approved by hollywood and Raseri
Alright so me and Blast have been in the kitchen cooking up some mad heat and blue ribbon recipes that we are gonna drop on this right here cookbook. There's gonna be a lot of classic dishes but also some fresh new innovative stuff that really pushes the boundaries so if you can't handle the heat get the fuck out of our kitchen. Out here we only be using the realest shit and freshest ingredients so you can already bet that the stuff we make is fucking on point as hell. We may be chefs but we also janitors cause we sweep floors with niggas, keepin our kitchen hella clean. Today, we tear down the walls and show you what true beauty looks like.
On a more serious note me and Dat Blast will begin to start dropping teams here hopefully on the regular (at least once every 2 days) and some days we may even drop two or three. We are using this thread for three reasons. The first is as a team storage for ourselves as well as supplying others with well constructed meta-relevant teams. The second is in order to get traffic on our teams, open discussion, and get critiques. At the end of the day we are only two people, and we can't find all the flaws in a glance so by having the community as a whole play and test we can readily tweak them to maximum efficiency. The third is to flex our creative muscles as we sometimes get bored and having a spark of inspiration from others can help to start a new team. We invite everybody to try our teams and openly discuss their strengths and weaknesses, opportunities and liabilities. This is not a team request thread. If you PM us we may build a team around your request / give you permission to post the request, but we just dont want 700 requests flooding our humble abode.
With that said get your ovens preheated to 420º, oil up your grills, and sharpen your knives cause a fire is ablazin.
______________________________________________
Choice Specs Mothim Bulky Offense
The famed team itself. Choice Specs Mothim is a super underrated wallbreaker that capitalizes on tons of slow NU mons and when given the correct support has literally 0 switchins. Between Healing Wish + Defog Mothim can be played pretty aggressively with Sawk and Rhydon cleaning late game. Destiny Bond Cactus is also really underrated as it can surprise kill a lot of stuff like Gurdurr who otherwise threatens the team. Physical Mesprit is although less popular still fun to play around with having a really strong U-Turn while threatening with flinches. The only real problem this team has is Lilli but if you play Cacturne and Sawk well you should be fine.
Swords Dance Sandslash + Fletchinder Offense (OUTDATED)
I've been hyping this core a lot, I originally was trying to build around Fletch and found Sandslash to be a amazing and underrated partner for it. They break each others walls and pick up sweeps after one another. Gurdurr is also really underused in a tier where Sneasel and Klinklang are so rampant, really cool pivot. Although I love endeavor Grass Knot is really necessary on Barbaracle to secure kills on Quagsire. The team also features Pursuit Tauros, which while doesn't necessarily have as much sweeping potential as its Fire Blast and Substitute counterparts, traps fleeing ghost types to help Sandslash spin more easily.
SmashKoal Hyper Offense
SmashKoal is so underrated right now but its really unexpectedly strong with a relatively unresisted STAB, getting off spins surprisngly reliably. Its bulk also helps it weather hits from common priority in the meta for revenge kills, making it p hard to stop.Scyther + Jynx is a pretty amazing core because Scyther forces out a lot of stuff and gets Jynx free switchins to spam powerful coverage and a 0 drawback sleep. Swords Dance Mawile is a really throwback set that has fallen into the background for no reason, but its insane STABs backed by sheer force is no joke, toughing through any wall in NU. No Guard Golurk is also just great because DPunch is honestly so spammable its hilarious, AV Yama cause this is a brawlfest team.
Drifblim + Spikes Stacking Balance (OUTDATED)
Drifblim has always been one of my favorite pokemon to use on spikes stacking reasons. With a high speed, high powered acrobatics, it easily cleans unprepared teams with the help of hazards down on the field. Furthermore, its great typing and a fast destiny bond can ward off rapid spinners and keep them out. It also tears through grass and fighting types, making Carracosta stupidly easy to set up and sweep with. Outside of that the team is pretty standard, although TWave supporter offensive CM Uxie is a really powerful baitmon who can cripple threatening physical dark types. Circle Throw Kangaskhan on any spikes team is pretty much god but if you aren't real use Drain Punch I guess.
Coil Arbok + LO Floatzel Offense
This is really kind of team that I like building. I was really attracted to Arbok who finds many setup opportunities against intimidated fighting types, Mega Audino, and bulky grasses, (Shuca is still useful to tank a unexpected EQ), making it really easy to set up and sweep. Floatzel pressures opposing offensive teams with its high speed and great coverage, capitalizing on the switches it forces with Baton pass to bring teammates in safely. Pawniard + Kangaskhan is really just classic, no explaining necessary. This Rotom is just my standard EBelt variant which can help to bluff Scarf to burn / HP Grass a random pokemon. SashChops helps stop hazards early on while being a great pokemon to save late for endeavor to nab a kill.
Munchlax Stall
I believe the base of this team was built with Punchshroom
The team features some of my favorite stall pokemon including Rest + Heal Bell Granbull and Curse Munchlax. Curse Munchlax and CM Xatu pretty much set up on the entire tier, one against common phys attackers like Sawk and Sandslash, while the other on stuff like CM Xatu and Aurorus. Monferno is honestly an excellent gluemon, taking 0 from stuff like Lilligant / Cacturne, beating counters like Mantine and Quagsire 1v1, and breaking opposing stall. Cradily is a really niche Rocker that isn't for teams, but it does a great job holding off special water types and getting a good matchup on other rockers. I prefer Giga Drain on Xatu to pressure opposing Quagsire and rockers, and I already have Quagsire to deal with steels who attempt to set up.
Topsy Turvy Malamar Balance
Alright this team features a lot of threats I've been meaning to use for a while. Offensive SR Costa w/ 112 Defense is a great check to a lot of physical sweeper, having good offense while living stuff like 2HKO from +1 Klinklang. Mixed Swellow is something I haven't used in a long time, but its honestly a great mon who has all the benefits of other variants but with the ability to hit physical and special counters (Yama / Donner) at the same time. HP Rock Coba Lilligant to lure in Fletch and KO it. Finally the centerpiece of the team, Topsy-Turvy Malamar is honestly a great mon who beats all bulky sweepers including CM Xatu, other Malamar, and Bulk Up Gurdurr 1v1, pretty much shutting down any sweeper it can tank a hit from.
Hex Haunter Offense
I wanted to build a team around Hex Haunter, an absolute monster. Especially with how easily this team spreads status, its 130 base power stab / using sub to abuse TWave hax allows it to easily 6-0 teams. This team focuses on spreading as much status as possible between Liepard's Priority TWave, Xatu + Ferro's bulky TWaves, and Lanturn + Haunter's burn hax. By doing such Haunter can easily come in and wreck havoc with a 130 BP STAB Hex to completely decimate even bulky walls, which opens a huge window for Gurdurr to bulk up and clean the match. Its weird to play in a method purely to support a single pokemon, but it's incredibly effective and plays very consistently due to the crippling nature of Thunder Wave combined with the broken strength Haunter has against it.
SS Costa + SD Rotter HO
Alright so this team focuses a lot on being able to overwhelm opponents with the combined physical water spam of SS COsta and SD Rotter. Most teams pack only 1-2 physical water checks making it easy to punch through using one while sweeping with the other. If said check is grass i.e. Tangela use Samurott to wear it down with Megahorn, while if the check is Flying i.e. Pelipper then Carracosta should be sent out first. LO Pyroar and EBelt Rotom act as sick special wallbreakers to bait out and kill water checks. Lilligant provides healing wish support to even allow a 3rd sweep with a water type, and with a scarf is a really unexpected cleaner. Physical Claydol is just a cool gluemon for SR and Rapid Spin.
Future Sight Musharna DarkSpam
I've been seeing a lot of Darkspam teams floating around, but my flagship version has a little twist. Future Sight Musharna. Not only is it a amazing fighting check who can repeatedly switch in with its massive bulk, but furthermore its insanely powerful Future Sight can help to support its Dark type teammates turns later, securing a safe setup opportunity, or a kill otherwise impossible. Outside of that the team is pretty standard, Rocky Helmet Offensive SR Costa to check physical sweepers like Klinklang, Scarf Haunter as a kill button, and the standard triple dark core (w/ tanga liepard explained above). You could probs use SD Shiftry as another sweeper, but hazards scare me and I love leaf storm.
MiniHail w/ Safety Goggles Sawk
Semi-Hail is a really awesome meta right now because of its ability to focus BlizzSpam around two pokemon while having 4 Filler to do whatever it wants. My version focuses on supporting Jynx, who especially stacked with Specs Aurorus has like 0 solid counters. Non-Choice Sawk with Safety Goggles imo is the best mon on hail rn, because it makes for a great revenge killer while being able to poke holes in Rock and Steel type checks. CB Pursuit on Dusknoir is really useful for trapping bulky mons to support the ice spam, while its powerful Earthquake has great synergy with the rest of the team. Prinplup and Lanturn form a great backbone glue for the team to defensively check steel and fire type threats.
Articuno Bulky Offense
Articuno is a pokemon I've wanted to build around for a very long time. Sitting at a base 85 speed, packing high special attack and a powerful 120 BP STAB, and having Substitute + Pressure + Great bulk, its a monster that can tear apart offensive and defensive teams alike. Shiftry synergizes really well with it, pulling through rock types which pressure it while clearing the field of hazards. It also happens that Articuno single handedly beats the majority of Double Dance Rhydon's checks, giving it an easy time sweeping. The team was weak to steels, so I added Rotom and Poliwrath as a double layered safety net. Furthermore, Specs Poliwrath + Wallbreaker SR Mawile forms a great wallbreaking core.
TAUROS + COIL LMFAO HuntailPass
So basically with this team Huntail Coil's and then passes to Tauros. If they stop the baton pass the strategy is either Healing Wish or Forfeit. That's what teammates are for!! However, if the pass is successful...LOL GG NO FLEX ZONE IN THIS MOTHERFUCKER WHERE YOU AT NIGGA WHAT'S THAT OH 0 SWITCHINs LOL SHREKT CAN YOU EVEN YOLOSWAG BODYBAGGIN YOU SO HARD IMMA ROLL LILLIGANT INTO A BLUNT AND SMOKE THAT SHIT ON 420 AS I WATCH YOU GET RUN OVER REPEATEDLY BY AN ANGRY THREE TAILED BULL GG NO RE. On a more serious note between One Passer, Two Healing Wishes, and 4 Recievers, this team is super easy to use and has so much flexibility in how it wants to win.
Fighting Spam
Ahahaha this team is so fun to use. It's really funny how most teams overprepare for psychic types and pack tons of Dark and Steels especially with the current influx of them in the meta, and most teams only pack like one psychic or fairy type to actually deal with fighters. The fighters are a pretty easy core, arly game you'll mostly be using Poliwrath, while Sawk and Busken tend to clean. This variant of Xatu was chosen to keep physical attackers and SR at bay without losing to Skuntank. RestoChesto Skunk was also chosen because of how much this team relies on it to check Grass, Psychic, and Ghost pokemon, thus its recovery is a huge boon to the team's ability to safely spam fighting type attacks. Offensive Fisk pressures opposing SR users early game while acting as a glue against flying / electric types.
Throh + Hazards Stall
I've always wanted to try throh cause its a really cool phazer and wincon with an insane amount of bulk. I know Knock off is standard for coverage, but I far prefer sleep talk to not be passive for 2 turns because it isnt THAT bulky, plus you can pp stall ghosts. Ferroseed is a pretty standard spiker, giving the hazards Throh needs to sweep. Fast Taunt Weezing is imo the best variant because it helps to beat opposing defensive teams, and holds ground against stuff like Malamar and CM Dino which otherwise outright 6-0 me, just being a awesome glue against stallbreakers. RestoCHesto Mantine is a nice backup Fighting / Fire check. Regirock is my SpDef mandatory Fire Check and SR setter, but imo is better than rhydon because its less susceptible to HP coverage. Avalugg is just a dick to physical mons.
Specs Regice Bulky Offense
Specs Regice is a monster who makes for a great wallbreaker due to the general lack of Ice Resists in the tier and its great neutral coverage, while being a great glue for offensive teams between its bulk and the ability to cover fast sleepers who often give hell to these types of teams. Rotom + Kadabra act as a great revenge killer / fighting killer core as the rest of my team gets pressured hard by these mons. Golurk is a natural choice for a stealth rocker on this team as it smashes steel types that bother the rest of my team, while not adding to the fighting weakness. Skuntank gives the team a great pivot who can spam priority and defog which is just amazing. Klinklang because I needed a cleaner and this is NU.
Wallbreaker Rampardos Offense
This is probably my favorite team to use right now. Wallbreaker Rampardos is in my opinion the single most underrated pokemon in the metagame, cleanly OHKOing like 90% of switchins and with its insane coverage having 0 hard counters. Especially with the Yellow Magic support from Stun Spore Plume and Lanturn (who both help to keep waters in check for the team), it can easily clean, not even having to worry about its lackluster speed. Its so strong in fact that as long as you can safely get it in I guarantee a kill. Scyther capitalizes on the grasses that come in on rampardos and U-Turns to bring it more swich ins. Claydol is just a great spinner and SR user. Hariyama was a great last minute glue to absorb status and revenge kill, as well as being a great check to darkspam which annoys the team.
Baton Pass Floatzel Bulky Offense
Bulk Up Floatzel is one of those mons that is super underrated but is surprsingly good. It makes all the defensive checks to special Floatzel look like a joke. If it passes to Scyther or Archeops, they can pretty much bodybag the rest of the team, especially with floatzel stopping burn attempts and rocks / ferroseed at worst. Fast Garbodor is a cool early pass from Floatzel to stop defoggers and Xatu from safely coming it at all and getting up tons of hazards, as well as having a stupid strong boom at +2. Mega Audino is a great physical wall wallbreaker and hwisher that also helps to absorb some dark type moves from stuff like Liepard and heal another life. Torterra is just a cool rocker with a great matchup against almost every other lead and a cool way to break down bulky waters.
Scarf Chatot Offense
Disrupter Chatot Stall
ADHD Hyper Offense
Zangoose + SmashBarbaracle Bulky Offense
Tailwind Supported CB Aurorus Wallbreaker Spam

Alright so me and Blast have been in the kitchen cooking up some mad heat and blue ribbon recipes that we are gonna drop on this right here cookbook. There's gonna be a lot of classic dishes but also some fresh new innovative stuff that really pushes the boundaries so if you can't handle the heat get the fuck out of our kitchen. Out here we only be using the realest shit and freshest ingredients so you can already bet that the stuff we make is fucking on point as hell. We may be chefs but we also janitors cause we sweep floors with niggas, keepin our kitchen hella clean. Today, we tear down the walls and show you what true beauty looks like.
On a more serious note me and Dat Blast will begin to start dropping teams here hopefully on the regular (at least once every 2 days) and some days we may even drop two or three. We are using this thread for three reasons. The first is as a team storage for ourselves as well as supplying others with well constructed meta-relevant teams. The second is in order to get traffic on our teams, open discussion, and get critiques. At the end of the day we are only two people, and we can't find all the flaws in a glance so by having the community as a whole play and test we can readily tweak them to maximum efficiency. The third is to flex our creative muscles as we sometimes get bored and having a spark of inspiration from others can help to start a new team. We invite everybody to try our teams and openly discuss their strengths and weaknesses, opportunities and liabilities. This is not a team request thread. If you PM us we may build a team around your request / give you permission to post the request, but we just dont want 700 requests flooding our humble abode.
With that said get your ovens preheated to 420º, oil up your grills, and sharpen your knives cause a fire is ablazin.
______________________________________________






Choice Specs Mothim Bulky Offense
The famed team itself. Choice Specs Mothim is a super underrated wallbreaker that capitalizes on tons of slow NU mons and when given the correct support has literally 0 switchins. Between Healing Wish + Defog Mothim can be played pretty aggressively with Sawk and Rhydon cleaning late game. Destiny Bond Cactus is also really underrated as it can surprise kill a lot of stuff like Gurdurr who otherwise threatens the team. Physical Mesprit is although less popular still fun to play around with having a really strong U-Turn while threatening with flinches. The only real problem this team has is Lilli but if you play Cacturne and Sawk well you should be fine.
Mothim @ Choice Specs
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Air Slash
- Energy Ball / Giga Drain
- U-turn
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- Healing Wish
- Knock Off
- U-turn
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Stealth Rock
- Defog
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Dark Pulse
- Sucker Punch
- Destiny Bond
Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Zen Headbutt
- Knock Off
Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Rock Polish
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Air Slash
- Energy Ball / Giga Drain
- U-turn
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Zen Headbutt
- Healing Wish
- Knock Off
- U-turn
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Toxic
- Stealth Rock
- Defog
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Giga Drain
- Dark Pulse
- Sucker Punch
- Destiny Bond
Sawk @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Zen Headbutt
- Knock Off
Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Stone Edge
- Rock Polish






Swords Dance Sandslash + Fletchinder Offense (OUTDATED)
I've been hyping this core a lot, I originally was trying to build around Fletch and found Sandslash to be a amazing and underrated partner for it. They break each others walls and pick up sweeps after one another. Gurdurr is also really underused in a tier where Sneasel and Klinklang are so rampant, really cool pivot. Although I love endeavor Grass Knot is really necessary on Barbaracle to secure kills on Quagsire. The team also features Pursuit Tauros, which while doesn't necessarily have as much sweeping potential as its Fire Blast and Substitute counterparts, traps fleeing ghost types to help Sandslash spin more easily.
Fletchinder
Ability: Gale Wings
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Acrobatics
- Roost
- Will-O-Wisp
- Swords Dance
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Signal Beam
- U-turn
Sandslash @ Passho Berry / Lum Berry
Ability: Sand Rush
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Swords Dance
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Knock Off
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Zen Headbutt
- Pursuit
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Razor Shell
- Stealth Rock
- Taunt
- Grass Knot / Endeavor
Ability: Gale Wings
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Acrobatics
- Roost
- Will-O-Wisp
- Swords Dance
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Healing Wish
- Signal Beam
- U-turn
Sandslash @ Passho Berry / Lum Berry
Ability: Sand Rush
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Swords Dance
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Knock Off
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Climb
- Earthquake
- Zen Headbutt
- Pursuit
Barbaracle @ Focus Sash
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Razor Shell
- Stealth Rock
- Taunt
- Grass Knot / Endeavor






SmashKoal Hyper Offense
SmashKoal is so underrated right now but its really unexpectedly strong with a relatively unresisted STAB, getting off spins surprisngly reliably. Its bulk also helps it weather hits from common priority in the meta for revenge kills, making it p hard to stop.Scyther + Jynx is a pretty amazing core because Scyther forces out a lot of stuff and gets Jynx free switchins to spam powerful coverage and a 0 drawback sleep. Swords Dance Mawile is a really throwback set that has fallen into the background for no reason, but its insane STABs backed by sheer force is no joke, toughing through any wall in NU. No Guard Golurk is also just great because DPunch is honestly so spammable its hilarious, AV Yama cause this is a brawlfest team.
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Psyshock
- Focus Blast
- Lovely Kiss
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Quick Attack
- Knock Off
- U-turn
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Torkoal @ White Herb
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hidden Power [Grass]
- Shell Smash
- Rapid Spin
Hariyama @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Close Combat
- Knock Off
- Bullet Punch
Golurk @ Colbur Berry
Ability: No Guard
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Earthquake
- Stealth Rock
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Psyshock
- Focus Blast
- Lovely Kiss
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Quick Attack
- Knock Off
- U-turn
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Swords Dance
Torkoal @ White Herb
Ability: Shell Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hidden Power [Grass]
- Shell Smash
- Rapid Spin
Hariyama @ Assault Vest
Ability: Thick Fat
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Close Combat
- Knock Off
- Bullet Punch
Golurk @ Colbur Berry
Ability: No Guard
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Dynamic Punch
- Stone Edge
- Earthquake
- Stealth Rock






Drifblim + Spikes Stacking Balance (OUTDATED)
Drifblim has always been one of my favorite pokemon to use on spikes stacking reasons. With a high speed, high powered acrobatics, it easily cleans unprepared teams with the help of hazards down on the field. Furthermore, its great typing and a fast destiny bond can ward off rapid spinners and keep them out. It also tears through grass and fighting types, making Carracosta stupidly easy to set up and sweep with. Outside of that the team is pretty standard, although TWave supporter offensive CM Uxie is a really powerful baitmon who can cripple threatening physical dark types. Circle Throw Kangaskhan on any spikes team is pretty much god but if you aren't real use Drain Punch I guess.
Drifblim @ Sitrus Berry
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Substitute
- Will-O-Wisp
- Destiny Bond
Uxie @ Colbur Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Signal Beam
- Thunder Wave
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Play Rough
- Toxic
- Baton Pass / Protect
- Stealth Rock
Carracosta @ Rindo Berry / Lum Berry
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Shell Smash
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Circle Throw / Drain Punch
Garbodor @ Rocky Helmet
Ability: Aftermath
Shiny: Yes
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Gunk Shot
- Seed Bomb
- Spikes
- Haze
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Substitute
- Will-O-Wisp
- Destiny Bond
Uxie @ Colbur Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Calm Mind
- Signal Beam
- Thunder Wave
Mawile @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Play Rough
- Toxic
- Baton Pass / Protect
- Stealth Rock
Carracosta @ Rindo Berry / Lum Berry
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Shell Smash
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Sucker Punch
- Circle Throw / Drain Punch
Garbodor @ Rocky Helmet
Ability: Aftermath
Shiny: Yes
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Gunk Shot
- Seed Bomb
- Spikes
- Haze






Coil Arbok + LO Floatzel Offense
This is really kind of team that I like building. I was really attracted to Arbok who finds many setup opportunities against intimidated fighting types, Mega Audino, and bulky grasses, (Shuca is still useful to tank a unexpected EQ), making it really easy to set up and sweep. Floatzel pressures opposing offensive teams with its high speed and great coverage, capitalizing on the switches it forces with Baton pass to bring teammates in safely. Pawniard + Kangaskhan is really just classic, no explaining necessary. This Rotom is just my standard EBelt variant which can help to bluff Scarf to burn / HP Grass a random pokemon. SashChops helps stop hazards early on while being a great pokemon to save late for endeavor to nab a kill.
Floatzel @ Life Orb
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Baton Pass / Taunt
Rotom @ Colbur Berry / Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shadow Ball
- Hidden Power [Grass]
- Volt Switch
- Will-O-Wisp
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Arbok @ Shuca Berry / Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- Coil
- Earthquake
- Sucker Punch
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Earthquake
- Sucker Punch
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Taunt
- Endeavor
- Stealth Rock
Ability: Water Veil
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]
- Baton Pass / Taunt
Rotom @ Colbur Berry / Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Shadow Ball
- Hidden Power [Grass]
- Volt Switch
- Will-O-Wisp
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Arbok @ Shuca Berry / Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- Coil
- Earthquake
- Sucker Punch
Kangaskhan @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Double-Edge
- Earthquake
- Sucker Punch
Archeops @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Head Smash
- Taunt
- Endeavor
- Stealth Rock






Munchlax Stall
I believe the base of this team was built with Punchshroom
The team features some of my favorite stall pokemon including Rest + Heal Bell Granbull and Curse Munchlax. Curse Munchlax and CM Xatu pretty much set up on the entire tier, one against common phys attackers like Sawk and Sandslash, while the other on stuff like CM Xatu and Aurorus. Monferno is honestly an excellent gluemon, taking 0 from stuff like Lilligant / Cacturne, beating counters like Mantine and Quagsire 1v1, and breaking opposing stall. Cradily is a really niche Rocker that isn't for teams, but it does a great job holding off special water types and getting a good matchup on other rockers. I prefer Giga Drain on Xatu to pressure opposing Quagsire and rockers, and I already have Quagsire to deal with steels who attempt to set up.
Cradily @ Leftovers
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Rock Slide / Toxic
- Stealth Rock
- Recover
Monferno @ Eviolite
Ability: Blaze
EVs: 248 HP / 160 Def / 44 SpD / 56 Spe
Careful / Calm Nature
- Brick Break / Flamethrower
- Will-O-Wisp
- Taunt
- Slack Off
Munchlax @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rock Slide / Body Slam
- Sleep Talk / Earthquake
- Curse
- Rest
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 176 Def / 80 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Roost
- Giga Drain
Granbull @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Play Rough
- Rest
- Sleep Talk
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
Ability: Storm Drain
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
- Giga Drain
- Rock Slide / Toxic
- Stealth Rock
- Recover
Monferno @ Eviolite
Ability: Blaze
EVs: 248 HP / 160 Def / 44 SpD / 56 Spe
Careful / Calm Nature
- Brick Break / Flamethrower
- Will-O-Wisp
- Taunt
- Slack Off
Munchlax @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rock Slide / Body Slam
- Sleep Talk / Earthquake
- Curse
- Rest
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 252 HP / 176 Def / 80 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Roost
- Giga Drain
Granbull @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Play Rough
- Rest
- Sleep Talk
- Heal Bell
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover






Topsy Turvy Malamar Balance
Alright this team features a lot of threats I've been meaning to use for a while. Offensive SR Costa w/ 112 Defense is a great check to a lot of physical sweeper, having good offense while living stuff like 2HKO from +1 Klinklang. Mixed Swellow is something I haven't used in a long time, but its honestly a great mon who has all the benefits of other variants but with the ability to hit physical and special counters (Yama / Donner) at the same time. HP Rock Coba Lilligant to lure in Fletch and KO it. Finally the centerpiece of the team, Topsy-Turvy Malamar is honestly a great mon who beats all bulky sweepers including CM Xatu, other Malamar, and Bulk Up Gurdurr 1v1, pretty much shutting down any sweeper it can tank a hit from.
Swellow @ Life Orb
Ability: Scrappy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Boomburst
- Brave Bird
- Hidden Power [Grass]
- U-turn
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Volt Switch
Lilligant @ Coba Berry
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Sleep Powder
- Hidden Power [Rock]
- Quiver Dance
Malamar @ Chesto Berry
Ability: Contrary
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Superpower
- Rest
- Knock Off
- Topsy-Turvy
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Knock Off
- Close Combat
- Bullet Punch
Carracosta @ Rocky Helmet
Ability: Solid Rock
EVs: 248 HP / 148 Atk / 112 Def
Impish Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Stealth Rock
Ability: Scrappy
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Boomburst
- Brave Bird
- Hidden Power [Grass]
- U-turn
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Volt Switch
Lilligant @ Coba Berry
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Sleep Powder
- Hidden Power [Rock]
- Quiver Dance
Malamar @ Chesto Berry
Ability: Contrary
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Superpower
- Rest
- Knock Off
- Topsy-Turvy
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Fake Out
- Knock Off
- Close Combat
- Bullet Punch
Carracosta @ Rocky Helmet
Ability: Solid Rock
EVs: 248 HP / 148 Atk / 112 Def
Impish Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Stealth Rock






Hex Haunter Offense
I wanted to build a team around Hex Haunter, an absolute monster. Especially with how easily this team spreads status, its 130 base power stab / using sub to abuse TWave hax allows it to easily 6-0 teams. This team focuses on spreading as much status as possible between Liepard's Priority TWave, Xatu + Ferro's bulky TWaves, and Lanturn + Haunter's burn hax. By doing such Haunter can easily come in and wreck havoc with a 130 BP STAB Hex to completely decimate even bulky walls, which opens a huge window for Gurdurr to bulk up and clean the match. Its weird to play in a method purely to support a single pokemon, but it's incredibly effective and plays very consistently due to the crippling nature of Thunder Wave combined with the broken strength Haunter has against it.
Liepard @ Dread Plate
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Thunder Wave
- Encore
- U-turn
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball / Spikes
- Leech Seed
- Stealth Rock
- Thunder Wave
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Roost
- Thunder Wave
- U-turn
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Haunter @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Substitute
- Will-O-Wisp
Lanturn @ Choice Specs
Ability: Volt Absorb
EVs: 68 Def / 252 SpA / 68 SpD / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Scald
- Volt Switch
- Signal Beam
- Hidden Power [Grass]
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Thunder Wave
- Encore
- U-turn
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball / Spikes
- Leech Seed
- Stealth Rock
- Thunder Wave
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Psychic
- Roost
- Thunder Wave
- U-turn
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Haunter @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Substitute
- Will-O-Wisp
Lanturn @ Choice Specs
Ability: Volt Absorb
EVs: 68 Def / 252 SpA / 68 SpD / 120 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Scald
- Volt Switch
- Signal Beam
- Hidden Power [Grass]






SS Costa + SD Rotter HO
Alright so this team focuses a lot on being able to overwhelm opponents with the combined physical water spam of SS COsta and SD Rotter. Most teams pack only 1-2 physical water checks making it easy to punch through using one while sweeping with the other. If said check is grass i.e. Tangela use Samurott to wear it down with Megahorn, while if the check is Flying i.e. Pelipper then Carracosta should be sent out first. LO Pyroar and EBelt Rotom act as sick special wallbreakers to bait out and kill water checks. Lilligant provides healing wish support to even allow a 3rd sweep with a water type, and with a scarf is a really unexpected cleaner. Physical Claydol is just a cool gluemon for SR and Rapid Spin.
Pyroar @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Taunt
Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Air Slash
- Hidden Power [Grass]
- Volt Switch
Lilligant @ Choice Scarf
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Petal Dance
- Sleep Powder
- Hidden Power [Fire]
- Healing Wish
Carracosta @ Lum Berry
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Shell Smash
Samurott @ Splash Plate
Ability: Torrent
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Megahorn
- Swords Dance
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Rapid Spin
- Stealth Rock
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Taunt
Rotom-Fan @ Expert Belt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Air Slash
- Hidden Power [Grass]
- Volt Switch
Lilligant @ Choice Scarf
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Petal Dance
- Sleep Powder
- Hidden Power [Fire]
- Healing Wish
Carracosta @ Lum Berry
Ability: Solid Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Shell Smash
Samurott @ Splash Plate
Ability: Torrent
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Megahorn
- Swords Dance
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Stone Edge
- Rapid Spin
- Stealth Rock






Future Sight Musharna DarkSpam
I've been seeing a lot of Darkspam teams floating around, but my flagship version has a little twist. Future Sight Musharna. Not only is it a amazing fighting check who can repeatedly switch in with its massive bulk, but furthermore its insanely powerful Future Sight can help to support its Dark type teammates turns later, securing a safe setup opportunity, or a kill otherwise impossible. Outside of that the team is pretty standard, Rocky Helmet Offensive SR Costa to check physical sweepers like Klinklang, Scarf Haunter as a kill button, and the standard triple dark core (w/ tanga liepard explained above). You could probs use SD Shiftry as another sweeper, but hazards scare me and I love leaf storm.
Liepard @ Tanga Berry
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Thunder Wave
- Encore
- U-turn
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Knock Off
- Sucker Punch
- Defog
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Trick
- Destiny Bond
Musharna @ Colbur Berry / Leftovers
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Future Sight
- Psychic
- Signal Beam
- Moonlight
Carracosta @ Rocky Helmet
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Stealth Rock
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Thunder Wave
- Encore
- U-turn
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Knock Off
- Sucker Punch
- Defog
Haunter @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Trick
- Destiny Bond
Musharna @ Colbur Berry / Leftovers
Ability: Synchronize
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Future Sight
- Psychic
- Signal Beam
- Moonlight
Carracosta @ Rocky Helmet
Ability: Solid Rock
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Stone Edge
- Stealth Rock






MiniHail w/ Safety Goggles Sawk
Semi-Hail is a really awesome meta right now because of its ability to focus BlizzSpam around two pokemon while having 4 Filler to do whatever it wants. My version focuses on supporting Jynx, who especially stacked with Specs Aurorus has like 0 solid counters. Non-Choice Sawk with Safety Goggles imo is the best mon on hail rn, because it makes for a great revenge killer while being able to poke holes in Rock and Steel type checks. CB Pursuit on Dusknoir is really useful for trapping bulky mons to support the ice spam, while its powerful Earthquake has great synergy with the rest of the team. Prinplup and Lanturn form a great backbone glue for the team to defensively check steel and fire type threats.
Aurorus @ Choice Specs
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Earth Power
- Psychic
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Psyshock
- Focus Blast
- Lovely Kiss
Sawk @ Safety Goggles
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Stone Edge
Dusknoir @ Choice Band
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Shadow Sneak / Sucker Punch
- Pursuit
- Trick
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 204 SpD / 52 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Scald
- Blizzard
- Hidden Power [Grass]
- Volt Switch
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Blizzard
- Defog
- Stealth Rock
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Earth Power
- Psychic
Jynx @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Psyshock
- Focus Blast
- Lovely Kiss
Sawk @ Safety Goggles
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Zen Headbutt
- Stone Edge
Dusknoir @ Choice Band
Ability: Frisk
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Shadow Sneak / Sucker Punch
- Pursuit
- Trick
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 204 SpD / 52 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Scald
- Blizzard
- Hidden Power [Grass]
- Volt Switch
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Scald
- Blizzard
- Defog
- Stealth Rock






Articuno Bulky Offense
Articuno is a pokemon I've wanted to build around for a very long time. Sitting at a base 85 speed, packing high special attack and a powerful 120 BP STAB, and having Substitute + Pressure + Great bulk, its a monster that can tear apart offensive and defensive teams alike. Shiftry synergizes really well with it, pulling through rock types which pressure it while clearing the field of hazards. It also happens that Articuno single handedly beats the majority of Double Dance Rhydon's checks, giving it an easy time sweeping. The team was weak to steels, so I added Rotom and Poliwrath as a double layered safety net. Furthermore, Specs Poliwrath + Wallbreaker SR Mawile forms a great wallbreaking core.
Articuno @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Freeze-Dry
- Substitute
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Trick
- Volt Switch
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Knock Off
- Sucker Punch
- Defog
Poliwrath @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Focus Blast
- Vacuum Wave
- Ice Beam
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Rock Polish
- Earthquake
- Swords Dance
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Stealth Rock
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Roost
- Freeze-Dry
- Substitute
Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Shadow Ball
- Trick
- Volt Switch
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Knock Off
- Sucker Punch
- Defog
Poliwrath @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Focus Blast
- Vacuum Wave
- Ice Beam
Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Rock Polish
- Earthquake
- Swords Dance
Mawile @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Iron Head
- Sucker Punch
- Stealth Rock






TAUROS + COIL LMFAO HuntailPass
So basically with this team Huntail Coil's and then passes to Tauros. If they stop the baton pass the strategy is either Healing Wish or Forfeit. That's what teammates are for!! However, if the pass is successful...LOL GG NO FLEX ZONE IN THIS MOTHERFUCKER WHERE YOU AT NIGGA WHAT'S THAT OH 0 SWITCHINs LOL SHREKT CAN YOU EVEN YOLOSWAG BODYBAGGIN YOU SO HARD IMMA ROLL LILLIGANT INTO A BLUNT AND SMOKE THAT SHIT ON 420 AS I WATCH YOU GET RUN OVER REPEATEDLY BY AN ANGRY THREE TAILED BULL GG NO RE. On a more serious note between One Passer, Two Healing Wishes, and 4 Recievers, this team is super easy to use and has so much flexibility in how it wants to win.
Lilligant @ Choice Scarf
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Petal Dance
- Healing Wish
- Hidden Power [Fire]
- Sleep Powder
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Knock Off
- Healing Wish
- Stealth Rock
Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Waterfall
- Coil
- Substitute
- Baton Pass
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Climb
- Zen Headbutt
- Earthquake
- Iron Tail
Hariyama @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Stone Edge
- Close Combat
- Knock Off
- Bullet Punch
Klinklang @ Leftovers
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Return
- Substitute
Ability: Own Tempo
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Petal Dance
- Healing Wish
- Hidden Power [Fire]
- Sleep Powder
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Knock Off
- Healing Wish
- Stealth Rock
Huntail @ Leftovers
Ability: Swift Swim
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Waterfall
- Coil
- Substitute
- Baton Pass
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Climb
- Zen Headbutt
- Earthquake
- Iron Tail
Hariyama @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Stone Edge
- Close Combat
- Knock Off
- Bullet Punch
Klinklang @ Leftovers
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Return
- Substitute






Fighting Spam
Ahahaha this team is so fun to use. It's really funny how most teams overprepare for psychic types and pack tons of Dark and Steels especially with the current influx of them in the meta, and most teams only pack like one psychic or fairy type to actually deal with fighters. The fighters are a pretty easy core, arly game you'll mostly be using Poliwrath, while Sawk and Busken tend to clean. This variant of Xatu was chosen to keep physical attackers and SR at bay without losing to Skuntank. RestoChesto Skunk was also chosen because of how much this team relies on it to check Grass, Psychic, and Ghost pokemon, thus its recovery is a huge boon to the team's ability to safely spam fighting type attacks. Offensive Fisk pressures opposing SR users early game while acting as a glue against flying / electric types.
Poliwrath @ Choice Specs
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Focus Blast
- Vacuum Wave
Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brick Break
- Swords Dance
- Protect
Sawk @ Fist Plate
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Stone Edge
- Zen Headbutt
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Night Shade
- Giga Drain
- Feather Dance
- Roost
Skuntank @ Chesto Berry
Ability: Aftermath
EVs: 252 Atk / 228 SpD / 28 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Rest
Stunfisk @ Shuca Berry / Passho Berry
Ability: Static
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 30 Atk / 30 SpA
- Thunderbolt
- Earth Power
- Thunder Wave / Sludge Bomb
- Stealth Rock
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Focus Blast
- Vacuum Wave
Combusken @ Eviolite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Brick Break
- Swords Dance
- Protect
Sawk @ Fist Plate
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Stone Edge
- Zen Headbutt
Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Night Shade
- Giga Drain
- Feather Dance
- Roost
Skuntank @ Chesto Berry
Ability: Aftermath
EVs: 252 Atk / 228 SpD / 28 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Rest
Stunfisk @ Shuca Berry / Passho Berry
Ability: Static
EVs: 188 HP / 252 SpA / 68 Spe
Modest Nature
IVs: 30 Atk / 30 SpA
- Thunderbolt
- Earth Power
- Thunder Wave / Sludge Bomb
- Stealth Rock






Throh + Hazards Stall
I've always wanted to try throh cause its a really cool phazer and wincon with an insane amount of bulk. I know Knock off is standard for coverage, but I far prefer sleep talk to not be passive for 2 turns because it isnt THAT bulky, plus you can pp stall ghosts. Ferroseed is a pretty standard spiker, giving the hazards Throh needs to sweep. Fast Taunt Weezing is imo the best variant because it helps to beat opposing defensive teams, and holds ground against stuff like Malamar and CM Dino which otherwise outright 6-0 me, just being a awesome glue against stallbreakers. RestoCHesto Mantine is a nice backup Fighting / Fire check. Regirock is my SpDef mandatory Fire Check and SR setter, but imo is better than rhydon because its less susceptible to HP coverage. Avalugg is just a dick to physical mons.
Throh @ Leftovers
Ability: Guts
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Circle Throw
- Bulk Up
- Sleep Talk / Knock Off
- Rest
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Spikes
- Protect
Mantine @ Chesto Berry
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Air Slash
- Toxic / Haze
- Rest
Weezing @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 152 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Taunt
- Pain Split
Regirock @ Leftovers
Ability: Clear Body
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rock Slide
- Drain Punch
- Toxic
- Stealth Rock
Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Avalanche
- Roar
- Recover
- Rapid Spin
Ability: Guts
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Circle Throw
- Bulk Up
- Sleep Talk / Knock Off
- Rest
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Spikes
- Protect
Mantine @ Chesto Berry
Ability: Water Absorb
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Air Slash
- Toxic / Haze
- Rest
Weezing @ Rocky Helmet
Ability: Levitate
EVs: 248 HP / 152 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Will-O-Wisp
- Taunt
- Pain Split
Regirock @ Leftovers
Ability: Clear Body
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Rock Slide
- Drain Punch
- Toxic
- Stealth Rock
Avalugg @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Avalanche
- Roar
- Recover
- Rapid Spin






Specs Regice Bulky Offense
Specs Regice is a monster who makes for a great wallbreaker due to the general lack of Ice Resists in the tier and its great neutral coverage, while being a great glue for offensive teams between its bulk and the ability to cover fast sleepers who often give hell to these types of teams. Rotom + Kadabra act as a great revenge killer / fighting killer core as the rest of my team gets pressured hard by these mons. Golurk is a natural choice for a stealth rocker on this team as it smashes steel types that bother the rest of my team, while not adding to the fighting weakness. Skuntank gives the team a great pivot who can spam priority and defog which is just amazing. Klinklang because I needed a cleaner and this is NU.
Golurk @ Colbur Berry
Ability: Iron Fist / No Guard
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Ice Punch / Dynamic Punch
- Earthquake
- Shadow Punch / Stone Edge
- Stealth Rock
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Trick
- Volt Switch
Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Signal Beam
- Encore
Regice @ Choice Specs
Ability: Clear Body
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Focus Blast
- Thunderbolt
- Sleep Talk
Skuntank @ Chesto Berry
Ability: Aftermath
EVs: 252 Atk / 228 SpD / 28 Spe
Adamant Nature
- Crunch
- Sucker Punch
- Rest
- Defog
Klinklang @ Leftovers
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Substitute
- Return
Ability: Iron Fist / No Guard
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Ice Punch / Dynamic Punch
- Earthquake
- Shadow Punch / Stone Edge
- Stealth Rock
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Air Slash
- Trick
- Volt Switch
Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Psychic
- Hidden Power [Fire]
- Signal Beam
- Encore
Regice @ Choice Specs
Ability: Clear Body
EVs: 168 HP / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Focus Blast
- Thunderbolt
- Sleep Talk
Skuntank @ Chesto Berry
Ability: Aftermath
EVs: 252 Atk / 228 SpD / 28 Spe
Adamant Nature
- Crunch
- Sucker Punch
- Rest
- Defog
Klinklang @ Leftovers
Ability: Clear Body
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Substitute
- Return






Wallbreaker Rampardos Offense
This is probably my favorite team to use right now. Wallbreaker Rampardos is in my opinion the single most underrated pokemon in the metagame, cleanly OHKOing like 90% of switchins and with its insane coverage having 0 hard counters. Especially with the Yellow Magic support from Stun Spore Plume and Lanturn (who both help to keep waters in check for the team), it can easily clean, not even having to worry about its lackluster speed. Its so strong in fact that as long as you can safely get it in I guarantee a kill. Scyther capitalizes on the grasses that come in on rampardos and U-Turns to bring it more swich ins. Claydol is just a great spinner and SR user. Hariyama was a great last minute glue to absorb status and revenge kill, as well as being a great check to darkspam which annoys the team.
Vileplume @ Black Sludge
Ability: Chlorophyll
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Giga Drain
- Stun Spore
- Sludge Bomb
- Moonlight
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Knock Off / Brick Break
- Pursuit / Quick Attack
- U-turn
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump / Scald
- Thunder Wave
- Volt Switch
- Ice Beam
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Fire Punch
- Superpower
- Zen Headbutt
Hariyama @ Assault Vest
Ability: Guts
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Fake Out
- Close Combat
- Knock Off
- Bullet Punch
Claydol @ Leftovers
Ability: Levitate
Happiness: 0
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Stone Edge
- Stealth Rock
Ability: Chlorophyll
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Giga Drain
- Stun Spore
- Sludge Bomb
- Moonlight
Scyther @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Knock Off / Brick Break
- Pursuit / Quick Attack
- U-turn
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Hydro Pump / Scald
- Thunder Wave
- Volt Switch
- Ice Beam
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Slide
- Fire Punch
- Superpower
- Zen Headbutt
Hariyama @ Assault Vest
Ability: Guts
EVs: 252 Atk / 128 Def / 128 SpD
Adamant Nature
- Fake Out
- Close Combat
- Knock Off
- Bullet Punch
Claydol @ Leftovers
Ability: Levitate
Happiness: 0
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Stone Edge
- Stealth Rock






Baton Pass Floatzel Bulky Offense
Bulk Up Floatzel is one of those mons that is super underrated but is surprsingly good. It makes all the defensive checks to special Floatzel look like a joke. If it passes to Scyther or Archeops, they can pretty much bodybag the rest of the team, especially with floatzel stopping burn attempts and rocks / ferroseed at worst. Fast Garbodor is a cool early pass from Floatzel to stop defoggers and Xatu from safely coming it at all and getting up tons of hazards, as well as having a stupid strong boom at +2. Mega Audino is a great physical wall wallbreaker and hwisher that also helps to absorb some dark type moves from stuff like Liepard and heal another life. Torterra is just a cool rocker with a great matchup against almost every other lead and a cool way to break down bulky waters.
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Defog
- Roost
- Earthquake
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Knock Off
- Bug Bite
- U-turn
Floatzel @ Leftovers
Ability: Water Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bulk Up
- Taunt
- Baton Pass
Audino @ Audinite
Ability: Regenerator
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Fire Blast
- Calm Mind
- Healing Wish / Thunder Wave
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Seed Bomb / Drain Punch
- Explosion
- Spikes
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 128 Atk / 128 Def
Adamant Nature
- Wood Hammer
- Synthesis
- Stealth Rock
- Earthquake
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Defog
- Roost
- Earthquake
Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Knock Off
- Bug Bite
- U-turn
Floatzel @ Leftovers
Ability: Water Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Bulk Up
- Taunt
- Baton Pass
Audino @ Audinite
Ability: Regenerator
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Fire Blast
- Calm Mind
- Healing Wish / Thunder Wave
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Seed Bomb / Drain Punch
- Explosion
- Spikes
Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 128 Atk / 128 Def
Adamant Nature
- Wood Hammer
- Synthesis
- Stealth Rock
- Earthquake






Scarf Chatot Offense
Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Boomburst
- Defog / Heat Wave
- Hidden Power [Grass]
- U-turn
Chatot @ Choice Scarf
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Boomburst
- Chatter
- Tailwind
- U-turn
Rotom @ Spell Tag
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Pain Split / Thunder Wave
- Volt Switch
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Poison Jab / Knock Off
- Bulk Up
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Knock Off
- Sucker Punch
- Explosion / Defog
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Icicle Spear
- Ice Shard
- Earthquake
- Stealth Rock
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Boomburst
- Defog / Heat Wave
- Hidden Power [Grass]
- U-turn
Chatot @ Choice Scarf
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Boomburst
- Chatter
- Tailwind
- U-turn
Rotom @ Spell Tag
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Pain Split / Thunder Wave
- Volt Switch
Gurdurr @ Eviolite
Ability: Guts
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Poison Jab / Knock Off
- Bulk Up
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Knock Off
- Sucker Punch
- Explosion / Defog
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Icicle Spear
- Ice Shard
- Earthquake
- Stealth Rock






Disrupter Chatot Stall
Granbull @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Play Rough
- Rest
- Sleep Talk
- Roar
Chatot @ Leftovers
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Encore
- Substitute
- Chatter
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Rest
- Spikes
- Toxic Spikes
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Earthquake
- Curse
- Recover
Cryogonal @ Leftovers
Ability: Levitate
EVs: 240 HP / 212 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Rapid Spin
- Recover
- Haze
Bastiodon @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Roar
- Toxic / Protect
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Play Rough
- Rest
- Sleep Talk
- Roar
Chatot @ Leftovers
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Encore
- Substitute
- Chatter
Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Giga Drain
- Rest
- Spikes
- Toxic Spikes
Quagsire @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Scald
- Earthquake
- Curse
- Recover
Cryogonal @ Leftovers
Ability: Levitate
EVs: 240 HP / 212 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Rapid Spin
- Recover
- Haze
Bastiodon @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Stealth Rock
- Magic Coat
- Roar
- Toxic / Protect






ADHD Hyper Offense
Liepard @ Dread Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Nasty Plot
- Encore
- Copycat
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Stealth Rock
- Signal Beam
- Healing Wish
Pinsir @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Earthquake
- Quick Attack
- Swords Dance
Sawk @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Stone Edge
- Zen Headbutt
Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Tailwind
- Defog
- U-turn
Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Rock Polish
- Earthquake
- Swords Dance
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Nasty Plot
- Encore
- Copycat
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Stealth Rock
- Signal Beam
- Healing Wish
Pinsir @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Earthquake
- Quick Attack
- Swords Dance
Sawk @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Stone Edge
- Zen Headbutt
Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Tailwind
- Defog
- U-turn
Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Rock Polish
- Earthquake
- Swords Dance






Zangoose + SmashBarbaracle Bulky Offense
Jynx (F) @ Focus Sash
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Focus Blast
- Lovely Kiss
Gourgeist-Small @ Rocky Helmet / Colbur Berry
Ability: Frisk
EVs: 248 HP / 36 Def / 224 Spe
Jolly Nature
- Seed Bomb
- Will-O-Wisp
- Magic Coat
- Destiny Bond
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Close Combat
- Knock Off
Barbaracle @ Shuca Berry
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Razor Shell
- Earthquake
- Return
- Shell Smash
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Volt Switch
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Defog
- Stealth Rock
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Focus Blast
- Lovely Kiss
Gourgeist-Small @ Rocky Helmet / Colbur Berry
Ability: Frisk
EVs: 248 HP / 36 Def / 224 Spe
Jolly Nature
- Seed Bomb
- Will-O-Wisp
- Magic Coat
- Destiny Bond
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Quick Attack
- Close Combat
- Knock Off
Barbaracle @ Shuca Berry
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Razor Shell
- Earthquake
- Return
- Shell Smash
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Overheat
- Hidden Power [Grass]
- Volt Switch
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Defog
- Stealth Rock






Tailwind Supported CB Aurorus Wallbreaker Spam
Sandslash @ Passho Berry / Lum Berry
Ability: Sand Veil
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock
Volbeat @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Encore / Seismic Toss
- Moonlight
- Tailwind
- U-turn
Aurorus @ Choice Band
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Zen Headbutt / Facade
- Stone Edge
Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- Giga Drain
- Psyshock
Samurott @ Splash Plate
Ability: Torrent
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Megahorn
- Swords Dance
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Thunderbolt
- Psychic
Ability: Sand Veil
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock
Volbeat @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Encore / Seismic Toss
- Moonlight
- Tailwind
- U-turn
Aurorus @ Choice Band
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Zen Headbutt / Facade
- Stone Edge
Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Leaf Storm
- Sleep Powder
- Giga Drain
- Psyshock
Samurott @ Splash Plate
Ability: Torrent
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Megahorn
- Swords Dance
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Thunderbolt
- Psychic
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