Winter is coming!
In the sixth generation I prided myself on being an Eevee trainer; come the seventh generation I decided to take some of these new Aloha variants for a spin and see what I came up with. What I netted as a result was a rather interesting take on some old favorites, with enough of a archetype spread to prove interesting to say the least.
Teambuilding Process
New life is breathed into Ninetales with it's new Aloha form, sporting a brand new dual-typing and a very subtle shift in the spread of its BST. Removing 9 points from the useless Attack stat to be reassigned to speed puts it ahead of the threats assailing it previously such as Simipour, Purugly and even Floatzel (assuming a favorable nature matchup). In addition, new moves offered to the 'mon with the new generation offer a bit more utility.
After picking a brand new 'mon, I wanted to take things back into familiar territory, choosing a good lead that could set up some hazards, troll those who want to set up, and generally be an incredible nuisance in its own right.
With a good lead and what appears to be a great fast special attacker, I looked to find another Ice type that could compliment Ninetales. Surprisingly, the Aloha variant of Sandslash fit the bill perfectly to me. Acting as the bulky physical attacker (and pseudo wall) to Ninetales' fast, special attacker, Sandslash-Aloha seemed like a great choice for me to use.
Now I hear you all saying "you scrub, Castform isn't an ice type wtf" but consider that under Hail conditions, it turns into the ice type to blend with the rest of the team. In addition, Castform's uniform BSTs (and movepool) allow me to delegate it to whatever role I want, be it physical wall, special wall, HP sponge, what have you. Plus I couldn't pass up the opportunity for a joke in the naming of my team members.
Cloyster really needs no introduction for any team. Acting as a late game sweeper, Cloyster enjoys fantastic defensive stats, and an amazing gimmick movepool. The fact that it's an ice type just tickles me as I'm able to enter (once again) familiar territory in case things go absolutely pear shaped.
The last slot on my team was honestly rather difficult to determine. Should I go with a Crabominable, with its rediculous attack stat, insane moves (I'm looking at you, Ice Hammer), and good bulk? Or should I go with Vanilluxe, with its even better stats but monotyping? Ultimately, I decided to assign Arceus' lil brudder to the last slot, simply because of the movepool it offers. Like Castform, the flat stat distribution allows me the opportunity to create either a mixed attacker or go all in on physical or special.
The Team
Ventisca (Ninetales-Alola) @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Blizzard
- Moonblast
- Extrasensory
- Freeze-Dry
Ornery Woman (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 196 HP / 56 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond
Pain Train (Sandslash-Alola) @ Assault Vest
Ability: Slush Rush
EVs: 236 HP / 252 Atk / 16 SpD / 4 Spe
Jolly Nature
- Iron Head
- Icicle Crash
- Earthquake
- Rapid Spin
BlaccuWeather (Castform) @ Icy Rock
Ability: Forecast
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hail
- Weather Ball
- Thunder Wave
- Scald
U Kno Hoo (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
UB-HUNTER (Silvally) @ Ice Memory
Ability: RKS System
EVs: 196 Atk / 60 SpD / 252 Spe
Careful Nature
- Thunder Fang
- Fire Fang
- Swords Dance
- Multi-Attack
Conclusion
Gimmick, brute force of both Physical and Special nature, decent tanking types, this team contains it all. If you're looking for something a little different than your standard fare, why not give this Hail team a try?
Ventisca (Ninetales-Alola) @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Blizzard
- Moonblast
- Extrasensory
- Freeze-Dry
Ornery Woman (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 196 HP / 56 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond
Pain Train (Sandslash-Alola) @ Assault Vest
Ability: Slush Rush
EVs: 236 HP / 252 Atk / 16 SpD / 4 Spe
Jolly Nature
- Iron Head
- Icicle Crash
- Earthquake
- Rapid Spin
BlaccuWeather (Castform) @ Icy Rock
Ability: Forecast
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Hail
- Weather Ball
- Thunder Wave
- Scald
U Kno Hoo (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
UB-HUNTER (Silvally) @ Ice Memory
Ability: RKS System
EVs: 196 Atk / 60 SpD / 252 Spe
Careful Nature
- Swords Dance
- Multi-Attack
- Thunder Fang
- Fire Fang
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Blizzard
- Moonblast
- Extrasensory
- Freeze-Dry
Ornery Woman (Froslass) @ Focus Sash
Ability: Cursed Body
EVs: 196 HP / 56 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Spikes
- Shadow Ball
- Destiny Bond
Pain Train (Sandslash-Alola) @ Assault Vest
Ability: Slush Rush
EVs: 236 HP / 252 Atk / 16 SpD / 4 Spe
Jolly Nature
- Iron Head
- Icicle Crash
- Earthquake
- Rapid Spin
BlaccuWeather (Castform) @ Icy Rock
Ability: Forecast
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Hail
- Weather Ball
- Thunder Wave
- Scald
U Kno Hoo (Cloyster) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
UB-HUNTER (Silvally) @ Ice Memory
Ability: RKS System
EVs: 196 Atk / 60 SpD / 252 Spe
Careful Nature
- Swords Dance
- Multi-Attack
- Thunder Fang
- Fire Fang