Ruft
OU Leader
Ya Like Jazz?
Hello and welcome to my first SS OU RMT and second RMT on Smogon. I'm a big fan of Sticky Web this generation and have been playing around with it a lot. I've been trying to build the best Sticky Web team I can come up with and after a lot of tinkering (and removing Darmanitan) here's is the result.
Hello and welcome to my first SS OU RMT and second RMT on Smogon. I'm a big fan of Sticky Web this generation and have been playing around with it a lot. I've been trying to build the best Sticky Web team I can come up with and after a lot of tinkering (and removing Darmanitan) here's is the result.
Barry B. Benson (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Skill Swap
This is the standard Ribombee set. I think Ribombee was the best Sticky Web setter last generation and I believe this still holds true this generation. It has the highest Speed stat of all setters, which combined with the fact that it has access to Skill Swap to circumvent Magic Bounce (shoutouts GMars for notifying me of this) means that the only reliable way of preventing Sticky Web from going up is Taunt from Prankster Grimmsnarl which is dented by Moonblast. Not only that, it's not useless outside of Sticky Web as it has access to Stun Spore to cripple the majority of OU Pokemon (including all the hazard removers) as well as a decent Special Attack stat paired with reliable STAB in Moonblast. The second best option is probably Araquanid which lacks most of the qualities I've mentioned.
Checkmate (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Throat Chop
- Sucker Punch
I'm a firm believer that any serious Sticky Web team needs a Bisharp for a couple of reasons. First of all, it dissuades people from using Defog, and if they do +2 Bisharp can take on most Corviknight and Mandibuzz pretty easily as it cleanly 2HKOs both and resists both STABs of both Pokemon (however it does have to look out for Body Press from Corviknight and Foul Play from Mandibuzz which does 60.8 - 71.5%). Secondly, it takes advantage of Sticky Web which allows it to outspeed threats like Kommo-o and Obstagoon and hit them with Iron Head. I prefer Black Glasses because Life Orb's recoil can be quite detrimental when trying to take down Roost and/or Substitute users.
Pennywise (Gengar) @ Air Balloon
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Nasty Plot
Gengar has a dual role as a spinblocker and setup sweeper. Its Fighting immunity also helps Bisharp and Excadrill who are weak to it. Air Balloon is perfect for Gengar since it has to come in on Excadrill to block Rapid Spin but it doesn't want to take an Earthquake. Iron Head does 77.3 - 91.1% so you can actually set up on Excadrill if you want to. Air Balloon also allows Gengar to wall and set up on Conkeldurr lacking Thunder Punch. +2 Gengar is incredibly hard to stop under webs since it has strong unresisted coverage between Shadow Ball, Sludge Wave and Focus Blast. Knock Off from Mandibuzz does 85 - 101.1% and Foul Play does less so if you Nasty Plot on the switch and haven't taken any chip prior Gengar generally beats it. It has a Timid nature to outspeed Hydreigon which isn't affected by Sticky Web.
Santoryu (Excadrill) @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Excadrill is another staple on Sticky Web teams since Rapid Spin is the only method of hazard removal that does not involve clearing your own. It doubles as the team's Stealth Rock setter as on this type of team you take all the role compression you can get. Excadrill is also the Electric immunity of the team, being able to come in on stuff like Volt Switch, Overdrive and Bolt Beak which no other teammate even resists.
Jaws (Dracovish) @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage
Dracovish is probably the most threatening abuser of Sticky Web since lowering foes' Speed stat is exactly what Dracovish needs to shred through teams with Fishious Rend, which it does especially well with a Choice Band allowing it to 2HKO Ferrothorn and Toxapex. The other moves are of course safer to use when the opponent has a Water Absorb user like Seismitoad. This is also the team's Fire and Water resist, which it is otherwise quite weak to.
Penetraturr (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Earthquake
- Facade
For the final member of the team, I realized I needed a Bisharp check of my own since opposing Bisharp's Defiant is activated by Sticky Web. I could also make use of some more speed control. Conkeldurr is the perfect Bisharp check thanks to Mach Punch and also functions as a fierce wallbreaker. Guts allows it to be a status absorber for the team as well as break through Unaware walls like Pyukumuku. It has enough Speed investment to outspeed 252 Spe neutral Clefable and Aegislash under webs, which it threatens with Facade and Earthquake respectively, while still underspeeding Corviknight to hit it super-effectively with Drain Punch when it uses Roost.
Overall, I think the team members synergize well both with Sticky Web and with each other and I've had some pretty decent success with it.
I would love to hear your thoughts and suggestions.
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Skill Swap
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Throat Chop
- Sucker Punch
Gengar @ Air Balloon
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Nasty Plot
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Earthquake
- Facade
Ability: Shield Dust
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Skill Swap
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Throat Chop
- Sucker Punch
Gengar @ Air Balloon
Ability: Cursed Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Nasty Plot
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Dracovish @ Choice Band
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Outrage
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Earthquake
- Facade
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