Hello,
I've been tweaking this team for a little bit now and I think I've made it as strong as I can with anly outside help. Right now I winning on shoddy around 75% of the time. The team's just below these words so give it a look and let me know if you any ideas for improvement.
Team at a glance:
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Team in depth: Changes in RED
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Fang
- Earthquake
- Stealth Rock
- Taunt
I tend to be a bit nervious when I use Aerodactyl as a lead but I've been happy with the results I've had testing out this team so far. Aerodactly does its job well: taunting any setup leads and getting stealth rocks going. The only real problem is that Aerodactyl only rarely takes out another poke. On this team however, that's been more then enough. I'm running rock slide over stone edge because aerodactyl usually only gets one hit in and that makes the accuracy important to me.
Water goes to: Gyarados
Electric goes to: Jolteon, Mamoswine
Ice goes to: Infernape
Rock goes to: :( (I need help with this)
Steal goes to: Gyarados, Jolteon, Infernape
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Dragon Dance
- Earthquake
- Ice Fang
Dancing Gyarados maybe nothing new but he's never gotten borring to me. I use HP flying in this move set to try and get as much coverage as I can and to give myself an honest counter to fighting types. Gyarados is also a good compliment to aero lead. As I've said before, Aerodactyl has a bad habit of dying and Gyarados matches up well against alot of common openers.
Electric goes to: Jolteon, Mamoswine
Rock goes to: (Here's that nasty rock problem again.)
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Pursuit
- Megahorn
- Stone Edge
Ah, Heracross. One of my favorite pokes and the guy I built the team around. The choice scarf set makes Heracross a great revenger killer. I'm running stone edge and pursuit to try and give heracross as much type coverage as possible. To be perfectly honest, I'm not sure there are any problems here. Which probably means that there's something hugly wrong with it. Please let me know if you can see it.
Fire goes to: Aerodactyl, Gyarados, Infernape
Flying goes to: Aerodactyl, Jolteon
Psychic goes to: Jolteon
Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 124 HP/252 Atk/64 Def/70 Spd
Jolly nature (+Spd, -SAtk)
- Avalanche
- Earthquake
- Ice Shard
- Superpower
This is my first team to use mamoswine and results have been mixed. While he's a strong poke, he just seems to be weak to to many things in the meta game. With Scizors, Infernapes, Machamps and lucarios all waiting around with prioity moves I don't have great confidence in mamoswine. I also want to know if you think I should be ruuning both ice shard and avalance in the same moveset. I was always taught to avoid using two atks of the same type but the person who recomended mamoswine to me insisted he had these two moves. Superpower has been the star of this moveset so far and to be fair, the ice pig has taken down a few pokes for me. Its never gone sweeping but it might be tweakable. Let me know what you think.
Fire goes to: Aerodactyl, Gyarados, Infernape
Water goes to: Gyarados
Grass goes to: Heracross, Infernape
Fighting goes to: Gyarados, Heracross
Bug goes to: Aerodactyl, Infernape, Gyarados, Heracross
Steal goes to: Gyarados, Jolteon, Infernape
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 24 Def/234 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Sleep Talk
- Shadow Ball
- Thunderbolt
Specs Jolt is on the team both as my Sp.Atker and status absorber. Hp grass is used to take out Swampert and to give me something to do if dugtrio gets me stuck in an arena trap. Sleep talk covers hypnosis/spore. I have Shadow Ball opn the set to try and make up for my teams weakness to psychic. It's not quite enough to ensure a win over a psychic type but since the only mono type psychic thats seeing much use these days is Alakazam - and since Specs Jolt is faster then Alakazam - its a good attack for me to have. Do I need to explain thunderbolt?
Ground goes to: Aerodactyl, Heracross, Gyarados
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/194 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Grass Knot
- Mach Punch
- Overheat
Infernape my be a bit repetative considering that I'm already running Heracross but I've been mostly pleased with his results so far. The inclusion of grass knot may now be verging on standard operation procedure but I can't think of any better counter to the bult of Infernape counters out there. Mach Punch is here for revenge killing and that works well in conjunction with a frail Aerodactyl lead. I'd be willing to change this poke but it would take some convincing.
Water goes to: Gyarados
Ground goes to: Aerodactyl, Heracross, Gyarados
Flying goes to: Aerodactyl, Jolteon
Psychic goes to: Jolteon
Well that's my team so far, let me know what you think.
I've been tweaking this team for a little bit now and I think I've made it as strong as I can with anly outside help. Right now I winning on shoddy around 75% of the time. The team's just below these words so give it a look and let me know if you any ideas for improvement.
Team at a glance:
**********************************
**********************************
Team in depth: Changes in RED
Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Ice Fang
- Earthquake
- Stealth Rock
- Taunt
I tend to be a bit nervious when I use Aerodactyl as a lead but I've been happy with the results I've had testing out this team so far. Aerodactly does its job well: taunting any setup leads and getting stealth rocks going. The only real problem is that Aerodactyl only rarely takes out another poke. On this team however, that's been more then enough. I'm running rock slide over stone edge because aerodactyl usually only gets one hit in and that makes the accuracy important to me.
Water goes to: Gyarados
Electric goes to: Jolteon, Mamoswine
Ice goes to: Infernape
Rock goes to: :( (I need help with this)
Steal goes to: Gyarados, Jolteon, Infernape
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Dragon Dance
- Earthquake
- Ice Fang
Dancing Gyarados maybe nothing new but he's never gotten borring to me. I use HP flying in this move set to try and get as much coverage as I can and to give myself an honest counter to fighting types. Gyarados is also a good compliment to aero lead. As I've said before, Aerodactyl has a bad habit of dying and Gyarados matches up well against alot of common openers.
Electric goes to: Jolteon, Mamoswine
Rock goes to: (Here's that nasty rock problem again.)
Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Pursuit
- Megahorn
- Stone Edge
Ah, Heracross. One of my favorite pokes and the guy I built the team around. The choice scarf set makes Heracross a great revenger killer. I'm running stone edge and pursuit to try and give heracross as much type coverage as possible. To be perfectly honest, I'm not sure there are any problems here. Which probably means that there's something hugly wrong with it. Please let me know if you can see it.
Fire goes to: Aerodactyl, Gyarados, Infernape
Flying goes to: Aerodactyl, Jolteon
Psychic goes to: Jolteon
Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 124 HP/252 Atk/64 Def/70 Spd
Jolly nature (+Spd, -SAtk)
- Avalanche
- Earthquake
- Ice Shard
- Superpower
This is my first team to use mamoswine and results have been mixed. While he's a strong poke, he just seems to be weak to to many things in the meta game. With Scizors, Infernapes, Machamps and lucarios all waiting around with prioity moves I don't have great confidence in mamoswine. I also want to know if you think I should be ruuning both ice shard and avalance in the same moveset. I was always taught to avoid using two atks of the same type but the person who recomended mamoswine to me insisted he had these two moves. Superpower has been the star of this moveset so far and to be fair, the ice pig has taken down a few pokes for me. Its never gone sweeping but it might be tweakable. Let me know what you think.
Fire goes to: Aerodactyl, Gyarados, Infernape
Water goes to: Gyarados
Grass goes to: Heracross, Infernape
Fighting goes to: Gyarados, Heracross
Bug goes to: Aerodactyl, Infernape, Gyarados, Heracross
Steal goes to: Gyarados, Jolteon, Infernape
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 24 Def/234 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Hidden Power [Grass]
- Sleep Talk
- Shadow Ball
- Thunderbolt
Specs Jolt is on the team both as my Sp.Atker and status absorber. Hp grass is used to take out Swampert and to give me something to do if dugtrio gets me stuck in an arena trap. Sleep talk covers hypnosis/spore. I have Shadow Ball opn the set to try and make up for my teams weakness to psychic. It's not quite enough to ensure a win over a psychic type but since the only mono type psychic thats seeing much use these days is Alakazam - and since Specs Jolt is faster then Alakazam - its a good attack for me to have. Do I need to explain thunderbolt?
Ground goes to: Aerodactyl, Heracross, Gyarados
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 252 Atk/194 Spd/64 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Grass Knot
- Mach Punch
- Overheat
Infernape my be a bit repetative considering that I'm already running Heracross but I've been mostly pleased with his results so far. The inclusion of grass knot may now be verging on standard operation procedure but I can't think of any better counter to the bult of Infernape counters out there. Mach Punch is here for revenge killing and that works well in conjunction with a frail Aerodactyl lead. I'd be willing to change this poke but it would take some convincing.
Water goes to: Gyarados
Ground goes to: Aerodactyl, Heracross, Gyarados
Flying goes to: Aerodactyl, Jolteon
Psychic goes to: Jolteon
Well that's my team so far, let me know what you think.