Expulso
Morse code, if I'm talking I'm clicking
[OVERVIEW]
Wingull is one of the fastest Pokemon in LC, and its STAB combination of Water and Flying has almost perfect coverage. It is able to weaken bulky Pokemon in the beginning of the game with U-turn, Knock Off, and Scald and can use its excellent Speed tier and powerful attacks to tear through weakened teams later in the game. Defensive Pokemon such as Mareanie, Ferroseed, and Spritzee cannot comfortably switch into Wingull's attacks, especially if they have lost their Eviolite to Knock Off from Wingull or a teammate. U-turn lets Wingull pivot into a trapper like Trapinch or Diglett to eliminate Ground-weak checks like Chinchou and Mareanie or build momentum. Wingull has some glaring flaws, however. Its awful bulk makes it crippled if it switches into any non-Ground-type attack, and it is quickly weakened by Life Orb recoil and Stealth Rock. Additionally, its primary attack, Hurricane, has only 70% accuracy, meaning Wingull will often fail to get important KOs.
[SET]
name: Life Orb
move 1: Hurricane
move 2: Scald
move 3: Substitute
move 4: Air Slash / U-turn
item: Life Orb
ability: Hydration
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
ivs: 0 HP
[SET COMMENTS]
Moves
========
Hurricane is Wingull's most powerful attack. Despite its shaky accuracy, the extra power is essential for important KOs like OHKOing Eviolite Oddish. Scald complements Hurricane as Wingull's other STAB attack; many Pokemon that resist Hurricane, like Onix and Pawniard, are KOed or severely damaged by Scald and do not appreciate its 30% chance to burn. Substitute lets Wingull take advantage of the many switches it forces; if Wingull uses Substitute as the opponent sends in a weakened Pokemon as KO fodder, it cannot easily be revenge killed, giving it the chance to freely launch attacks and decimate the opponent's team. Substitute also lets Wingull evade Pawniard's Sucker Punch. Air Slash gives Wingull a more reliable Flying-type STAB attack to consistently KO weakened Pokemon such as Mareanie and Corphish. This is particularly helpful due to Wingull's fragility; if Wingull misses Hurricane, the opposing Pokemon can typically KO Wingull back. Alternatively, U-turn lets Wingull build momentum. After weakening opposing Pokemon with its powerful STAB attacks, it can switch out to a teammate to trap or otherwise take advantage of its switch-ins. Knock Off is an additional option that can cripple walls; after they lose their Berry Juice or Eviolite, they become much worse at switching into Wingull and its teammates. However, Knock Off's low damage output means that if the foe stays in on Knock Off, they will lose their item but almost always withstand it to KO Wingull back. Knock Off can be effective if Wingull forces a switch, but the other moves are generally more consistent. Life Orb significantly boosts Wingull's power, letting it use its good STAB combination and Speed tier to tear through the opponent's team every time it comes in. However, Berry Juice can be used to give Wingull more opportunities to switch in.
Set Details
========
A Timid nature and 236 Speed EVs let Wingull reach 19 Speed, which lets it Speed tie with Jolly Ponyta and Timid Galarian Ponyta and leaves Diglett as the only unboosted Pokemon faster than it. Although Wingull may use some physical attacks, those attacks are used for their utility rather than their power, so a Timid nature is used to avoid reducing Wingull's bulk. The remaining 36 EVs are invested in Defense to help Wingull better survive physical priority attacks such as Timburr's Mach Punch and Pawniard's Sucker Punch. 0 HP IVs drop Wingull's HP to 19, which increases its longevity by making it only lose 1HP from Life Orb recoil. If using Berry Juice, however, Wingull should run the usual 31 HP IVs.
Usage Tips
========
Due to Wingull's poor bulk, it should avoid switching into attacks directly. It is better to bring it in once a teammate has been KOed or through U-turn support from teammates such as Vullaby. Wingull also does not like to take Stealth Rock damage, so keeping entry hazards off the field is very helpful for Wingull. If the opponent does not have any good switch-ins to Wingull, Wingull can use its powerful STAB attacks right away. If there are specially bulky Pokemon that are able to switch into Wingull, however, Wingull should spend the beginning of the game using Knock Off to remove their items or U-turn to gain momentum or pivot into a teammate to trap them. Mid- to late-game, once its switch-ins have been weakened, Wingull should be brought in safely and then spam its powerful STAB attacks to KO anything that switches in.
Team Options
========
Due to Wingull's fragility and Life Orb recoil, entry hazard removal is necessary for Wingull to safely switch in multiple times during a match. Thus, Wingull appreciates the hazard control provided by Rapid Spin Drilbur or a Defog user such as Vullaby or Timburr. Wingull's U-turn works excellently alongside trappers such as Diglett and Trapinch, since Wingull can lure in defensive Pokemon such as Chinchou and Mareanie and pivot to a trapper to eliminate them. Wingull also appreciates teammates such as Vullaby, which can use U-turn to help Wingull switch in without taking damage. Since Wingull is often revenge killed by Choice Scarf users, it benefits from bulky teammates that are able to switch into their attacks, such as Onix and Spritzee. Other Water-types, such as Corphish and Krabby, appreciate Wingull's ability to weaken Water-type switch-ins such as Ferroseed, Oddish, and Mareanie with Hurricane and Knock Off.
Other Options
=============
Rain Dance guarantees that Wingull's Hurricane will hit and powers up its Water-type attacks. Wingull would typically prefer to spend a turn attacking than setting up Rain Dance, but the additional power and accuracy can be very useful. Protect lets Wingull scout Choice item users and avoid being revenge killed by Trapinch's First Impression, although Substitute is typically more effective at dealing with these tactics. Roost gives Wingull a solution to its durability problem; however, Wingull already struggles to choose its four moves and would rather spend a turn attacking than healing, so Berry Juice is more effective at keeping it healthy.
Checks and Counters
===================
**Stealth Rock**: Wingull is extremely susceptible to chip damage. The combination of Stealth Rock and Life Orb recoil can prevent Wingull from being effective beyond KOing one Pokemon, as a weakened Wingull loses to any form of priority. Even resisted attacks such as Timburr's Mach Punch deal 30%, which may KO if Wingull has switched into Stealth Rock and attacked twice.
**Specially Defensive Walls**: Although bulky Pokemon such as Mareanie, Spritzee, and Ferroseed take a significant amount of damage from Life Orb Hurricane and do not appreciate having their Eviolite removed, they are able to take any one attack from Wingull even without Eviolite and do enough damage to KO Wingull or prevent it from switching in again.
**Choice Scarf Users**: Choice Scarf users such as Vullaby and Galarian Farfetch'd are able to outspeed and OHKO Wingull, although they cannot switch in to Knock Off or Wingull's STAB attacks.
**Priority**: Wingull's Speed advantage is neutralized by priority attacks such as Pawniard's Sucker Punch, which can KO it before it can attack. Wingull can often be revenge killed by weak priority attacks because it is easily worn down.
**Chinchou**: Chinchou is the only Pokemon in LC with a typing that resists both of Wingull's STAB attacks, and its typing and impressive bulk let it reliably switch into Wingull multiple times in a match. Wingull can cripple Chinchou with Knock Off or pivot to a teammate to trap it, but it is unable to defeat Chinchou by itself.
[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[Stoward, 420389], [Fiend, 208173], [jake, 110102]]
- Grammar checked by: [[CryoGyro, 331519], [Estronic, 240732]]
Wingull is one of the fastest Pokemon in LC, and its STAB combination of Water and Flying has almost perfect coverage. It is able to weaken bulky Pokemon in the beginning of the game with U-turn, Knock Off, and Scald and can use its excellent Speed tier and powerful attacks to tear through weakened teams later in the game. Defensive Pokemon such as Mareanie, Ferroseed, and Spritzee cannot comfortably switch into Wingull's attacks, especially if they have lost their Eviolite to Knock Off from Wingull or a teammate. U-turn lets Wingull pivot into a trapper like Trapinch or Diglett to eliminate Ground-weak checks like Chinchou and Mareanie or build momentum. Wingull has some glaring flaws, however. Its awful bulk makes it crippled if it switches into any non-Ground-type attack, and it is quickly weakened by Life Orb recoil and Stealth Rock. Additionally, its primary attack, Hurricane, has only 70% accuracy, meaning Wingull will often fail to get important KOs.
[SET]
name: Life Orb
move 1: Hurricane
move 2: Scald
move 3: Substitute
move 4: Air Slash / U-turn
item: Life Orb
ability: Hydration
nature: Timid
evs: 36 Def / 236 SpA / 236 Spe
ivs: 0 HP
[SET COMMENTS]
Moves
========
Hurricane is Wingull's most powerful attack. Despite its shaky accuracy, the extra power is essential for important KOs like OHKOing Eviolite Oddish. Scald complements Hurricane as Wingull's other STAB attack; many Pokemon that resist Hurricane, like Onix and Pawniard, are KOed or severely damaged by Scald and do not appreciate its 30% chance to burn. Substitute lets Wingull take advantage of the many switches it forces; if Wingull uses Substitute as the opponent sends in a weakened Pokemon as KO fodder, it cannot easily be revenge killed, giving it the chance to freely launch attacks and decimate the opponent's team. Substitute also lets Wingull evade Pawniard's Sucker Punch. Air Slash gives Wingull a more reliable Flying-type STAB attack to consistently KO weakened Pokemon such as Mareanie and Corphish. This is particularly helpful due to Wingull's fragility; if Wingull misses Hurricane, the opposing Pokemon can typically KO Wingull back. Alternatively, U-turn lets Wingull build momentum. After weakening opposing Pokemon with its powerful STAB attacks, it can switch out to a teammate to trap or otherwise take advantage of its switch-ins. Knock Off is an additional option that can cripple walls; after they lose their Berry Juice or Eviolite, they become much worse at switching into Wingull and its teammates. However, Knock Off's low damage output means that if the foe stays in on Knock Off, they will lose their item but almost always withstand it to KO Wingull back. Knock Off can be effective if Wingull forces a switch, but the other moves are generally more consistent. Life Orb significantly boosts Wingull's power, letting it use its good STAB combination and Speed tier to tear through the opponent's team every time it comes in. However, Berry Juice can be used to give Wingull more opportunities to switch in.
Set Details
========
A Timid nature and 236 Speed EVs let Wingull reach 19 Speed, which lets it Speed tie with Jolly Ponyta and Timid Galarian Ponyta and leaves Diglett as the only unboosted Pokemon faster than it. Although Wingull may use some physical attacks, those attacks are used for their utility rather than their power, so a Timid nature is used to avoid reducing Wingull's bulk. The remaining 36 EVs are invested in Defense to help Wingull better survive physical priority attacks such as Timburr's Mach Punch and Pawniard's Sucker Punch. 0 HP IVs drop Wingull's HP to 19, which increases its longevity by making it only lose 1HP from Life Orb recoil. If using Berry Juice, however, Wingull should run the usual 31 HP IVs.
Usage Tips
========
Due to Wingull's poor bulk, it should avoid switching into attacks directly. It is better to bring it in once a teammate has been KOed or through U-turn support from teammates such as Vullaby. Wingull also does not like to take Stealth Rock damage, so keeping entry hazards off the field is very helpful for Wingull. If the opponent does not have any good switch-ins to Wingull, Wingull can use its powerful STAB attacks right away. If there are specially bulky Pokemon that are able to switch into Wingull, however, Wingull should spend the beginning of the game using Knock Off to remove their items or U-turn to gain momentum or pivot into a teammate to trap them. Mid- to late-game, once its switch-ins have been weakened, Wingull should be brought in safely and then spam its powerful STAB attacks to KO anything that switches in.
Team Options
========
Due to Wingull's fragility and Life Orb recoil, entry hazard removal is necessary for Wingull to safely switch in multiple times during a match. Thus, Wingull appreciates the hazard control provided by Rapid Spin Drilbur or a Defog user such as Vullaby or Timburr. Wingull's U-turn works excellently alongside trappers such as Diglett and Trapinch, since Wingull can lure in defensive Pokemon such as Chinchou and Mareanie and pivot to a trapper to eliminate them. Wingull also appreciates teammates such as Vullaby, which can use U-turn to help Wingull switch in without taking damage. Since Wingull is often revenge killed by Choice Scarf users, it benefits from bulky teammates that are able to switch into their attacks, such as Onix and Spritzee. Other Water-types, such as Corphish and Krabby, appreciate Wingull's ability to weaken Water-type switch-ins such as Ferroseed, Oddish, and Mareanie with Hurricane and Knock Off.
Other Options
=============
Rain Dance guarantees that Wingull's Hurricane will hit and powers up its Water-type attacks. Wingull would typically prefer to spend a turn attacking than setting up Rain Dance, but the additional power and accuracy can be very useful. Protect lets Wingull scout Choice item users and avoid being revenge killed by Trapinch's First Impression, although Substitute is typically more effective at dealing with these tactics. Roost gives Wingull a solution to its durability problem; however, Wingull already struggles to choose its four moves and would rather spend a turn attacking than healing, so Berry Juice is more effective at keeping it healthy.
Checks and Counters
===================
**Stealth Rock**: Wingull is extremely susceptible to chip damage. The combination of Stealth Rock and Life Orb recoil can prevent Wingull from being effective beyond KOing one Pokemon, as a weakened Wingull loses to any form of priority. Even resisted attacks such as Timburr's Mach Punch deal 30%, which may KO if Wingull has switched into Stealth Rock and attacked twice.
**Specially Defensive Walls**: Although bulky Pokemon such as Mareanie, Spritzee, and Ferroseed take a significant amount of damage from Life Orb Hurricane and do not appreciate having their Eviolite removed, they are able to take any one attack from Wingull even without Eviolite and do enough damage to KO Wingull or prevent it from switching in again.
**Choice Scarf Users**: Choice Scarf users such as Vullaby and Galarian Farfetch'd are able to outspeed and OHKO Wingull, although they cannot switch in to Knock Off or Wingull's STAB attacks.
**Priority**: Wingull's Speed advantage is neutralized by priority attacks such as Pawniard's Sucker Punch, which can KO it before it can attack. Wingull can often be revenge killed by weak priority attacks because it is easily worn down.
**Chinchou**: Chinchou is the only Pokemon in LC with a typing that resists both of Wingull's STAB attacks, and its typing and impressive bulk let it reliably switch into Wingull multiple times in a match. Wingull can cripple Chinchou with Knock Off or pivot to a teammate to trap it, but it is unable to defeat Chinchou by itself.
[CREDITS]
- Written by: [[Expulso, 202058]]
- Quality checked by: [[Stoward, 420389], [Fiend, 208173], [jake, 110102]]
- Grammar checked by: [[CryoGyro, 331519], [Estronic, 240732]]
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