As you have probably figured out, Bleach is one of my favorite manga, which is why I decided to dedicate this team to the Gotei 13, one of the coolest teams around.
TEAM MEMBERS:
Ichigo(Pinsir@Pinsirite)
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Fed up with mindlessly abusing DeoSharp HO teams, I decided to start with a mon that is very viable but needs a little support to succeed - Mega Pinsir. The set is pretty standard, and has good coverage, hitting a large portion of the meta neutrally. After an SD(or a Bankai, as I like to call it), M-Pinsir is almost unstoppable, with only a few niche counters being able to stop him, such as Skarmory and Zapdos, although there are quite a few offensive checks such as Talonflame. I chose to run Jolly over Adamant simply because while Adamant runs more power, Jolly is superior given the speed-based nature of the meta and the fact that Garchomp is quite common and that Jolly>Adamant for mons such as Garchomp.It's meaningless to just live, it's meaningless to just fight. I want to win!
Zaraki (Conkeldurr) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 HP / 252 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
The next member of the team is AV Conkeldurr - I got the idea of adding him when I read up the Mega-Pinsir analysis. Conkeldurr offers a lot to the team, as he can easily absorb the Will-O-Wisps that are aimed at Pinsir and can cripple Pinsir's checks with Knock Off, allowing Pinsir to KO them later. The set is standard and allows Conkeldurr to max out special bulk and attack, with an awe inspiring attack stat of 416, which is more than enough to tear down anything barring the bulkiest of walls. Mach Punch also offers priority and helps compensate for the lack of speed. I considering running ThunderPunch over Ice Punch for surprise value but went against it simply because Ice Punch is more reliable.Sanity? Worthless things like that, I never had them for as long as I can remember
Ukitake (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 24 Spd / 236 Def
Bold Nature
- Defog
- Discharge
- Roost
- Heat Wave
With the first two members leaving the team desperately weak to Talonflame and a need for a hazard remover to help Pinsir come in multiple times into the game and sweep, I decided to opt for one of the best defoggers in the tier - Zapdos. Zapdos does many important things for the team - as a physically defensive wall, he complements Conkeldurr and can take on Talonflame and opposing M-Pinsirs. I chose to go with Discharge over Thunderbolt as the paralysis chance is too good to miss out on, especially since this allows M-Pinsir to attack mons usually faster than him, such as Latios. The EVs are probably not optimal(I need some help on this) as I took them from an old UU team, although the EVs do help a lot in the current meta, as 24 EVs allows Zapdos to outspeed Adamant Bisharp.Friends are a good thing, even if they tread a different path
Shunsui (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast
I now needed some crucial speed on the team in order to boost the chances of Pinsir's sweep higher, which Scarf Chomp gave me. Scarf Chomp was perfect for multiple reasons, as it can revenge kill most pokemon and gives me a safety check against +1 threats such as DD Char X at +1, while also having an amazing ability, Rough Skin, which allows me to sac ScarfChomp late game to put something in the range of Quick Attack or Mach Punch. The coverage is also much appreciated and allows me to close some holes in terms of attacking coverage - Fire Blast hits physically oriented walls hardWaiting patiently and believing in your subordinates is all part of a captain's job
Byakuya (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Knock Off
At this point, I needed some more attacking power - while Scarf Chomp granted me speed, I had little to hit the pesky fairies with, and I was running out of spots. That's when I stumbled upon an old set, BandZor, who helps glue the team together. Band Technician Bullet Punch is an excellent tool to wear down Pinsir's checks, while the others are pretty standard - Band U-Turn hits like a truck and allows me to gain momentum and move to other mons, allowing me the freedom to move(for instance, Defogging on Zapdos). The EVs are pretty standard, with 8 Spd to speed creep other Band Zors and the rest plugged into Bulk and attack.If it is for the sake of my pride, there is nothing I won't destroy.
Shinji (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
While searching for the last member of my team, I realized I needed:Pretty good, huh? Doing things in reverse is my specialty.
a) An offensive check to Aegislash
b) Special attacker
c) A little more speed
d) Water-type coverage
And Greninja fits the bill. With the EVs and the Set, Greninja can whittle down the health of Pinsir's checks(the purpose of most team members) but can also become a late-game win condition if Pinsir is unable to sweep - with Protean + LO turning Greninja into a Monster(just like Shinji's hollow mask) and good coverage, I can easily bluff setting up for Pinsir and then allow Greninja to sweep a weakened team at the end of the game.
So that's it guys! Thanks for reading and I look forward to suggestions on how to make this better :)
EDIT: Based on testing of the team, I've identified Mega-Mawile to be a huge problem to this team, as precious little on my team can deal with it - I've largely had to whittle it down using the rest and using Zapdos to beat it eventually. Another problem has been the lack of hazards on my team, which means that my opponent has far more freedom to switch than I do.
Importable:
Ichigo (Pinsir) @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Shinji (Greninja) @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory
Zaraki (Conkeldurr) (F) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 4 HP / 252 SDef
Adamant Nature
- Drain Punch
- Ice Punch
- Mach Punch
- Knock Off
Byakuya (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Knock Off
Ukitake (Zapdos) @ Leftovers
Ability: Pressure
EVs: 248 HP / 24 Spd / 236 Def
Bold Nature
- Defog
- Discharge
- Roost
- Heat Wave
Shunsui (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 SAtk
Naive Nature
- Stone Edge
- Dragon Claw
- Earthquake
- Fire Blast
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