Since my last post was a bit wishlist-y, how about another one of my "worst of the bunch"? A month or so ago a massive poll took place where all Pokemon were ranked, and it was revealed that the "worst" (or rather least voted for) Pokemon turned out to be Simisear! So let's see how true that is by taking a look at all:
Now there's not a lot of stats I need to write out as all Elemental Monkey share the same stats and Abilities.
Pans: 50/53/48/53/48/64
Simis: 75/98/63/98/63/101
Ability: All have Gluttony as their sole normal Ability. Their Hidden Ability's are Overgrow for Pan/Simisage), Blaze for Pan/Simisear), and Torrent for Pan/Simipour
Honestly what separates them is their movesets and Type match-ups, though before we go on let's quickly analyse their stats. They're clearly meant to be mixed attackers with good Speed to boot, but their defensive stats and HP are subpar.
Their normal Ability is situational, requiring them to hold a Berry which they could eat earlier than they would normally (at 50% and below HP instead of 25%). On one hand you could use it with say a Liechi, Salac, Petaya, or one of the 50% healing Berries depending on the set you're running, of course this does mean you're giving up your item slot for a one time power-up (or healing) that'll go away if switched out.
Their Hidden Ability isn't any better, activating at low HP to increase the Power of their STAB. On one hand you have your item slot for whatever you want (say a Life Orb) and if you can get their HP below 1/3rd you also get a boost to STAB, but on the other hand if they're that low of HP they're probably going to faint the next time they're hit.
Type Match-Ups: One of the immediate differences between them, let's see how each of them do against other types. Being a pure Grass, Fire, and Water-type, this is really simple:
Pan/Simisage:
Weak: Bug, Fire, Flying, Ice, Poison
Resist: Electric, Grass, Ground, Water
Super Effective Against: Ground, Rock, Water
Resisted By: Bug, Dragon, Fire, Flying, Grass, Poison
The problems with Grass-types are well known: a lot of weaknesses and Pokemon who resist them. However Grass-types are super effective (and resist) against not only popular types but types that are usually have "tanky" Pokemon. Normally another gimmick of a Grass-type is that to counterbalance all their weaknesses they have many ways of healing themselves. But, while Pan/Simisage learns plenty of such moves, its low defensive stats isn't going to let it stay long in battle.
Pan/Simisear:
Weak: Ground, Rock, Water
Resist: Bug, Fairy, Fire, Grass, Ice, Steel
Super Effective Against: Bug, Grass, Ice, Steel
Resisted By: Dragon, Fire, Rock, Water
Speaking of glass canons, that is usually what Fire-types are. Weak to those popular Types that Grass is good against, when not up against those Types Fire-types either can do a lot of damage or at least leave a nasty mark (and maybe a Burn). What they're strong against is a bit of a strange group of Types, though its also a lot of Types including the defensive Steel and dragon slayers Fairy and Ice. Pan/Simisear doesn't really astray from this, their good Speed serving them well here.
Pan/Simipour:
Weak: Electric, Grass
Resist: Fire, Ice, Steel, Water
Super Effective Against: Fire, Ground, Rock
Resisted By: Dragon, Grass, Water
Water a very balanced type, able to be both defensive (only two weaknesses and resisting certain special-focused types) and offensive (hitting popular types and only resisted by three others). Not only that, but Water-types also normally learn a fair amount of Ice-type moves which helps with two Types they have a disadvantage against (Grass & Dragon). Water-type moves also have a wide range of effects making them versatile.
Going by types alone, gotta say the weakest looking one of them is
Pan/Simisage. Sadly they can't take as much advantage of one of Grass-types main gimmicks which was meant to counterbalance having a lot of weaknesses. Another factor also come to Weather, the other two have a weather condition which strengthens them while at best Pan/Simisage has Strong Sunlight (shared with Pan/Simisear) which increases the Power of one of their weaknesses while also weakening one of their resistances.
But Type match-ups can be overcome if the Pokemon has the right moves! To make things easier I'm going to separate their moves by Category:
Pan/Simisage:
Physical: Grass isn't well known for their Physical moves, the "strongest" they can learn is Seed Bomb (though it can also learn Bullet Seed). Seed Bomb isn't bad, but it has no secondary effect. Like the other Pans/Simis it can learn a plethora of Physical Fighting- and Dark-type moves, though aside Fighting hurting Ice they don't really provide that much coverage. Rock Slide is probably the most useful coverage it gets.
Special: Special isn't looking much better as it pretty much only learns Special Grass-type moves with any other Types not being that helpful. But with that said the Special Grass-type moves it can learn are very nice, notably Energy Ball, Giga Drain, and Leaf Storm.
Status: This is where things get a bit more interesting. As a Pansage it can Leech Seed. Through Breeding it can learn Grass Whistle, Nasty Plot, and Spiky Shield. And from Tutors gets Gastro Acid, Synthesis, and Recycle which might be handy for ones with Gluttony.
Pan/Simisear:
Physical: Thank goodness for Flare Blitz (and also Fire Punch, we don't have a Flareon situation here). But for coverage it has a similar story to Pan/Simisage, with Fighting-type the only one providing coverage to its Rock-type weakness (though that does knock them down to two weaknesses while Pan/Simisage still had four).
Special: Hahaha, do Fire-types have powerful Special Fire-type moves? Flamethrower, Fire Blast, Overheat, and Heat Wave, take your pick. However Fire-types have one more trick up their sleeve: they can learn a few Grass-type moves: Solar Beam and Grass Knot. This is notable as Grass is super effective against all their weaknesses. If on a Sunny Day/Drought team Solar Beam can be used instantly, though Grass Knot can still be good as their as many heavy Ground, Rock, and Water-types (especially the ones usually considered "tanky"). It may be a two trick pony, but those two tricks cover all its weaknesses.
Status: This is where Pan/Simisear falters. Will-O-Wisp, Nasty Plot, Gastro Acid, and maybe Recycle. *shrugs*
Pan/Simipour:
Physical: It gets two decent STABs with Waterfall and Aqua Tail. And while it doesn't have anything for Electric, for Grass it does get two notable moves that cover it. The first one is Ice Punch, which is also good for handling those Dragons. The other is one for all the Elemental Monkeys learn: Acrobatics. If using Gluttony, once they eat the Berry it'll also then have a 110 Power Flying-type move. While all of them can do this, Pan/Simipour is the only one with a weakness that it covers. And it also learns all those shared Fighting and Dark-type moves.
Special: Like the other two it has some good Special Water-type moves: Surf, Scald, and Hydro Pump. This also goes for Ice-type moves getting Ice Beam and Blizzard. But outside of that not much else the others don't get.
Status: Something that Pan/Simisears have in common, just replace Will-O-Wisp with Aqua Ring.
With all things considered, I gotta once again give it to
Pan/Simisage. When it comes to Physical moves it doesn't get a powerful STAB nor that many coverage and though it gets plenty of healing moves with Special and Status Moves it's not really built to be a defensive Pokemon. The other two also do a better job at covering their weaknesses even if what Status moves they learn is more limited.
So overall I think the poll got the wrong monkey. I'll admit that Simisear may not be the best designed of the Elemental Monkeys, but if we take a look at how they play you'll find that the one that puts up the toughest image is just as soft as the leaves it's made from.