SV OU Why can't I hold my 1400s or get to 1500? 400% Speed ATK/DEF/SPE Corviknight.

I have created a series of teams and I seem to be way better at playing National Dex OU than playing SV OU, holding 1500 there with 2 teams. I tried to play OU again by incorporating a few things I learned from that format.


Over the Nexus (Corviknight) @ Leftovers
Ability: Mirror Armor
Tera Type: Dark
EVs: 248 HP / 8 Def / 200 SpD / 52 Spe
Careful Nature
- Agility
- Power Trip
- Bulk Up
- Roost

This set is inspired by my use of a certain legendary bird in Nat Dex, and just like that legendary, this Corviknight set takes out entire teams by itself and winds up being a problem solver for everything in the late game - that and the one time I encountered this in OU myself, it destroyed my entire team. This is contrary to real life where birds themselves get predated on by non-birds. Tera Type is Dark because I assume I need more firepower to deal with Unaware Dondozo. Also, changing my name to something that is neither Steel nor Flying reduces my exposure to Salt Cure. I can still sweep while under Salt Cure if both the attack itself and the passive damage are low.
The name "Over the Nexus" is the name of the last Yu-Gi-Oh 5D's game on the DS, which isn't as polished as the Tag Force games. Speed is enough to outfly Choice Specs Iron Valiant. I don't recall if it gets Trick, but regardless of whether or not it does, I don't want to take Specs Moonblast or Thunderbolt.

(Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Thunderbolt
- Shadow Ball

This was a Specs Iron Valiant when I first made this team. I changed to the set I usually use, Booster Energy, when I kept getting outsped by opposing Booster Energy Iron Valiant. It has Thunderbolt for Pelipper, Shadow Ball for Gholdengo, and Moonblast for sweeping.

(Dragapult) @ Leftovers
Ability: Infiltrator
Tera Type: Dragon
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Substitute
- Dragon Darts
- Phantom Force

I don't know what to write about this. It doesn't get hit by Extreme Speed Dragonite, and Infiltrator Phantom Force after 1 DD was adequate for taking out several Pokemon partnered with a Shed Tail user. It is also a spinblocker at times.

Ultimate Insect (Glimmora) @ Focus Sash
Ability: Corrosion
Tera Type: Flying
EVs: 16 HP / 72 Atk / 160 SpA / 8 SpD / 252 Spe
Hasty Nature
- Mortal Spin
- Memento
- Power Gem
- Dazzling Gleam

Corrosion Mortal Spin is here so I can Poison anything with certainty regardless of its Tera Type, namely Unaware Clodsire or Ting-Lu, both of which are ways to deal with all the set-up Pokemon I run. This set used to be a Dual Screens Grimmsnarl which was here in order to allow my set-up sweepers the room to start stat boosting. However, Grimmsnarl is usually a do-nothing Pokemon on all of the teams I use it on and gets phased out for something which can attack. Memento winds up giving me a lot more chances to set up, and it's good to be able to remove my own self too. I run Dazzling Gleam because of Great Tusk, but when I play I usually just go for a Mortal Spin to ensure whatever I hit, even Great Tusk, will eventually be taken out.
Glimmora is not an insect but I wanted to give it the name of a series of monsters in Yu-Gi-Oh that play very weirdly...as in...unplayable.

Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Body Press
- Rapid Spin
- Ice Spinner

Paradox Donphan counters a lot of the metagame itself. It's also helpful for dealing with opposing Paradox Donphans, which are a huge struggle for this team. Set is a bit standard but I've realized while typing this that I can try the Bulk Up set to keep up my theme of winning with set-up sweeper mons. I run Tera Ground because I need more strength against Volcarona, a much better Pokemon in OU due to the Heavy-Duty boots. My Power Gem Glimmora usually goes down fast so I need some other way to hit it well, hence not even using Earthquake. Rocky Helmet is used because of my weakness to opposing Great Tusk. In theory Tera Ground would help me survive a hit from Booster Energy Iron Valiant but I've never used it that way.

Dungeon Worm (Orthworm) @ Sitrus Berry
Ability: Earth Eater
Tera Type: Ghost
EVs: 248 HP / 4 Atk / 4 Def / 252 SpD
Impish Nature
- Stealth Rock
- Shed Tail
- Heavy Slam
- Body Slam

This last member of the team has kept changing to deal with two very common metagame threats which are often the cause of my losses - Booster Energy Iron Valiant and Great Tusk, especially the Bulk Up Great Tusk set. Earth Eater Orthworm is similar to a Steel-Flying type. I have Body Slam here because Orthworm doesn't learn Toxic, so with this I can try to Paralyze a Great Tusk I'm having trouble getting over, or that is setting up Bulk Up with me having few options to stop it.

Basically Great Tusk is a huge issue and it's very difficult to counter. It's common enough that every team needs to be prepared to deal with it in some way. I have been able to execute sweeps with all my set-up mons with or without Orthworm's help. The team was made by using uncommon concepts which work well together but as far I know nothing here is a common meta core. If I knew what meta cores fit on such a team, I might be able to get to 1500 in OU too, not just Nat Dex.
 
The corv set is quite reasonable but as far as I am aware the standard power trip set looks something like:

Corviknight @ Weakness Policy
Ability: Mirror Armor
Tera Type: Dark
EVs: 248 HP / 136 SpD / 124 Spe
Jolly Nature
- Power Trip
- Agility
- Bulk Up
- Roost

Valiant set is fine.

As far as Pult goes, I believe tera-blast ghost is superior to phantom force.

The Glimmora set would be better if it was just the standard one with debris. And as far as your description goes, I don't know how you can describe Grimmsnarl as a do nothing pokemon. It is probably the pokemon most guaranteed to do 'something' in the game given that it's a dark type with prankster to set-up screens.

Offensive tusk with helmet is a bit scuffed. Consider Booster energy, Leftovers or even eject pack. I don't know why you have body press on an offensive tusk. Use Close Combat.

Why does Orthworm have body slam? Is it a typo for body press? You say it's to beat bulk-up Tusk, if you're sitting there doing 4% to a Great tusk and letting him have free turns it's probably the reason you are losing to it.

Just use standard sets if you are new.
With these issues fixed your team should be completely reasonable.
 
Why does Orthworm have body slam? Is it a typo for body press? You say it's to beat bulk-up Tusk, if you're sitting there doing 4% to a Great tusk and letting him have free turns it's probably the reason you are losing to it.
It has It for a Paralysis chance. I can remove it if I go for Toxic Debris instead of Corrosion Glimmora.
 
Back
Top