Welcome to the Underground Daycare Center. Featuring Kingmitus vs Unoriginal Name

Battle Rules said:
4v4 Babysitter Singles
4 day DQ, 5 for ref
2 substitutions
2 recovers/5 chills
Switch = OK
All (unlocked) abilities
Training items

Arena: Underground Day Care Center
Field Type: Neutral
Complexity: Simple
Format: All
Restrictions: Weather is allowed
An untold secret about the Day Care Center in an unspecified region. Supposedly, there is one in every region. Beneath those hallowed halls of love and care is a war pit. Declined eggs speckle the shelves on all the walls. Pokemon who battle in this place gain a boost from their Egg Group. The floor is made of impenetrable organic concrete. The fighting area is about 50 x 50 x 30 meters. The actual room is about 75 x 60 x 50.

Pokemon belonging to two (2) egg groups gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat ten percent (10%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x).
Bug Group: Gains one (1) extra attack on multi-hit moves, with no cap.❷
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost.
Field Group: This pokemon's STAB becomes five (5) instead of three (3).
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender.❺
Grass Group: The pokemon heal twenty percent (x0.2) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a twenty five percent (25%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by three (3) BAP. All regular damage attacks against this pokemon are reduced by two (2) BAP. All not very effective attacks against this pokemon are reduced by one (1) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat ten percent (10%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost in weather to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by ten percent (0.1x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by three (3) damage.

Pokemon belonging to one (1) egg group gain the following effects:
Monster Group: This pokemon is a horrible creature, capable of hitting its target with astounding precision. This provides a flat fifteen percent (15%) boost in accuracy.
Water 1 Group: Increases the effect chance of all moves by fifty percent (1.5x). Increases the effect chance of combination moves doubles (2.0x)
Bug Group: Gains two (2) extra attacks on all multi-hit moves, with no cap.❸
Field Group: This pokemon's STAB becomes seven (7) instead of three (3).
Flying Group: All pokemon in this Egg Group are immune to the effects of Smack Down and do not lose the Ground immunity while using Roost. This pokemon is unaffected by the secondary effects of super-effective attacks.
Fairy Group: Attraction has an additional fifty percent (50%) chance to be inflicted upon opponents that come in contact with this pokemon, even if they are genderless or the same gender. Attraction lasts six (6) actions.❺
Grass Group: The pokemon heal thirty percent (0.3x) of damage inflicted to opposing pokemon with STAB moves.❹
Water 3 Group: At the end of each round, there is a fifty percent (50%) chance of boosting ATK, DEF, SPA, or SPD one (1) stage.
Mineral Group: All super effective attacks against this pokemon are reduced by four (4) BAP. All regular damage attacks against this pokemon are reduced by three (3) BAP. All not very effective attacks against this pokemon are reduced by two (2) BAP.
Amorphous Group: The physical form of this pokemon is ever changing. This provides a flat fifteen percent (15%) boost in evasion.
Water 2 Group: This pokemon has learned to adapt to all weathers. It dodges hail stones, sand particles, rays of light, and rain drops with ease. All this exercise has given it a fifty percent (1.5x) boost to speed.
Dragon Group: This pokemon has refined its attacks to be as efficient as possible. This has resulted in a decrease of EN use by twenty percent (0.2x).❶
Human-Like: Increase the final damage of "Chop", "Head", "Kick", "Punch", and "Slap" moves by five (5).
Ditto Group: When Transformed, the Pokemon Ditto Transformed into gains the Limber Ability.
Undiscovered Group: This Pokemon's uniqueness has made it hardy and tough. It gains a flat twenty five (25) more HP.

Notes:
❶ Resulting EN use is calculated by (Base EN + Ability Effects + Consecutive Use Penalty) * Egg Group [0.8 for Pure Dragon, 0.9 for Dual Dragon] - STAB.
❷ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of four (4) hits, 1/8 chance of five (5) hits.
❸ Increases the number of guaranteed hits on multi-hit moves. 3/8 chance of five (5) hits.
❹ If a healing move is used, the formula to calculate health recovered is Damage * (Move Effect + Egg Group).❖
❖ If a healing move is used by a pokemon holding Big Root, the formula to calculate health recovered is Damage * ((Move Effect * Big Root) + Egg Group).
❺ Pokemon with Oblivious are still immune to the effects of Infatuation.

kingmitus said:
Monferno.png

Monferno [beast boy] (M)
Nature: Jolly (+15% Speed, +15% Accuracy, -1 SpA)
Type: Fire, fighting
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Blaze: (innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron fist: (DW, locked, innate)
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 94 (+)
Weight class: 2
Base stat total: 9

EC: 4/9
MC: 0
DC: 3/5

Attacks:
scratch
leer
ember
taunt
mach punch
flame wheel
Close Combat
Flare Blitz

blaze kick
thunder punch
fire punch
double kick
fake out

stealth rock
uturn
shadow claw
poison jab
dig

embirch2.png

Embirch (Embirch) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: fire/grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) (locked During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats: 60 / 40 / 55 / 65 / 50 / 50

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52(-)
Evasion: 90% (-)

EC:0/9
MC: 0
DC: 0/5


Attacks:
5th Gen Level-Up Moves:
0 Pound
0 Sweet Scent
7 Growth
10 Ember
16 Leech Seed
21 Bullet Seed
25 Flame Wheel

Gen 5 Egg Moves:
Blaze Kick
Counter
Endure
Giga Drain
Earth Power

Gen 5 TM Moves:
rock slide
over heat
fire blast
flash cannon
substitute

58.png

Growlithe (hell hound) (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Intimidate: (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
flash fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
justified (locked) (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-)
Evasion: -10%
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bite
Roar
Ember
leer
odor sleuth
helping hand
flame wheel
reversal
fire fang
take down

Body Slam
Flare blitz
Close combat
Iron tail
Safe guard

Will-o-wisp
wild charge
overheat
flame charge
substitute
images

Eevee (Eevee) (M)
Nature: Adamant(+1 Atk, -1 SpA)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability:
(innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Run Away: (innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Anticipation (DW): (Locked) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 5/6
MC: 0
DC: 3/5

Attacks:
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Focus Energy
Covet
Take Down

Curse
Detect
yawn
Wish
Flail

Dig
Retaliate
Swagger
Work up
Facade
headbutt


Unoriginal Name said:
Thank you... ;)
529.png

Drilbur [eloM] (M)
Nature: Impish

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.​

Abilities:
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Pokemon with Levitate plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.). If an ability's description does not mention Mold Breaker, it is unaffected by Mold Breaker. (DW) Locked

Stats:
HP: 90
Atk: 3
Def: 3 +
SpA: 1 -
SpD: 2
Spe: 68
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5​

Attacks:
Dig | Physical | Level Up
Earth Power | Special | Egg
Earthquake | Physical | Machine
Fury Swipes | Physical | Level Up
Hone Claws | Other | Level Up
Iron Defense | Other | Egg
Metal Claw | Physical | Level Up
Mud-Slap | Physical | Level Up
Mud Sport | Other | Level Up
Protect | Other | Machine
Rapid Spin | Physical | Level Up
Rock Climb | Physical | Egg
Rock Slide | Physical | Machine
Sandstorm | Other | Machine
Scratch | Physical | Level Up
Skull Bash | Physical | Egg
Submission | Physical | Egg
Substitute | Other | Machine

Total Moves:
18​
449.png

Hippopotas [Force of the Desert] (M)
Nature: Sassy

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.(DW) Locked

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3+
Spe: 27 (32 / 1.15 FLOOR speed, -10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5​

Attacks:
Bite | Physical | Level Up
Curse | Other | Egg
Dig | Physical | Level Up
Earthquake | Physical | Machine
Protect | Other | Machine
Rest | Other | Machine
Return | Physical | Machine
Revenge | Physical | Egg
Sand-Attack | Other | Level Up
Sand Tomb | Phsyical | Level Up
Slack Off | Other | Egg
Sleep Talk | Other | Egg
Tackle | Physical | Level Up
Take Down | Physical | Level Up
Toxic | Other | Machine
Whirlwind | Other | Egg
Yawn | Other | Level Up

Total Moves: 17​

Zorua [Red Spy] (M) (*)
Nature: Adamant​

Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.​

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]​

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2-
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15​

EC: 6/6
MC: 3​

Attacks:
Counter | Other | Egg
Detect | Other | Egg
Faint Attack | Physical | Level Up
Fake Tears | Other | Level Up
Imprison | Other | Level Up
Fury Swipes | Physical | Level Up
Leer | Other | Level Up
Pursuit | Physical | Level Up
Roar | Other | Technical Machine
Scary Face | Other | Level Up
Scratch | Physical | Level Up
Swords Dance | Other | Technical Machine
Substitute | Other | Technical Machine
Sucker Punch | Physical | Egg
Taunt | Other | Level Up
Toxic | Other | Technical Machine
U-Turn | Physical | Technical Machine​

Total Moves: 16

Vanillish [Vanilla DEATH] (F) (*)
Nature: Modest​

Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.​

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit. (DW) (Locked)

Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 59
Size Class: 2
Weight Class: 3
Base Rank Total: 16​

EC: 5/9
MC: 0
DC: 4/5​

Attacks:
Astonish | Physical | Level Up
Automize | Other | Egg
Avalanche | Physical | Level Up
Blizzard | Special | Level Up
Explosion | Physical | Technical Machine
Flash Cannon | Special | Technical Machine
Hail | Other | Level Up
Harden | Other | Level Up
Ice Beam | Special | Level Up
Icicle Spear | Physical | Level Up
Icy Wind | Special | Level Up
Imprison | Other | Egg
Iron Defense | Other | Egg
Mirror Coat | Other | Level Up
Mist | Other | Level Up
Powder Snow | Special | Egg
Protect | Other | Technical Machine
Sheer Cold | Special | Level Up
Taunt | Other | Level Up
Uproar | Special | Level Up​

Total Moves: 20


Monferno: Field/Human-Like
Embirch: Monster/Dragon
Growlithe: Field
Eevee: Field
Drilbur: Field
Hippopotas: Field
Zorua: Field
Vanillite: Mineral

Orders:
Kingmitus sends out and equips
Unoriginal Name sends out, equips, and orders
Kingmitus orders
 
Hippopotas @ Exp Share, with Sand Stream to summon Sandstorm (-10 EN) of course.

Sand-Attack ~ Toxic ~ Whirlwind
IF Will-O-Wisp, AND you did not Protect last action, THEN Protect that action, PUSHING BACK.
IF Substitute a1 or a2, THEN Curse a1 and Earthquake a2.
 
Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

570.png

Zorua
90
100

583.gif

Vanillish
90
100


Active:
58.png

Growlithe
90
100


449.png

Hippopotas
100
100

Hippopotas summoned up a giant Sandstorm
EN Check: 10

Action 1
Growlithe's Safeguard
EN Check: 10

Hippopotas' Sand-Attack
EN Check: 4 + 1 - 1 = 4

-2 HP Growlithe

Action 2
Growlithe's Flare Blitz
Accuracy Check (8500): 1261 (HIT)
Crit Check (625): 162 (CRIT)
Effect Chance (1000): 5260 (NO)
Damage: (10 + 2 + 7 + 3 + 6 - 4.5) = 23.5
Recoil: 23.5/3 = 7.83333
EN Check: 7 + 2/2 - 1 = 7

Hippopotas' Toxic
EN Check: 7

-2 HP Growlithe

Action 3
Hippopotas' Protect
EN Check: 7

Growlithe's Will-O-Wisp
EN Check: 7 - 1 = 6

-2 HP Growlithe

Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

570.png

Zorua
90
100

583.gif

Vanillish
90
100


Active:
58.png

Growlithe
90 - (2 + 7.8333 + 2 + 2) = 76.16667
100 - (10 + 7 + 6) = 77
Status: Safeguard for 3 rounds


449.png

Hippopotas
100 - 23.5 = 76.5
100 - (10 + 4 + 7 + 7) = 72
Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

570.png

Zorua
90
100

583.gif

Vanillish
90
100


Active:
58.png

Growlithe
76
77
Status: Safeguard for 3 rounds


449.png

Hippopotas
76
72

Massive endless Sandstorm

Optional Switchphase
Kingmitus orders
Unoriginal Name orders
Ref
 
Yeah I know Unitas just told me I deleted it sorry.
Flare blitz~Will-O-wisp~flare blitz
If revenge is used on a1, 2 or 3 use substitute (15hp) and push actions back
If protect is used on a1, 2 or 3 use substitute (15hp) and push actions back
 
Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

570.png

Zorua
90
100

583.gif

Vanillish
90
100


Active:
58.png

Growlithe
76
77
Status: Safeguard for 3 rounds


449.png

Hippopotas
76
72

Action 1
Growlithe's Flare Blitz
Crit Check (625): 8578 (NO)
Effect Chance (1000): 4325 (NO)
Damage: (10 + 2 + 7 + 6 - 4.5) = 20.5
Recoil: 20.5/3 = 6.83333
EN Check: 7 + 2/2 - 1 = 7

Hippopotas' dug into the ground
EN ChecK: 10 - 1 = 9

-2 HP Growlithe

Action 2
Growlithe's Will-O-Wisp
EN Check: 7 - 1 = 6

Hippopotas' Dig
Crit Check (625): 469 (CRIT)
Damage: (8 + 7 + 3 + 4.5 - 3) * 1.5 = 29.25
EN Check: 6 - 1 = 5

-2 HP Growlithe

Action 3
Growlithe's Flare Blitz
Crit Check (625): 9654 (NO)
Effect Chance (1000): 4459 (NO)
Damage: (10 + 2 + 7 + 6 - 4.5) = 20.5
Recoil: 20.5/3 = 6.83333
EN Check: 7 + 2/2 - 1 = 7

Hippopotas' Whirlwind
EN Check: 7

-2 HP Growlithe

End of Round
Switch (1-3): 2 (Embirch)

Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

570.png

Zorua
90
100

583.gif

Vanillish
90
100


Active:
58.png

Growlithe
76 - (6.83333 + 2 + 2 + 6.83333 + 2) = 56.33334
77 - (7 + 6 + 7) = 57


449.png

Hippopotas
76 - (20.5 + 20.5) = 35
72 - (9 + 5 + 7) = 51
Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

570.png

Zorua
90
100

583.gif

Vanillish
90
100


Active:
58.png

Growlithe
56
57
Status: Switching with Embirch


449.png

Hippopotas
35
51

Massive Endless Sandstorm

Orders:
Unoriginal Name orders
Kingmitus orders
Ref
 
Switch phase initiated: Hippopotas out for Vanillish

Counterswitch kingmitus?

Owait, you can't, according to ThatWildWolfe.
Orders up in a second.

Owait again, you can, according to AOPSUser.

Do you want to counterswitch?
 
Oh okay did not know that, but your move pool stinks for hurting my guy so NP to you.
Flare blitz~reversal~flare blitz
If iron defense is used replace actions with ember and push actions back.
Edit: just a question for the future if you are facing a zorua/zoroark, but do not know yet, can you make a sub for that?
 
Edit: just a question for the future if you are facing a zorua/zoroark, but do not know yet, can you make a sub for that?
[/B]
You cannot sub for something you will not know until the end of the round.

Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

570.png

Zorua
90
100

449.png

Hippopotas
35
51

Active:
58.png

Growlithe
56
57
Status:


583.gif

Vanillish
90
100

Action 1
Growlithe's Flare Blitz
Crit Check (625): 5610 (NO)
Effect Chance (1000): 7794 (NO)
Damage: (10 + 2 + 7 + 6 - 3) = 22
Recoil: 22/3 = 7.33333
EN Check: 7 + 2/2 + 4 - 1 = 11

Vanillish's Counter
Damage: 22 * 1.5 = 33
EN Check: 6 + (22/6) = 9.66667

-2 HP Growlithe
-2 HP Vanillite

Action 2
Vanillish's Toxic
EN Check: 7

Growlithe's Reversal
Crit Check (625): 5946 (NO)
Damage: (10 + 6 - 3) * 1.5 = 19.5
EN Check: 3

-2 HP Growlithe
-2 HP Vanillite
-1 HP Growlithe

Action 3
Growlithe's Flare Blitz
Crit Check (625): 1283 (NO)
Effect Chance (1000): 6330 (NO)
Damage: (10 + 2 + 7 + 6 - 3) = 22
Recoil: 22/3 = 7.33333
EN Check: 7 + 2/2 - 1 = 7

Vanillish's Counter
Damage: 22 * 1.5 = 33
EN Check: 6 + (22/6) = 9.66667

-2 HP Vanillish

The Vanillish is revealed to be a Zorua!

Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

583.gif

Vanillish
90
100

449.png

Hippopotas
35
51


Active:
58.png

Growlithe
56 - (7.33333 + 33 + 2 + 2 + 1 + 7.33333 + 33) = -29.66666
57 - (11 + 3 + 7) = 36


570.png

Zorua
90 - (22 + 2 + 19.5 + 2 + 22 + 2) = 20.5
100 - (9.66667 + 7 + 9.66667) = 73.66666
Bench:
391.png

Monferno
100
100

embirch2.png

Embirch
90
100

133.png

Eevee
90
100


529.png

Drilbur
90
100

449.png

Hippopotas
35
51

583.gif

Vanillish
90
100


Active:
58.png

Growlithe
-30
36
Status: KO


570.png

Zorua
20
74
Status: 1 KOC

Massive Endless Sandstorm

Orders:
Kingmitus sends out
Optional switch phase
Then proper order
Ref
 
<Namington> if a Pokemon digs while it has a substitute up, does the Substitute get protected too?
<Flamestrike> i would assume so namington

According to this, unless Bullet Seed hits 5 times or crits, I'll be fine.
Skull Bash boost means my Substitute'll be able to live a 4-hit 0-crit Bullet Seed with 1 HP, which is enough.

Skull Bash ~ Substitute (25 HP) ~ Dig
 
Bench:
58.png

Growlithe
-30
36
Status: KO

391.png

Monferno
100
100

133.png

Eevee
90
100


449.png

Hippopotas
35
51

583.gif

Vanillish
90
100

570.png

Zorua
20
74
Status: 1 KOC

Active:
embirch2.png

Embirch
90
100


529.png

Drilbur
90
100

Action 1
Drilbur lowered its Head
EN Check: 8

Embirch's Fire Blast
Accuracy Check (9500): 2859 (HIT)
Crit Check (625): 2706 (NO)
Effect Chance (1000): 1111 (NO)
Damage: (12 + 3 + 6 - 3) = 18
EN Check: 8 * 0.9 - 1 = 6.2

Drilbur's Skull Bash
Crit Check (625): 2134 (NO)
Damage: (10 + 4.5 - 3) = 11.5

-2 HP Embirch

Action 2
Drilbur's Substitute (25 HP)
Self Damage: 25
EN Check: 24

Embirch's Bullet Seed
3 Hit Check (3750): 1736 (HIT)
4 Hit Check (1250): 9177 (NO)
Crit Check 1 (625): 4734 (NO)
Crit Check 2 (625): 3150 (NO)
Crit Check 3 (625): 9749 (NO)
Damage: (3 * 3 + 3 + 3 - 4.5) * 1.5 - 2 = 13.75
EN Check: 7 * 0.9 - 1 = 5.3

-2 HP Embirch

Action 3
Drilbur dug into the ground
EN Check: 10 - 1 = 9

Embirch's Giga Drain
Missed
EN Check: 12 * 0.9 - 1 = 9.8

Drilbur's Dig
Crit Check (625): 164
Damage: (8 + 2 + 7 + 4.5 + 3 - 3) = 21.5

-2 HP Embirch

Bench:
58.png

Growlithe
-30
36
Status: KO

391.png

Monferno
100
100

133.png

Eevee
90
100


449.png

Hippopotas
35
51

583.gif

Vanillish
90
100

570.png

Zorua
20
74
Status: 1 KOC

Active:
embirch2.png

Embirch
90 - (11.5 + 2 + 2 + 21.5 + 2) = 51
100 - (6.2 + 5.3 + 9.8) = 78.7


529.png

Drilbur
90 - (18 + 25) = 47
100 - (8 + 24 + 9) = 59
Status: Substitute

Drilbur's Substitute
25 - 13.75 = 11.25
Bench:
58.png

Growlithe
-30
36
Status: KO

391.png

Monferno
100
100

133.png

Eevee
90
100


449.png

Hippopotas
35
51

583.gif

Vanillish
90
100

570.png

Zorua
20
74
Status: 1 KOC

Active:
embirch2.png

Embirch
54
79


529.png

Drilbur
47
59
Status: Subsitute (11)

Massive Endless Sandstorm

Orders:
Optional Switch Phase
Proper Order
Ref
 
Successful round, now time to hope for hax.

Mud-Slap ~ Dig ~ Earthquake

IF Counter, THEN Chill that action, PUSHING BACK.
IF Protective/Evasive, THEN Chill that action, PUSHING BACK.
 
Bench:
58.png

Growlithe
-30
36
Status: KO

391.png

Monferno
100
100

133.png

Eevee
90
100


449.png

Hippopotas
35
51

583.gif

Vanillish
90
100

570.png

Zorua
20
74
Status: 1 KOC

Active:
embirch2.png

Embirch
51
79


529.png

Drilbur
47
59
Status: Subsitute (11)

Action 1
Drilbur's Mud-Slap
Crit Check (625): 6080 (NO)
Damage: (4 + 7 + 2 + 4.5 - 3) = 14.5
EN Check: 3 + 1 - 1 = 3

Embirch's Substitute
Self Damage: 20
EN Check: 16.2

-2 HP Embirch

Action 2
Drilbur dug into the ground
EN Check: 10 - 1 = 9

Embirch's Growth
EN Check: 7 * 0.9 - 1 = 5.3

Drilbur's Dig
Crit Check (625): 88 (CRIT)
Damage: (8 + 7 + 2 + 4.5 + 3 - 3) = 21.5

-2 HP Embirch

Action 3
Drilbur's Earthquake
Crit Check (625): 498 (CRIT)
Damage: (10 + 7 + 2 + 4.5 + 2 - 3) = 23.5
EN Check: 7 - 1 = 6

Embirch's Giga Drain
Accuracy Check (8500): 8596 (MISS)
EN Check: 12 * 0.9 - 1 = 9.8

-2 HP Embirch

Bench:
58.png

Growlithe
-30
36
Status: KO

391.png

Monferno
100
100

133.png

Eevee
90
100


449.png

Hippopotas
35
51

583.gif

Vanillish
90
100

570.png

Zorua
20
74
Status: 1 KOC

Active:
embirch2.png

Embirch
51 - (14.5 + 2 + 2 + 21.5 + 2) = 9
79 - (16.2 + 5.3 + 9.8) = 47.7
Status: Substitute
+1 ATK, +1 SPA for 1 round

Embirch's Substitute
20 - (18.5 + 20.5) = gone


529.png

Drilbur
47
59 - (3 + 9 + 6) = 41
Status: Substitute

Drilbur's Substitute
11.25
Bench:
58.png

Growlithe
-30
36
Status: KO

391.png

Monferno
100
100

133.png

Eevee
90
100


449.png

Hippopotas
35
51

583.gif

Vanillish
90
100

570.png

Zorua
20
74
Status: 1 KOC

Active:
embirch2.png

Embirch
9
48
Status: +1 ATK, +1 SPA for 1 round


529.png

Drilbur
47
41
Status: Subsitute (11)

Massive Endless Sandstorm

Orders:
Optional Switch Phase
Proper Order
Ref
 
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