SV pivoting looks quite different from SS. In SS a lot of the time games could be decided by who was able to keep up a pivoting vortex the longest.
While this certainly still exists in SV, games play differently (idk how to describe it but actions on both sides often feel more abrupt and reactionary, whereas SS had a kind of slower flow to it)
-In what way(s) does pivoting most commonly manifest in the CAP meta?
As with most metas pivoting can mean quite a few different things.
Obviously you can distinguish between offensive and defensive pivots and between the methods of pivoting (using pivoting moves offensively like Meow/Pult/Cinderace/ to chip opponent and keep momentum or using pivoting moves defensively to serve as a buffer for offensive teammates like Gking, Alomomola or Lando T or using typing, raw bulk and recovery to weave in and out of battle like AV Gking/Libra/Gliscor/Argh/Venom or Ting Lu.)
One incredibly important component to this in SV even more than it was in SS is keeping the hazard resilience of teams in tact.
Given the typing, serving to dissuade offensive pivots like Pult, Meow or Rilla, seems hard to achieve especially since we're weak to Uturn.
The Pult Matchup might also depend on stats and what offensive bias it has, since AT Maw does threaten it with SE STAB.
That leaves this with threatening more defensively inclined pivots, something that this typing paired with stakeout is already perfectly positioned to do.
The typing does leave a weird question of what stat bias wed prefer, but for the moment it seems more like a bonus than a hindrance.
Also wrt Stakeout im glad that being part electric and possibly mixed, means that running choice items is pretty awkward unless we give out a pivoting move other than Volt Switch.
So without further ado let's see what moves are good for this:
Stabs already Target Alomomola, Gking, Arghonaut, Venom, Corviknight, Skarmory, Cresceidon and Pult, which sets this up for am excellent breaker against defensive cores, especially since Stakeout Knock Off heavily cripples natural switch ins like Ting Lu, Libra and Tusk.
Removing boots and lefties from ground types while paired with strong hazard setters is also a great way to progress the game in SV.
The main hindrance to this are Gliscor and Lando T, which I think make sense to preserve as solid switch ins given the potency of Stakeout on a Mon that forces switches vs half the tier on typing alone.
For reference (literally just morpeko):
-1 252 Atk Stakeout Morpeko Knock Off (97.5 BP) vs. 252 HP / 4 Def Landorus-Therian: 186-219 (48.6 - 57.3%) -- 93.4% chance to 2HKO
252 Atk Stakeout Morpeko Knock Off (97.5 BP) vs. 244 HP / 36 Def Gliscor: 204-241 (57.9 - 68.4%) -- guaranteed 2HKO after Poison Heal
So honestly wrt to coverage I'd be happy to limit this to just Physical and Special STABs.
So Knock, Sucker Punch, Dark Pulse, Wild Charge, Tbolt, Volt Switch.