What Kind of D&D Character Are You

vonFiedler

I Like Chopin
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So a few years back I found this awesome online quiz. It's pretty damn thorough. There are a few loaded questions but if you look into the HTML used, the average statistics, or just your own advanced results the quiz is pretty unlikely to have fickle results.

D&D Character Test

Because I feel it's such a good quiz, I retook the test to see if I changed at all. I changed from being a Wizard three years ago to a Sorcerer today, which I think is an accurate change (though for a test aimed at nerds, both are the most common result).

I was curious what the sort of average on Smogon would be, so here we are.


I am a Neutral Good Human Sorcerer
STR 10, DEX 11, CON 14, INT 18, WIS 18, CHA 16

Not too much to comment on besides the change. I thought Int and Cha would be switched around but I didn't expect either to be so high.


Thought I'd make class descriptions that apply more to real life than the ones in the test. Many classes are restricted alignment as I will note, just saying in advance that I don't agree with that in general.

Barbarians
Barbarians are uncivilized, and that's actually the extent of their character really. Their specialty is going into a rage-filled bloodlust, which apparently civilized people can't do because it's not polite or something. It does actually make some sense that Barbarians cannot be Lawful, though even then I'd say there are rare exceptions. Barbarian is the class the least people end up as, probably because Barbarians cannot read (ok, as far as the test is concerned they don't like to, nor do they like technology for that matter). Barbarians are simpletons and recluses. Their highest attributes should be their physical ones.
Bard
Bards are artists and wanderers. They like adventure but aren't really cut out for it, so they make friends who drag them into all the interesting things they end up doing. It's a geeky class but Bards are very social, relying on a high Charisma. They tend to be Intelligent too, but if they have any decent physical attribute it is probably Dexterity. Bards cannot be Lawful.
Cleric
A Cleric's divine magic is granted to them by a god of their choice, so being religious is the only unifying trait between all Clerics. They don't even have to be zealots, that's the Paladin's deal. Clerics can be from any alignment but this quiz assumes they are all Good. If I were making the test, I'd have split Good and Evil Clerics into two classes and then alignment restricted them but whatever. Generally people play Clerics to help the poor, cause if you are gonna be Evil you at least want a class with Prismatic Spray. A Cleric's primary ability is Wisdom.
Druid
Druids are nature lovers and hippies. You don't see many people ending up as Druids because it barely translates to real life. If you ever knew a guy who chained himself to a tree then he is probably a Druid. Druid's only alignment requirements are that they have to be Neutral in any way, so of course Druids are almost invariably pretentious dicks out of touch with reality (to clarify, some players think that True Neutral means that you don't care about anything, and that is how they play Druids). Only in D&D being a Druid lets you change into animals and cast spells. A Druid's primary ability is Wisdom.
Fighters
Fighters are the rank and file of any D&D military, meaning that 99% of Fighters don't live past Level 1. In real life this really only equates to the actual military (and even then I'd say something like a Navy Seal is more of a Ranger). However as far as this test is concerned, if you valued physical ability above all else then you are a Fighter. It is at least accurate as far as metagaming is concerned.
Monk
Monks are pretty much exactly what they are in real life. They are the embodiment of self improvement and discipline, so only Lawful. Like how Clerics are basically super Good in this test, Monks are basically super Lawful. They care about their physical stats, but Monks also need to be very Wise.
Paladin
Paladins are in many player's opinions the zealots of D&D, and there is no alignment restriction I disagree with more than the fact that Paladin has to be Lawful Good. Well, Clerics were religious, so in this case Paladins are associated with their sense of honor and their drive to defend the weak. Cause you can't be a Champion of Good unless you are also Lawful apparently.
Ranger
Ranger is the third most common result of this test, and it may not be easy to see why when you associate with the outdoors. They are, but there is more to them than that. Sure, mostly only nerds take this test, but nerds are the reason there are whole books on zombie survival and if you know where to go in the event of the apocalypse you are probably a Ranger. Rangers are also one of two practical skills classes, so if you answered those questions according and aren't a scoundrel you are a Ranger.
Rogue
Whereas if you are a scoundrel you are a Rogue. Which isn't to say that Rogues have alignment requirements, it just means that you are not afraid to be underhanded to get what you want. In D&D, stealing isn't even Good/Evil. So you can be a Good Rogue who does bad things for a greater good, or a Lawful Rogue who works well within the confines of society to achieve your goals. Rogues are allowed this flexibility because having a flexible skill set defines a Rogue. They can be Intelligent, Charismatic, or just plains good with their hands (Dexterity) to reach their goals.
Sorcerer
Now we get to the nerd classes, naturally being the two most common results. Sorcerers are the only core class that has to be born the way they are, as Sorcerers can use magic naturally due to magical blood (Dragons are whores). So Sorcerers are geniuses and fall somewhere between self-confident and arrogant. This isn't to say they always have high Intelligence, they are just Charismatic enough to make it seem like they do.
Wizard
Wizards on the other hand study hard all of their life to be as Intelligent as they are. They actually worked hard in school so that they could be doctors, scientists, mathematicians, etc. This is the core difference between Sorcerers and Wizards, but the two otherwise are so similar in game that it makes sense that they are similar in real life. Nerds.
 

imperfectluck

Banned deucer.
Chaotic Neutral Elf Sorcerer (4th Level)

Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 15
Intelligence- 14
Wisdom- 14
Charisma- 14
 

theangryscientist

angry, not mad
is a Smogon Discord Contributor Alumnus
lol question 45

Animals...

[ ] deserve our respect

[x] are delicious


Chaotic Neutral Human Wizard/Sorceror (1st/1st Level)

Ability Scores
Strength: 10
Dexterity: 14
Constitution: 12
Intelligence: 16
Wisdom: 12
Charisma: 10
 
Because I just love these quizzes (and also because I need a character to play with that waitress in Indy Jabba tried to pick up who wanted us to play D&D with her ?_?):

Chaotic Good Human Sorcerer (4th Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 16
Intelligence- 19
Wisdom- 17
Charisma- 15

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Pretty similar to what I actually envisioned myself when I played a few times when we were bored in High School. I think I was always CN back then, but CG probably is more accurate to the adult version of me.
 

Hipmonlee

Have a nice day
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This quiz was pretty long considering it makes everyone a sorcerer.

I was neutral good. My stats were around 11 for everything with slightly higher constitution and 15s in int and wis. Which surprised me, because I cant catch and am pretty fucking weak.

Have a nice day.
 

Brambane

protect the wetlands
is a Contributor Alumnus
that was a long quiz, but here's what I got:

Lawful Good Human Paladin (1st Level)

Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 11
Intelligence- 15
Wisdom- 16
Charisma- 12

also,
Good & Evil:
Good ---- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- X (1)

I'm a goody-two-shoes apparently
 

LonelyNess

Makin' PK Love
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Dibs on the Pali...

My weak sorcerer ass needs some heals cause I sure as hell am not gonna stop standing in the fire.
 

az

toddmoding
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You Are A:


Chaotic Neutral Human Ranger (3rd Level)



Ability Scores:
Strength- 16
Dexterity- 19
Constitution- 17
Intelligence- 16
Wisdom- 17
Charisma- 17

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

detailed, check out good and evil:

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXX (13)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXX (24)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXX (20)

Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXXXX (14)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXXXX (6)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXX (4)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXXXX (10)

Class:
Barbarian - (-4)
Bard ------ (-8)
Cleric ---- (-2)
Druid ----- (0)
Fighter --- (-2)
Monk ------ (-17)
Paladin --- (-19)
Ranger ---- XXXXXXXX (8)
Rogue ----- (-4)
Sorcerer -- XX (2)
Wizard ---- XXXX (4)


edit:

all you fucking sorcerer nerds
 

v

protected by a silver spoon
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Chaotic Evil Human Wizard (3rd Level)



Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 14
Intelligence- 17
Wisdom- 16
Charisma- 16

Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
 
You Are A:


True Neutral Human Sorcerer (1st Level)



Ability Scores:
Strength- 12
Dexterity- 12
Constitution- 15
Intelligence- 13
Wisdom- 14
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
 

Stellar

of the Distant Past
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You Are A:


Lawful Good Human Ranger (1st Level)



Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 11
Intelligence- 15
Wisdom- 17
Charisma- 11

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
Weak. :(
 

Steelicks

Come here and Battle me!
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You Are A:

Lawful Good Human Wizard (3rd Level)


Ability Scores:
Strength- 10
Dexterity- 13
Constitution- 13
Intelligence- 12
Wisdom- 12
Charisma- 12

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
 

Vineon

Fleurdelysé
is a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis an Administrator Alumnus
I guess I just have the greatest opinion of myself.

Level 20 Mystical Warlord

Ability Scores:
Strength- 19
Dexterity- 19
Constitution- 19
Intelligence- 19
Wisdom- 19
Charisma- 19


Whoever rolled my life used loaded dice.
 

a fairy

is a Tournament Directoris a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnus
Community Leader
You Are A:


True Neutral Human Bard (1st Level)



Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 10
Intelligence- 9
Wisdom- 11
Charisma- 11

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
 

Nastyjungle

JACKED and sassy
is a Top Artist Alumnusis a Community Leader Alumnus
I'm pretty much gonna stand by the fact that internet quizzes shouldn't be longer than 60 questions


Chaotic Neutral Human Fighter/Sorcerer (1st/1st Level)

Ability Scores:
Strength- 10
Dexterity- 15
Constitution- 11
Intelligence- 13
Wisdom- 13
Charisma- 14

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXX (5)
Neutral Good ---- XXXXXXXXXXXX (12)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXX (14)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXXXXXXX (15)

Good & Evil:
Good ---- XXX (3)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXXXX (10)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXX (4)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)

Class:
Barbarian - (0)
Bard ------ (0)
Cleric ---- (-4)
Druid ----- (-6)
Fighter --- XXXX (4)
Monk ------ (-19)
Paladin --- (-25)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- XXXX (4)
 
You Are A:


Chaotic Good Human Ranger/Bard (1st/1st Level)



Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 13
Intelligence- 17
Wisdom- 13
Charisma- 13

Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment because it disrupts the order of society and punishes those who do well for themselves.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
 

Atlas

I'm the Mary!
is a Smogon Discord Contributor Alumnusis a Researcher Alumnus
Neutral Good Human Rogue (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 13
Intelligence- 10
Wisdom- 9
Charisma- 9

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

oof, not a fighter or barb :(

details
Alignment:
Lawful Good ----- XXXXXXXXXXXX (12)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXX (10)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)

Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXX (8)
Evil ---- XXXXX (5)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXX (4)
Elf ------ (0)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXX (6)
Half-Elf - XXXX (4)
Half-Orc - XXXXXXXXXXXX (12)

Class:
Barbarian - (0)
Bard ------ XXXX (4)
Cleric ---- (-4)
Druid ----- (-6)
Fighter --- (-2)
Monk ------ (-21)
Paladin --- (-25)
Ranger ---- XX (2)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXX (6)
Wizard ---- (-4)


neutral good can be a dangerous alignment because it advances mediocrity
fucking right!
 

vonFiedler

I Like Chopin
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I was level 4 but the criteria is pretty loaded so I left it out. His reasoning is kinda sound but A) you have to give your biased view on how experience you are relative to others B) Age matters differently for every class. Also it means nothing at all. I remember this one article about a guy who met a monk who played video games, and the monk asked him what "level" he was in life. Then the guy obsessed over the answer. Interesting read if you can track it down (quick google search and no dice).

Smogon so chaotic though.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Neutral Good Human Ranger (3rd Level)



Ability Scores:
Strength- 15
Dexterity- 17
Constitution- 16
Intelligence- 15
Wisdom- 16
Charisma- 15

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Good ---- XXXXXXXXXXXXXXXXXX (18)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXXXX (9)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXX (10)
Evil ---- XX (2)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XX (2)

Class:
Barbarian - (-6)
Bard ------ (-4)
Cleric ---- XX (2)
Druid ----- (0)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-15)
Ranger ---- XXXXXX (6)
Rogue ----- (-8)
Sorcerer -- (0)
Wizard ---- (0)
 

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