Completed Why do ambulance drivers always have a partner with them? They're pair-a-medics!

3v3 3* Singles
3 Substitutions
2/5 Recoveries/Chills
Switch = OK
72 Hour DQ​

かたわれ時
:sm/Dragonite:

Tini [♀] Dragonite [Stage: 3]
Type: Dragon / Flying
Hidden Power Type: Steel

[Abilities]
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Multiscale
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Tini is a shy, sweet Pokemon that prefers not to fight, often serving as a mediator and generally taking a back seat in fights. However, do not let this demeanor fool you, as her skills are incredible when she uses them.

Birthplace: Unknown
Caught at: Lake of Rage

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 6
Def: 4
SpA: 5
SpD: 5
Speed: 80

Size Class: 4
Weight Class: 6

[Moves]
View attachment 220399
Aerial Ace
Aqua Jet
Aqua Tail
Bide
Body Slam
Brick Break
Brutal Swing
Bulldoze
Cut
Dive
Double-Edge
Dragon Claw
Dragon Rush
Dragon Tail
Dynamic Punch
Earthquake
Extreme Speed
Facade

Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Tail
Mud Slap
Power-Up-Punch
Outrage

Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Take Down
Thunder Punch
Waterfall
Wing Attack
Wrap
Zap Cannon

View attachment 220398
Blizzard
Bubble Beam
Dragon Breath
Dragon Pulse
Dragon Rage
Fire Blast
Flamethrower
Focus Blast
Hidden Power
Hurricane

Hyper Beam
Ice Beam
Icy Wind
Incinerate
Natural Gift
Razor Wind
Round
Secret Power
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt

Twister
Water Gun
Water Pulse
Whirlpool

View attachment 220402
Agility
Attract
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure

Hail
Haze
Hone Claws

Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Thunder Wave
Toxic

:sm/Gardevoir: :sm/Gardevoir-Mega:

Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!

Birthplace: Petalburg Woods
Caught at: Petalburg Woods

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade

Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire

Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt

View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room

:sm/Lucario: :sm/Lucario-Mega:

Lulu [♂] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water

[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!

Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt

View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast
Hidden Power

Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

View attachment 220402
Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up

Geodude6

Greninja (F)
Stage 3*
Type: Water/Dark

Abilities:
Torrent / Protean

Nature: Serious (no effect on stats)

Stats:
HP: 80
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 122
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power [Fairy]
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Colossoil (M)
Stage 3*
Types: Dark/Ground

Abilities:
Rebound / Guts / Unnerve

Nature: Serious (no effect on stats)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10

Attacks:
Ancient Power
Aqua Tail
Attract
Bite
Block
Body Slam
Bounce
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Crunch
Dark Pulse
Dig
Dive
Double Team
Double-Edge
Dragon Tail
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore
Endure
Facade
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Frustration
Fury Attack
Giga Impact
Hidden Power [Grass]
High Horsepower
Horn Attack
Horn Drill
Hyper Beam
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mimic
Mud Bomb
Mud Shot
Mud-Slap
Muddy Water
Natural Gift
Payback
Peck
Poison Jab
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Rollout
Rototiller
Round
Sand Tomb
Sandstorm
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Smart Strike
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swallow
Tackle
Taunt
Thief
Thunder Fang
Torment
Toxic
U-turn
Water Spout
Wide Guard

Sableye (F)
Stage 3*
Types: Dark/Ghost

Abilities:
Keen Eye / Stall / Prankster / Magic Bounce (Mega Sableye only)

Nature: Serious (no effect on stats)

Stats: (Normal Sableye)
HP: 80
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 50
Size Class: 1
Weight Class: 2

Stats: (Mega Sableye)
HP: 80
Atk: Rank 4
Def: Rank 6
SpA: Rank 4
SpD: Rank 5
Spe: 20
Size Class: 1
Weight Class: 5

Attacks:
Aerial Ace
Ally Switch
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Disable
Double Team
Drain Punch
Dream Eater
Embargo
Encore
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Swipes
Gyro Ball
Helping Hand
Hex
Hidden Power [Ground]
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Low Kick
Low Sweep
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Moonlight
Nasty Plot
Natural Gift
Night Shade
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Sleep Talk
Snarl
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

かたわれ時 sends out
Geodude6 sends out and orders
かたわれ時 orders
I ref​
 
1582154629072.png

“Mono-Dark but I have a Fairy-type and a Fighting-type, and the Fighting-type has Justified? Brilliant! I have never seen a better matchup before! Tini, you’re up!”

:sm/Dragonite: :sm/Gardevoir: :sm/Lucario:
“What???!!!”

1582154715170.png

“You see, we ought to get Tini out so as to weaken them, so you two can clean up afterwards with the least resistance!”

:sm/Dragonite:
“So basically, I’m there as a bomb...”


:sm/Dragonite:
Sending out Dragonite
 

Geodude6

Look at my shiny CT!
Greninja

Blizzard~Ice Beam~Blizzard
IF Dragonite uses a damaging Fire-type move THEN use Rock Slide.
IF Dragonite uses a damaging Dragon-type move THEN use Hidden Power.
IF Dragonite uses Bide A1 THEN use Shadow Sneak A3.
 
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 90/90 | EN: 100
6/4/5/5/80 | 4/6
Status: OK

:ss/greninja: @ No Item
Water/Dark | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 80/80 | EN: 100
4/3/5/3/122 | 3/3
Status: OK​
A1

Dragonite used Protect! -7 EN, 93 left
Dragonite protected itself!

Greninja used Blizzard! -8 EN, 92 left
Greninja turned into the Ice type!
11+3=14*1.5=21/2=10.5=11 damage, -4 EN Dragonite, 89 left

A2

Greninja used Ice Beam! -6 EN, 87 left
5/24>1/24, does not crit, 9/10>1/10, does not freeze
9+3=12*1.5=18/2=9 damage, 81 HP Dragonite

Dragonite used Power-Up Punch! -4 EN, 85 left
16/24>1/24, does not crit
4+3=7*1.5=10.5=11 damage, 69 HP
Dragonite's Attack went up! +1 Atk total

A3

Dragonite used Protect! -7 EN, 78 left
Dragonite protected itself!

Greninja used Blizzard! -7 EN, 80 left
11+3=14*1.5=21/2=10.5=11 damage, -4 EN Dragonite, 74 left
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 81/90 | EN: 74
6/4/5/5/80 | 4/6
Status: OK, +1 Atk

:ss/greninja: @ No Item
(Water/Dark) Ice | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 69/80 | EN: 80
4/3/5/3/122 | 3/3
Status: OK​
Dragonite's Multiscale comes to little use, all things considered. How is he going to face down Ice spam without it now?

かたわれ時 to order
Geodude6 to order
I ref

 
Last edited:
Dragonite has +1 Attack BTW.

1582246938003.png

“Wow, forgot about Protean. This is going to be really hard.”

:sm/Dragonite:
Substitute [20] ~ Focus Punch ~ Stone Edge
IF
Taunt A1, THEN activate action string Focus Punch ~ Power-Up-Punch ~ Stone Edge.
IF Greninja is Fairy-type, THEN use Iron Tail and push back.
IF Greninja is Rock-type A3, THEN use Brick Break and push back.
 
Last edited:
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 81/90 | EN: 74
6/4/5/5/80 | 4/6
Status: OK, +1 Atk

:ss/greninja: @ No Item
(Water/Dark) Ice | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 69/80 | EN: 80
4/3/5/3/122 | 3/3
Status: OK​
A1

Greninja used Ice Beam! -6 EN, 74 left
9+3=12*1.5=18 damage, 63 HP Dragonite

Dragonite used Substitute! -18 EN, 56 left
Dragonite set up a substitute! -20 HP, 43 left

A2

Dragonite is tightening its focus! -5 EN, 51 left

Greninja used Shadow Sneak! -4 EN, 70 left
Greninja turned into the Ghost type!
4+3=7 damage, 13 HP sub

Dragonite used Focus Punch! -5 EN, 46 left
But Greninja was immune!

A3

Greninja used Bounce! -5 EN, 65 left
Greninja became the Flying type!
Greninja bounced into the air!

Dragonite used Stone Edge! -7 EN, 39 left
But it missed...

Greninja came crashing down! -5 EN, 60 left
8+3=11 damage, 2 HP sub
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 43/90 | EN: 39
6/4/5/5/80 | 4/6
Status: OK, Substitute (2HP)

:ss/greninja: @ No Item
(Water/Dark) Flying | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 69/80 | EN: 60
4/3/5/3/122 | 3/3
Status: OK​
A painful round for Dragonite, and a tiring one, too. Quick etherealization on Greninja's part dodges the dangerous Focus Punch, and Bounce dodges Stone Edge. This ninja has tricks.

Geodude6 to order
かたわれ時 to order​
 

Geodude6

Look at my shiny CT!
Water Shuriken~Blizzard~Ice Beam
IF Dragonite uses Bide A1 THEN use Shadow Sneak A3.
IF Dragonite uses a damaging Fire-type move A2 or A3 THEN use Rock Slide.
IF Dragonite uses a damaging Dragon-type move THEN use Hidden Power.
 
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 43/90 | EN: 39
6/4/5/5/80 | 4/6
Status: OK, Substitute (2HP)

:ss/greninja: @ No Item
(Water/Dark) Flying | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 69/80 | EN: 60
4/3/5/3/122 | 3/3
Status: OK​
A1

Greninja used Water Shuriken! -4 EN, 56 left
Greninja turned into the Water type!
1d6=3, 3 hits, 5/24, 10/24, 18/24 >1/24, no crits
2+3=5/1.5=3.3=3 damage, sub eats the hit
2+3=5/1.5=3.3=3 damage, 40 HP Dragonite
2+3=5/1.5=3.3=3 damage, 37 HP Dragonite

Dragonite used Thunder Punch! -6 EN, 31 left
17/24>1/24, does not crit, 7/10>1/10, does not para
8+3=11*1.5=16.5=17 damage, 52 HP Greninja

A2

Dragonite used Protect! -7 EN, 24 left
Dragonite protected itself!

Greninja used Blizzard! -8 EN, 48 left
Greninja became the Ice type!
11+3=14*1.5=21 damage, -8 EN Dragonite, 16 left

A3

Greninja used Ice Beam! -6 EN, 42 left
19/24>1/24, does not crit, 9/10>1/10, does not freeze
9+3=12*1.5=18 damage, 19 HP Dragonite

Dragonite used Stone Edge! -7 EN, 9 left
4/5<5/5, hits, 8/8>1/8, does not crit
10+3=13*1.5=19.5=20 damage, 32 HP Greninja
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 19/90 | EN: 9
6/4/5/5/80 | 4/6
Status: OK

:ss/greninja: @ No Item
(Water/Dark) Ice | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 32/80 | EN: 42
4/3/5/3/122 | 3/3
Status: OK​

It's a struggle to hit Greninja, but when it connects, it connects hard. Dragonite's at the end of its rope, but it took a decent chunk of Greninja with it.

かたわれ時 to order
Geodude6 to order​
 
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 19/90 | EN: 9
6/4/5/5/80 | 4/6
Status: OK

:ss/greninja: @ No Item
(Water/Dark) Ice | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 32/80 | EN: 42
4/3/5/3/122 | 3/3
Status: OK​
A1

Dragonite used Extremespeed! -6 EN, 3 left
8/24>1/24, does not crit
8+3=11 damage, 21 HP Greninja

Greninja used Spikes! -8 EN, 34 left
Greninja became the Ground type!
Greninja threw down a layer of spikes!

A2

Greninja used Spikes! -11 EN, 23 left
Greninja threw down a layer of spikes!

Dragonite used Struggle! -5 EN, -2 left
5+3=8 damage, 13 HP Greninja
Dragonite collapsed from exhaustion!

Arena: 2 layers of spikes (かたわれ時's side)
:bw/dragonite: @ No Item
Dragon/Flying | Inner Focus/Multiscale
Half damage for a round when at full HP. Immune to flinching and Intimidate.
HP: 19/90 | EN: -2
6/4/5/5/80 | 4/6
Status: OK


:ss/greninja: @ No Item
(Water/Dark) Ice | Torrent/Protean
Stronger water moves at low HP. Changes types on the offensive.
HP: 13/80 | EN: 23
4/3/5/3/122 | 3/3
Status: OK​


Dragonite goes down fighting, but Dragonite goes down, and Greninja throws up spikes to leave a lasting mark on the battle after its soon-to-come fainting.

Order:
かたわれ時 sends out
Geodude6 orders
かたわれ時 orders
I ref​
 

Geodude6

Look at my shiny CT!
Thanks for being patient.

Will-O-Wisp~Low Kick~Brick Break
IF Lucario uses Foresight THEN use Imprison (Foresight, Endure, Substitute) and push actions back.
IF Lucario successfully uses a protective/evasive action when Sableye is to use Will-O-Wisp THEN use Feint and push actions back.
 

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