LC Whismur

#1
[OVERVIEW]
Terrible defenses, bad offenses, and low Speed mean that Whismur completely fails to carve a niche for itself. Despite having great coverage moves as many other Normal-types do, it simply doesn't have the stats to back it up. It best fits on Trick Room teams, as those allow it to use its awful Speed to its advantage while attempting to wallbreak with its many moves, but it is completely outclassed by other Trick Room wallbreakers like Spritzee, thanks to its access to the move, and Cranidos and Clamperl, which are simply far stronger than it. There are also several other Normal-types that are simply far better offensively, like Bunnelby and, on Trick Room, even Munchlax. All this, combined with Trick Room being horrible anyway due to the low amount of turns it has (an issue that is compounded by Whismur's struggle to OHKO most of the metagame), means that Whismur lacks a place in the metagame.

[SET]
name: Trick Room Breaker
move 1: Hyper Voice
move 2: Shadow Ball
move 3: Ice Beam
move 4: Fire Blast / Hammer Arm
item: Life Orb
ability: Soundproof
nature: Quiet
evs: 244 HP / 36 Def / 188 SpA / 36 SpD

[SET COMMENTS]
This set tries to utilize Whismur's extensive coverage to hit most of the metagame hard, but even when boosted by Life Orb, its low offensive stats mean it doesn't do it quite as well as it would hope. Whismur's defenses also leave it vulnerable to getting KOed by almost anything, so in general, don't use Whismur; just use Munchlax if you really want a Normal-type that fits on Trick Room or simply any other Trick Room wallbreaker like Spritzee.

[CREDITS]
- Written by: [[Xayah, 167012]]
- Quality checked by: [[Merritt, 213064], [Nineage, 195129]]
- Grammar checked by: [[Fireflame479, 231476]]
 
Last edited:
#2
Ready for QC, kept the set comments really surface level since I'm still getting used to what's expected in these! Let me know if more needs to be added.
 

Merritt

literally the textbook definition of a tsundere
is a Community Contributor
#3
[OVERVIEW]

When mentioning mons who are better on Trick Room, mention a strong offensive mon like Cranidos or Clamperl to elaborate that it's not just lack of access to Trick Room that makes Whismur bad on Trick Room too. Wouldn't suggest Lickitung as a comparison, Munchlax is a better one simply because it's viable and a better thing to recommend to new players looking at the analysis.

[SET]

Honestly you should probably do a full special set here. Not only does it help cut down on what looks like a laundry list of moves that Whismur learns, but it also means you can give Whismur at least a little bulk. Hammer Arm should probably still be slashed next to Fire Blast though.

[SET COMMENTS]

Take out second sentence, no need to really describe moves in even that much detail. Better to either reiterate that Spritzee is a better choice for Trick Room due to its access to the move and better typing or have a line about Whismur's defenses leaving it vulnerable to everything while it can't get KOs easily.

After that give yourself 1/2
 
#4
[OVERVIEW]

When mentioning mons who are better on Trick Room, mention a strong offensive mon like Cranidos or Clamperl to elaborate that it's not just lack of access to Trick Room that makes Whismur bad on Trick Room too. Wouldn't suggest Lickitung as a comparison, Munchlax is a better one simply because it's viable and a better thing to recommend to new players looking at the analysis.

[SET]

Honestly you should probably do a full special set here. Not only does it help cut down on what looks like a laundry list of moves that Whismur learns, but it also means you can give Whismur at least a little bulk. Hammer Arm should probably still be slashed next to Fire Blast though.

[SET COMMENTS]

Take out second sentence, no need to really describe moves in even that much detail. Better to either reiterate that Spritzee is a better choice for Trick Room due to its access to the move and better typing or have a line about Whismur's defenses leaving it vulnerable to everything while it can't get KOs easily.

After that give yourself 1/2
Done
 

Nineage

A Merry Pachyderm
is a member of the Site Staffis a Forum Moderatoris a Community Contributoris a Contributor to Smogon
Moderator
#5
[OVERVIEW]
  • "There are even several other Normal-types that do Whismur's job more effectively, like Bunnelby" - clarify here that you don't mean "trick room sweeper" when you say Whimsur's job, you mean "offensive normal-type". Bunny is too fast to work well on TR iirc.
  • Would mention that trying to abuse TR puts it on a timer, which isn't good for a Pokemon with such low OHKO potential
Otherwise fantastic as always, 2/2
 
#6
[OVERVIEW]
  • "There are even several other Normal-types that do Whismur's job more effectively, like Bunnelby" - clarify here that you don't mean "trick room sweeper" when you say Whimsur's job, you mean "offensive normal-type". Bunny is too fast to work well on TR iirc.
  • Would mention that trying to abuse TR puts it on a timer, which isn't good for a Pokemon with such low OHKO potential
Otherwise fantastic as always, 2/2
Had some minor trouble getting sentence structure to work while implementing this, but I did it. Sending to GP.
 
#9
Update your title and tag lol

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]
Terrible defenses, bad offenses, and low Speed mean that Whismur completely fails to carve a niche for itself. Despite having great coverage moves as many other Normal-types do, it simply doesn't have the stats to back it up. It best fits on Trick Room teams,(AC) as those allow it to use its awful Speed to its advantage while attempting to wallbreak with its many moves, but it is completely outclassed by other Trick Room wallbreakers like Spritzee, thanks to its access to the move, or and Cranidos and Clamperl, which are simply far stronger than it. There are also several other Normal-types that are simply far better offensively, like Bunnelby and, on Trick Room, even Munchlax. All this, combined with Trick Room being horrible anyway due to the low amount of turns it has (an issue that is compounded by Whismur's struggle to OHKO most of the metagame), means that Whismur lacks a place in the metagame.

[SET]
name: Trick Room Breaker
move 1: Hyper Voice
move 2: Shadow Ball
move 3: Ice Beam
move 4: Fire Blast / Hammer Arm
item: Life Orb
ability: Soundproof
nature: Quiet
evs: 244 HP / 36 Def / 188 SpA / 36 SpD

[SET COMMENTS]
This set tries to utilize Whismur's extensive coverage to hit most of the metagame hard, but even when boosted by Life Orb, its low offensive stats mean it doesn't do it quite as well as it would hope. Whismur's defenses also leave it vulnerable to getting KOed by almost anything,(AC) so in general, don't use Whismur,(RC);(SC) just use Munchlax if you really want a Normal-type that fits on Trick Room,(RC) or simply any other Trick Room wallbreaker like Spritzee.
GP 1/1
 
#10
Update your title and tag lol

Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]
Terrible defenses, bad offenses, and low Speed mean that Whismur completely fails to carve a niche for itself. Despite having great coverage moves as many other Normal-types do, it simply doesn't have the stats to back it up. It best fits on Trick Room teams,(AC) as those allow it to use its awful Speed to its advantage while attempting to wallbreak with its many moves, but it is completely outclassed by other Trick Room wallbreakers like Spritzee, thanks to its access to the move, or and Cranidos and Clamperl, which are simply far stronger than it. There are also several other Normal-types that are simply far better offensively, like Bunnelby and, on Trick Room, even Munchlax. All this, combined with Trick Room being horrible anyway due to the low amount of turns it has (an issue that is compounded by Whismur's struggle to OHKO most of the metagame), means that Whismur lacks a place in the metagame.

[SET]
name: Trick Room Breaker
move 1: Hyper Voice
move 2: Shadow Ball
move 3: Ice Beam
move 4: Fire Blast / Hammer Arm
item: Life Orb
ability: Soundproof
nature: Quiet
evs: 244 HP / 36 Def / 188 SpA / 36 SpD

[SET COMMENTS]
This set tries to utilize Whismur's extensive coverage to hit most of the metagame hard, but even when boosted by Life Orb, its low offensive stats mean it doesn't do it quite as well as it would hope. Whismur's defenses also leave it vulnerable to getting KOed by almost anything,(AC) so in general, don't use Whismur,(RC);(SC) just use Munchlax if you really want a Normal-type that fits on Trick Room,(RC) or simply any other Trick Room wallbreaker like Spritzee.
GP 1/1
I haven't done this in a while okay. Did this, we done now!
 

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