Hi welcome to my team Wear 'n Tear. It's been a long time since i've been properly back into competitive battling, the theft of pkmn moon certainly did not help XD. Anyways the concept of the team is simple, you have a heavy wall breaker in heracross, supported with fast cleaners in greninja and gengar with tapu bulu providing defensive utility, as well as wearing down the enemy team for a quick sweep up, with finaly trick room magearna as an additional cleaner and support from trick room as an added bonus.
Garchomp @ Choice scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Fire Blast
- Stone Edge
Garchomp has always been a solid pokemon, with its fantasic typing, decent ability and great stat distrobution for a pseudo legendary. He joins the team to controbute these attributes to strengthen the the team on the suggestion of ez. The set is the classic choice scarf. With choice scarf, garchomp can out speed pokemon like volcanora after a boost, a key threat to the team. With his great covergage in fire blast, earthquake, stone edge, and outrage, garchomp gains the ability to cover multiple threats that concern the team, including charizard's megas, the prievously mentioned volcanora, mega scizor, and lati ect. . Maximum speed and attack allows garcomp to out speed anything slower than 103 +1, while giving garchomp as much damage capibility as possible. A niave nature finaly allows garchomp max speed while preventing fire blast from weakend by a jolly nature.
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 252 Atk / 252 Spe / 4 def
Adamant Nature
- Close Combat
- Swords Dance
- Rock Blast
- Pin Missile
Recently released into Gen 7, mega heracross comes back with his ushall monsterous 185 attack stab and good duel stabs. His bulkyness allows him to set up in a now bird spamless enviroment, speed tying or outspeeding largely what he needs to before or after mega evolving, depending on the situation at hand. For this reason moxie is chosen to net potental boosts if the opertunity is there before mega evolving. The set is the standard, and althrough megearna could support with trick room better is hera is slower, i have kept the standard maximum attack and speed top avoid relying on magearna , who is using trick room mainly for herself, admitedly he is still able to tear appart faster threats under trick room as a boon. The rest of the set is the standard wall breaker, to plow holes for the likes of gengar and greninja to quickly finish off, there isn't much to say.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 216 Def / 24 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Ever the solid defensive pokemon, offensive too, landorus joins the team to act as a solid defensive piviot and hazard setter. The ev's allows for landorus to have good solid bulk overall, with a little in speed to outpace maximum speed tyranitar and 24 in special defence to take on the rare special hit like latios draco meteor. The moveset is straight forward, with stealth rock for hazard support, earthquake for excelent stab, hidden power ice to catch rival landorus, garchomp, gliscor, zygarde ect. 4x weak to ice, and u-turn to piviot out in a pinch.
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Hydro Pump
- Spikes
- Extra Sensory
With stab on all his move greninja can quickly finnish off weakened teams and helps the rest of the team. The set is greninja's offensive spikes so maximum speed and special attack to allow greninja to out pace and ko it's opponents. Hydro pump is a powerful offensive stab, with ice beam hitting grass types and dragons, sikes to wear and tear the enemy team, and rounding this off is extrasensory to pick off topapex and keldeo with ease if the former is worn down.
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Trick Room
- Fleur Cannon
- Flash Cannon
- Aura sphere
magearna's main issue is it's slow speed, however with trick room this is quickly remidied into making magearna one of the fastest pokemon in the metagame the slower it is! While mainly to Support it's self, trick room also aid's slower members of the team, should magearna be force to switch out with it active. With fairium z magearna is capible of enormous damage from fleur cannon in a single hit without the negative effect of reducing it's special attack, instead increasing should it net a ko, which is great as fair provides excellent coverage in it's self. Fleur cannon is extremely powerful stab that can easily pick off threats, and because of megearna's ability it will only effectively reduce SpA one stage after a ko. Flash cannon is secondary stab that allows magearna to hurt other fairy's, with Aura Sphere being a great accurate fighting coverage to fight off the likes of tyranitar.
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 224 HP / 52 Def / 232 SpD
Careful Nature
- Substitute
- Leech Seed
- Horn Leech
- Bulk Up
With the new set of legandary pokemon after the absensce of a trio in gen 6, we get a Quartet of fairy pokemon known as the tapu's with nechies in ou in there own right. Tapu bulu has the unique ability to summon grassy terrain to the field, allowing for a boost to grass type moves and healing from the terrain effect, as well as a reducion of the power of earthquake ect. . This is great for the team as it often finds it's self subject to being worn down by harzards, life orb recoil and weather effects from nintail-a and tyranitar. The particular bulu set allows for maximum mixed bulk, with a careful nature to make up for that lack luster special defence, althrough there may better better number for hp ev's for subsitute. The moveset allows bulu to stall and set up with bulk up, becoming powerful in it's own right, avoiding status while gaining back large chunks of hp from horn leech/seed and leftovers. Ev changed by ez.
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