You must conquer them all!; ZT vs Flamestrike

2 Substitutions
2 Recoveries / 5 Chills
Items = Training
All Abilities
2 Day DQ

Ransei... the wartorn region of seventeen. Seventeen daimyos separated by their lust for power. An unyielding desire to rule them all. Seventeen separate districts. When united, the lord of the region is said to appear, to congratulate the victor on their success. Said to appear. Has never been done before. There is always someone seeking more power, more control over Ransei. This lust for power has given many pokemon serving under these daimyos access to great skills. Only those seeking lordship over Ransei can access them, though. Can you access them as well?


Aqua Boost (Passive): Boosts the Base Attack Power of allies' Water-type Attacks by two (2).
Vaporeon, Simipour

Black Hole (Passive): This Pokemon's enemies have their Evasion reduced by 50%.
Dusclops, Spiritomb, Dusknoir

Bodyguard (Trigger): Once per round, this pokemon can Bodyblock one of its allies for one (1) action. It ignores Bodyblock's requirements.
Machop, Machoke, Machamp, Rhyhorn, Rhydon, Aron, Lairon, Aggron, Beldum, Metang, Metagross, Rhyperior, Roggenrola, Boldore, Gigalith

Bonanza (Passive): Increase the Base Attack Power of Pay Day by two (2) after Ability Effects.
Meowth

Calming (Toggle): Default Effect: There is a 30% chance of Light Sleep for any foe that uses a contact attack on this Pokemon. Alternative Effect: All attacks capable of putting a pokemon to sleep puts them in a Deep Sleep (with the same chance of effect).
Mareep, Flaaffy, Gothorita, Gothitelle, Musharna

Celebrate (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, allowing it to attack once more the next round. This is done with a special action for that pokemon alone at the end of the round.
Pikachu, Eevee, Starly, Staravia, Shinx, Gabite, Tepig, Pignite, Pansage, Pansear, Sandile, Darumaka, Emolga, Rufflet, Zweilous

Climber (Passive): Increases the Base Attack Power of this pokemon's moves by Target Size Class - User Size Class. If the User Size Class is greater than the Target Size Class, this pokemon's Base Attack Power is unaffected.
Monferno, Infernape

Confidence (Passive): Decreases the Base Attack Power of the opponent's moves that target this pokemon's allies by two (2).
Jigglypuff, Wigglytuff, Dragonite, Igglybuff, Ampharos, Gardevoir, Leavanny, Minccino, Cinccino

Conqueror (Passive): This Pokemon's Attacks can be increased by one (1) Base Attack Power, enemy attacks targeting this pokemon can be reduced by one (1) Base Attack Power, and this pokemon's speed can be increased by fifteen (15) whenever it defeats an enemy pokemon. There is a 1/3 chance of any of those effects occurring.
Machamp, Infernape, Gallade, Samurott, Darmanitan

Daze (Passive): There is a 50% chance of Sleep for any foe that targets this Pokemon.
Musharna

Decoy (Trigger): This Pokemon can act as a decoy, attracting all enemy attacks for the action at the cost of ten (10) Energy.
Magikarp, Drifloon, Drifblim

Deep Sleep (Passive): While asleep, this pokemon restores ten (10) HP per action.
Snorlax, Wooper, Quagsire, Spheal, Sealeo, Bidoof, Bibarel, Munna

Disgust (Toggle): When hit with a Contact Attack, the opponent will switch positions with its active ally.
Croagunk, Krokorok, Krookodile, Scraggy, Zorua

Dodge (Passive): The pokemon can evade direct attacks with ease. Increases its Evasion by a flat 10%.
Umbreon, Drifloon, Drifblim, Croagunk, Toxicroak, Weavile, Froslass, Panpour, Cottonee, Whimsicott, Cinccino, Gothita

Explode (Passive): The Pokemon explodes upon fainting, inflicting ten (10) typeless damage to all active pokemon.
Pineco, Forretress, Drifloon, Drifblim, Roggenrola, Boldore, Gigalith

Flame Boost (Passive): Boosts the Base Attack Power of allies' Fire-type Attacks by two (2).
Flareon, Emboar, Simisear

Fortune (Toggle): Default Effect: None. Alternative Effect: Increases the Final Damage of Pay Day by five (5) at the cost increasing the Energy Cost by 50% (1.5x).
Meowth

Frighten (Trigger): When this Pokemon initially goes out into the battlefield, it shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Frighten Trigger again as a Command, and will affect all opponents.
Ekans, Arbok, Onix, Gyarados, Steelix, Tyranitar, Dusclops, Glalie, Spiritomb, Dusknoir, Axew, Fraxure, Beartic, Volcarona

Frostbite (Toggle): Default Effect: There is a 30% chance of freezing any foe that uses a contact attack on this Pokemon. Alternative Effect: All of this Pokemon's attacks have an additional 5% chance of freezing the opponent.
Articuno, Glalie, Glaceon, Froslass

Grass Cloak (Passive): When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage Defense boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Snivy, Servine, Serperior, Sewaddle, Swadloon

Gulp (Passive): This Pokemon absorbs Water-type attacks and instead of taking damage from them, recovering 25% of the damage the Water-type attack would have done. A Pokemon that attacks itself with a Water-type attack to heal recieves 50% of the damage that attack would do to itself.
Magikarp, Wooper

Herbivore (Passive): This Pokemon absorbs Grass-type attacks and instead of taking damage from them, recovering 50% of the damage the Grass-type attack would have done. A Pokemon that attacks itself with Grass-type attack to heal only recieves 25% of the damage that attack would do to itself.
Sewaddle, Venipede

Hero (Passive): When the current HP of this Pokemon's Team is at 25% of Max HP or Less, the final damage of all of this pokemon's Attacks are increased by four (4).
Charmander, Charmeleon, Charizard, Starly, Staravia, Staraptor, Toxicroak, Simisage, Whirlipede, Darmanitan, Braviary, Deino, Zweilous

High-Rise (Passive): Increases the Base Attack Power of this pokemon's moves by User Size Class - Target Size Class. If the Target Size Class is greater than the User Size Class, the Base Attack Power of this pokemon's moves are unaffected.
Persian, Sneasel, Weavile

Hot Blooded (Passive): This Pokemon absorbs Fire-, Ground-, and Rock-type attacks and instead of taking damage from them, recovering 50% of the damage the attack would have done. A Pokemon that attacks itself with Fire-, Ground-, and Rock-type attacks receives no damage from them.
Groudon

Instinct (Passive): This Pokemon gains a 10% (0.9x) evasion rate against single target moves.
Raichu, Abra, Kadabra, Alakazam, Dratini, Dragonair, Espeon, Treecko, Ralts, Kirlia, Gardevoir, Anorith, Gible, Leafeon, Snivy, Servine, Simisage, Simisear, Simipour, Munna, Gothita, Gothorita, Gothitelle, Emolga, Axew

Interference (Passive): Reduces the accuracy of attacks targeting this pokemon by 10% (0.9x).
Golbat, Mareep, Flaaffy, Ampharos, Dusclops, Spiritomb, Dusknoir

Jagged Edge (Passive): When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Onix, Rhyhorn, Rhydon, Pineco, Forretress, Steelix, Pupitar, Anorith, Armaldo, Venipede, Whirlipede, Scolipede

Last Bastion (Passive): This pokemon gains one (1) Attack and one (1) Defense stage when its ally faints. This boost is maintained at the end of the round.
Charizard, Dragonite, Tyranitar, Shieldon, Bastiodon

Life Force (Passive): Restores one (1) HP every action.
Abra, Kadabra, Alakazam, Mewtwo, Leafeon, Audino, Petilil, Lilligant

Lullaby (Passive): Sing hits all other Pokemon on the field and can hit any pokemon regardless of position.
Igglybuff, Jigglypuff, Wigglytuff

Lunchbox (Passive): Doubles (2.0x) the effect of Berries.
Munchlax

Medic (Passive): Restore two (2) HP to allies each action.
Audino

Melee (Passive): This Pokemon does not have a confusion or attraction check when using Contact Attacks.
Zubat, Umbreon, Sneasel, Gible, Croagunk, Toxicroak, Pansage, Simisage, Pansear, Simisear, Panpour, Simipour, Cottonee, Whimsicott, Zorua, Deino

Mood Maker (Passive): The Energy Cost of Allies' moves are reduced by one (1).
Jigglypuff, Wigglytuff, Magikarp, Dratini, Pichu, Igglybuff, Minccino, Cubchoo

Mountaineer (Passive): This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Beedrill, Meowth, Persian, Espeon, Dragonair, Treecko, Grovyle, Sceptile, Chimchar, Froslass, Pansear, Panpour, Cottonee, Whimsicott

Nomad (Passive): Increases Accuracy according to Difference between User Speed and Target Speed (Difference: Less Than 20 = 5%; 20 to 39 = 10%; 40to 59 = 15%; 60 to 79 = 20%; 80 to 99 = 25%; Greath Than 100 = 30%).
Rayquaza

Nurse (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Serperior, Pansage, Leavanny, Petilil, Lilligant

Omnipotence (Passive): If the opponent is immune to or resists this Pokemon's attack, that Attack does Neutral damage instead.
Arceus

Parry (Toggle): Default Effect: None. Alternative Effect: This Pokemon has perfect evasion against Contact Attacks. This pokemon cannot evade consecutive contact attacks with this ability.
Scyther, Scizor, Grovyle, Armaldo, Gabite, Garchomp, Riolu, Lucario, Gallade, Oshawott, Dewott, Drilbur, Fraxure, Pawniard, Bisharp

Perception (Passive): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents' spread damage attacks.
Eevee, Ralts, Kirlia, Gardevoir, Kadabra, Munna, Minccino, Cinccino, Gothita, Gothorita, Gothitelle

Power Nap (Toggle): Default Effect: This pokemon immediately uses Rest when its HP is below 10% of Max HP. Alternative Effect: None.
Munchlax

Pride (Passive): This Pokemon's Attack and Defense Ranks increase by one (1) when suffering from a status ailment, per status ailment. Status Ailments include Poison (Badly Poison), Burned, Paralysis, Frozen, and Sleeping.
Scizor, Piplup, Prinplup, Empoleon, Zoroark, Haxorus, Rufflet, Braviary, Deino, Zweilous

Run Up (Passive): Increases Final Damage of the User's moves according to User Speed - Target Speed. Increases Final Damage by ((User Speed - Target Speed) / 15 [floored]).
Luxio, Beldum, Darumaka, Aron, Lairon, Aggron, Leafeon, Blitzle, Excadrill, Larvesta

Sandpit (Passive): This Pokemon thrives in Sandy conditions and can absorb energy from dirt to recover two (2) HP per action in Sandstorm.
Larvitar, Gible, Gabite, Drilbur, Excadrill

Sequence (Passive): Increase the Base Attack Power of this pokemon's Electric-type Attacks by (2 * Number of electric-type moves used by allies this action). Only the Base Attack Power of Physical Electric-Type moves and Special Electric-Type moves are affected.
Pichu, Shinx, Luxio, Luxray, Joltik, Galvantula

Shackle (Passive): This Pokemon's attacks have a 20% chance of reducing the opponent's Speed and Accuracy by one (1) stage each. These changes last for two (2) rounds.
Quagsire, Umbreon, Skorupi, Swadloon, Pawniard, Bisharp

Shadow Dash (Passive): If this Pokemon moves last, its accuracy is increased by 10% (1.1x).
Crobat, Weavile, Zoroark

Share (Trigger): This pokemon benefits from its allies abilities. When this pokemon is sent out, you can select one (1) ability of another Pokemon on your team. This pokemon gains that ability.
Abra, Espeon, Ralts, Kirlia

Shield (Passive): This Pokemon can freely switch positions with an active ally.
Pupitar, Metang, Shieldon, Bastiodon

Skater (Passive): Increases accuracy by 10% (1.1x) in Hail.
Spheal, Sealeo, Walrein, Snorunt, Glaceon, Cubchoo

Spirit (Passive): Increases the Base Attack Power of moves as this pokemon's HP decreases. 100% to 76% of Max HP = +0 BAP; 75% to 51% of Max HP = +1 BAP; 50% to 26% of Max HP = +2 BAP; 25% to 0% of Max HP = +3 BAP.
Flareon, Chimchar, Monferno, Tepig, Pignite, Emboar, Timburr, Gurdurr, Conkeldurr, Darumaka, Darmanitan, Scrafty

Sponge (Passive): Whenever the pokemon uses a contact attack, it regains HP equal to 10% (0.1x) of the damage dealt
Zubat, Golbat, Crobat, Joltik, Galvantula, Larvesta, Volcarona

Sprint (Passive): Increases accuracy by 10% (1.1x) in weatherless conditions.
Eevee, Jolteon, Sceptile, Luxray, Riolu, Lucario, Zebstrika

Stealth (Passive): Increases the Pokemon's Evasion by a flat ten percent (10%) when on their favorite terrain (See Types to determine environment).
Larvitar, Snorunt, Garchomp, Glaceon, Sewaddle, Swadloon, Drilbur, Excadrill, Cubchoo, Beartic

Tenacity (Passive): This pokemon's contact attacks have a ten percent (10%) chance to cause flinching.
Gyarados, Tyranitar, Walrein, Garchomp, Dialga, Haxorus, Beartic

Thrust (Passive): Contact Attacks can knockback opponents, forcing a temporary switch out where the enemy switches with itself.
Machop, Machoke, Metagross, Timburr, Gurdurr, Conkeldurr

Vanguard (Passive): Boosts its attacks by two (2) Base Attack Power if it moves first.
Beedrill, Scyther, Jolteon, Staraptor, Drapion, Scolipede

Warm Blanket (Passive): This Pokemon absorbs Fire-type attacks and instead of taking damage from them, recovering 50% of the damage the Fire-type attack would have done. A Pokemon that attacks itself with Fire-type attack to heal only recieves 25% of the damage that attack would do to itself.
Charmander, Charmeleon, Litwick, Lampent, Chandelure

Wave Rider (Passive): Increase accuracy by 10% (1.1x) in Rain.
Lapras, Vaporeon, Piplup, Prinplup, Empoleon, Oshawott, Dewott, Samurott

-------------------------

-----------------
A
Abra: Instinct, Life Force, Share
Aggron: Bodyguard, Run Up
Alakazam: Instinct, Life Force
Ampharos: Confidence, Interference
Anorith: Instinct, Jagged Edge
Arbok: Frighten
Arceus: Omnipotence
Armaldo: Jagged Edge, Parry
Aron: Bodyguard, Run Up
Articuno: Frostbite
Audino: Life Force, Medic
Axew: Frighten, Instinct

B
Bastiodon: Last Bastion, Shield
Beartic: Frighten, Stealth, Tenacity
Beedrill: Mountaineer, Vanguard
Beldum: Bodyguard, Run Up
Bibarel: Deep Sleep,
Bidoof: Deep Sleep
Bisharp: Parry, Shackle
Blitzle: Run Up
Boldore: Bodyguard, Explode
Braviary: Hero, Pride

C
Chandelure: Warm Blanket
Charizard: Hero, Last Bastion
Charmander: Hero, Warm Blanket
Charmeleon: Hero, Warm Blanket
Chimchar: Mountaineer, Spirit
Cinccino: Confidence, Dodge, Perception
Conkeldurr: Spirit, Thrust
Cottonee: Dodge, Melee, Mountaineer
Croagunk: Disgust, Dodge, Melee
Crobat: Shadow Dash, Sponge
Cubchoo: Mood Maker, Skater, Stealth

D
Darmanitan: Conqueror, Hero, Spirit
Darumaka: Celebrate, Run Up, Spirit
Deino: Hero, Melee, Pride
Dewott: Parry, Wave Rider
Dialga: Tenacity
Dragonair: Instinct, Mountaineer
Dragonite: Confidence, Last Bastion
Drapion: Vanguard
Dratini: Instinct, Mood Maker
Drifblim: Decoy, Dodge, Explode
Drifloon: Decoy, Dodge, Explode
Drilbur: Parry, Sandpit, Stealth
Dusclops: Black Hole, Frighten, Interference
Dusknoir: Black Hole, Frighten, Interference

E
Eevee: Celebrate, Perception, Sprint
Ekans: Frighten
Emboar: Flame Boost, Spirit
Emolga: Celebrate, Instinct
Empoleon: Pride, Wave Rider
Espeon: Instinct, Mountaineer, Share
Excadrill: Run Up, Sandpit, Stealth

F
Flaaffy: Calming, Interference
Flareon: Flame Boost, Spirit
Forretress: Explode, Jagged Edge
Fraxure: Frighten, Parry
Froslass: Dodge, Frostbite, Mountaineer

G
Gabite: Celebrate, Parry, Sandpit
Gallade: Conqueror, Parry
Galvantula: Sequence, Sponge,
Garchomp: Parry, Stealth, Tenacity
Gardevoir: Confidence, Instinct, Perception
Gible: Instinct, Melee, Sandpit
Gigalith: Bodyguard, Explode
Glaceon: Frostbite, Skater, Stealth
Glalie: Frighten, Frostbite
Golbat: Interference, Sponge
Gothita: Dodge, Instinct, Perception
Gothitelle: Calming, Instinct, Perception
Gothorita: Calming, Instinct, Perception
Groudon: Hot Blooded
Grovyle: Mountaineer, Parry
Gurdurr: Spirit, Thrust
Gyarados: Frighten, Tenacity

H
Haxorus: Pride, Tenacity

I
Igglybuff: Confidence, Lullaby, Mood Maker
Infernape: Climber, Conqueror

J
Jigglypuff: Confidence, Lullaby, Mood Maker
Jolteon: Sprint, Vanguard
Joltik: Sequence, Sponge

K
Kadabra: Instinct, Life Force, Perception
Kirlia: Instinct, Perception, Share
Krokorok: Disgust,
Krookodile: Disgust

L
Lairon: Bodyguard, Run Up
Lampent: Warm Blanket
Lapras: Wave Rider
Larvesta: Run Up, Sponge,
Larvitar: Sandpit, Stealth
Leafeon: Instinct, Life Force, Run Up
Leavanny: Confidence, Nurse
Lilligant: Life Force, Nurse
Litwick: Warm Blanket
Lucario: Parry, Sprint
Luxio: Run Up, Sequence
Luxray: Sequence, Sprint

M
Machamp: Bodyguard, Conqueror
Machoke: Bodyguard, Thrust
Machop: Bodyguard, Thrust
Magikarp: Decoy, Mood Maker, Gulp
Mareep: Calming, Interference
Meowth: Bonanza, Fortune, Mountaineer
Metagross: Bodyguard, Thrust
Metang: Bodyguard, Shield
Mewtwo: Life Force
Minccino: Confidence, Mood Maker, Perception
Monferno: Climber, Spirit
Munchlax: Lunchbox, Power Nap
Munna: Deep Sleep, Instinct, Perception
Musharna: Daze, Calming

O
Onix: Frighten, Jagged Edge
Oshawott: Parry, Wave Rider

P
Pansage: Celebrate, Nurse, Melee
Pansear: Celebrate, Mountaineer, Melee
Panpour: Dodge, Mountaineer, Melee
Pawniard: Parry, Shackle
Persian: High-Rise, Mountaineer
Petilil: Life Force, Nurse
Pichu: Mood Maker, Sequence
Pignite: Celebrate, Spirit
Pikachu: Celebrate,
Pineco: Explode, Jagged Edge
Piplup: Pride, Wave Rider
Prinplup: Pride, Wave Rider
Pupitar: Jagged Edge, Shield

Q
Quagsire: Deep Sleep, Shackle

R
Raichu: Instinct
Ralts: Instinct, Perception, Share
Rayquaza: Nomad
Rhydon: Bodyguard, Jagged Edge
Rhyhorn: Bodyguard, Jagged Edge
Rhyperior: Bodyguard
Riolu: Parry, Sprint,
Roggenrola: Bodyguard, Explode
Rufflet: Celebrate, Pride

S
Samurott: Conqueror, Wave Rider
Sandile: Celebrate
Sceptile: Mountaineer, Sprint
Scizor: Parry, Pride
Scolipede: Jagged Edge, Vanguard
Scrafty: Spirit
Scraggy: Disgust
Scyther: Parry, Vanguard
Sealeo: Deep Sleep, Skater
Serperior: Grass Cloak, Nurse
Servine: Grass Cloak, Instinct
Sewaddle: Grass Cloak, Herbivore, Stealth
Shieldon: Last Bastion, Shield
Shinx: Celebrate, Sequence
Simipour: Aqua Boost, Instinct, Melee
Simisage: Hero, Instinct, Melee,
Simisear: Flame Boost, Instinct, Melee
Skorupi: Shackle
Sneasel: High-Rise, Melee
Snivy: Instinct
Snorlax: Deep Sleep
Snorunt: Skater, Stealth
Spheal: Deep Sleep, Skater
Spiritomb: Black Hole, Frighten, Interference
Starly: Celebrate, Hero
Staravia: Celebrate, Hero
Staraptor: Hero, Vanguard
Steelix: Frighten, Jagged Edge
Swadloon: Grass Cloak, Shackle, Stealth

T
Tepig: Celebrate, Spirit
Timburr: Spirit, Thrust
Toxicroak: Dodge, Hero, Melee
Treecko: Instinct, Mountaineer
Tyranitar: Frighten, Last Bastion, Tenacity

U
Umbreon: Dodge, Melee, Shackle

V
Vaporeon: Wave Rider, Aqua Boost
Venipede: Herbivore, Jagged Edge
Volcarona: Frighten, Sponge

W
Walrein: Skater, Tenacity
Weavile: Dodge, High-Rise, Shadow Dash
Whimsicott: Dodge, Mountaineer, Melee
Whirlipede: Hero, Jagged Edge
Wigglytuff: Confidence, Lullaby, Mood Maker
Wooper: Gulp, Deep Sleep

Z
Zebstrika: Sprint
Zoroark: Pride, Shadow Dash
Zorua: Disgust, Melee
Zubat: Melee, Sponge
Zweilous: Celebrate, Hero, Pride


ZhengTann said:
Fraxure(*) Natsu (M)
611.png

Just like his namesake, Natsu is an orphan, having no recollection of his parents’ fate. As such, Natsu loneliness made him grew to be very independent, to the point where he will erupt in great battle fury whenever his freedom is threatened. However, he is very much attached to his trainer, Zt, looking up to him as a partner as they search the wilds for Natsu’s direct lineage. Natsu doesn’t sharpen his tusks on a regular basis – unlike some Axews, he prefers a thicker tusk, even though they break off at pretty much the same intervals due to his affinity for intense fights. Natsu is always in a fierce competition with Gray, often challenging the other into mock spars, but the rivalry comes with respect and loyalty towards each other too. Natsu fights with the ferocity that comes with every Dragon – by fang and claw, for the very survival of his world and existence.

Beaten down at every turn never shakes Natsu's confidence - to him, a loss is just another step towards being stronger. Having new members to the team suddenly wrought certain changes to his fighting spirit. Willing to forsake his own safety for that of his friends, Natsu's newfound family is his main source of strength to improve himself and keep going.

Nature: Adamant (+1 Atk, -1 SpA)

Type:
Dragon Type: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Ability 1: Mold Breaker
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability 2: Rivalry
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Ability 3: Unnerve (DW unlocked)
Type: Passive
The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Ability 4: Frighten
Type: Trigger
When this Pokemon initially goes out into the battlefield, it shoots an intimidating glare that shakes all opponents on the battlefield, reducing their Speed stage by one (1). The speed drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Frighten Trigger again as a Command, and will affect all opponents.

Ability 5: Parry
Type: Toggle
Default Effect: None. Alternative Effect: This Pokemon has perfect evasion against Contact Attacks. This pokemon cannot evade consecutive contact attacks with this ability.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3

EC: 8/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Scratch (*)
Leer (*)
Assurance (*)
Dragon Rage (*)
Dual Chop (*)
Scary Face (*)
Slash (*)
False Swipe (*)
Dragon Claw
Sword Dance
Dragon Dance
Taunt
Dragon Pulse
Outrage
Guillotine
Giga Impact

Reversal (*)
Night Slash (*)
Iron Tail (*)
Endure
Counter

X-Scissor (*)
Dig (*)
Rock Smash (*)
Aerial Ace
Aqua Tail
Substitute
Dragon Tail
Protect
Draco Meteor
Endeavour
Low Kick
Sleep Talk
Snore
Superpower
Rest
Incinerate
Payback
Poison Jab
Cut
Bolderdash - Erza (F)
Gempre2-1.png

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (DW Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3

EC: 6/9 Next Evolution at 9
MC: 0
DC: 5/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Earth Power
AncientPower
Paleo Wave
Vacuum Wave
Rock Polish

Giga Drain
Magnet Rise
Heat Wave
Sleep Talk
Mud-Slap

Flamethrower
Volt Switch
Energy Ball
Protect
Shadow Ball
Sandstorm
Fire Blast
Sunny Day
Ominous Wind
Snore
Stealth Rock
Trick
Swift
Hyper Beam
Smack Down
Double Team
Toxic
Rest
Substitute
Flash Cannon
Numel - Elfman (M)
322.png

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Nature: Sassy (+ SpD, - Spe, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground type: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Ability 1: Oblivious
Type: Passive
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Ability 2: Simple
Type: Passive
This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier.

Ability 3: Own Tempo (DW Unlocked)
Type: Passive
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 1

EC: 5/6 Evolution at 6
MC: 0
DC: 5/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Amnesia
Lava Plume
Take Down
Earth Power
Flamethrower
Yawn
Double-Edge

Ancient Power
Mud Bomb
Endure
Mimic

Substitute
Double Team
Earthquake
Stealth Rock
Protect
Will-O-Wisp
Fire Blast
Rock Slide
Dig
Bulldoze
Heat Wave
Sleep Talk
Murkrow – Gajeel (M)
198.png

Gajeel is rather different, compared to the rest of the lot - probably his dark instincts gave him a bit of a "lone wolf" attitude. Efficient in his ways, smart in his pose, Gajeel would have a hard time fitting in - except that the girls are incredibly forgiving, and while the guys wouldn't hesitate bringing on a throwdown (save for Elfman, who repaid his indifference with barely a shrug), they never keep past grudges. Its what drove Gajeel to approach Zheng after many days of stalking them - eating, living, fighting with the affectionate way only siblings might have had. He is no slouch either - holding his own even against Erza is no small feat in the family.

Nature: Mild (+1 SpA, -1 Def)

Type:
Dark type: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying type: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Insomnia
Type: Passive
This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Ability 2: Super Luck
Type: Passive
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Ability 3: Prankster (DW Unlocked)
Type: Passive
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1

EC: 4/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt
Sucker Punch
Torment
Foul Play
Tailwind

Drill Peck
Faint Attack
Quick Attack
Heat Wave
Icy Wind
Dark Pulse
Psycho Shift

Roost
Psychic
Protect
Toxic
Sky Attack
Fly
Anorith - Pantherlily (M)
347.png

Gajeel was the one who found Pantherlily's Claw Fossil discarded at the entrance of a mine. Seeing the Murkrow's penchant for it, Zheng decided to go to the nearest archaeological lab and revive it. Pantherlily and Gajeel have been quite attached to each other ever since. They share the same camaraderie towards each other as Natsu and Gray, but at least they didn't have the head-splitting rivalry that the other pair always do. Often after a training session, Gajeel would take Pantherlily up for flight trips, while the latter demonstrates the pleasure of submersion in water. The rest of the family often help Pantherlily too, since he's still much less comfortable on terrestrial environment - Wendy loved piggybacking him and Charla together, while the latter doesn't mind that much.

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Bug type: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Rock type: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Ability 1: Battle Armour
Type: Passive
Pantherlily’s thick armor prevents him from taking critical hits.

Ability 2: Swift Swim (DW Unlocked)
Type: Passive
Pantherlily can move deceptively fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Ability 3: Instinct
Type: Passive
This Pokemon gains a 10% (0.9x) evasion rate against single target moves.

Ability 4: Jagged Edge
Type: Passive
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 65 (-10%)
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
AncientPower
Fury Cutter
Rock Blast
X-Scissor
Slash
Crush Claw

Rapid Spin
Cross Poison
Water Pulse
Sand-Attack
Iron Defense
Screech

Smack Down
Aerial Ace
Brick Break
Rock Slide
Dig
Sandstorm
Stealth Rock
Rock Polish
Mud-Slap
String Shot
Endure
Double-Edge
Body Slam
Toxic
Double Team
Struggle Bug
Substitute
Rock Smash
Cut
Castform - Mirajane (F)
351.png

Mirajane is a sweet girl, always smiling at everyone, even though she sometimes do gets into fights with Erza when the latter is not busy pounding Natsu. She helped Elfman overcome his innate fear to swimming by teaching him patiently in Lake Lucid. As a result, the latter treated her as an elder sister, always protective of her while respecting her opinions on every turn. In turn, Mirajane always stays near Elfman for guidance, often perching atop his head on journeys and summoning sunny skies to invigorate the Numel. Despite her small stature, no one else in the family looks upon her as the one to be protected - Mirajane is very capable of looking after herself, usually resolving conflicts around her in a diplomatic way but more than willing to respond with force if necessary.

Nature: Modest (+1 SpA, -1 Atk)

Type (weather-dependent):
Normal type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage and Thrash without losing focus.
Sunny Fire type: Fire STAB; immune to burn, emit a low glow in dark places. Superior senses in volcanic or bushfire areas.
Rainy Water type: Water STAB; Can breathe and have excellent mobility when underwater.
Snowy Ice type: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Forecast
Type: Passive
Mirajane is adept at changing and adapting to the weather, granting her immunity to all forms of weather. Mirajane can also change the typing of Weather Ball accordingly, and take different forms during Sunlight, Rain, and Hail. The Energy Cost of Weather Ball and all weather changing moves are reduced to 6.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1

MC: 0

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Hail
Rain Dance
Sunny Day
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Future Sight
Disable
Amnesia
Hex
Lucky Chant
Ominous Wind
Psych Up
Swift
Water Pulse
Shock Wave
Endure
Avalanche
Mimic

Protect
Energy Ball
Shadow Ball
Toxic
Ice Beam
Solarbeam
Double Team
Sandstorm
Round
Scald
Incinerate
Flash
Substitute

Thank you!

Flamestrike said:
EmbirchFront.png

Embirch - Cannonstrike (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (60/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 22

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume

Blaze Kick
Counter
Earth Power
Revenge
Seed Bomb

Hidden Power (Ice, 7)
Protect
Fire Blast
Will-O-Wisp
Rock Slide
Substitute
Flash Cannon
322.png

Numel - Lavastrike (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious:
(Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Passive) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 30 (35/1.15v)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Total Moves: 24

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Earth Power
Yawn
Earthquake
Flamethrower
Double-Edge

AncientPower
Body Slam
Endure
Scary Face
Yawn

Protect
Dig
Fire Blast
Will-O-Wisp
Rock Slide
390.png

Chimchar - Apestrike (M)
Nature: Naive (+15% Speed, +17% Accuracy, -1 SpD)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist (DW): (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch).
Mountaineer: (Passive) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Spirit: (Passive) Increases the Base Attack Power of moves as this pokemon's HP decreases. 100% to 76% of Max HP = +0 BAP; 75% to 51% of Max HP = +1 BAP; 50% to 26% of Max HP = +2 BAP; 25% to 0% of Max HP = +3 BAP.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (61*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Total Moves: 21

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Acrobatics
Slack Off
Flamethrower

Counter
Encore
Fake Out
Focus Punch
ThunderPunch

Dig
Brick Break
Fire Blast
Will-O-Wisp
U-Turn
MolluxFront.png

Mollux - Toxinstrike (F)
Nature: Timid (+15% Speed, +9% Accuracy, -1 Attack)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW): (Toggle) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 88 (76*1.15^)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 18

MC: 0
DC: 0/5

Attacks:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume

Aqua Ring
Fire Spin
Heal Bell
Heal Pulse
Rapid Spin

SolarBeam
Thunderbolt
Sludge Wave
Fire Blast
Will-O-Wisp
Gempre1.png

Rebble - Paleostrike (M)
Nature: Timid (+15% Speed, +30% Accuracy, -1 Attack)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 104 (90*1.15^)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Total Moves: 18

EC: 0/9
MC: 0
DC: 0/5

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Earth Power
Heat Wave
Sleep Talk
Stealth Rock
Trick

Hidden Power (Fighting, 6)
Shadow Ball
Double Team
Fire Blast
Energy Ball
breezi.png

Breezi - Utilitystrike (M)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 14
Total Moves: 19

EC: 0/6
MC: 0
DC: 0/5

Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind

After You
Disable
Heal Pulse
Spikes
Wish

Taunt
Shadow Ball
Sludge Wave
Sludge Bomb
Torment

Orders:
ZT sends out and equips
Flamestrike sends out, equips, and orders
ZT orders
I ref
 
Can we have Switch = OK? I know it'll lengthen the match, but it's more fun this way. Also, darn it I forgot to buy a sixth Training item.

EZOEU.gif

"So, as we battle, can you tell me your story?"

<"Story? About my previous life experiences, I presume?">

EZOEU.gif

"Of course. Your life, what drives you towards a man of religion and mission, what have you been privy to, things like that. I'm... curious, if you don't mind."

<"Ah. Such curiosity does not warrant a rebuttal. Yes, if you would listen, then I will tell of my younger life. But first, Erza?">
Gempre2-1.png
Bag_Exp._Share_Sprite.png

*Exquips on Exp. Share* "On it."
TQuZNRP.gif

"Your move, Brandon."
Erza the Bolderdash, with an Exp. Share, without boosts from Conquest Arena.
 
EZOEU.gif


"Alright, this might be just for fun, but let's do our best regardless! Paleostrike, take this Lucky Egg and let's see what you can do! Give us some Stealth Rock to make switching a difficult prospect, then hit him hard with a Hidden Power Fighting! Finish off with a Mud Shot! If he has Double Team clones on A2 or A3, then use a Heat Wave to blow them all away!"

Summary:
Stealth Rock -> Hidden Power Fighting -> Mud Shot
If he has Double Team clones on A2 or A3 use Heat Wave instead
 
<"I was born in a secluded region, Ransei-">

EZOEU.gif

"Ransei? I've heard about that place. It's a constant battleground, a wartorn hell..."

<"It is a region rife with warfare, so most of our people there lived in fear and hunger. But I was more fortunate than most - my parents were scholars and teachers to a daimyo's children, so my brother and I grew up in a place where war is a distant concern for adults. We lived in the capital at the daimyo's expenses, until my brother and I struck out on our own.">
Gempre2-1.png
Bag_Exp._Share_Sprite.png

"A smart move, Paleostrike - I will emulate for now."

Mud Shot > Stealth Rock > Mud Shot
 
Gempre2-1.png

Bolderdash
90
100
Status:
EXP Share


Gempre1.png

Rebble
90
100
Status:
Lucky Egg


Action 1
Bolderdash's Mud Shot
Accuracy Check (9500): 616 (HIT)
Crit Check (625): 9440 (NO)
Damage: (6 * 1.5 + 7.5 - 3) * 1.5 = 20.25
EN Check: 4 + 1 = 5

Rebble's Stealth Rock
EN Check: 12 - 1 = 11

Action 2
Bolderdash's Stealth Rock
EN Check: 12 - 1 = 11

Rebble's Hidden Power
Crit Check (625): 6584 (NO)
Damage: (6 * 1.5 + 4.5 - 3) * 1.5 = 15.75
EN Check: 4 + 1 = 5

Action 3
Bolderdash's Mud Shot
Accuracy Check (9500): 8606 (HIT)
Crit Check (625): 5609 (NO)
Damage: (6 * 1.5 + 7.5 - 3) * 1.5 = 20.75
EN Check: 4 + 1 = 5

Rebble's Mud Shot
Crit Check (625): 7262 (NO)
Damage: (6 * 1.5 + 4.5 - 3) * 1.5 = 15.75
EN Check: 4 + 1 = 5

Gempre2-1.png

Bolderdash
90 - (15.75 + 15.75) = 58.5
100 - (5 + 11 + 5) = 79
Status: -1 Speed 1r
EXP Share


Gempre1.png

Rebble
90 - (20.25 + 20.25) = 49.5
100 - (5 + 11 + 5) = 79
Status: -1 Speed 1r
Lucky Egg

Gempre2-1.png

Bolderdash
58
79
Status: -1 Speed 1r
EXP Share


Gempre1.png

Rebble
49
79
Status: -1 Speed 1r
Lucky Egg

Stealth Rock on both sides of field

You order
I ref

(Flavor will come for future rounds. Have a small reffing back log. Apparently, some matches are not showing up for me.)
 
EZOEU.gif

"Why? What happened?"

<"It is custom in Ransei, for boys who have come of age, to seek ways of independence. Most will join the local daimyo's military, some will fully take up the family trade, and so on, and so forth. Under help from my father's lord, we - myself, my brother, and the warlord's second eldest - were sent to the shool of the famous scholar, Mashima, to study under him.">

EZOEU.gif

"Speaking of the education - what are the commons subjects in Ransei?"

<"Why, the ones common in most places, I'd say. Literature, science, the nature and her seasons, the trees and blossoms, the bodies of humans and animals - and of course, philosophy, music, peace, and war.">
611.png
Bag_Exp._Share_Sprite.png

"Let me at 'em, Erza! I'll blow them away!"

Switching Erza the Bolderdash out for Natsu the Fraxure, holding an Exp. Share with Conquest boosts named Frighten (Triggered) and Parry (Toggled ON).

Counterswitch?
 
<"In Ransei, there are many different schools that differ in their philosophical and religious views. It is part of the reason why the warlords engage in warfare upon each other - but I digress. Sensei Mashima is not a devout, but one day he invited a monk, known as Venerable Master Chuan Wen, to deliver a speech on the fundamental teachings of Buddhism.">

EZOEU.gif

"But if your teacher isn't a devout Buddhist, why would he invite a Buddhist monk to preach?"

<"Venerable Master is not preaching. He is simply doing as Sensei Mashima requested, that is to let us, the students, learn about other religion and their philosophies. And that talk didn't go as well as expected. We were young back then, our beliefs firmly rooted, our minds more open than most youths our age, but still very narrow.">

EZOEU.gif

"Is this Venerable Master your teacher?"

<"Yes, and no.">
611.png
Bag_Exp._Share_Sprite.png

"Good, I'm all fired up! This'll blow you away!"

Dragon Tail > Aqua Tail > Iron Tail
IF Paleostrike-Rebble uses Dodge, THEN replace that action with Swords Dance ONCE, pushing remaining queue back.
IF Paleostrike-Rebble uses Double Team, THEN replace that action with Aerial Ace and push remaining queue back.
 
EZOEU.gif


"Not a whole lot we can do about this, but let's do what we can! Nail him with a Power Gem, then Disable that Dragon Tail! Finish off with another Power Gem!"

Summary:
Power Gem -> Disable (Dragon Tail) -> Power Gem
Really wishing I had noticed that Dragon Tail, I probably would have switched...
 
Bench:
Gempre2-1.png

Bolderdash
58
79
Status: -1 Speed 1r
EXP Share

Active:
611.png

Fraxure
100
100
Status:
EXP Share


Gempre1.png

Rebble
49
79
Status: -1 Speed 1r
Lucky Egg

An exciting event in Ransei. Two battlers has chosen to settle their differences with a friendly competition. Fraxure switched places with Bolderdash, taking a little bit of damage from the rough ground. Fraxure's tail dealt a great deal of damage to Rebble, ultimately ending Rebble's consciousness. Rebble managed to disable future uses of Dragon Tail in the process, temporarily. Hopefully the temporary aspect will be enough.

Stealth Rock to Fraxure
Damage: 12

Fraxure Frightens Rebble

Fraxure Toggles Parry

Action 1
Rebble's Power Gem
Crit Check (625): 1736 (NO)
Damage: (7 + 3 + 4.5 - 4.5) = 10
EN Check: 5 - 1 = 4

Fraxure's Dragon Tail
Accuracy Check (9000): 8587 (HIT)
Crit Check (625): 1139 (NO)
Damage: (6 + 3 + 7.5 - 3) = 13.5
EN Check: 5 - 1 = 4

Action 2
Fraxure's Aqua Tail
Accuracy Check (9000): 5887 (HIT)
Crit Check (625): 5608 (NO)
Damage: (9 + 7.5 - 3) * 1.5 = 20.25
EN Check: 7

Rebble's Disable on Dragon Tail
EN Check: 7

Action 3
Fraxure's Iron Tail
Accuracy Check (7500): 800 (HIT)
Crit Check (625): 3501 (NO)
Effect Chance (3000): 1904 (-1 DEF)
Damage: (10 + 7.5 - 3) * 1.5 = 21.75
EN Check: 7

611.png

Fraxure
100 - (12 + 10) = 78
100 - (4 + 7 + 7) = 82
Status: 1 KOC
Parry On
Dragon Tail Disabled 5a
EXP Share


Gempre1.png

Rebble
49 - (13.5 + 20.25 + 21.75) = -6/5
79 - (4 + 7) = 68
Status: -1 Speed 1r
Lucky Egg

Bench:
Gempre2-1.png

Bolderdash
58
79
Status: -1 Speed 1r
EXP Share

Active:
611.png

Fraxure
78
82
Status: 1 KOC
Parry On
Dragon Tail Disabled 5a
EXP Share


Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Stealth Rock on both sides of field

You order
I ref
 
EZOEU.gif

"Great work Paleostrike, now Utilitystrike is up! Take a Lucky Egg and let's go!"

Not sure who orders first since you used Dragon Tail but didn't force a switch with it.
 
After asking IAR on IRC, he basically confirmed my thoughts that since Dragon Tail did not phazed (instead Fraxure promptly KO'ed Rebble), I will be ordering second as per turn order. Anyway, if possible, I'll trigger Frighten again :(
 
I'm assuming that Frighten is like Intimidate and requires an action to activate after the initial send-in. If that isn't the case then I'd like to reorder because it obviously changes my orders a fair bit (also if it isn't the case then wtf broken ._.)

EZOEU.gif


"Alright then Utilitystrike, looks like we're up first! Start with an Encore to give us some free time, then go for a Whirlwind! Finish off by setting up some Spikes! If he uses a Protective or Evasive action successfully then use Spikes and push actions back, and if he tries to Taunt you action 3 then Taunt him first!"

Summary:
Encore -> Whirlwind -> Spikes
If he uses a Protective or Evasive action successfully use Spikes and push actions back
If he uses Taunt and you are faster and he is not Taunted use Taunt
 
Frighten Ruling: Frighten is the same as Intimidate, only affecting the opponent's Speed Stage rather than the Attack Stage.

In fact, I based Frighten's wording off of Intimidate, changing words as needed.
 
EZOEU.gif

"I don't quite get you there... Why is he your teacher and not, at the same time?"

<"He is my teacher, as custom of my people. When we learn something because of another person, be it trivial or vital, he is our teacher. But most people do not understand, that Siddharta Gautama, the Enlightened One known as Buddha, is the founding teacher of Buddhism, who discovered the truth, and brought it to us. Venerable Master Chuan Wen is known as a member of the sangha, the monks who practiced and preached Buddhism to the masses, maintaining Buddhism throughout the thousands of years.">

EZOEU.gif

"Hmm... This sounds kind of like how Christianity is maintained by the Vatican and the priests after Christ brought it to Earth..."
TQuZNRP.gif

<"That is the way of all religions - founded, then expanded and kept strong through generations.">
611.png
Bag_Exp._Share_Sprite.png

"Let's do this, I'll take you on!"

Iron Tail > Iron Tail > Taunt
IF Natsu-Fraxure is not encored to Iron Tail at A1 and A2, THEN replaced that action with Dragon Claw.
 
Bench:
Gempre2-1.png

Bolderdash
58
79
Status: -1 Speed 1r
EXP Share


Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
611.png

Fraxure
78
82
Status: 1 KOC
Parry On
Dragon Tail Disabled 5a
EXP Share


breezi.png

Breezi
90
100
Status: -1 Speed
Lucky Egg

Stealth Rock to Breezi
Damage: 15

Fraxure Frightens Breezi

Action 1
Breezi's Encore
EN Check: 10

Fraxure's Iron Tail
Accuracy Check (7500): 1286 (HIT)
Crit Check (625): 9261 (NO)
Effect Chance (3000): 4632 (NO)
Damage: (10 + 7.5 - 3) = 14.5
EN Check: 7

Action 2
Fraxure's Iron Tail
Accuracy Check (7500): 2657 (HIT)
Crit Check (625): 1402 (NO)
Effect Chance (3000): 2586 (-1 DEF)
Damage: (10 + 7.5 - 3) = 14.5
EN Check: 7

Breezi's Whirlwind
Switch: 1 (Bolderdash)
EN Check: 7

Action 3
Breezi's Taunt
EN Check: 10

Fraxure idles

611.png

Fraxure
78
82 - (7 + 7) = 68
Status: 1 KOC
Parry On
Dragon Tail Disabled 2a
EXP Share


breezi.png

Breezi
90 - (15 + 14.5 + 14.5) = 46
100 - (10 + 7 + 10) = 73
Status: -1 Speed
Lucky Egg

Bench:
611.png

Fraxure
78
68
Status: 1 KOC
Parry On
Dragon Tail Disabled 2a
EXP Share


Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
Gempre2-1.png

Bolderdash
58
79
Status:
EXP Share


breezi.png

Breezi
46
73
Status: Lucky Egg

Stealth Rock on both sides of field

You order
I ref
 
EZOEU.gif


"Hmm, not quite the matchup I wanted, but it'll have to do! Start with a Whirlwind to force Bolderdash out again, then set up some Spikes! Finish off with some more Spikes! If he uses a Protective or Evasive action successfully when you would use Whirlwind use Spikes and push actions down, and if he has Double Team clones and you're supposed to use Whirlwind use Sludge Wave to destroy them all and push actions down!"

Summary:
Whirlwind -> Spikes -> Spikes
If he uses a Protective or Evasive action successfully when you would use Whirlwind use Spikes instead and push actions down
If he has Double Team clones when you go to use Whirlwind use Sludge Wave and push actions down
 
EZOEU.gif

"When you mentioned the word Sangha... What does it mean?"

<"Ah. To explain this, I'll have to explain to you an aspect of Buddhism... Briefly speaking, whenever a person converts to true Buddhism, we say that he, or she, takes refuge in the Three Jewels, of which the third is Sangha, the people and the community who give themselves wholly to Buddhism and Buddha's teachings over the material world.">

EZOEU.gif

"... And the other two points to?"

<"The first points to Buddha, or the Enlightened One, who is the first in this world to found and preach the teachings - hence why the religion is based on the name of First Jewel. There are many Buddhas, but the one verified by historical sources is Siddharta Gautama, as I've told you. The second refers to Dharma, the teachings taught by Buddha.">


EZOEU.gif

"So.. you are saying that a Buddhist is a follower of the founder, teachings, and the monks of Buddhism?"

<"That description is accurate enough. We take refuge in them, the Three Jewels, because within the same refuges, we found our brethren and kin.">
Gempre2-1.png
Bag_Exp._Share_Sprite.png

"You will not harm the rest of them as you harmed me."

AncientPower > AncientPower > Power Gem
 
In my infinite wisdom, I have agreed to ref several battles. Good news: I will eventually, hopefully, receive UC aplenty. Bad news is that I am creatively burned out. In other words, minimal flavor, if any. My apologies. I should have known better.

Bench:
611.png

Fraxure
78
68
Status: 1 KOC
Parry On
Dragon Tail Disabled 2a
EXP Share


Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
Gempre2-1.png

Bolderdash
58
79
Status:
EXP Share


breezi.png

Breezi
46
73
Status: Lucky Egg

Stealth Rock to Bolderdash
Damage: 12

Action 1
Bolderdash's AncientPower
Crit Check (625): 619 (NO)
Effect Chance (1000): 1333 (NO)
Damage: (6 * 1.5 + 3 + 7.5 - 3) * 1.5 = 24.75
EN Check: 4 + 1 - 1 = 4

Breezi's Whirlwind
Switch Check: 4 (Anorith)
EN Check: 7

Action 2
Bolderdash's AncientPower
Crit Check (625): 2828 (NO)
Effect Chance (1000): 4160 (NO)
Damage: (6 * 1.5 + 3 + 7.5 - 3) * 1.5 = 24.75
EN Check: 4 + 1 + 4 - 1 = 8

Gempre2-1.png

Bolderdash
58 - 12 = 46
79 - (4 + 8) = 67
Status: 1 KOC
EXP Share


breezi.png

Breezi
46 - (24.75 + 24.75) = -3.5
73 - 7 = 66
Status: Lucky Egg
KO

Bench:
611.png

Fraxure
78
68
Status: 1 KOC
Parry On
Dragon Tail Disabled 2a
EXP Share

Gempre2-1.png

Bolderdash
46
67
Status: 1 KOC
EXP Share


Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
347.png

Anorith
90
100
Status: ?


breezi.png

Breezi
-16
58
Status: Lucky Egg
KO

Stealth Rock on both sides of field

You both send out and equip
You order
I ref
 
EZOEU.gif


Brandon was a bit annoyed; out of all the Pokemon that could have come out from the whirlwind Anorith was the last one he wanted to see. "Well, Lavastrike, you're up now! Nail it with a Lava Plume, follow up with a Fire Blast, and finish off with another Lava Plume! If it uses Dig then slam it with an Earthquake, and if it's burned on the third action then use Flamethrower instead!"

Summary:
Lava Plume -> Fire Blast -> Lava Plume
If he uses Dig use Earthquake and push actions back
If he is burnt A3 use Flamethrower that action unless the above sub activates
 
Couple of corrections, if I may, sorry - Bolderdash is neutral to SR, taking 12 damage, and it has Technician, dealing 24.75 damage to Breezi per AncientPower. So post-round, Bolderdash would have 46 HP, 69 EN, and Spikes are not present on my field. Thanks :)

Reserving placeholder for orders - I'll get to them in 24 hours. No item for Anorith, by the way - he went out too fast for me to equip any.

EZOEU.gif

"Hmm... You've certainly given me a lot to think about."

<"Thank you. But back to my younger self - I was not attracted to Buddhism at that time, merely interested. Being the lad I was, in a war-torn religion, it is not uncommon to have strong loyalties.">

EZOEU.gif

"A good fight AND being able to protect those around you. It's a chance any man would want."

<"Except that it was never the best offer.">


EZOEU.gif

"What do you mean by that?"

<"That, my friend, is a narrative for another time.">

347.png

"Elfman? No, you're not him."

Mud-Slap > Rock Blast > Rock Slide
 
611.png

Fraxure
78
68
Status: 1 KOC
Parry On
Dragon Tail Disabled 2a
EXP Share

Gempre2-1.png

Bolderdash
46
67
Status: 1 KOC
EXP Share


breezi.png

Breezi
-16
58
Status: Lucky Egg
KO

Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
347.png

Anorith
90
100
Status:


322.png

Numel
90
100
Status:

Stealth Rock to Anorith
Damage: 12 + 3 = 15

Stealth Rock to Numel
Damage: 12

Action 1
Anorith's Mud-Slap
Crit Check (625): 9058 (NO)
Damage: (4 + 3 - 3) * 1.5 = 6
EN Check: 3

Numel's Lava Plume
Accuracy Check (7000): 1013 (HIT)
Effect Chance (3000): 1961 (BURN)
Damage: (8 + 3 + 6 - 3) = 14
EN Check: 6 - 1 = 5

-2 HP Anorith

Action 2
Anorith's Rock Blast
Hit Check: 5 (4 Hits)
Crit Check 1 (625): 1764 (NO)
Crit Check 2 (625): 2298 (NO)
Crit Check 3 (625): 5098 (NO)
Crit Check 4 (625): 5451 (NO)
Damage: (3 * 4 + 3 + 6 - (3 + 3)) = 15
EN Check: 7 - 1 = 6

Numel's Fire Blast
Accuracy Check (5590): 2763 (HIT)
Damage: (12 + 3 + 6 - 3) = 18
EN Check: 8 - 1 = 7

-2 HP Anorith

Action 3
Anorith's Rock Slide
Crit Check (625): 4959 (NO)
Effect Chance (3000): 7428 (NO)
Damage: (8 + 3 + 6 - (3 + 3)) = 11
EN Check: 6 - 1 = 5

Numel's Flamethrower
Accuracy Check (6400): 7764 (MISS)
EN Check: 7 - 1 = 6

-2 HP Anorith

Anorith
90 - (15 + 14 + 2 + 18 + 2 + 2) = 37
100 - (5 + 6 + 5) = 84
Status: Burned

Numel
90 - (12 + 6 + 15 + 11) = 46
100 - (3 + 7 + 6) = 84
Status: -2 ACC for 1 round

611.png

Fraxure
78
68
Status: 1 KOC
Parry On
Dragon Tail Disabled 2a
EXP Share

Gempre2-1.png

Bolderdash
46
67
Status: 1 KOC
EXP Share


breezi.png

Breezi
-16
58
Status: Lucky Egg
KO

Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
347.png

Anorith
37
84
Status: Burned


322.png

Numel
46
82
Status: -2 ACC for 1 round

Stealth Rock on both sides of field

You order
I ref
 
Due to the ability Simple, and Mud-Slap locking the accuracy drop, Numel would be at -2 (60% regular accuracy before Speed effects) post-round. Also this is minor, but Mud-Slap only cost 3 energy since Numel's Acc is at +-0 at the time.

<"My brother was the more aggressive of the two. However, my father was adamant that we would not serve our daimyo in active warfare, so he took up a post as an advisor in the court, working on domestic and engagement logistics.">

EZOEU.gif

"Engagement? As in war supplies?"

<"Yes, of course.">


EZOEU.gif

"And you?"

<"I inherited my parents' work. At this time, the daimyo had been replaced by his son, one of the friends me and my brother made while in my father's school. He was a good liege over his men, but one not suited for leadership in those times, perhaps.">

347.png

"Ungh, I'll need some water to cleanse the burns and cool the wounds..."

Rapid Spin > Mud-Slap > Rock Slide
IF Lavastrike-Numel is under the effects of Protective/Evasive actions, THEN replace that action by submerging within the nearest body of water, pushing remaining queue back. Hopefully it'll reduce Burn damage without removing the Burn status, but any contact attacks thereafter would force Pantherlily-Anorith out of the water again.
 
EZOEU.gif


"Ugh, those Mud-Slaps are a lot more effective than I'd like. Not much we can do though except try to push through it! Lavastrike, fire off a Flamethrower, follow up with a Lava Plume, and finish off with another Flamethrower! Here's hoping we get a bit of luck!"

Summary:
Flamethrower -> Lava Plume -> Flamethrower
 
611.png

Fraxure
78
68
Status: 1 KOC
Parry On
EXP Share

Gempre2-1.png

Bolderdash
46
67
Status: 1 KOC
EXP Share


breezi.png

Breezi
-16
58
Status: Lucky Egg
KO

Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
347.png

Anorith
37
84
Status: Burned


322.png

Numel
46
82
Status: -2 ACC for 1 round

Action 1
Anorith's Rapid Spin
Crit Check (625): 6135 (NO)
Damage: (4 + 3 - (3 + 3)) = 1
EN Check: 6

Numel's Flamethrower
Accuracy Check (6400): 4145 (HIT)
Damage: (10 + 3 + 6 - 3) = 16
EN Check: 7 - 1 = 6

-2 HP Anorith

Action 2
Anorith's Mud-Slap
Crit Check (625): 3791 (NO)
Damage: (4 + 3 - 3) * 1.5 = 6
EN Check: 3 + 2 = 5

Numel's Lava Plume
Accuracy Check (4300): 4993 (MISS)
EN Check: 6 - 1 = 5

-2 HP Anorith

Action 3
Anorith's Rock Slide
Crit Check (625): 1849 (NO)
Effect Chance (3000): 3841 (NO)
Damage: (8 + 3 + 6 - (3 + 3)) = 11
EN Check: 6 - 1 = 5

Numel's Flamethrower
Accuracy Check (4870): 4170 (HIT)
Damage: (10 + 3 + 6 - 3) = 16
EN Check: 7 - 1 = 6

-2 HP Anorith

Anorith
37 - (16 + 2 + 2 + 16 + 2) = -1
84 - (6 + 5 + 5) = 68
Status: KO

Numel
46 - (1 + 6 + 11) = 29.5
82 - (6 + 5 + 6) = 65
Status: 1 KOC
-4 ACC for 1 round

611.png

Fraxure
78
68
Status: 1 KOC
Parry On
EXP Share

Gempre2-1.png

Bolderdash
46
67
Status: 1 KOC
EXP Share


breezi.png

Breezi
-16
58
Status: Lucky Egg
KO

Gempre1.png

Rebble
-7
68
Status: KO
Lucky Egg

Active:
347.png

Anorith
-1
68
Status: KO


322.png

Numel
29
65
Status: 1 KOC
-4 ACC for 1 round

Stealth Rock on Flamestrike's side of the field

ZT sends out his next pokemon
You order
I ref
 
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