Rules...
2v2 Babysitter Singles...
36 hour DQ
All abilities
Training items
1 Mega Allowed
2 Subs
5 Chills/2 Recovers
Switch = OK
ASB Arena
Team YellowAdminSilver...
Soul - Absol (M).
Type: Dark
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Pressure / Super Luck / Justified (U)
Nature: Hasty (+15% Spe / +9% Acc / -1 Def)
Stats:
HP - 100
Atk - 5
Def - 1 (-)
SpA - 3
SpD - 2
Spe - 87 (+)
Size class - 3
Weight class - 3
Total: 18
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Attacks (34)
Level up:
Perish Song
Me First
Razor Wind
Detect
Scratch
Taunt
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Slash
Future Sight
Night Slash
Psycho Cut
Egg:
Magic Coat
Play Rough
Substitute
Sucker Punch
Zen Headbutt
Megahorn
TM:
Ice Beam
Rock Tomb
Torment
Will-O-Wisp
Payback
Tutor:
Counter
Endure
Knock Off
Bounce
Iron Tail
Superpower
Nohr - Pancham (F).
Type: Fighting
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 100
Atk - 4 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 43
Size class - 1
Weight class - 1
Total: 15
EC:4/6
MC:0
AC:5/5
Attacks (26)
Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Credit for the animated battle sprite goes to N-Kin
Belladonna - Nohface (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Abilities: Levitate / Levitate (H)
Nature: Jolly (+15% Spe / +5% Acc / -1 SpA)
Stats:
HP - 100
Atk - 2
Def - 3
SpA – 0 (-)
SpD - 3
Spe - 12 (+)
Size class - 1
Weight class - 3
Total: 13
EC: 5/6
MC: 0
AC: 3/5
KOC: 0
Attacks (26)
Level up:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Perish Song
Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Tutor:
Magic Coat
Pain Split
Team S0L1D G0LD...
Poseidon (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (62/114):
Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Swagger
Slack Off
Psychic
Trump Card
Psych Up
Heal Pulse
Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Toxic
Ice Beam (*)
Hyper Beam
Light Screen
Protect
Safeguard
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf
Bide
Counter
Drain Punch
Dynamic Punch
Endure
Foul Play
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Trick
Zap Cannon
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
EC: N/A
MC: 0
AC: 5/5
Moves (37/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Baton Pass (*)
Crunch
Iron Defense
Sucker Punch
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Counter
Endure
Knock Off
Ice Punch
Magnet Rise
Stealth Rock
Pain Split
Snatch
Thunder Punch
Focus Punch
Toxic (*)
Protect (*)
Brick Break (*)
Torment (*)
Rest
Giga Impact
Rock Slide (*)
Sleep Talk
Reaper (Dusclops) (M)
Nature: Brave
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Pressure
Frisk (HA Unlocked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-15% Speed, -10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 0
AC: 5/5
Moves (34/???):
Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Shadow Punch
Hex
Payback
Future Sight
Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)
Taunt (*)
Protect
Earthquake
Shadow Ball (*)
Torment (*)
Rock Slide
Infestation (*)
Trick Room (*)
Counter
Endure
Focus Punch
Sucker Punch
YellowAdminSilver sends out Pokemon and equips...
S0L1D G0LD sends out Pokemon and equips...
S0L1D G0LD orders...
YellowAdminSilver orders...
VirajVora refs...
2v2 Babysitter Singles...
36 hour DQ
All abilities
Training items
1 Mega Allowed
2 Subs
5 Chills/2 Recovers
Switch = OK
ASB Arena
Team YellowAdminSilver...
One of Silver's first memories is that of a shadowy figure of white and black, ever-present and ever-watchful over the boy's shoulder. Silver can't recall a time when he wasn't being observed by this mysterious silhouette, yet he never felt threatened by it. As soon as he was old enough to set out on his journey with Pokémon, Silver knew what he was searching for: this flash of white from his childhood. Silver has never known for sure whether Soul is the Pokémon that watched over him as a child, and Soul has always stayed silent when his trainer asks him about it. Nonetheless, and despite his steely demeanor, more than his first Pokémon, Soul is Silver's guardian and closest friend.
Soul - Absol (M).
Type: Dark
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Abilities: Pressure / Super Luck / Justified (U)
Nature: Hasty (+15% Spe / +9% Acc / -1 Def)
Stats:
HP - 100
Atk - 5
Def - 1 (-)
SpA - 3
SpD - 2
Spe - 87 (+)
Size class - 3
Weight class - 3
Total: 18
EC: 0/0
MC: 0
AC: 5/5
KOC: 0
Attacks (34)
Level up:
Perish Song
Me First
Razor Wind
Detect
Scratch
Taunt
Feint
Leer
Quick Attack
Pursuit
Bite
Double Team
Swords Dance
Slash
Future Sight
Night Slash
Psycho Cut
Egg:
Magic Coat
Play Rough
Substitute
Sucker Punch
Zen Headbutt
Megahorn
TM:
Ice Beam
Rock Tomb
Torment
Will-O-Wisp
Payback
Tutor:
Counter
Endure
Knock Off
Bounce
Iron Tail
Superpower
Nohr was the first Pokémon to join Silver's team after leaving his hometown. Nohr comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Nohr is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
Nohr - Pancham (F).
Type: Fighting
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Iron Fist / Mold Breaker /Scrappy (U)
Nature: Adamant (+1 Atk / -1 SpA)
Stats:
HP - 100
Atk - 4 (+)
Def - 3
SpA - 1 (-)
SpD - 2
Spe - 43
Size class - 1
Weight class - 1
Total: 15
EC:4/6
MC:0
AC:5/5
Attacks (26)
Level up:
Tackle
Leer
Arm Thrust
Work Up
Karate Chop
Comet Punch
Slash
Circle Throw
Vital Throw
Parting Shot
Sky Uppercut
Egg:
Foul Play
Me First
Quash
Quick Guard
Storm Throw
TM:
Toxic
Protect
Payback
Stone Edge
Substitute
Dig
Bulldoze
Tutor:
Gunk Shot
Drain Punch
Zen Headbutt
Credit for the animated battle sprite goes to N-Kin
Belladonna is the first--and so far only--Pokémon Silver caught. Silver only caught Belladonna because she was scaring Zelda, and he thought that if he caught the Ghost Pokémon she would stop staring. Belladonna's red-eyed stared remains, however, as does Zelda's apprehension for her newest teammate. The fact that Belladonna has yet to speak a word only makes Zelda even more nervous, although her lack of words could be explained by the fact that the small Nohface doesn't have a face.
Silver hopes that Belladonna will grow a face after evolution, and maybe even be able to speak.
Zelda just wishes B would stop staring at her.
Silver hopes that Belladonna will grow a face after evolution, and maybe even be able to speak.
Zelda just wishes B would stop staring at her.
Belladonna - Nohface (F).
Type: Ghost / Steel
Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Can switch out while affected by a partial trapping move.
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray.
Abilities: Levitate / Levitate (H)
Nature: Jolly (+15% Spe / +5% Acc / -1 SpA)
Stats:
HP - 100
Atk - 2
Def - 3
SpA – 0 (-)
SpD - 3
Spe - 12 (+)
Size class - 1
Weight class - 3
Total: 13
EC: 5/6
MC: 0
AC: 3/5
KOC: 0
Attacks (26)
Level up:
Scratch
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Fake Out
ShadowStrike
Perish Song
Egg:
Flail
Foul Play
Meteor Mash
Phantom Force
Yawn
TM:
Protect
Torment
Endure
Will-O-Wisp
Substitute
Trick Room
Taunt
Gyro Ball
Tutor:
Magic Coat
Pain Split
Team S0L1D G0LD...
Poseidon (Slowking) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA UNLOCKED)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-15% speed, -10% evasion)
Size Class: 3
Weight: Class: 4
Base Rank Total: 19
EC: 6/6
MC: 1
AC: 5/5
KOC: 0
Moves (62/114):
Power Gem
Hidden Power [Fairy]
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Nasty Plot
Swagger
Slack Off
Psychic
Trump Card
Psych Up
Heal Pulse
Belch
Block (*)
Future Sight (*)
Me First (*)
Mud Sport
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Toxic
Ice Beam (*)
Hyper Beam
Light Screen
Protect
Safeguard
Earthquake (*)
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower (*)
Fire Blast
Rest
Focus Blast
Scald
Thunder Wave
Bulldoze
Dragon Tail
Grass Knot (*)
Substitute
Trick Room
Surf
Bide
Counter
Drain Punch
Dynamic Punch
Endure
Foul Play
Magic Coat
Recycle
Signal Beam
Skill Swap
Teleport
Telekinesis
Trick
Zap Cannon
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Hyper Cutter
Intimidate
Sheer Force (HA UNLOCKED)
Huge Power (Mega)
Stats:
Hp: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Mawile (Mawile) (F)
Nature: Careful
Type: Steel/Fairy
Stats:
Hp: 90
Atk: Rank 4 (8 [Huge Power])
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (22 [Huge Power])
EC: N/A
MC: 0
AC: 5/5
Moves (37/101):
Play Rough (*)
Iron Head (*)
Taunt (*)
Growl (*)
Fairy Wind (*)
Astonish (*)
Fake Tears (*)
Bite (*)
Sweet Scent (*)
Vice Grip (*)
Baton Pass (*)
Crunch
Iron Defense
Sucker Punch
Fire Fang (*)
Metal Burst (*)
Misty Terrain (*)
Poison Fang (*)
Tickle (*)
Counter
Endure
Knock Off
Ice Punch
Magnet Rise
Stealth Rock
Pain Split
Snatch
Thunder Punch
Focus Punch
Toxic (*)
Protect (*)
Brick Break (*)
Torment (*)
Rest
Giga Impact
Rock Slide (*)
Sleep Talk
Reaper (Dusclops) (M)
Nature: Brave
Type: Ghost
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Abilities:
Pressure
Frisk (HA Unlocked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 21 (-15% Speed, -10% Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/9
MC: 0
AC: 5/5
Moves (34/???):
Fire Punch
Ice Punch
Thunder Punch
Gravity
Bind
Leer (*)
Night Shade (*)
Disable (*)
Foresight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Will-O-Wisp (*)
Shadow Punch
Hex
Payback
Future Sight
Destiny Bond (*)
Haze (*)
Imprison (*)
Pain Split (*)
Skill Swap (*)
Taunt (*)
Protect
Earthquake
Shadow Ball (*)
Torment (*)
Rock Slide
Infestation (*)
Trick Room (*)
Counter
Endure
Focus Punch
Sucker Punch
YellowAdminSilver sends out Pokemon and equips...
S0L1D G0LD sends out Pokemon and equips...
S0L1D G0LD orders...
YellowAdminSilver orders...
VirajVora refs...
Last edited: