Welcome to Mare Nostrum (TRG versus Jas)

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
The Sea Rules said:
6V6 Singles NFE
2 Day DQ
Abilities = All
Switch = OK
Items = Training
1 Substitution
Unlimited Recoveries / Chills

Arena:
This Arena is a rather special one: It takes place in the middle of the ocean, on enchanted water. This enchanted water is able to support pokemon standing on it so there is a platform for the battlers to walk on. Surrounding the platform of enchanted water is a group of islands ranging from the size of a small house to a large island. These lay in a ring about 200 feet away from the 300 foot circular arena. the larger islands have wild berries on them that can be consumed to heal a small amount of health. Now for the fun part: There is a soft melody always able to be heard, and depending upon the intensity of the music playing(Music starts off very soft and calming and has a percent chance to change to a different pitch and whatnot{totally not a music student I don't know terms}) the waters can be calm and gentle, or horrible storms can occur in the blink of an eye. This music distracts the pokemon from exhaustion of the fight, and should the music stop, they realize how tired they have become, rendering them sluggish.

Arena summary

  • Water based arena
  • Islands surrounding, about 20% hold berries that can heal 15 hp if eaten.
Music plays (RNG every end of 3rd round):


  • 50% Calm waters
  • 20% Rough waters - 20% chance of water knocking Pokemon around per action, equivalent to 10 BAP Special Attack damage and -1 Speed for one (1) action.
  • 20% Hurricane conditions - Pokemon are under the effects of Rain, cannot be changed at all, and non-Water-types are dealt 3 damage per action.
  • 5% Maelstrom - This is a dreaded outcome, removing the platform beneath the pokemon and sucking them under, dealing 7 flat damage per action and blocking any physical attacks and giving ranged attacks a flat 30% miss chance. Only Water-type Pokemon and ranged attacks will not be affected.
  • 5% Music Stops - the water and wind completely stop moving, and the combatants are placed under the sluggish condition
The Royal Guard said:
375.png

Metang [RU-6383-D4F]
Nature: Brave (+Atk., -Spe)
Type: Psychic/Steel
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

HP: 90
Attack: Rank 4 (+)
Defense: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-), -10% evasion
Size Class: 4
Weight Class: 6 (5 light metal)

EC: 6/9
MC: 0
DC: 3/5

Attacks:
Agility
Brick Break
Confusion
Earthquake
Headbutt
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Meteor Mash
Psychic
Pursuit
Scary Face
Take Down
Zen Headbutt
Gempre1.png

Matthew [Rebble] [Male]
Nature: Modest(+1 S. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:0/9
MC:0
DC:0/5

Total Moves: 70
Moves:(16)

Acupressure
Defense Curl
Disable
Mud Shot
Power Gem
Rock Blast
Rollout
Tackle

Earth Power
Energy Ball
Giga Drain
Heat Wave
Protect
Toxic
Magnet Rise
Stealth Rock
95.png

<Onix> [Onix] (Male)
Nature: Brave
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
(Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Weak Armor:
(Can be Enabled)(DW LOCKED)
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Onix
HP: 90
Atk: Rank 3(+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 60(-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17


EC: 0/6
MC: 0
DC: 0/5


Attacks:(19)
Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
Dragons Breath

Heavy Slam
Rollout
Rock Slide
Flail
Rock Climb

Protect
Taunt
Torment
Rest
Dragon Tail
304.png

<Aron> [Ethan] (Male)
Nature: Lonely (+Attack, -Defense)
Type: Steel/Rock
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.


Abilities:
Sturdy: (Innate) This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) (Locked) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [5 Heavy Metal]
Base Rank Total: 15

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head

Egg:
Head Smash
Stomp
Stealth Rock
Superpower
Dragon Rush

Tutor:

TM:
Earthquake
Dig
Double Team
Sandstorm
Rock Tomb
390.png

Chimchar-Auron (M)
Nature: Lonely (Atk raised by 1, Def decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:(DW LOCKED)Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

Chimchar
HP: 90
Atk: Rank 3(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 3/5

Total Moves: 100
Attacks:(27)
Acrobatics
Ember
Flame Wheel
Fury Swipes
Leer
Nasty Plot
Scratch
Slack Off
Taunt
Torment

Counter
Encore
Fire Punch
Thunder Punch
Focus Punch
Fake Out

Protect
Shadow Claw
Toxic
Torment
Will-O-Wisp
U-Turn
418.png

Buizel [Crash] (M)
NATURE: Mild

TYPE
Water: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Swift Swim: (Innate) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokémon with this ability always have their body coated in a layer of water which prevents burns.

STATS
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 2/5

ATTACKS (22/65)
PHYSICAL
Aqua Jet
Aqua Tail
Brick Break
Dive
Fury Cutter
Pursuit
Quick Attack

SPECIAL
Hydro Pump
Ice Beam
Mud-Slap
Razor Wind
Sonicboom
Swift
Water Gun
Whirlpool

OTHER
Agility
Aqua Ring
Growl
Me First
Protect
Substitute
Water Sport
jas61292 said:
83.png

Farfetch'd (Karl) (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
DC: 4/5

Attacks (22 Moves):

Peck
Poison Jab
Sand Attack
Leer
Fury Cutter
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance
Feint
Night Slash
Acrobatics
False Swipe

Leaf Blade
Quick Attack
Revenge

Facade
Acrobatics
U-Turn

Sky Attack
Helping Hand
627.png

Rufflet (Hudson) (M)
Nature: Jolly (x1.15 Spe, -1 SpA, +11% Accuracy)

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (60*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/6
MC: 4
DC: 3/5

Attacks (16 Moves):

Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Whirlwind
Brave Bird

Rock Slide
U-Turn
Shadow Claw
Fly

Roost
Superpower
Tailwind
312.png


Minun (Zip) (M)
Nature: Timid (+15% Spe, -Atk, +14% Acc)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 110 (95*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

MC: 3

Attacks (17 Moves):
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Charm
Copycat
Charge
Trump Card
Entrainment

Sing
Sweet Kiss
Wish

Toxic
Thunder
Charge Beam
161.png

Sentret [Guardian] (M)
Nature: Hasty (+15% Spe, -1 Def, +5% Acc)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Frisk (DW): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 23 (20*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 4/6
MC: 2
DC: 4/5

Attacks (19 Moves):
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Sucker Punch
Hyper Voice

Assist
Iron Tail
Reversal

Toxic
Protect
Shadow Ball
Dig
Substitute
418.png

Buizel (Finny) (M)
Nature: Naive (+15% Spe, -1 SpD, +22% Accuracy)

Type: Water
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Water Veil (DW): (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 98 (85*1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 4/6
MC: 4
DC: 3/5

Attacks (15 Moves):
Sonicboom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet
Aqua Tail
Hydro Pump

Aqua Ring
Me First
Tail Slap

Blizzard
Brick Break
Dig
Rock Tomb
Waterfall
CupraFront_zpsf60cdde0.png

Cupra (Robert) (M)
Nature: Sassy(+1 SpD, -15% Spe, -10% Evas)
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (44/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion (DW): (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Attacks (11 moves)

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Bug Buzz
Counter
Disable

Psyshock
Protect
Will-O-Wisp

Welcome to Mare Nostrum, where Calypso plays her lyre and the waves dance to her cadence. To leave this place, you must also dance amongst the waves to please her. Remember that refreshments are available on the islands, so help yourself!


TRG leads and equips
jas does the same with orders
TRG counters orders
The seas are calm
 
1zvd0ya.png
trainer_chibi_wants_to_battle_by_krazy_chibi-d56oque.gif

"Quite a lovely place to take a leave of absence from the military. You've been overworked for far too long, you need rest."
"I don't see why I need to take a vacation, I'm not exactly tired."
"You're not invincible, you need rest"

Kevin and Claire notice another person standing nearby, sitting in on the beach, watching pokemon fly around overhead.

"I thought this place was secret to our military" Claire said, annoyed

"Who cares, he might be able to give me something to do" Kevin said, walking towards the mysterious man

"Excuse me, can I ask what you are doing here?"

"Just enjoying the fresh air friend", the man said not taking his eyes off of the flying pokemon

"I don't suppose you are are up to a little contest?"

"What kind of contest?", the man asked looking towards Kevin

Kevin grabs a pokeball from his side and sends out one of his soldiers

"This kind of contest."

Claire runs over looking furious

"Really, you find someone else here and you pick a fight with them?"

"But of course. Go RU-6383-D4F! Activate pattern 003 Lambda!"

375.png


"Powering up.....
.......
.......
...Fully charged

Code conformation: 003 Lambda: Ready for combat"
Acquiring EXP.Share



RU-6383-D4F With a EXP.Share
 
"Well, I only came here for some sightseeing, but if its a battle you want, then its a battle you will get."

The man pulls a ball from his belt, pressing the button to bring it up to full size. He tosses it up and down, seeming to contemplate what the how to start. After a minute or so, something seems to click in his mind, and he tosses the ball out in front of him, revealing his companion in a burst of light.

"Robert, welcome to the team. This may be your first battle, but my expectations are high, and I am not one to be disappointed. Lets see what you've got."
CupraFront_zpsf60cdde0.png

"That machine looks quite tough, but I think we can overheat it if we try."


Will-o-Wisp - Bug Buzz - Bug Buzz
If Will-o-Wisp misses, try again until it connects
 
375.png


"Activating code zero-zero-three Lambda...

Executing hole in opponents plan"


1zvd0ya.png

"Don't expect to be able to out play this robot without major planning."

Meteor Mash - Sink into the water and use Iron Defense to cleanse the burn - Meteor Mash
 
The Royal Guard's team: AOOOOO
375.png
Bag_Exp._Share_Sprite.png

HP: 90
En: 100
Spe: 43 (-)
Ranks: 4/4/2/3
Status: N/A
Stats: N/A
Other: N/A

jas61292's team: OOOOOA
CupraFront_zpsf60cdde0.png

HP: 90
En: 100
Spe: 38 (-)
Ranks: 2/2/3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: Ocean's Cadence (0)


As the two men initiate battle, watch on by the pink-haired soldier, none notice a different shadow drifting in the skies. ("A soldier... Not another dangerous two-leg...") Robert-Cupra starts out by facing off against a mechatronic machine that looks seemingly like a Metang. The Ruxtraitdoof-Metang pummels with claws cleched into solid, Meteorite fists but Robert-Cupra tries to burn a hole in the main processing circuitry of the mech with a Will-o-Wisp.

Unfortunately, Kevin caught onto Jas' plan quite quickly. Ordering Ruxtraitdoof-Metang to sink slightly beneath the waves, a self-repair sequence was called on, and the smoldering Iron is fortified again! Being under water didn't hamper Robert-Cupra's Buzzing, though, as Calypso herself plays the song of the seas along with the sounds of Bug-type Pokemon. The round comes to a temporary standstill, with Kevin, the semi-retired battle trainer in the upper hand, but will he keep up the assault, or switch to another tactic?

Action 1:
Metang used Meteor Mash!
RNG Roll (HIT) [<=9500 HIT]: 2589/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1865/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 5048/10000 (NO)
10+3+(6-3) = 16 damage (Cupra)
-6 energy
Curpra used Will-o-Wisp!
RNG Roll (HIT) [<=8500 HIT]: 2375/10000 (HIT)
Metang is burned!
Status changes: BRN (Metang)
-7 energy

Post Action:
-2 HP due to Burns (Metang)

Action 2:
Metang used Iron Defense!
Metang's Defense rose sharply as it purged the burns!
Status changes: BRN (Metang)
Stat changes: +2 Def (Metang)
-6 energy
Cupra used Bug Buzz!
RNG Roll (CRIT) [<=625 CRIT]: 3609/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 8653/10000 (NO)
9+3+(4.5-4.5) = 12 damage (Metang)
-6 energy

Action 3:
Metang used Meteor Mash!
RNG Roll (HIT) [<=9500 HIT]: 647/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 5670/10000 (NO)
RNG Roll (EFFECT) [<=2000 EFFECT]: 287/10000 (EFFECT)
10+3+(6-3) = 16 damage (Cupra)
Metang's Attack rose!
Stat changes: +1 Atk (Metang)
-6 energy
Cupra used Bug Buzz!
RNG Roll (CRIT) [<=625 CRIT]: 7133/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5716/10000 (NO)
9+3+(4.5-4.5) = 12 damage (Metang)
-10 energy

Post Action:
Stat changes: +1 Def (Metang)

Post Round:
Metang: -26 HP, -18 EN
Cupra: -32 HP, -23 EN

The Royal Guard's team: AOOOOO
375.png
Bag_Exp._Share_Sprite.png

HP: 64
En: 82
Spe: 43 (-)
Ranks: 4/4/2/3
Status: N/A
Stats: +1 Atk, +1 Def
Other: N/A

jas61292's team: OOOOOA
CupraFront_zpsf60cdde0.png

HP: 58
En: 77
Spe: 38 (-)
Ranks: 2/2/3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: Ocean's Cadence (1)



TRG decides Switch
Jas plays along
I reff
 
"I agree. A change is certainly needed. But I don't think the one you might be expecting."

"Zip, you know what to do. Lets show them your speed."
312.png


"Time to launch an all out attack. Be careful though, we can't let them get a tactical advantage."


Thunder - Thunder - Thunder
If Stealth Rock is used, Copycat it next action.
 
The Royal Guard's bench: BAOOOO
375.png
Bag_Exp._Share_Sprite.png

HP: 64
En: 82
Spe: 43 (-)
Ranks: 4/4/2/3
Status: N/A

jas61292's team: OOAOOB
CupraFront_zpsf60cdde0.png

HP: 58
En: 77
Spe: 38 (-)
Ranks: 2/2/3/3
Status: N/A

The Royal Guard's team: AOOOOO
Gempre1.png
amulet-coin.png

HP: 90
En: 100
Spe: 90
Ranks: 1/2/4/2
Status: N/A
Stats: N/A
Other: N/A

jas61292's team: OOOOOA
312.png

HP: 90
En: 100
Spe: 110 (+14%)
Ranks: 1/2/3/3
Status: N/A
Stats: N/A
Other: N/A

Arena: Ocean's Cadence (1)


So Jas sends out Zip-Minun to counter Kevin's Matthew-Rebble. A bolt of Thunder instantly cleaves the skies and strike the latter, but the gemstones embedded within Matthew-Rebble flare in answer. Zip-Minun tries again, but finds itself unable to do so amidst eruption of Earth Powers around him! Oddly, Jas is unconcerned - is he above such happenings? Desperate to win the fight for his trainer, Zip-Minun finally Struggles, and a weak bolt backfires on himself, but at least Matthew-Rebble finally halts his attacks due to slight paralysis spasms.

Action 1:
Minun used Thunder!
RNG Roll (HIT) [<=8400 HIT]: 896/10000 (HIT)
RNG Roll (CRIT) [<=625 CRIT]: 1966/10000 (NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 2327/10000 (EFFECT)
12+3+(4.5-3) = 16.5 damage (Rebble)
Rebble is paralysed!
Status changes: PAR 20% (Rebble)
-6 energy
Rebble used Disable!
RNG Roll (PAR) [<=2000 PAR]: 7652/10000 (NO)
Minun's Thunder is disabled!
Other changes: Disabled Thunder 6a (Minun)
-7 energy

Action 2:
Minun used Thunder!
But it failed!
Rebble used Earth Power!
RNG Roll (PAR) [<=2000 PAR]: 4792/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 7098/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2120/10000 (NO)
[9+(6-4.5)]*1.5 = 15.75 damage (Minun)
-6 energy

Action 3:
Minun used Struggle!
RNG Roll (CRIT) [<=625 CRIT]: 9938/10000 (NO)
5+(1.5-3) = 3.5 damage (Rebble) ~ 1.4 damage (Minun)
-5 energy
Rebble used Earth Power!
RNG Roll (PAR) [<=2000 PAR]: 2117/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 8355/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 2172/10000 (NO)
[9+(6-4.5)]*1.5 = 15.75 damage (Minun)
-10energy

Post Action:
Status changes: PAR 15% (Rebble)
Other changes: Disabled Thunder 4a (Minun)

Post Round:
Rebble: -20 HP, -23 EN
Minun: -32.9 HP, -11 EN

The Royal Guard's team: AOOOOO
Gempre1.png
amulet-coin.png

HP: 70
En: 77
Spe: 90
Ranks: 1/2/4/2
Status: PAR 15%
Stats: N/A
Other: N/A

jas61292's team: OOOOOA
312.png

HP: 57
En: 89
Spe: 110 (+14%)
Ranks: 1/2/3/3
Status: N/A
Stats: N/A
Other: Disabled Thunder 4a

Arena: Ocean's Cadence (1)​



TRG decides Switch again
Jas counters as necessary
I fan the waves
 
"Our power may be neutralized for the time being, but we can still hurt that rock. We'll just need to build up power rather than going for it all at once."

Charge Beam - Charge Beam - Charge Beam
 
The Royal Guard's bench: BAOOOO
375.png
Bag_Exp._Share_Sprite.png

HP: 64
En: 82
Spe: 43 (-)
Ranks: 4/4/2/3
Status: N/A

jas61292's team: OOAOOB
CupraFront_zpsf60cdde0.png

HP: 58
En: 77
Spe: 38 (-)
Ranks: 2/2/3/3
Status: N/A

The Royal Guard's team: AOOOOO
Gempre1.png
amulet-coin.png

HP: 70
En: 77
Spe: 90
Ranks: 1/2/4/2
Status: PAR 15%
Stats: N/A
Other: N/A

jas61292's team: OOOOOA
312.png

HP: 57
En: 89
Spe: 110 (+14%)
Ranks: 1/2/3/3
Status: N/A
Stats: N/A
Other: Disabled Thunder 4a

Arena: Ocean's Cadence (2)


Despite losing the most devastating weapon in Zip-Minun's arsenal, Jas remained calm, ordering a build up of static electricity as Zip-Minun Charges up electron Beams to fire at Matthew-Rebble. Comfortable with his gain, the latter Toxic'ed his opponent instead of firing all-out Powerful attacks, slowly widening the gap.

But Jas' plan failed, somehow - instead of building up charges within Zip-Minun's body, it dissipates into the immediate atmosphere, where Calypso started to work her dangerous magic... Banks of clouds gathered above the battlers with supernatural speed, and suddenly, a huge draft signaled the start of the pelting raindrops. Everyone on the island found themselves leaning against the wind, lest they be blown off balance and land on their rump. The raindrops pelted, fat as pebbles and harder than iron. But Kevin is a seasoned military personnel, and Jas is not a normal man - despite nature's battering, both are still eager to keep up the fight.

Action 1:
Minun used Charge Beam!
RNG Roll (CRIT) [<=625 CRIT]: 7604/10000 (NO)
RNG Roll (EFFECT) [<=7000 EFFECT]: 7962/10000 (NO)
5+3+(4.5-3) = 9.5 damage (Rebble)
-5 energy
Rebble used Toxic!
RNG Roll (PAR) [<=1500 PAR]: 6537/10000 (NO)
RNG Roll (HIT) [<=9000 HIT]: 8063/10000 (NO)
Minun is badly poisoned!
Status changes: BPSN (Minun)
-7 energy

Post Action:
-1 HP due to Bad Poison (Minun)

Action 2:
Minun used Charge Beam!
RNG Roll (CRIT) [<=625 CRIT]: 8741/10000 (NO)
RNG Roll (EFFECT) [<=7000 EFFECT]: 7541/10000 (NO)
5+3+(4.5-3) = 9.5 damage (Rebble)
-9 energy
Rebble used Earth Power!
RNG Roll (PAR) [<=1500 PAR]: 6409/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4592/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 4007/10000 (NO)
[9+(6-4.5)]*1.5 = 15.75 damage (Minun)
-6 energy

Post Action:
-1 HP due to Bad Poison (Minun)

Action 3:
Minun used Charge Beam!
RNG Roll (CRIT) [<=625 CRIT]: 2682/10000 (NO)
RNG Roll (EFFECT) [<=7000 EFFECT]: 1120/10000 (NO)
5+3+(4.5-3) = 9.5 damage (Rebble)
Minun's Special Attack rose!
Stat changes: +1 SpAtk (Minun)
-13 energy
Rebble used Earth Power!
RNG Roll (PAR) [<=1500 PAR]: 6047/10000 (NO)
RNG Roll (CRIT) [<=625 CRIT]: 4734/10000 (NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 6572/10000 (NO)
[9+(6-4.5)]*1.5 = 15.75 damage (Minun)
-10 energy

Post Action:
-1 HP due to Bad Poison (Minun)
Status changes: PAR 10% (Rebble)
Other changes: Disabled Thunder 1a (Minun)
RNG Roll (ARENA): 8426/10000 (HURRICANE)
A hurricane descends upon the seas!
Arena changes: Hurricane

Post Round:
Rebble: -28.5 HP, -27 EN
Minun: -34.5 HP, -23 EN

The Royal Guard's team: AOOOOO
Gempre1.png
amulet-coin.png

HP: 41
En: 50
Spe: 90
Ranks: 1/2/4/2
Status: PAR 10%
Stats: N/A
Other: N/A

jas61292's team: OOOOOA
312.png

HP: 22
En: 66
Spe: 110 (+14%)
Ranks: 1/2/3/3
Status: BPSN
Stats: +1 SpAtk
Other: Disabled Thunder 1a

Arena: Ocean's Cadence (Hurricane 0)​



Jas decides Switch
TRG weathers the elements
I reff
 
Real life sucks. And I have a bad memory. Sorry about that. Anyways...

"This matchup is not ideal, but switching out isn't likely to better our odds. Keep going with a full electric assault and lets hope for the best."

Spark - Thunder - Thunder
If Thunder is Disabled, Charge Beam action 3.
 
Alright, I suppose jas61292 gets this win by default for being the last to post. Taking this as a 2v2 Doubles for referee compensation.

Compensation Bank said:
jas61292: 4 CC
Farfetch'd: 2 MC, 1 DC
Rufflet: 1 EC, 2 MC, 1 DC
Minun: 3 MC
Sentret: 1 EC, 2 MC, 1 DC
Buizel: 1 EC, 2 MC, 1 DC
Cupra: 1 EC, 2 MC, 1 DC

ZhengTann: 4 UC
 
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