Xatu
[Overview]
<p>Sporting medicore stats, Xatu has never seen much usage, despite it's excellent support move pool. This combines with its lack-luster typing has always caused there to be a better option since its inception. But with the eve of generation V, Xatu found itself with it's Dream-World ability released and thus promises it as a staple support Pokémon through out this generation.</p>
<p>With its new, released, Dream World ability, Magic Mirror, Xatu find itself with a new niche. Working similarly to the move Magic Coat, Magic Mirror instantaneously allows Xatu to reflect any status moves back at the user. Instantly Xatu find itself able to block anything trying to use Taunt, Status moves, Spikes, or Stealth Rock, and use them against it's foe.</p>
[SET]
name: Anti-Hazard
move1: Hidden Power [Fire]
move2: Roost
move3: Psychic
move4: Toxic/ Calm Mind/ Reflect
nature: Bold
item: Leftovers
ability: Magic Mirror
ev's: 248HP/ 252 Def/ 8 SpA
[Set Comments]
<p> This allows Xatu to use Magic Mirror to its full potential. This set allows Xatu to Pokémon who commonly set up entry hazards. Psychic and Hidden Power [Fire] give Xatu great coverage on Pokémon who commonly set up entry hazards, therefore those Xatu will be switching in on the most. This Xatu set is very physically defensive as many Pokémon Xatu will be switching in against can be potent physical attackers. </p>
<p> Xatu's last slot in this set really depends on who you want to threaten. Calm mind is good at scaring away threats such as Hippowdon, who have access to healing moves such as Slack Off. Toxic has a broader use than Calm mind, as it can also be used on Tyranitar, who Xatu has great trouble dealing damage to, Xatu's only offensive option on Tyranitar being Hidden Power. Reflect is a somewhat lesser option, but double Defense to an already high physical defense is not to be scoffed at, when coupled with Xatu's access to Roost. </p>
[Additional Set Comments]
<p> Despite the notable exceptions, Xatu is very effective at blocking entry hazards with this set, being able to deal considerable damage to most of the common users. If an opponent takes an attack from Xatu, their options become limited to attempting to damage Xatu or switching it in later in the game where they will be less effective and already weakened, which is less than an optimal position for them but a great benefit to you </p>
[SET]
name: Dual Screens
move1: Reflect
move2: Light Screen
move3: Psychic / U-turn
move4: Roost / Wish
nature: Bold
item: Light Clay
ability: Magic Mirror
ev's: 248 HP / 44 Def / 216 SpD
[Set Comments]
<p>This allows Xatu a dual purpose: to set up, and to prevent your opponent setting up. Simply come in on your opponent setting up, Magic Mirror will reflect it and likely cause your opponent to switch. This is your chance to start setting up screens. Roost is there to aid survivability and Psychic is there for a good STAB attacking move.</p>
<p>The two optional moves, U-Turn and Wish, can allow Xatu to perform a far greater supporting role, at the loss of it posing a threat in its own right. U-Turn allowing it to escape from some trickier situations and Wish allowing it to further aid the survivability of your team.</p>
[Additional Comments]
<p>Psycho shock is an option over Psychic as an attacking move, but due to the lower base power is not recommended. An EV set geared towards letting Xatu deal some extra damage is also a potential consideration, but in most cases it would be preferable to have the extra defenses to aid in survivability, so it can switch back in on another potential attempt to set up.</p>
<p>While Wish is listed as an option for Xatu, it's a far less appealing Wish passer since the mechanics changes in Wish for the fifth generation. Instead of healing the receiver by one third of their HP, it now heals the user by one third of the user's HP, and with Xatu's poor base 65 Health, it is no longer such an affective Wish passer.</p>
[Set]
name: Offensive Support
move1: Thunder Wave
move2: Feather Dance
move3: Calm Mind
move4: Psycho Shock / Psychic
nature: Bold
item: Leftovers
ability: Magic Mirror
ev's: 156 HP / 48 Def / 252 SAtk / 48 SDef /
[Set Comments]
<p>A somewhat surprising attempt which allows Xatu to take a more offensive support role. Switching in on a move that is reflected by Magic Mirror, Xatu has many options. Thunderwave is there to cripple sweepers, Feather Dance is great for forcing offensive threats to switch, which after a bit of spreading can then allow Xatu to use Calm Mind and strike back.</p>
<p>This set really appreciates entry hazard support, allowing it to really hurt anything that attempts to switch in, although these can easily be achieved by switching Xatu into an opponent into something that is attempting to set up entry hazards. Calm mind really allows Xatu to take advantage of its base 95 SpA, and start being able to dole out some not inconsiderable damage.</p>
[Additional Comments]
<p>While Psycho Shock is in theory an inferior move, its prevents Xatu being completely walled by defensive threats such as Blissey, with Blissey unable to use support moves, it makes Xatu completely able to cripple her, although, with this is mind, this set need 2 Calm Mind's to potentially 3HKO Blissey.</p>
[Team Options]
<p>Xatu can slot itself into any team that finds itself in need of blocking entry hazard or absorbing statuses. Ideally Xatu should be teamed with something bulky that also covers its weaknesses, such as Swampert, as many opponents will switch once their attempts at setting up have been crippled by Xatu, so a team mate that can cover Xatu's weakneses is a problem.</p>
[Dream World]
<p> Xatu's Dream World ability is already released, and a comparison to its other abilities is mentioned in Optional Changes below. Other Pokémon’s Dream World abilities have little effect on Xatu's role, except notably Shadow-Tag Shandera, in which case a Shed Shell may be necessary if U-turn is not part of the move set.</p>
[Counters]
<p>Due to the unique way in which Xatu's ability works, there aren't any counter per-say, as the only way to prevent Xatu from switching in on a status move is to kill it or remove its ability. Killing it is more easily achieved by foe's such as Botorotsu, who have potent attacking power, but prediction and good synergy with team mates can allow Xatu to survive as long as needed.</p>
[Optional Changes]
<p>Both of Xatu's other abilities are vastly inferior to Xatu's Dream World ability: it being able to block sleep entirely and give the opponent a status without receiving one.</p>
<p>While not having much else in the way of a support movepool, Xatu's offensive movepool has quite a bit more breadth to it, if you find it needs to fill a specific niche.</p>
<p>Red Card is an option if you really want to break the flow of your opponent team, this works best on the support sets where you want to remove the opponent from the field without allowing it to set up when unable to deal enough damage to KO. The problem with this item is it's one use, which can cause problem if the situation arises again.</p>