherDance (*)
Flail (*)
Foul Play
Meteor Mash (*)
Psycho Shift
Yawn

Endeavor
Ice Punch
Icy Wind
Magic Coat
Pain Split
Sucker Punch
Superpower
Super Fang
ThunderPunch

Attract
Bulldoze
Dig (*)
Double Team
Earthquake
Embargo
False Swipe
Flash
Frustration
Giga Impact
Payback
Protect
Return
Roar
Rock Slide (*)
Substitute
Taunt
Torment
Toxic
U-turn
Will-O-Wisp (*)

Chimchar (Mokko) (F)
NATR: Hasty (+15% Spe, +19% [18.67%] Acc, -1 Def)

TYPE: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

ABILITIES
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (LOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

STATS: 44 / 58 / 44 / 58 / 44 / 61

HP: 90
Atk: ** (2)
Def-: * (1)
SpA: ** (2)
SpD: ** (2)
Spe+: 71 (61 * 1.15)

SC: 1
WC: 1
BRT: 13

EC: 0 / 9
MC: 0
DC: 0 / 5

ATTACKS [39]:
Acrobatics
Ember
Facade
Fire Spin
Flame Wheel
Flamethrower
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment

Counter (#)
Encore (#)
Fake Out (#)
Focus Punch (#)
Quick Guard (#)

Endeavor
Gunk Shot
Low Kick
Stealth Rock
ThunderPunch

Aerial Ace
Brick Break (#)
Dig (#)
Double Team
Fire Blast (#)
Grass Knot (#)
Low Sweep
Overheat
Protect (#)
Rest
Shadow Claw
Substitute
Sunny Day
U-turn
Will-O-Wisp

Endure



Turn order:
waterwarrior sends out.
Engi sends out, equips, and orders.
waterwarrior orders.
I ref.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#3

"Not sure why you chose Rivalry but I won't complain. Mokko, let's get some battle experience!"

Fire Blast – Flamethrower – Fire Blast
IF (Disable [Fire Blast] is used A1 or A2) THEN (Use Flamethrower – Fire Blast – Flamethrower instead)
[ONCE] IF (A combination involving Poison Sting is used) THEN (Use Protect and push actions back)
 
#4
.... Did I actually just switch around what Rivalry does in my head, forcing me into lowering the power of every single attack? Yes, yes I did. I didn't really think I would win this match anyway, but now its kinda definite.

Well, Oliver, I screwed you over, but try to at least get something off.

Focus Energy -> Venoshock -> Thunderbolt
 
#6
Pre-Round 1
waterwarrior
@Exp. Share
HP: 100 | EN: 100
Stats: 3/2/3/2/56
Size: 2 | Weight: 3
Other:
vs.
Engineer Pikachu
@Exp. Share
HP: 90 | EN: 100
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other:
Arena notes:​



Speed Order: Chimchar, Nidorido

Action 1

Chimchar used Fire Blast! -7 EN
crit<=625: 3212=no
burn<=1000: 219=yes
12+3+3-3=15 damage

Nidorino used Focus Energy! -12 EN
Nidorino is getting pumped!

-2 HP to Nidorino


Action 2

Chimchar used Flamethrower! -6 EN
crit<=625: 1420=no
10+3+3-3=13 damage

Nidorino used Venoshock! -7 EN
crit=yes
7-2+3+3+4.5-3=12.5 damage

-2 HP to Nidorino


Action 3

Chimchar used Fire Blast! -7 EN
crit<=625: 3410=no
12+3+3-3=15 damage

Nidorino used Thunderbolt! -7 EN
crit=yes
paralyze<=1000: 5409=no
10-2+3+4.5-3=12.5 damage

-2 HP to Nidorino


Summary:

Nidorino: -49 HP, -26 EN

Chimchar: -25 HP, -20 EN




Post-Round 1
waterwarrior
@Exp. Share
HP: 51 | EN: 74
Stats: 3/2/3/2/56
Size: 2 | Weight: 3
Other: Burned, Focus Energy (4a)
vs.
Engineer Pikachu
@Exp. Share
HP: 65 | EN: 80
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other:
Arena notes:​

Turn Order:
waterwarrior orders.
Engi orders.
I ref.
 
#7
Well this isn't exactly fun :/

Thunderbolt -> Venoshock -> Thunderbolt
If successful P/E move, change that action to Chill
If Tormented, change remaining actions to Poison Sting -> Double Kick -> Poison Sting
 
#10
Pre-Round 2
waterwarrior
@Exp. Share
HP: 51 | EN: 74
Stats: 3/2/3/2/56
Size: 2 | Weight: 3
Other: Burned, Focus Energy (4a)
vs.
Engineer Pikachu
@Exp. Share
HP: 65 | EN: 80
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other:
Arena notes:​



Speed Order: Chimchar, Nidorino

Action 1

Chimchar dug down!

Nidorino used Thunderbolt! -11 EN

Chimchar used Dig! -10 EN
crit<=625: 6487=no
(8+3-3)*1.5=12 damage

-2 HP to Nidorino


Action 2

Chimchar used Ember! -2 EN
crit<=625: 6835=no
4+3+3-3=7 damage

Nidorino used Venoshock! -7 EN
crit=yes
7-2+3+3+4.5-3=12.5 damage

-2 HP to Nidorino


Action 3

Chimchar dug down!

Nidorino used Thunderbolt! -7 EN

Chimchar used Dig! -10 EN
crit<=625: 3197=no
(8+3-3)*1.5=12 damage

-2 HP to Nidorino


Summary:

Nidorino: -37 HP, -25 EN

Chimchar: -13 HP, -22 EN




Post-Round 2
waterwarrior
@Exp. Share
HP: 14 | EN: 49
Stats: 3/2/3/2/56
Size: 2 | Weight: 3
Other: Burned, Focus Energy (1a)
vs.
Engineer Pikachu
@Exp. Share
HP: 52 | EN: 58
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other:
Arena notes:​

Turn Order:
Engi orders.
waterwarrior orders.
I ref.
 
#13
Pre-Round 3
waterwarrior
@Exp. Share
HP: 14 | EN: 49
Stats: 3/2/3/2/56
Size: 2 | Weight: 3
Other: Burned, Focus Energy (1a)
vs.
Engineer Pikachu
@Exp. Share
HP: 52 | EN: 58
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other:
Arena notes:​



Speed Order: Chimchar, Nidorino

Action 1

Chimchar used Fire Blast! -7 EN
crit<=625: 1701=no
12+3+3-3=15 damage
Nidorino fainted!


Summary:

Nidorino: -15 HP, -0 EN

Chimchar: -0 HP, -7 EN




Post-Round 3
waterwarrior
@Exp. Share
HP: -1 | EN: 49
Stats: 3/2/3/2/56
Size: 2 | Weight: 3
Other: fainted
vs.
Engineer Pikachu
@Exp. Share
HP: 52 | EN: 51
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other: 1 KOC
Arena notes:​

Turn Order:
waterwarrior automatically sends out Swampert and orders.
Engi orders.
I ref.
 
#14
Yeah this is kind of embarrassing at this point, but oh well. It's just one loss, after all.

Earthquake -> Waterfall -> Earthquake
IF Counter, change that action to Hydro Pump the first time, Surf the second, and Hydro Pump the third
IF Endure, change that action to Toxic and push back
 
#16
Pre-Round 4
waterwarrior
@Exp. Share
HP: 110 | EN: 100
Stats: 5/3/2/3/60
Size: 4 | Weight: 4
Other:
vs.
Engineer Pikachu
@Exp. Share
HP: 52 | EN: 51
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other: 1 KOC
Arena notes:​



Speed Order: Chimchar, Swampert

Action 1

Chimchar used Fake Out! -4 EN
crit<=625: 590=yes
flinch=yes
4+3+3-4.5=5.5 damage

Swampert flinched!


Action 2

Chimchar dug down!

Swampert used Waterfall! -5 EN
Swampert's attack missed!

Chimchar used Dig! -10 EN
crit<=625: 8274=no
8+3-4.5=6.5 damage


Action 3

Chimchar used Will-o-Wisp! -6 EN
hit<=9400: 9723=no
Chimchar's attack missed!

Swampert used Earthquake! -6 EN
crit<=625: 3461=no
(10+3+7.5-1.5)*1.5=28.5 damage


Summary:

Swampert: -12 HP, -11 EN

Chimchar: -29 HP, -20 EN




Post-Round 4
waterwarrior
@Exp. Share
HP: 98 | EN: 89
Stats: 5/3/2/3/60
Size: 4 | Weight: 4
Other:
vs.
Engineer Pikachu
@Exp. Share
HP: 23 | EN: 31
Stats: 2/1/2/2/71
Size: 1 | Weight: 1
Other: 1 KOC
Arena notes:​

Turn Order:
Engi orders.
waterwarrior orders.
I ref.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#17
Well that sucks. Guess we'll just have to continue on without that burn.

Endeavor – Endeavor – Will-O-Wisp
[ONCE] IF (Protective / Evasive) THEN (Use Slack Off and push actions back, changing the Endeavor – Will-O-Wisp string to Will-O-Wisp – chill)
 

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