… its pretty lazy. theres no reason why these couldnt have just been regional variants, other than laziness.I don't think "lazy" is the right word, Toedscruel is the same way so it was clearly an intentional choice.
… its pretty lazy. theres no reason why these couldnt have just been regional variants, other than laziness.I don't think "lazy" is the right word, Toedscruel is the same way so it was clearly an intentional choice.
I don't think regional variants are able to be in different egg groups from the base mon. So Wugtrio needs to be on its own to be in Water 3 and Toedscruel needs to be on its own to be in Grass.… its pretty lazy. theres no reason why these couldnt have just been regional variants, other than laziness.
Found a few artists who makes it less Godzilla-looking:It pretty much ignores those dinosaurs for a purely Godzilla design.
Baxcalibur isn't bad, but it had so much wasted potential.
I hope this is the case. I like the idea, but my issue is that both evolution stages 1:1 match their convergent species basis. Won't go into what Wugtrio or Toedscruel should have been as that boat has sailed, but future Convergent Pokemon I would like to have only one of their stages be the one that's convergent (aka the one advertised) while either their prevo or evolution looks different. Now I will say Toedscruel does it better than Wugtrio, Toadscruel does become another species of fungus to Toedscool so has something unique about it, but everything about Wugtrio is lazy (according to Bulbapedia the color change may be referencing Giant Tube Worms, which WOULD have been a cool idea if they actually made them look like Giant Tube Worms).It is entirely possible that they could expand on the convergent species concept with more mons in later games and get more wacky and out there with how to design them like they did with regional forms over time, Wugtrio and Toedscruel merely being the first and being super safe from a design standpoint as a "beginning of trying the concept out" and testing the waters with a design concept they want to start doing.
I think you've misinterpreted that Wikipedia definition. The defining feature of a MacGuffin is not that it's "useless" but that it's interchangeable. In a treasure hunt story where the heroes want to find the big diamond before the bad guys do so they can sell it for big money, the diamond is a MacGuffin because its value to the characters and the plot is not a function of any specific property it has. You could swap it for a gold statuette or an ancient priceless manuscript with no change to the story. However, if the diamond were the only object on Earth with the specific refractive properties needed to complete the villain's space laser, it would no longer be a MacGuffin.A McGuffin is something (object, person, event) that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. This fits Cosmog/Cosmoem and the Zygarde Cores/Cells as, on their own, they're useless; Cosmog/em has no attacking Moves and Z-Cores/Cells are just collected in an Item which you can't use until you got a significant amount of them. However, both have importance in the story or at least in-lore. Note that just because Cosmog eventually evolves into Solgaleo/Lunala and the Z-Cores/Cells eventually create a Battleable Zygarde does not rid them of the label, Solgaleo/Lunala & Battleable Zygarde at this point are their own beings. If anything, Cosmog/em and the Z-Cores/Cells are a challenge/obstacle you need to overcome to get their battling forms, otherwise they just do nothing (infact, in this case Cosmog/em could be considered worse than the Z-Cores/Cells because it needs to take up a Party space and get Experience which could have gone to another Pokemon).
I'm seeing the word 'laziness' pop up here and I think the best candidates for lazy Pokemon designs from a gameplay standpoint are Panpour, Pansage, and Pansear.
I dislike them less for what they are and more for what they represent. In the first hour of BW, players are essentially railroaded into getting one of them as a gift in order to beat a Gym Leader who's arbitrarily given a type advantage over your starter. Sure, it's very possible to beat Cilan/Cress/Chili without the gift monkey, but every game design decision up to that point is intended to make that as difficult as possible for a casual player.
Your choices for other party members are tightly restricted to Patrat, Lillipup, and Purrloin, so if a first-time player doesn't particularly like any of the four options presented to them besides their starter then they're in trouble when it's time to tackle the Striaton Gym. The new scaled experience system makes grinding way more of a slog, only made more frustrating by the fact that your rivals' starters are programmed to give a pittance in experience purely to stop the player from gaining a level before the first Cheren fight.
Creatively, this has always felt super lazy to me. The monkeys serve as a boring solution to the problem of designing a challenging boss fight. Then, they're used as a boring solution to the new problem of having a boss fight that might be unwinnable for the unlucky kid with a 6x0IV Oshawott who doesn't like Normal-types. Now the poor monkeys are forever tainted for me and I will never ever use them.
I'm curious if the Monkeys would have been better received if they weren't all monkeys, or at least all looked like the same monkey just with different Type aesthetics. Like, keeping them all monkeys (since that was how they were concepted), what if Pansage was a Tamarin, Pansear was a Mandrill, and Pansage was a Macaque? Also make their stats slightly different, maybe even so that their final stage compliments the player's Starter: Simisage would be a Speedy Special Attacker (compared to Emboar being a Tank), Simisear would be a Speedy Physical Attacker (compared to Samurott being Slow Special-leaning Attacker), and Simipour being a Slow Mixed Attacker (compared to Serperior being a Fast Mixed Wall)....anyway, worst Pokemon, right? I'm seeing the word 'laziness' pop up here and I think the best candidates for lazy Pokemon designs from a gameplay standpoint are Panpour, Pansage, and Pansear.
(...) I dislike them less for what they are and more for what they represent. In the first hour of BW, players are essentially railroaded into getting one of them as a gift in order to beat a Gym Leader who's arbitrarily given a type advantage over your starter. Sure, it's very possible to beat Cilan/Cress/Chili without the gift monkey, but every game design decision up to that point is intended to make that as difficult as possible for a casual player.
(...) Creatively, this has always felt super lazy to me. The monkeys serve as a boring solution to the problem of designing a challenging boss fight. (...) Now the poor monkeys are forever tainted for me and I will never ever use them.
I actually don't think including some more Pokemon early on would have helped all that much, at least without making the point of the Gym moot. You're supposed to go there with a disadvantage, period. That's the "puzzle" that needs solving. Now, the "solution" GF came up: Gift Pokemon in a new area, feels forced even if it wasn't one of the other Elemental Monkeys. If we're to break down the lesson of the Striaton Gym, is that you can't always rely on your Starter, you may need help from another Pokemon. However, who says that other Pokemon needs to be your own?Whilst I think the implementation of the elemental monkeys to give you a perfect counter to the first gym was a bit heavy-handed, especially since the two rivals using the other starters taught you about type match-ups, I like the idea behind it. Gifting the player a Pokemon early on that compliments your starter was a cool idea that could've been explored more, although I think their biggest hinderance was the lack of options as was stated above. Should've had more early game Pokemon available - Pidove, Bliztle, the bugs, etc. so that you weren't pigeon-holed into using the monkey to beat the gym. The monkeys were great for their role though - they weren't game-breakingly strong or hilariously mediocre, you could control when you evolve them thanks to accessing their evolution stone before the third gym, and you could catch either another or a different species not too far past when you got the gift one.
Nah, think Brock in Yellow. You cannot win with your starter. But there's Ratatta, Pidgey, Spearow, and crucially Butterfree, Nidoran M/F, and Mankey all available before him. That's not a LOT of options, especially by modern standards*. But there's 4 out of 7 catches who can fairly easily handle his rocks if you train them up, OR just catch everything and spam status moves. It wouldn't take that much for Striaton Gym to be similar. Toss the 3 monkeys as easy catches instead of gifts, give the player access to a bird/rock/electric, and make sure the early game derps pick up a decent move if you grind them an extra level or two. The puzzle of "use something else" still exists, but it's no longer a solution that's literally handed to you.I actually don't think including some more Pokemon early on would have helped all that much, at least without making the point of the Gym moot. You're supposed to go there with a disadvantage, period. That's the "puzzle" that needs solving. Now, the "solution" GF came up: Gift Pokemon in a new area, feels forced even if it wasn't one of the other Elemental Monkeys. If we're to break down the lesson of the Striaton Gym, is that you can't always rely on your Starter, you may need help from another Pokemon. However, who says that other Pokemon needs to be your own?
I mean you don't have to have a Fire-type, but then you need to deal with all the Levitate Bronzor and Bronzong in Sinnoh some other way. Either you run a Fire-type or you suffer.Ponyta doesn't get shoved down your throat. It's your only non-starter Fire type in DP, but you don't have to have a Fire type. The game doesn't go out of its way to force you to use Ponyta in any sense. It does with the Pansimis and they're all bad.
I think Lando is technically life because it's a harvest god. So that's already taken.Second of all, it fits very poorly into the Forces of Nature, and there was no good reason to change the genie storyline. "Love" is pretty clearly not a natural force in the same way that "wind", "lightning", and "earth" are. Maybe it could have worked if they made it "life" instead, but with the pink hearts everywhere that clearly isn't where they were going.
Which is probably what it's supposed to represent, but because of the obvious reasons it's just listed as love. Makes sense as well considering it is said to bring life with the Spring as well some people have made connections with its partial snake motif and a kami of fertility with the body of a snake.They could have gone with fertility but that's out of the question for obvious reasons.
This part is what bothers me more than anything, especially because in the PLA myth, Landorus and Enamorus seem to be presented as parallels to each other in bringing life/bounty to Hisui, yet Landorus remains stronger than the new mon that they had full reign over and set up next to it. Its other abilities don't fit in line with the remaining FoN members (Prankster and Defiant for the misbehaving-kids role of Torn/Thundurus, Sand/Sheer Force and Intimidate for the "Don't make me come over there!" disciplinary role of Landorus), seeming almost arbitrary with Contrary and Cute Charm (I won't assume implications myself but can see where issue comes in) and then... Overcoat for Therian (even as a Turtle design you have several better fitting abilities for flavor). Its stats don't resemble the other members in any way that suggests cohesion with the Duo or Landorus as the master (several numbers don't appear in the others' BST, rather than just being arranged differently), and the typing doesn't tie into a physical concept (Fairy honestly makes me think of it as a fellow trouble-maker ala the Fair Folk, rather than something tentatively put alongside the controller).I don't think anyone's brought up this Pokemon yet:
First of all, it's been talked to death about how ugly the design is. Its proportions are way too close to human, which makes it look really creepy. The other genies at least have the gumdrop-shaped head which makes them more appropriately monster-like. I feel like I'd hate it at least 20% less if they gave it the same head, arms, and tail shape as the other genies, and I really can't help but feel like it isn't like the others because of sexist reasons.
Second of all, it fits very poorly into the Forces of Nature, and there was no good reason to change the genie storyline. "Love" is pretty clearly not a natural force in the same way that "wind", "lightning", and "earth" are. Maybe it could have worked if they made it "life" instead, but with the pink hearts everywhere that clearly isn't where they were going. The only good thing it really does is complete the "cardinal beasts" set, but that implies some sort of symmetry, which Enamorus does not have due to the fact that its theming and appearance do not fit with the others. They also didn't bother to change the fact that Landorus has a higher BST than the others (due to its position as the "master" of the trio in the original story).
It reads as if it would work better with Grass than Fairy (keeps the bounty-giving theme, drops the prankster aspect, allows for Sun synergy to work with Landorus' Sand and the pair's Rain). I guess then the problem is that Tornadus already took the green colour scheme.This part is what bothers me more than anything, especially because in the PLA myth, Landorus and Enamorus seem to be presented as parallels to each other in bringing life/bounty to Hisui, yet Landorus remains stronger than the new mon that they had full reign over and set up next to it. Its other abilities don't fit in line with the remaining FoN members (Prankster and Defiant for the misbehaving-kids role of Torn/Thundurus, Sand/Sheer Force and Intimidate for the "Don't make me come over there!" disciplinary role of Landorus), seeming almost arbitrary with Contrary and Cute Charm (I won't assume implications myself but can see where issue comes in) and then... Overcoat for Therian (even as a Turtle design you have several better fitting abilities for flavor). Its stats don't resemble the other members in any way that suggests cohesion with the Duo or Landorus as the master (several numbers don't appear in the others' BST, rather than just being arranged differently), and the typing doesn't tie into a physical concept (Fairy honestly makes me think of it as a fellow trouble-maker ala the Fair Folk, rather than something tentatively put alongside the controller).
Besides that I don't even get what this thing's role is supposed to be. Before the Genies had something similar to the Weather Trio, two members fighting with cataclysmic weather consequences and a Trio master designed to put them in their place. What does Enamorus do to add to or rewrite this dynamic? It doesn't enforce anything, nothing about its design gives it a role in that set-up, and its behavior makes its absence confusing from previous depictions. It's supposed to be vengeful towards things that disrupt the sanctity of life, yet Landorus is the only being we ever hear about putting Torn/Thund in their place in that same way? If it was something like Calyrex's steed where both work in the legend but there's ambiguity to which it was (in the Rider's case only to have exclusivity to catches), then I'd swallow the late introduction, but as is it's just there and follows Landorus whenever it wanders off to another region.
You bring up the new Regis as other examples of tacking on Legendaries, and while I wouldn't call them graceful they at least don't feel like they contradict the concept behind the previous members, also being large artificial creatures created by Regigigas and sealed away out of fear like it was. Heck, their creation and destructive potential could be argued as a factor in Gigas going from a revered deity to a feared Titan by ancient people.
Incarnate Dex: “According to legend, this Pokémon's love gives rise to the budding of fresh life across Hisui.”Maybe we're all thinking too inside the box. The original trio was called the "Forces of Nature" (yes, also in Japan) as they represented natural phenomenon:
- Tornadus represented the wind.
- Thundurus represented storms, particularly lightning storms.
- Landorus represented the land, particularly fertile land which grew plant life.
Enamorus representing love does feel like the breaking of theme... if you don't consider animals (which would include us humans, and in the Pokemon world the Pokemon) part of nature. The "natural force" Enamorus represents isn't a physical one, but rather an mental one: instincts. It bringing forth life when it arrives in Spring isn't (just) plant life, but rather a representation that Spring time is when many animals get the instinct to start mating and reproducing. Spring is also when plants bloom and start releasing pollen and spores to also propagate. Heck, while plantlife does benefit from Landorus making the ground fertile, Landorus still only represents the land itself. It's Enamorus who is the one who's power signals plants and animals to start using the natural resources that have been storing up since Winter.
And in return for giving fauna the urge to increase their numbers, it expects them to take care of the land to insure the future of animals, plants, and fertility of the land (which the wind and storms help maintain too). Thus when a creature, human or animal/Pokemon, acts destructively toward nature, endangering the balance, being its the deity that brought forth this life it is its job to punish it. The intense cruelty of the punishment could be simply be because its acting out of instinct: it gave you love, you broke its trust, so now it's lashing out in intense anger.
As other inspirations towards the design, Lockstin did a pretty good overall coverage of the Forces of Nature. Now he doesn't make the "fauna (& flora) reproduction" argument I made above, though one thing he suggests as a stretch is that the turtle's connection to "love" is that it represents longevity. Doesn't quite fit with what he discusses, BUT if we connect it to my "reproduction" argument I say it makes better sense as the reason life reproduces is so that the species can keep living on as the older members pass away. Enamorus is trying to preserve the longevity of life.
I wouldn't really call Lenora a "tutorial" in the vein that Cilan, Chili, and Cress are. If anything Lenora is more like your actual typical "First Gym Leader" that you would typically meet like Brock, Falkner, Roark, Cheren, Viola, Katy, etc., in the sense that she's BW1's actual "first boss fight" like Brock/Roxanne/Roark, Falkner, or Viola/Katy are. She uses a common "early-game" type, Normal, which is in my eyes one of the four common "early-game" types: Normal, Bug, Rock, and Flying. In that sense she's actually closer to your traditional first Gym Leader after Striaton is basically a "mandatory tutorial".This will also make the Nacrene Gym also being a Tutorial Gym make more sense as it'll teach you that, while the first Gym gave you a partner with the Type Advantage, Nacrene Gym you're going to have to catch yourself a Fighting-type Pokemon (and maybe then have a gift Roggenrola or maybe a Dwebble so that you have a defensive option you normally wouldn't have access to this early on).
Coalossal was commonly used with Weavile+Surf to give itself the speed boost.Nah, the ability is good for a (very predictable) strat in doubles. You run Coalossal and then a low-power water move+Weakness Policy.
The GMax was seriously disappointing IMO. One of the two forms should have been a train. Giving it a GMax that was just a different coal furnace was a major let-down.
I don’t get it.So if Tornadus and Thundurus are Fujin and Raijin, then that would make Landorus...
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It's a Final Fantasy 8 reference. Character pictured there is Seifer, the main rival and recurring antagonist, who at the start of the game attends the same military academy as you and your other early party members do. During the early game taking place in the academy, Seifer pretty much takes the role of the bully and has two lackies who are named Fujin and Raijin. I haven't played or really seen a playthrough of FF8 so not sure what happens to them after the academy and Seifer joins the main villain, though I do know in the Kingdom Hearts games all three show up in KH2 as teens in the early part of the game once again taking the role of bullies for the player character and their friends (though after that they're shoved to the side as they don't have a role in the main story).I don’t get it.