(Unfortunately, it doesn't look like I could give this thread a picture due to file size issues.)
I have a question for you guys. I want you to think really hard about this one. Is it just me, or has the Ghost-Type gotten a lot more relevant lately? Whether it be competitively speaking or in-game, the most spooky type of all seems to be at the highest point it's ever been in terms of representation and viability alike. For the sake of OI's much more casual user-base, the type itself has recently shown itself to be an excellent contender in playthroughs of the past three generations, and that trend doesn't show any signs of slowing down, at least not yet.
This unusual trend's got me thinking about Pokémon and move typings as an umbrella topic for the first time since the Fairy-Type was announced all the way back in 2013. (Geez, that was nine years ago!?) If the Ghost-Type is in its prime right now, I started wondering "when were the other types?" This franchise has been around for 26 years now with a current total of 18 different types. Over those 26 years, we've seen a massive variety of new Pokémon, new moves, new balance changes, and several other factors.
Basically what I want to do with this new thread is try and encourage discussion about those various signs across the franchise that might say "Hey, this type might be worth looking at right now." Using the modern Ghost-Type as an example, we've seen several species of the type increase in viability for one reason or another on various mediums, thanks to contributing factors like the Steel resistance being removed and the controversial removal of Pursuit, a move commonly seen in multiplayer battles in older games. After a lack of a Ghost-Type specialist in the Kalos games, a series first, we've seen open representation of the type in Alola, Galar, and Hisui. I would like to mention that for what it's worth, "the Ghost-Type representation in Hisui" (for the player who don't want spoilers) is the last type to be "represented" in the entire game, an honor previously only seen with Champion battles in regions like Hoenn or Unova.
Patterns like this are nothing new over the course of the franchise's lifespan. By now I'm sure we're all aware of how the original Kanto games treated Psychic-Types like the greatest thing since sliced bread, or how the Hoenn games have enough water-related stuff in them to make even the Pacific Ocean jealous. I've been curious to see what other fans like myself are able to come up with when we look into the past. I believe that covers everything, so without further ado, happy posting, and I'll see you guys soon. Take care!
I have a question for you guys. I want you to think really hard about this one. Is it just me, or has the Ghost-Type gotten a lot more relevant lately? Whether it be competitively speaking or in-game, the most spooky type of all seems to be at the highest point it's ever been in terms of representation and viability alike. For the sake of OI's much more casual user-base, the type itself has recently shown itself to be an excellent contender in playthroughs of the past three generations, and that trend doesn't show any signs of slowing down, at least not yet.
This unusual trend's got me thinking about Pokémon and move typings as an umbrella topic for the first time since the Fairy-Type was announced all the way back in 2013. (Geez, that was nine years ago!?) If the Ghost-Type is in its prime right now, I started wondering "when were the other types?" This franchise has been around for 26 years now with a current total of 18 different types. Over those 26 years, we've seen a massive variety of new Pokémon, new moves, new balance changes, and several other factors.
Basically what I want to do with this new thread is try and encourage discussion about those various signs across the franchise that might say "Hey, this type might be worth looking at right now." Using the modern Ghost-Type as an example, we've seen several species of the type increase in viability for one reason or another on various mediums, thanks to contributing factors like the Steel resistance being removed and the controversial removal of Pursuit, a move commonly seen in multiplayer battles in older games. After a lack of a Ghost-Type specialist in the Kalos games, a series first, we've seen open representation of the type in Alola, Galar, and Hisui. I would like to mention that for what it's worth, "the Ghost-Type representation in Hisui" (for the player who don't want spoilers) is the last type to be "represented" in the entire game, an honor previously only seen with Champion battles in regions like Hoenn or Unova.
Patterns like this are nothing new over the course of the franchise's lifespan. By now I'm sure we're all aware of how the original Kanto games treated Psychic-Types like the greatest thing since sliced bread, or how the Hoenn games have enough water-related stuff in them to make even the Pacific Ocean jealous. I've been curious to see what other fans like myself are able to come up with when we look into the past. I believe that covers everything, so without further ado, happy posting, and I'll see you guys soon. Take care!