Weezing (NU) [QC 2/2] [GP 1/1]

Weezing [QC 2/2]
[SET]
name: Mixed Attacking Tank
move 1: Sludge Bomb
move 2: Thunder
move 3: Explosion
move 4: Hidden Power Grass / Fire Blast / Haze / Pain Split
item: Leftovers

[SET COMMENTS]
Weezing is among the tier's most viable tanks, as its naturally high bulk and access to powerful moves such as Sludge Bomb, Fire Blast, and Thunder make it an unpredictable threat that is hard to deal with. Furthermore, its access to Explosion makes it a literal time bomb, granting it the ability to take down threats with it that might be otherwise unable to defend against or to target its own checks to open up the opponent's defenses for its teammates. Its Poison typing is a blessing and a curse, as Weezing can take advantage of the common presence of Fighting-types like Primeape and Hitmonlee, but it is extremely susceptible to the top threat Xatu's STAB Psychic. Weezing's primary STAB move in Sludge Bomb has a high chance of inflicting poison, which can punish many checks that try to switch into it, such as Xatu, Dugtrio, and Sudowoodo, by setting them on a timer. Thunder similarly has a high chance of inflicting paralysis, which makes Weezing even harder to switch into safely. On top of this, it lands a guaranteed 2HKO on Xatu and also hits bulky Water-types hard.

The last move depends on whichever benefit the player would like to have: greater coverage, the ability to stop opposing Pokemon from setting up, or longevity. The combination of Sludge Bomb and Thunder tends to leave Weezing open for Ground- and Rock-types such as Dugtrio and Sudowoodo to come in and threaten it with Earthquake, so Weezing's preferred last move is Hidden Power Grass, which hits both for significant damage and OHKOes Graveler, but it comes at the cost of some bulk due to DV requirements. Weezing is also often seen with Fire Blast, which often OHKOes Pineco and threatens Magnemite and Gloom. Haze nullifies any attempt at setting up and can shut down a potential sweep from any setup sweeper, such as Dunsparce, Wigglytuff, or Meditate Primeape. Lastly, not having any instant recovery moves can leave Weezing in a difficult spot when repeatedly switching into attacks, especially with Spikes down. Thus, Pain Split is a viable option, since it is the only instant recovery move that Weezing learns and can help to prolong the period of time before it is forced to use Explosion.

Some of the Pokemon that benefit the most from having Weezing as a teammate are those that like to have Xatu removed by Explosion, such as Primeape, Hitmonlee, and other Xatu. Primeape, in turn, can threaten the majority of the slower, more defensive Pokemon that Weezing struggles to deal with, such as Pupitar and Sudowoodo. Primeape also threatens Normal-types, especially ones that give Weezing a hard time like Stantler and Lickitung, both of which can learn Earthquake. Defensive Pokemon such as Dewgong, Corsola, and Sudowoodo all fear the presence of Primeape on the opposing team and benefit greatly from Weezing's solid matchup against it. They also each have a STAB move such as Ice Beam and Rock Slide as well as exceptional recovery options that pose a threat or obstacle to the prominent Xatu. Water- and Grass-types can threaten any Ground- or Rock-type, including Dugtrio, which doesn't mind Weezing's Fire Blast and is immune to Thunder.

[CREDITS]
- Written by: [[Makkususu, 421511]]
- Quality checked by: [[Earthworm, 15210], [ReeceHughes, 508601]]
- Grammar checked by: [[deetah, 297659]]
 
Last edited by a moderator:

Finland

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[SET]
Name: Mixed Attacking Tank
move 1: Sludge Bomb
move 2: Thunder
move 3: Explosion
move 4: Hidden Power Grass / Fire Blast / Haze / Pain Split
item: Leftovers

[SET COMMENTS] (removed line break after "Xatu's STAB Psychic")
Weezing is among the tier's most viable tanks, as its naturally high bulk and access to powerful moves such as Sludge Bomb, Fire Blast, and Thunder make it an unpredictable threat that is hard to deal with. Furthermore, its access to Explosion makes it a literal time bomb, granting it the ability to have take down with it threats it might be otherwise unable to defend against taken down with it or to target its own checks to open up the enemy's defenses for its teammates. Its Poison typing is a blessing and a curse, as it Weezing can take advantage of the common presence of Fighting-types like Primeape and Hitmonlee(AC), but it is extremely susceptible to the top threat Xatu's STAB Psychic. Weezing's primary STAB move, Sludge Bomb, has a high chance of spreading inflicting (technical correctness) poison, which can punish many checks that try to switch into it(AC), such as Xatu, Dugtrio, and Sudowoodo, thus by setting them on a timer. Thunder similarly has a high chance of inflicting paralysis, which makes Weezing even harder to switch into safely. On top of this, it hits for lands a guaranteed 2HKO on Xatu and also hits bulky Water-types hard.

The last move depends on whether whichever benefit the player would like to have: greater coverage, the ability to stop opposing Pokemon from setting up, or longevity. The combination of Sludge Bomb and Thunder tends to leave Weezing open for Ground- and Rock types Rock-types such as Dugtrio and Sudowoodo to come in and threaten it with Earthquake, so Weezing's preferred last move is Hidden Power Grass, which hits both for significant damage and OHKOes Graveler(AC), but comes at the cost of some bulk due to DV requirements. Weezing is also often seen with Fire Blast, which often OHKOes Pineco and threatens Magnemite and Gloom. Haze is a non-damaging move that nullifies any attempt at setting up by resetting all stat modifications (unneeded info) and can shut down a potential sweep from any setup sweepers sweeper(AC), such as Dunsparce, Wigglytuff(AC), or Meditate Primeape. Lastly, not having any instant recovery move can leave Weezing in a difficult spot when repeatedly switching into attacks, especially with Spikes down. Thus, Pain Split is a viable option, since it is the only instant recovery move that it Weezing learns and it can help to prolong the period of time before it is forced to use Explosion.

Some of the Pokemon that benefit the most from having Weezing as a teammate are those that like to have Xatu out of the way by means of an removed by (awkwardness) Explosion, such as Primeape, Hitmonlee, and other Xatu. Primeape, in turn, can threaten the majority of the slower, more defensive Pokemon that Weezing struggles dealing with(AC), such as Pupitar and Sudowoodo. Primeape also threatens Normal-types, especially ones that give Weezing a hard time like Stantler or and Lickitung, both of whom can learn Earthquake. Defensive pokemon such as Dewgong, Corsola(AC), and Sudowoodo all fear the presence of Primeape on the opposing team and benefit greatly from Weezing(RA)'s solid matchup against it. They also have a STAB move and exceptional recovery options that pose a threat or obstacle (because recovery isn't a "threat" I assume) to the prominent Xatu such as(AC), with such STAB moves as Ice Beam or and Rock Slide. Water- and Grass-types can threaten any Ground- or Rock-types, including Dugtrio, which doesn't mind Weezing's Fire Blasts and is immune to Thunder.

[CREDITS]
- Written by: [[Makkususu, 421511]]
- Quality checked by: [[Earthworm, 15210], [ReeceHughes, 508601]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

deetah

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GP 1/1

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[SET]
name: Mixed Attacking Tank
move 1: Sludge Bomb
move 2: Thunder
move 3: Explosion
move 4: Hidden Power Grass / Fire Blast / Haze / Pain Split
item: Leftovers

[SET COMMENTS]
Weezing is among the tier's most viable tanks, as its naturally high bulk and access to powerful moves such as Sludge Bomb, Fire Blast, and Thunder make it an unpredictable threat that is hard to deal with. Furthermore, its access to Explosion makes it a literal time bomb, granting it the ability to take down with it threats with it that it might be otherwise unable to defend against or to target its own checks to open up the enemy's opponent's defenses for its teammates. Its Poison typing is a blessing and a curse, as Weezing can take advantage of the common presence of Fighting-types like Primeape and Hitmonlee, but it is extremely susceptible to the top threat Xatu's STAB Psychic. Weezing's primary STAB move, (RC) in Sludge Bomb, (RC) has a high chance of inflicting poison, which can punish many checks that try to switch into it, such as Xatu, Dugtrio, and Sudowoodo, by setting them on a timer. Thunder similarly has a high chance of inflicting paralysis, which makes Weezing even harder to switch into safely. On top of this, it lands a guaranteed 2HKO on Xatu and also hits bulky Water-types hard.

The last move depends on whichever benefit the player would like to have: greater coverage, the ability to stop opposing Pokemon from setting up, or longevity. The combination of Sludge Bomb and Thunder tends to leave Weezing open for Ground- and Rock-types such as Dugtrio and Sudowoodo to come in and threaten it with Earthquake, so Weezing's preferred last move is Hidden Power Grass, which hits both for significant damage and OHKOes Graveler, but it comes at the cost of some bulk due to DV requirements. Weezing is also often seen with Fire Blast, which often OHKOes Pineco and threatens Magnemite and Gloom. Haze nullifies any attempt at setting up and can shut down a potential sweep from any setup sweeper, such as Dunsparce, Wigglytuff, or Meditate Primeape. Lastly, not having any instant recovery move moves can leave Weezing in a difficult spot when repeatedly switching into attacks, especially with Spikes down. Thus, Pain Split is a viable option, since it is the only instant recovery move that Weezing learns and can help to prolong the period of time before it is forced to use Explosion.

Some of the Pokemon that benefit the most from having Weezing as a teammate are those that like to have Xatu removed by Explosion, such as Primeape, Hitmonlee, and other Xatu. Primeape, in turn, can threaten the majority of the slower, more defensive Pokemon that Weezing struggles dealing to deal with, such as Pupitar and Sudowoodo. Primeape also threatens Normal-types, especially ones that give Weezing a hard time like Stantler and Lickitung, both of whom which can learn Earthquake. Defensive Pokemon (Capitalize) such as Dewgong, Corsola, and Sudowoodo all fear the presence of Primeape on the opposing team and benefit greatly from Weezing's solid matchup against it. They also each have a STAB move and such as Ice Beam and Rock Slide as well as exceptional recovery options that pose a threat or obstacle to the prominent Xatu, with such STAB moves as Ice Beam and Rock Slide. Water- and Grass-types can threaten any Ground- or Rock-type, including Dugtrio, which doesn't mind Weezing's Fire Blast and is immune to Thunder.

[CREDITS]
- Written by: [[Makkususu, 421511]]
- Quality checked by: [[Earthworm, 15210], [ReeceHughes, 508601]]
- Grammar checked by: [[, userid1]]
 

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