[WIN] Central Processing (Hard) - Texas Cloverleaf and waterwarrior

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!



(2)
HP 250
Atk 4
Def 4
SpA 4
SpD 3
Spe 35
Size Class 1
Weight Class 4 (3)
5+10% Accuracy boost


Ability: Clear Body, Light Metal

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.


Zoan the Charizard (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 20


Nature: Lonely (+1 Atk, -1 Def)
Type: Fire / Dragon
Abilities: Blaze / Solar Power (H) / Tough Claws
Stats (Mega Charizard X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100
SC: 3
WC: 5
BRT: 24

Nature
: Lonely (+1 Atk, -1 Def)
Type: Fire / Flying
Abilities: Blaze / Solar Power (H) / Drought
Stats (Mega Charizard Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 3
Spe: 100
SC: 3
WC: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (24):
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Earthquake
Fire Fang
Fire Punch
Flare Blitz
Fly
Focus Punch
Giga Impact
Metal Claw
Outrage
Rage
Rock Slide
Scratch
Shadow Claw
Sky Drop
Slash
Thunderpunch
Wing Attack

Special (18):
Air Slash
Ancientpower
Blast Burn
Dragon Pulse
Dragon Rage
Ember
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass
Hyper Beam
Inferno
Overheat
Solarbeam
Twister

Other (23):
Belly Drum
Bide
Counter
Defog
Double Team
Dragon Dance
Endure
Growl
Leer
Protect
Reflect
Rest
Roar
Roost
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swords Dance
Tailwind
Toxic
Will-O-Wisp
Total Moves: 65/113

Yet-to-Get
Egg: Beat Up, Bite, (6)
Past-Gen Tutor: Air Cutter, Body Slam, Defense Curl, Double-Edge, Dynamic Punch, Fury Cutter, Headbutt, Iron Tail, Mega Kick, Mega Punch, Mimic, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift (48)
Current Gen Tutor: Fire Pledge (2)
Past-Gen TM: Captivate, Curse, Dragonbreath, Fissure, Natural Gift, Sandstorm, Secret Power, Skull Bash, Steel Wing, Submission, Take Down (33)
Current Gen TM: Aerial Ace, Attract, Confide, Cut, Echoed Voice, Façade, Flame Charge, Fling, Frustration, Hone Claws, Incinerate, Power-Up Punch, Return, Rock Smash, Rock Tomb, Round, Strength, Swagger (36)


Emboar, HulaCloverPig, Male
Nature: Quiet (+1 SpAtk, -15% Spe, -10% Evasion)
Type: Fire / Fighting
Abilities: Blaze / Reckless

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (22):
Arm Thrust
Assurance
Blast Burn
Body Slam
Bulldoze
Earthquake
Endeavor
Flame Charge
Flare Blitz
Giga Impact
Hammer Arm
Head Smash
Heat Crash
Low Kick
Rock Slide
Rollout
Stone Edge
Sucker Punch
Superpower
Tackle
Take Down
Wild Charge

Special (10):
Ember
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power Ice (6)
Scald
Smog
Solarbeam

Other (17):
Curse
Defense Curl
Double Team
Helping Hand
Odor Sleuth
Protect
Rest
Roar
Sleep Talk
Substitute
Sunny Day
Tail Whip
Taunt
Toxic
Will-O-Wisp
Work Up
Yawn
Total Moves: 49/83

Egg: Heavy Slam, Magnitude, Thrash (9)
Past Gen Tutor: Block, Covet, Fire Punch, Iron Head, Iron Tail, Snore, Thunderpunch (21)
Current Gen Tutor: Fire Pledge (1)
Gen VI TM: Attract, Brick Break, Bulk Up, Echoed Voice, Facade, Fling, Frustration, Gyro Ball, Hyper Beam, Incinerate, Low Sweep, Overheat, Poison Jab, Return, Rock Smash, Rock Tomb, Round, Smack Down, Strength, Swagger, Dig, Power-up Punch, Confide (46)


Ivory the Slowking (F)
Type: Water / Psychic
Abilities: Oblivious / Own Tempo / Regenerator (H)
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)

Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Power Gem
Hidden Power Electric (6)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Rain Dance
Slack Off
Psychic
Heal Pulse
Psych Up
Nasty Plot
Trump Card

Sleep Talk
Belly Drum
Zen Headbutt
Endure
Bide
Counter
Magic Coat

Rest
Rain Dance
Toxic
Scald
Zap Cannon
Ice Beam
Flamethrower
Trick Room
Dive
Light Screen
Psyshock
Protect
Dig
Double Team
Reflect
Fissure
Focus Blast

Total Moves: 41


Lucario, Rob Van Dam (Male)
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H)

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

Nature: Naive (+15% Speed, -1 Special Defense, +19% Accuracy)
Type: Fighting / Steel
Abilities: Steadfast / Inner Focus / Justified (H) / Adaptability

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+)
Size Class: 3
Weight Class: 4
BRT: 24

EC: 6/6
MC: 0
AC: 5/5

Physical (25):
Blaze Kick
Bone Rush
Bullet Punch
Circle Throw
Close Combat
Crunch
Dig
Drain Punch
Dual Chop
Earthquake
ExtremeSpeed
Feint
Focus Punch
Force Palm
Hi Jump Kick
Ice Punch
Iron Tail
Metal Claw
Quick Attack
Power-up Punch
Reversal
Rock Slide
Shadow Claw
Stone Edge
Thunder Punch

Special (7):
Aura Sphere
Dark Pulse
Dragon Pulse
Flash Cannon
Focus Blast
Psychic
Shadow Ball

Other (24):
Agility
Copycat
Counter
Detect
Endure
Final Gambit
Follow Me
Foresight
Heal Pulse
Helping Hand
Iron Defense
Magnet Rise
Me First
Metal Sound
Protect
Quick Guard
Rest
Roar
Role Play
Screech
Sleep Talk
Substitute
Swords Dance
Toxic

Total Moves: 56/101

Yet-to-get:
Level-up: Calm Mind, Nasty Plot (2)
XY TMs: Hone Claws, Bulk Up, Hidden Power, Sunny Day, Hyper Beam, Rain Dance, Frustration, Return, Brick Break, Double Team, Rock Tomb, Facade, Attract, Low Sweep, Round, Fling, Payback, Retaliate, Giga Impact, Bulldoze, Poison Jab, Swagger, Rock Smash, Confide, Strength (50)
Egg: Bite, Cross Chop, Low Kick, Mind Reader, Sky Uppercut, Vacuum Wave (18)
Past-Gen Tutors/TMs: Captivate, Fury Cutter, Headbutt, Mud-Slap, Natural Gift, Rock Climb, Secret Power, Snore, Swift, Water Pulse, Work Up, Zen Headbutt (36)
/

Blaziken (Ichigo) Male
Nature: Rash (+1 SpA, -1 SpD)
Type: Fire/ Fighting
Abilities: Blaze/ Speed Boost (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega Evolution:

Ability: Speed Boost
Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 2 (-)
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks: (39/ 105 total moves)
Physical:
Blaze Kick
Brave Bird
Brick Break
Counter
Double Keck
Earthquake
Fire Punch
Flare Blitz
Focus Punch
High Jump Kick
Night Slash
Peck
Quick Attack
Reversal
Rock Slide
Scratch
Shadow Claw
Sky Uppercut
ThunderPunch

Special:
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Overheat
Solar Beam

Status:
Agility
Bulk Up
Double Team
Endure
Focus Energy
Growl
Helping Hand
Mirror Move
Protect
Sand-Attack
Substitute
Swords Dance
Toxic

/

Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Abilities: Motor Drive/ Vital Spirit (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 1
AC: 5/5

Attacks: (64/ 109 total moves)
Physical:
Bide
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Dual Chop
Earthquake
Facade
Feint
Fire Punch
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Low Kick
Low Sweep
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Slide
Thunderpunch
Wild Charge

Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch
Zap Cannon

Status:
Attract
Barrier
Double Team
Electric Terrain
Endure
Helping Hand
Ion Deluge
Leer
Light Screen
Magnet Rise
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic

/

Mollux (Torch Slug) Female
Nature: Bold (+1 Def, -1 Atk)
Type: Fire / Poison
Abilities: Dry Skin/ Illuminate (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks: (35/ 73 total moves)
Physical:
Bide
Gunk Shot

Special:
Acid
Acid Spray
Clear Smog
Ember
Eruption
Fire Spin
Flamethrower
Heat Wave
Inferno
Lava Plume
Sludge Bomb
Solarbeam
Thunder
Thunderbolt
Venoshock
Water Gun

Status:
Acid Armor
Aqua Ring
Confuse Ray
Gastro Acid
Heal Bell
Heal Pulse
Helping Hand
Light Screen
Moonlight
Protect
Recover
Substitute
Thunder Wave
Toxic
Toxic Spikes
Will-o-Wisp
Withdraw

/

Revenankh (Ra's al Ghul) Male
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Abilities: Shed Skin/ Air Lock/ Infiltrator (Unlocked)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20


EC: N/A
MC: 0
AC: 5/5

Attacks: (58/ 94 total moves)
Physical:
Arm Thrust
Bide
Brick Break
Bulldoze
Counter
Drain Punch
Dual Chop
Earthquake
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Low Sweep
Mach Punch
Payback
Phantom Force
Poison Jab
Power Whip
Return
Revenge
Rock Slide
Rock Tomb
Shadow Punch
Shadow Sneak
Smack Down
Sucker Punch
Superpower
Vital Throw
Wrap

Special:
Dazzling Gleam
Focus Blast
Hyper Beam
Sand Tomb
Shadow Ball
Wring Out

Status:
Destiny Bond
Double Team
Embargo
Endure
Glare
Helping Hand
Mean Look
Moonlight
Pain Split
Protect
Rest
Safeguard
Sleep Talk
Substitute
Taunt
Telekinesis
Torment
Toxic
Trick
Wide Guard

Raid only:
Shadow Mend
 
Forgot my Glyphs derp derp
Blaziken takes Glyph of Flamethrower
Electivire takes Glyph of Thunderbolt

Alright, let's start off nice and strong. No need for mercy! Slowking and Electivire can easily tank Beldum 2 while the rest of us destroy Beldum 1. This part shouldn't take too long at all!

Ichigo: (Mega Evolve) Flamethrower -> Blaze Kick (both Beldum 1)
von Karma: Reflect (von Karma/ Ra's al Ghul/ Torch Slug) Flamethrower (Beldum 2)
Torch Slug: Eruption -> Flamethrower (Beldum 1)
Ra's al Ghul: Phantom Force -> Shadow Punch (Beldum 1)

For Ichigo/Torch Slug/ Ra's: If Beldum 1 faints, redirect to Beldum 2

Texas Cloverleaf , these actions would probably work best, but if you see something I missed, that's just yay.
Also equip your items n stuff
Charizard: (Mega Evolve) (Activate Drought) Flamethrower -> Fire Blast (Beldum 1)
Emboar: Flamethrower -> Fire Blast (Beldum 1)
Slowking: Reflect (Charizard/Emboar/Slowking)-> Flamethrower (Beldum 2)
Lucario: Dark Pulse -> Shadow Claw (both Beldum 1)

For Charizard/ Emboar/ Lucario: If Beldum 1 faints, redirect to Beldum 2
 
Charizard @ Charizardite-Y
Emboar @ Expert Belt
Slowking @ Expert Belt
Lucario @ Expert Belt

Charizard: (Mega Evolve) (Activate Drought) Fire Blast (Beldum 1) -> Heat Wave
Emboar: Flamethrower -> Fire Blast (Beldum 1)
Slowking: Reflect (Charizard/Emboar/Slowking)-> Flamethrower (Beldum 2)
Lucario: Dark Pulse -> Blaze Kick (both Beldum 1)

For Charizard/ Emboar/ Lucario: If Beldum 1 faints, redirect to Beldum 2

slight alterations
 
Texas Cloverleaf: You can't activate Drought or use Sunny Day in an indoor arena without Heat Rock or a similar item

Round 1

Rob, Ra and the Fire-types open with an all-out offense, while Ivory and Von Karma take care of the defenses. The intense heat eventually destroys one of the foes, while nearly melting the other. Even so, though, Torch Slug has to suffer repeated blows that leave him critically wounded.

|Spe 100| HP 100/Energy 87 (Reflect for 4 more actions)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 56| HP 110/Energy 87 (Reflect for 4 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 56
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 26| HP 100/Energy 84 (Reflect for 4 more actions)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

|Spe 104| HP 100/Energy 87
Atk 4
Def 3
SpA 4
SpD 3
Spe 104
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified

[
1] |Spe 250| HP 100/Energy 86 (+2 Speed)
Atk 7
Def 3
SpA 6
SpD 2
Spe 100
SC 3 / WC 4
Abilities: Blaze, Speed Boost

[
2] |Spe 95| HP 100/Energy 83 (Reflect for 4 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit

[
CONSUMED] |Spe 76| HP 73/Energy 87 (Reflect for 4 more actions)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 65| HP 100/Energy 88 (Reflect for 4 more actions)
Atk 5
Def 3
SpA 2
SpD 5
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator

(1) HP 0
(2) HP 157
Charizard evolves into Mega Charizard-Y!
Blaziken evolves into Mega Blaziken!

Crit roll (1-625): 3523/10000
Dark Pulse (Beldum1): (8 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 17 damage, 6 energy

Hit roll (1-8500): 8690/10000
Fire Blast (Beldum1): missed, 7 energy
Reflect: Electivire, Mollux, and Revenankh are protected against physical attacks for 6 actions, 10 energy

Crit roll (1-625): 882/10000
Burn roll (1-1000): 4427/10000

Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 270/10000
Eruption (Beldum1, Critical Hit): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Vial of the Living Flame] + 3 [Crit]) * 1.5 = 36 damage, 7 energy

Crit roll (1-625): 6458/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 32 damage
Revenankh vanished instantly!

Crit roll (1-625): 6266/10000
Burn roll (1-1000): 5056/10000

Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 5777/10000
(1) Zen Headbutt (Mollux): (8*0.67 [BP] + 3 [STAB]) * 1.5 = 13 damage
Enigma Berry: 10 HP restored. 1 more use.

Crit roll (1-625): 3707/10000
(2) Zen Headbutt (Mollux): (8*0.67 [BP] + 3 [STAB]) * 1.5 = 13 damage
Enigma Berry: 10 HP restored. 1 more use.

Reflect: Charizard, Emboar, and Slowking are protected against physical attacks for 6 actions, 9 energy

Crit roll (1-625): 6641/10000
Phantom Force (Beldum1): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 22 damage, 9 energy

--------------------------------------------------------------------------
Hit roll (1-9000): 4660/10000
Crit roll (1-1250): 3856/10000
Burn roll (1-1000): 9553/10000

Blaze Kick (Beldum1): (9 [BP] + 2 [Expert Belt]) * 1.5 = 17 damage, 7 energy

Speed Tie: 1/2
Hit roll (1-9000): 8532/10000
Crit roll (1-625): 9931/10000
Burn roll (1-1000): 242/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 24 damage, Beldum1 is burned, 6 energy

Hit roll (1-9000): 55/10000
Crit roll (1-625): 4165/10000
Burn roll (1-1000): 3366/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 24 damage

Hit roll (1-9000): 2281/10000
Crit roll (1-1250): 2394/10000
Burn roll (1-1000): 3618/10000

Blaze Kick (Beldum1): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit roll (1-625): 9998/10000
Burn roll (1-1000): 1225/10000

Flamethrower (Beldum2): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 6298/10000
Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 29 damage, 6 energy

Crit roll (1-625): 7905/10000
Shadow Punch (Beldum1): (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 17 damage, 3 energy

Hit roll (1-8500): 1023/10000
Crit roll (1-625): 6693/10000

Fire Blast (Beldum1): (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 29 damage, 7 energy
(1) Beldum fainted!

Crit roll (1-625): 44/10000
(2) Zen Headbutt (Mollux, Critical Hit): (8 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 21 damage

Crit roll (1-625): 8718/10000
Burn roll (1-1000): 9341/10000

Flamethrower (Beldum2): (9 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 7 energy

Speed Boost: +2 Speed, 2 energy

34
33
32
24
10
 
Last edited:
And THAT is why you should 've used Flamethrower A1 >.>

If you could chuck a Heal Pulse Mollux's way A1 with Luke, that would be great. With that and Flamethrower A1, we should be sble to roast this lugnut with ease and move on.

Ichigo: Flamethrower -> Blaze Kick
von Karma: Flamethrower -> Fire Punch
Torch Slug: (Activate Illuminate) Flamethrower -> Heat Wave
Ra's al Ghul: Sucker Punch -> Shadow Punch
 
Last edited:
Yep, Heal Pulse was in the cards

Lucario: Heal Pulse (Mollux) ~ Chill
Charizard: Flamethrower ~ Fire Punch
Emboar: Flamethrower ~ Flame Charge
Slowking: Flamethrower ~ Chill
 
Round 2

While the Lucario heals the team mate Mollux, the concentrated firepower of the other team mates quickly finishes off the remaining enemy. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 600
Atk 5
Def 5
SpA 4
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6+10% Accuracy Boost


Ability: Clear Body, Light Metal

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

|Spe 100| HP 94/Energy 81 (Reflect for 3 more actions)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 56| HP 110/Energy 81 (Reflect for 3 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 56
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 26| HP 100/Energy 77 (Reflect for 3 more actions)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

|Spe 104| HP 100/Energy 73
Atk 4
Def 3
SpA 4
SpD 3
Spe 104
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified

[
1] |Spe 400| HP 100/Energy 78 (+4 Speed)
Atk 7
Def 3
SpA 6
SpD 2
Spe 100
SC 3 / WC 4
Abilities: Blaze, Speed Boost

[
2] |Spe 95| HP 100/Energy 76 (Reflect for 3 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit

[
CONSUMED] |Spe 76| HP 93/Energy 81 (Reflect for 3 more actions)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 65| HP 100/Energy 82 (Reflect for 3 more actions)
Atk 5
Def 3
SpA 2
SpD 5
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator

HP 600
(1) HP 250
(2) HP 250
Illuminate: toggled ON

Crit roll (1-625): 7013/10000
Sucker Punch (Beldum2): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit roll (1-625): 3523/10000
Heal Pulse (Mollux): 20 HP restored, 14 energy

Crit roll (1-625): 4796/10000
Burn roll (1-1000): 9010/10000

Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 6026/10000
Burn roll (1-1000): 7619/10000

Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 1504/10000
Burn roll (1-1000): 5324/10000

Flamethrower (Beldum2): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 1689/10000
Burn roll (1-2000): 406/10000

Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 29 damage, Beldum2 is burned, 6 energy

Crit roll (1-625): 3157/10000
Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 1613/10000
(2) Take Down (Charizard): 9*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 6 damage, 1 recoil

Crit roll (1-625): 9728/10000
Flamethrower (Beldum2): (9 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 7 energy
(2) Beldum2 fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn

Speed Boost: +2 Speed, 2 energy
10
10
10
 
Alright, my plan here is to have Luke and Evire keep the Beldums busy (Evire takes one, Luke takes 2?) while the other 6 mons torch the crap out of that Metang. Sound good?

Ichigo: Flamethrower -> Fire Blast (Matang)
von Karma: ThunderPunch -> Thunderbolt (Beldum 1)
Torch Slug: Flamethrower -> Thunder (Metang)
Ra's: Phantom Force -> Shadow Punch (Metang)
 
Sounds like a plan though I'll have Slowking take care of the second Beldum, I was holding back posting because I was unsure if Heat Wave spamming was a good choice. I imagine that comes next round.

Lucario: Dark Pulse ~ Shadow Ball (Metang)
Charizard: Flamethrower ~ Fire Blast (Metang)
Emboar: Flamethrower ~ Fire Blast (Metang)
Slowking: Flamethrower ~ Scald (Beldum 2)
 
Round 3

The team focuses its efforts on the bigger enemy, while von Karma and the team mate Slowking take care of the others. However, Ichigo takes a lot of beating in the process, and as if this weren't enough, the CPU voice echoes in as well:

Threat Assessment: <Blaziken>

|Spe 100| HP 94/Energy 64 (Reflect for 1 more action)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 56| HP 110/Energy 64 (Reflect for 1 more action)
Atk 5
Def 3
SpA 5
SpD 3
Spe 56
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 26| HP 95/Energy 61 (Reflect for 1 more action)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

|Spe 104| HP 100/Energy 61
Atk 4
Def 3
SpA 4
SpD 2
Spe 104
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified

[
1] |Spe 550| HP 38/Energy 61 (+6 Speed)
Atk 7
Def 3
SpA 6
SpD 2
Spe 100
SC 3 / WC 4
Abilities: Blaze, Speed Boost
Glyph of Flamethrower

[
2] |Spe 95| HP 74/Energy 65 (Reflect for 1 more action)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Glyph of Thunderbolt

[
CONSUMED] |Spe 76| HP 93/Energy 63 (Illuminate [ON], Reflect for 1 more action)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 65| HP 100/Energy 69 (Reflect for 1 more action)
Atk 5
Def 3
SpA 2
SpD 5
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator

HP 351, Burned (4a)
(1) HP 221
(2) HP 216, Burned (5a)
Crit roll (1-625): 3933/10000
Burn roll (1-1000): 2278/10000

Flamethrower (Metang): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6+4 energy

Crit roll (1-625): 422/10000
Dark Pulse (Metang, Critical Hit): (8 [BP] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 2921/10000
Burn roll (1-1000): 2223/10000

Flamethrower (Metang): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6+4 energy

Crit roll (1-625): 5074/10000
Paralysis roll (1-1000): 5093/10000

Thunderpunch (Beldum1): 8 [BP] + 3 [STAB] + 3 [Stat Dif] = 14 damage, 5 energy

Crit roll (1-625): 8071/10000
Burn roll (1-2000): 7011/10000

Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 26 damage, 6+4 energy
Revenankh vanished instantly!

Crit roll (1-625): 7276/10000
SpD drop roll (1-1000): 7547/10000

Psychic (Blaziken): (10 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 24 damage

Crit roll (1-625): 4680/10000
Burn roll (1-1000): 901/10000

Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, Metang is burned, 6+4 energy

Crit roll (1-625): 360/10000
(1) Zen Headbutt (Electivire, Critical Hit): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Crit] = 16 damage

Crit roll (1-625): 9271/10000
(2) Zen Headbutt (Blaziken): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Crit roll (1-625): 2316/10000
Burn roll (1-1000): 8395/10000

Flamethrower (Beldum2): (9 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 7+4 energy

Crit roll (1-625): 5613/10000
Phantom Force (Metang): (9 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 20 damage, 10 energy

Metang suffers 2 damage for the burn
---------------------------------------------------------------------------
Hit roll (1-9500): 6118/10000
Crit roll (1-625): 7276/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 26 damage, 7 energy

Crit roll (1-625): 3007/10000
Shadow Ball (Metang): (8 [BP] + 2 [Expert Belt]) * 1.5 = 15 damage, 6 energy

Hit roll (1-9500): 665/10000
Crit roll (1-625): 2398/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 27 damage, 7 energy

Crit roll (1-625): 4237/10000
Paralysis roll (1-1000): 4380/10000

Thunderbolt (Beldum1): 9 [BP] + 3 [STAB] + 3 [Stat Dif] = 15 damage, 6 energy

Hit roll (1-8000): 8516/100000
Thunder (Metang): missed, 8 energy

Crit roll (1-625): 4025/10000
Shadow Punch (Metang): (6 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 15 damage, 3 energy

Crit roll (1-625): 7630/10000
Psyshock (Blaziken): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Hit roll (1-9500): 6628/10000
Crit roll (1-625): 8723/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 7 energy

Crit roll (1-625): 6890/10000
(1) Zen Headbutt (Electivire): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 7850/10000
(2) Headbutt (Slowking): 7*0.67 [BP] = 5 damage

Crit roll (1-625): 7258/10000
Burn roll (1-3000): 2575/10000

Scald (Beldum2): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage, Beldum2 is burned, 5 energy

Metang suffers 2 damage for the burn
Beldum2 suffers 2 damage for the burn
Speed Boost: +2 Speed, 2 energy

Psycho Virus: Blaziken gets one Threat Counter
63
51
57
35
35
26
22
20
44
20
 
Shouldn't Lucario have been targeted over Blaziken due to Glyph of Flamethrower halving the threat Flamethrower generates? By my calcs, Blaziken should've only had 11.5 threat when Luke used Dark Pulse, taking threat from Blaziken.

zarator
 
Damn it, missed that. Oh well, we can recover from that misstep.

By my calculations, Zard can easily steal Metang's threat through Flamethrower or Fire Blast, but since we can't risk the miss, I say go Flamethrower. We'll patch up Blaziken a little bit, and screens can be set up pretty easily. Unfortunately, I have to have Blaziken hold back a bit, lest he get 3 threat counters in the next two rounds. Besides that, let's get back to squashing!

Ichigo: Double Team -> Flamethrower (Matang)
von Karma: Flamethrower -> ThunderPunch (Beldum 1)
Torch Slug: Flamethrower (Metang) -> Reflect (Slowking/Charizard/Electivire)
Ra's: Shadow Mend (Blaziken) -> Phantom Force (Metang)
 
Lucario: Heal Pulse Blaziken ~ Dark Pulse Metang
Charizard: Flamethrower ~ Fire Blast (Metang)
Emboar: Flamethrower (Beldum 2) ~ Heat Wave
Slowking: Heal Pulse Electivire ~ Flamethrower (Beldum 2)
 
Round 4

The team slows down a bit to heal the more exposed raid mates, but the enemies keep paying back every blow. Nevertheless, they all look significantly weaker now, and a single joint assault could wipe them all at once. Just before the team grows too confident, though, the CPU voice chimes in...

Threat Assessment: <Emboar>

|Spe 57| HP 82/Energy 51 (Reflect for 5 more actions, -1 Speed)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 56| HP 91/Energy 52 (1 Threat Counter)
Atk 5
Def 3
SpA 5
SpD 3
Spe 56
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 26| HP 87/Energy 41 (Reflect for 5 more actions)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

|Spe 104| HP 100/Energy 41
Atk 4
Def 3
SpA 4
SpD 2
Spe 104
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified

[
1] |Spe 550| HP 78/Energy 49 (+6 Speed, 1 Threat Counter)
Atk 7
Def 3
SpA 6
SpD 2
Spe 100
SC 3 / WC 4
Abilities: Blaze, Speed Boost
Glyph of Flamethrower

[
2] |Spe 95| HP 76/Energy 53 (Reflect for 5 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Glyph of Thunderbolt

[
CONSUMED] |Spe 76| HP 93/Energy 47 (Illuminate [ON])
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 65| HP 100/Energy 46
Atk 5
Def 3
SpA 2
SpD 5
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator

HP 191, Burned (2a)
(1) HP 159
(2) HP 144, Burned (3a)
Double Team: Threat reduced by 15%, 6 energy
Heal Pulse (Blaziken): 20 HP restored, 14 energy

Crit roll (1-625): 2921/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit roll (1-625): 5074/10000
Burn roll (1-1000): 8092/10000

Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 8638/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 26 damage, 6 energy
Shadow Mend (Blaziken): 20 HP restored, 13 energy

Crit roll (1-625): 1351/10000
Psyshock (Emboar): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 1.5 = 19 damage

Crit roll (1-625): 4661/10000
Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 7005/10000
(1) Zen Headbutt (Electivire): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 3 [Burn] = 10 damage

Crit roll (1-625): 4496/10000
Flinch roll (1-2000): 4047/10000

(2) Zen Headbutt (Slowking): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 4 damage
Heal Pulse (Electivire): 20 HP restored, 13 energy

Metang suffers 2 damage for the burn
Beldum2 suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit roll (1-625): 2051/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 7271/10000
Dark Pulse (Metang): (8 [BP] + 2 [Expert Belt]) * 1.5 = 15 damage, 6 energy

Hit roll (1-9500): 2170/10000
Crit roll (1-625): 9896/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 27 damage, 7 energy

Crit roll (1-625): 3435/10000
Paralysis roll (1-1000): 5508/10000

Thunderpunch (Beldum1): 8 [BP] + 3 [STAB] + 3 [Stat Dif] = 14 damage, 5 energy
Reflect: Charizard, Slowking, and Electivire are protected against physical attacks for 6 actions, 10 energy
Revenankh vanished instantly!

Crit roll (1-625): 2837/10000
Rock Tomb (Charizard): (6*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 2.25 = 12 damage, -1 Speed

Crit roll (1-625): 9757/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6 energy

Crit roll (1-625): 267/10000
Burn roll (1-1000): 6592/10000

Heat Wave (Beldum1, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 28 damage

Crit roll (1-625): 8085/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage

Crit roll (1-625): 2142/10000
(1) Take Down (Electivire): 9*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, 2 recoil

Crit roll (1-625): 2757/10000
Flinch roll (1-3000): 4041/10000

(2) Iron Head (Slowking): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 4 damage

Crit roll (1-625): 6008/10000
Flamethrower (Beldum2): (9 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 7 energy

Crit roll (1-625): 9867/10000
Phantom Force (Metang): (9 [BP] + 3 [STAB] + 1 [Everstone]) * 1.5 = 20 damage, 10 energy

Metang suffers 2 damage for the burn
Beldum2 suffers 2 damage for the burn

Psycho Virus: Emboar gets one Threat Counter
102
88
60
60
45
67
10
54
28
17
15
10
10
10
77
23
17
15
10
10
 
Last edited:
Blaziken should have 20 more HP: you forgot to factor in one of the heals we threw at him.

Alright, we're almost done with these hunks of junk, but we gotta save our strength a bit. Slaughter the Metang, then heal up a bit.

Ichigo: Fire Blast -> Flamethrower (Matang)
If Metang faints, change remaining actions to Chill
von Karma: Flamethrower -> Chill (Beldum 1)
Torch Slug: Flamethrower (Metang) -> Heat Wave
Ra's: Sucker Punch -> Phantom Force (Metang)
If Metang faints, change remaining acions to Chill
 
Lucario: Blaze Kick Metang ~ Dark Pulse Metang
Charizard: Heat Wave ~ Flamethrower (Metang)
Emboar: Heat Wave ~ Flamethrower Metang
Slowking: Flamethrower (Beldum 2) ~ Chill

ALL: If Metang faints, change remaining actions to Chill
 
Round 5

The team's fiery assault doesn't stop until Metang bites the dust, then it slows down to allow the raid mates to rest a little. However, the two Beldum are still alive and, despite being damaged, manage to pay back at the Electivire and the Slowking. One should not forget about the CPU, either.

Threat Assessment: <Mollux>

|Spe 40| HP 70/Energy 57 (Reflect for 3 more actions, -2 Speed)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 56| HP 91/Energy 54 (1 Threat Counter)
Atk 5
Def 3
SpA 5
SpD 3
Spe 56
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 26| HP 79/Energy 30 (Reflect for 3 more actions)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

|Spe 104| HP 100/Energy 28
Atk 4
Def 3
SpA 4
SpD 2
Spe 104
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified

[
1] |Spe 550| HP 78/Energy 36 (+6 Speed, 1 Threat Counter)
Atk 7
Def 3
SpA 6
SpD 2
Spe 100
SC 3 / WC 4
Abilities: Blaze, Speed Boost
Glyph of Flamethrower

[
2] |Spe 95| HP 58/Energy 58 (Reflect for 5 more actions)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Glyph of Thunderbolt

[
CONSUMED] |Spe 76| HP 93/Energy 35 (Illuminate [ON], 1 Threat Counter)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 65| HP 100/Energy 52
Atk 5
Def 3
SpA 2
SpD 5
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator

HP 0
(1) HP 66
(2) HP 50, Burned (1a)
Crit roll (1-625): 7620/10000
Sucker Punch (Metang): (8 [BP]) * 1.5 = 12 damage, 6 energy

Hit roll (1-9500): 8102/10000
Crit roll (1-625): 5344/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 3 [Stat Dif]) * 1.5 = 26 damage, 7 energy

Crit roll (1-1250): 4151/10000
Blaze Kick (Metang): (9 [BP] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 14 damage, 7 energy

Crit roll (1-625): 6357/10000
Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy

Crit roll (1-625): 4580/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 26 damage, 6 energy

Crit roll (1-625): 8782/10000
Rock Tomb (Charizard): (6*0.67 [BP] + 4.5 [Stat Dif] - 3 [Burn]) * 2.25 = 12 damage, -1 Speed

Crit roll (1-625): 3345/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 22 damage, 6 energy

Crit roll (1-625): 4140/10000
Burn roll (1-1000): 7034/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 24 damage

Crit roll (1-625): 3724/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 24 damage

Crit roll (1-625): 9902/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 6+4 energy

Crit roll (1-625): 8960/10000
Burn roll (1-1000): 9079/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage

Crit roll (1-625): 1974/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage

Crit roll (1-625): 3249/10000
(1) Take Down (Electivire): 9*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, 2 recoil

Crit roll (1-625): 5973/10000
Flinch roll (1-3000): 8720/10000

(2) Iron Head (Slowking): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 4 damage

Crit roll (1-625): 9780/10000
Flamethrower (Beldum2): (9 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 7+4 energy

Metang suffers 2 damage for the burn
Beldum2 suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit roll (1-625): 128/10000
Flamethrower (Metang, Critical Hit): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit]) * 1.5 = 27 damage, 6 energy

Crit roll (1-625): 882/10000
Dark Pulse (Metang): (8 [BP] + 2 [Expert Belt]) * 1.5 = 15 damage, 6 energy
Chill: Restores 12 energy

Crit roll (1-625): 6096/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 24 damage, 6 energy
Metang fainted!

Crit roll (1-625): 845/10000
Burn roll (1-2000): 6751/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 26 damage

Crit roll (1-625): 5601/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 4 [Vial of the Living Flame]) * 1.5 = 26 damage
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 9581/10000
(1) Zen Headbutt (Electivire): 8*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 10 damage

Crit roll (1-625): 2281/10000
Flinch roll (1-3000): 1583/10000

(2) Iron Head (Slowking): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 4 damage
Slowking flinched!

Beldum2 suffers 2 damage for the burn

Psycho Virus: Mollux gets one Threat Counter
72
51
41
24
17
10
10
10
100
46
41
24
17
10
10
 
Last edited:
Metang fainted before Rev acted, so he should've Chilled A2, not Phantom Force, giving him 22 EN back.

Time to go on to the big guns!

Ichigo: Chil x2
von Karma: Flamethrower (Beldum 1) -> Chill
Torch Slug: Chill x2
Ra's: Shadow Mend (Electivire) -> Chill
If I misunderstood and Ra's is actually at 30 EN, change A1 to Chill
 
Round 6

The team now takes a moment of rest, leaving to Von Karma, the Emboar, and the Charizard the duty of taking out the enemies. While one Beldum falls to the heat, though, the other still hangs around, and even manages to stun the Slowking with a headbutt.

Threat Assessment: <Charizard>

|Spe 57| HP 70/Energy 63 (Reflect for 1 more action, -1 Speed, 1 Threat Counter)
Atk 5
Def 2
SpA 7
SpD 3
Spe 100
SC 3 / WC 4
Abilities: Blaze, Solar Power, Drought

|Spe 56| HP 91/Energy 60 (1 Threat Counter)
Atk 5
Def 3
SpA 5
SpD 3
Spe 56
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 26| HP 77/Energy 42 (Reflect for 1 more action)
Atk 3
Def 4
SpA 4
SpD 4
Spe 26
SC 3 / WC 4
Abilities: Oblivious, Own Tempo, Regenerator

|Spe 104| HP 100/Energy 52
Atk 4
Def 3
SpA 4
SpD 2
Spe 104
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Justified

[
1] |Spe 550| HP 78/Energy 60 (+6 Speed, 1 Threat Counter)
Atk 7
Def 3
SpA 6
SpD 2
Spe 100
SC 3 / WC 4
Abilities: Blaze, Speed Boost
Glyph of Flamethrower

[
2] |Spe 95| HP 70/Energy 63 (Reflect for 1 more action)
Atk 6
Def 3
SpA 5
SpD 2
Spe 95
SC 3 / WC 5
Abilities: Motor Drive, Vital Spirit
Glyph of Thunderbolt

[
CONSUMED] |Spe 76| HP 93/Energy 59 (Illuminate [ON], 1 Threat Counter)
Atk 1
Def 4
SpA 5
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

[
1] |Spe 65| HP 100/Energy 51
Atk 5
Def 3
SpA 2
SpD 5
Spe 65
SC 3 / WC 3
Abilities: Shed Skin, Air Lock, Infiltrator

(1) HP 0
(2) HP 1
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 9031/10000
Burn roll (1-1000): 5778/10000

Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 7 energy
Chill: Restores 12 energy
Shadow Mend (Electivire): 20 HP restored, 13 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 4544/10000
(1) Take Down (Electivire): 9*0.67 [BP] + 1.5 [Stat Dif] = 8 damage, 2 recoil

Crit roll (1-625): 5536/10000
Flinch roll (1-2000): 5264/10000

(2) Zen Headbutt (Slowking): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 4 damage
Chill: Restores 12 energy
Regenerator: 6 HP restored

Beldum2 suffers 2 damage for the burn
Beldum2 heals from burn
---------------------------------------------------------------------------
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 8112/10000
Burn roll (1-1000): 3284/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 5417/10000
Burn roll (1-1000): 5907/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 23 damage, 6 energy

Crit roll (1-625): 8776/10000
Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit roll (1-625): 5108/10000
Burn roll (1-1000): 4857/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 5.5 [Stat Dif]) * 1.5 = 24 damage

Crit roll (1-625): 7900/10000
Flinch roll (1-3000): 2844/10000

(2) Iron Head (Slowking): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 0.67 = 4 damage
Slowking flinched!

Psycho Virus: Charizard gets one Threat Counter
107
69
48
41
20
17
10
 
Fuck. Well, Zard goes right before the Beldum, so everyone Chill and he throws an Ember. Totally not a waste of a precious round at all...

Ichigo: Chil x2
von Karma: Chill x2
Torch Slug: Chill x2
Ra's: Chill x2
 

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