So I've been working on my Hieratic-Gishki Hand Loop Deck some more and found some tech options. I removed the Nekroz as the conflicts they created were just too much for the deck to really bear with.
- I bumped up the ratios on various Spells as the consistency of the deck was a bit shot by me reducing them. It wound up bloating the deck ever-so-slightly, but it's extremely worth it. 2 Foolish Goods is perfect for the Abyssgaios play.
- Decided to side Augus as my deck generally doesn't get mileage off of it as-is. It's great at screwing with grave setup and serves as another L6 Ritual and Gishki name, however, so it absolutely has a place in the deck. It's just a bit matchup dependent. If Gustkraken is banished, Augus effectively fixes the issue.
- I added Dragite to the Extra Deck: it's basically a free negate as almost there's always a Water in the grave. Deep Sea Diva + Gustkraken can summon it; if the latter is summoned with a Hieratic this also sets up for Aquamirror to go back to the deck. If I'm not going for Tzolkin -> Crystal Wing, I'm doing this.
- Atlanteans have been added to search Gishki Shadow and Vision, never looked back. Dragoons is really silly in this deck. It can be bricky though, as you don't always have a way to get them out your hand to do the funny plays. Deep Sea Aria plays into this a bit, banishing Dragoons to search a Gishki.
- Advanced Ritual Art can dump Laborodite Dragon so I don't draw it, and they can be summoned back with the Hieratic floating effects. An amazing addition to the deck.
- Not sure why I wasn't running PSY-Framelord Omega before, but now I am, as it helps finish Hand Loops. Deep Sea Minstrel is also great for this, proccing Atlantean Dragoons while ripping a card. These make the deck a touch less reliant on just summoning Gustkraken over and over again.
- Since the deck is adept at summoning L8 Synchros, moreso than shitting out R6s, I replaced Frozen Lady Justice with White Aura Whale. It's essentially a Raigeki since it's kinda rare to see monsters summoned in Defense these days. It also summons itself back if killed, which is nice given this deck's noticeable lack of protection.