Tournament World Cup of Randbats 2024 - Qualifying Round

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sharpclaw

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World Cup of Randbats 2024 - Qualifying Round
wcor_2024.png

logo by eva
hosted by Javi and sharpclaw


~Spreadsheet~
courtesy of Amaranth

Pokémon players of the world, it’s time: the WCOR '24 Qualifying Round! Which teams will win their place among those who’ve already qualified and earn a shot at WCoR glory? It’s time to find out!

Format
Each team is led by two captains, who may themselves count among the total roster of twelve starters and three-to-five substitutes. The formats, as announced in our original signups post, are:
Gen 9 Random Battle bo5
Gen 9 Random Battle bo3
Gen 9 Random Battle bo3
Gen 9 Random Double Battle bo3
Gen 8 Random Battle bo3
Gen 7 Random Battle bo3
Gen 6 Random Battle bo3
Gen 5 Random Battle bo3
Gen 4 Random Battle bo3
Gen 3 Random Battle bo3
Gen 2 Random Battle bo3
Gen 1 Random Battle bo3
This year, the Qualifier Round will be a nine-team round robin. For each format, each player will play against four opponents; across all formats, teams will play each four times.

Teams will be ranked based on overall aggregate records. The top five teams with the best records will advance, joining the qualified teams in the regular season. If there is a tie in records for the last spot, the teams will face off in a tiebreaker series consisting of three bo3 matchups: Gen 9 Random Battle and one format chosen by each team.

Substitutions
Captains may sub in any of their substitutes as they see fit. Keep in mind that once a player is subbed out, they cannot be subbed back in during the same round, but can return for the next round.

Substitutions will not be allowed in tiebreaks unless both teams agree (or hosts enforce a double sub). Hosts will be reluctant to give activity wins to those who are clearly fishing for them.

Standard Tournament Procedures
Like all other tournaments on Smogon, the World Cup of Randbats will follow the general rules and guidelines. Please read them carefully. Also note that replays are required.
When spectating Rands Slam battles, do not ghost. Ask yourself, “Would my comment reveal information that hasn’t already been explicitly revealed in this battle?” Examples of ghosting include commenting on how an unexpectedly fast Pokemon must be holding a Choice Scarf, speculating that the match will be decided by a tera coinflip, etc.

Matchups
Thanks to the math that ensures teams play each other exactly four times, there are no distinct “these 5 players each play each other, with no overlaps or outside matches” groups or pools, per se. To find your opponents, refer to the Matchups tab of the WCOR '24 Spreadsheet. Hosts will make sure this sheet stays up to date.

Deadlines
All matches are to be completed by Friday, July 26th at 11:59PM GMT-4. Matches that are not completed will be reviewed for activity and have a winner declared accordingly. If both parties are at fault, the match will simply not count in deciding final standing. Activity calls will not be made until the end of the round. Captains should ensure their players play their matches, and make substitutions as necessary.

Furthermore, if by Sunday, July 21st at 11:59PM GMT-4 a player has not completed at least one match, hosts will force their captains to sub them out. Three weeks is more than enough time to play four games that don’t require teambuilding, but players shouldn’t delay only to then try to cram all four matches into a single week. Be respectful of each others’ schedules.

Good luck, have fun, and may the strongest regions prevail!
 
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Always nice to see so many strong teams on the qualifying stage, this only brings more reputation to an already extremely competitive event. Now, let's power rank you with absolute objectivity, no biases, and perfect clairvoyance.

1st. US Midwest
While last year they had a less than optimal main stage performance, US MW is by far the strongest team in this qualifying round. Each starter is either a proven RBTT or Rands Slam Circuit player, except for one Star Thunderbolt which I'm very interested on watching perform now. Overall they should have no issues getting into the top 5, even fully sweeping the competition.

2nd. Oceania
I swear every year this team gets stronger. The livid-JustOut-Lucas cg trifecta is one of the strongest, and overall they have covered old gens and dubs almost perfectly. I'm surprised to see exotic and ghostilex on the bench, which actually should only mean we must pay more attention to the starters. While I can see a subtle chance of fumbling it if they somehow agree to play at terrible times given timezones, we should almost surely be seeing Oceania on the main stage again this year.

----------------------------- (↑ these should qualify unless they play their games on mobile while watching a movie) ------------------------------

3rd. Spain
While easily being the greatest disappointment of last years' qualifying stages, Spain seems to have covered some holes on their line up. With the additions of Shiritu, Ina Fable, and the totally spanish Teres Bahji, they were able to free Dorron from RBY hell and put some benchs from last year as starters, which seems to be the right call. They are a team very passionate for representing their country and I'll be glad to see them on the main stage again.

4th. UK
While they suffered to qualify last year and absolutely fumbled the 2023 main stage, I think UK has a more solid and safe line up this time. The new manager pair was able to fill the wholes left by randbats mains with strong smogtour players such as PA and stareal, while letting Rogi and Celly focus on doing their best as the amazing old gen players they are. Mikon, Cake, ions, YBW, Master make it an almost sure qualification. Let's hope autumn and HSOWA don't go full Southgate, and we should see this team all the way to august.

----------------------------- (↑ these have great potential as long as they are focused and take it seriously) ------------------------------------------

5th. Canada
I see a lot of potential in this team once again; not many changes from last year, where they absolutely underperformed. I like this starter line up, and as long as they focus on their games, Canada has a very good chance on returning to the main stage.

6th. Bangladesh
JOY BANGLA while I see them slightly lower than Canada regarding sheer randbats quality, this is a stablished team with very little changes from the past year, and since they always bring a lot of passion and commitment, I see Bangladesh as the biggest potential dark horse in this race.

-------------------------- (↑ one spot for two teams, will depend in a lof of factors, attitude and commitment will be key) -------------------------

7th. Mexico
I like Mexico's chances way more than last year, I think they have ordered their line up better, and seem more involved in the tour this time. Let's hope they do better than at the Copa América tho...

8th. Poland + Portugal
Glad to see some new teams forming, they seem to know each other from other format's world cups. With a line up basically without rands mains, we'll see if OSDT champ Frixel is capable of leading PoPo to make big waves in the randbats scene as well.

9th. Guatemala
Nice to see small countries bringing their local communities to play in the subforum tours; Bangladesh was able to do it not only here but also on WCoP, let's see if Guatemala is able to pull a similar fast ball on the rands field.

---------------------------------- (↑ here to make a surprise run, very eager to see them proving me wrong) ------------------------------------------
 
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