BH Zekrom [QC 2/2][GP 1/1][Done]

abriel

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:Zekrom:
[SET]
name: Poison Heal Setup Sweeper
move 1: Shift Gear
move 2: Bolt Beak
move 3: Knock Off / Dragon Darts
move 4: Will-O-Wisp / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
With an incredibly powerful STAB in Bolt Beak, Zekrom is a fearsome threat late-game with little defensive counterplay. In particular, since Zekrom is 4x resistant to its own Bolt Beak and gets substantial passive recovery via Poison Heal, it is able to beat Imposter users. After one use of Shift Gear, Zekrom can outspeed the entire unboosted metagame, increasing the power of its Bolt Beak to absurd levels. Knock Off punishes common defensive switch-ins such as Seismitoad and Melmetal by removing their useful items. Alternatively, Dragon Darts can be used to give Zekrom a STAB attack so that other Dragon-types cannot wall it. However, doing so means that an Imposter user can beat Zekrom, making its use require more team support. Will-O-Wisp cripples Imposter users and nets chip damage on the aforementioned defensive switch-ins; additionally, once Zekrom is poisoned, its Will-O-Wisp cannot be bounced back. Taunt is another option that prevents passive Pokemon from recovering and stops Prankster users from repeatedly removing its boosts with Haze. Alternatively, Spiky Shield can be used to safely activate Zekrom's Toxic Orb and get passive recovery. However, the other options better punish defensive switch-ins, which are generally Zekrom's greatest obstacle. An Adamant nature is used to maximize power, since Zekrom can already outspeed all relevant targets at +2.
Since Zekrom's most powerful attack is Bolt Beak, it is less useful against Ground-types and bulky Electric-resistant Pokemon such as Seismitoad and Ferrothorn. As a result, Ice-types such as Kyurem-White and Galarian Darmanitan-Z make valuable offensive partners, since they can easily beat these walls, as well as common Prankster users such as Melmetal and Snorlax, which Zekrom has a tough time breaking through without Taunt due to Bolt Beak's turn order mechanic. If using Kyurem-W or Galarian Darmanitan-Z, entry hazard control is imperative due to their weakness to Stealth Rock. Zekrom appreciates slow pivoting from Pokemon like Fur Coat Melmetal and Seismitoad to allow it to activate its Toxic Orb safely. If Zekrom is running Dragon Darts, these Pokemon can also Imposter-proof Zekrom. Finally, Zekrom appreciates being paired with Imposter Wobbuffet, which can scout for Spectral Thief or Fur Coat on Melmetal and other defensive Pokemon on the opposing team.
[CREDITS]
- Written by: [[abriel gabram, 473082]]
- Quality checked by: [[GL Volkner, 330455], [a loser, 410702]]
- Grammar checked by: [[The Dutch Plumberjack, 232216]]
 
Last edited:

Ren

i swore lips were made for lies
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:Zekrom:
[SET]
name: Poison Heal Setup Sweeper
move 1: Shift Gear
move 2: Bolt Beak
move 3: Knock Off / Dragon Darts
move 4: Will-O-Wisp / Spore i wouldnt mention spore. it's heavily nerfed w/ sleep clause, i think taunt's just better and spore can also conflict w/ dmaxed zek's electric terrain
item: Toxic Orb
ability: Poison Heal
nature: Adamant
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
With an incredibly powerful STAB in Bolt Beak, Zekrom is a fearsome threat late-game with little defensive counterplay. In particular, since Zekrom is 4x resistant to its own Bolt Beak and gets substantial passive recovery via Poison Heal, it is able to beat its own Imposter. After one use of Shift Gear, Zekrom can outspeed the entire unboosted meta, increasing its power of its Bolt Beak to absurd levels. Knock Off is useful to punish common defensive switch-ins such as Seismitoad and Melmetal by removing their Leftovers, Rocky Helmet, or Safety Goggles. Alternatively, Dragon Darts can be used to give Zekrom a Dragon STAB so that other Dragons cannot wall it. However, doing so means that an Imposter user can beat Zekrom, removing some of its utility. The last moveslot is best spent on a status move, since Zekrom’s Toxic Orb prevents them from being bounced back. Will-O-Wisp cripples Imposter and gets chip damage on the aforementioned defensive switch-ins, while Spore can open up more setup opportunities replace w/ talking about taunt. you can probably also talk about spiky shield here. really not a bad option but probably not worth an actual slash An Adamant nature is used to maximize power, since Zekrom can already outspeed all relevant targets at +2.

Since Zekrom relies on Bolt Beak to do damage, it is helpless against Ground-type Pokemon i wouldn't say it's close to helpless, it can still wisp and koff which is still p gud and bulky Electric resists such as Ferrothorn and Eternatus mention something else, you already have ddarts as a slash. As such, Ice-types such as Kyurem-White and Galarian Darmanitan-Z make valuable offensive partners, since they can easily beat these walls. These same Pokemon can also beat common Prankster users such as Melmetal and Snorlax, which Zekrom has a tough time breaking through due to Bolt Beak’s speed mechanic. mention how you need hazard control when running these teammates Zekrom appreciates slow pivoting from Pokemon like Melmetal and Seismitoad to allow it to activate its Toxic Orb safely. If running Dragon Darts, these same Pokemon can also Imposter-proof Zekrom. talk about how imposter is appreciated as it's able to scout for specthief and abilities on melm.

[CREDITS]
- Written by: [[abriel gabram, 473082]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
tag me when this is all implemented, really really nice work
 

Champion Leon

Banned deucer.
tag me when this is all implemented, really really nice work
One thing he could mention is Volt Absorb Corviknight to replace Externatus, as Dragon Darts is still resisted. More niche, but still useful is Steelix, while Flash Fire doesn’t stop W-o-W, an ability like Magic Bounce can block Will-O-Wisp.
 
Last edited:

a loser

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:Zekrom:
[SET]
name: Poison Heal Setup Sweeper
move 1: Shift Gear
move 2: Bolt Beak
move 3: Knock Off / Dragon Darts
move 4: Will-O-Wisp / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Adamant
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
With an incredibly powerful STAB in Bolt Beak, Zekrom is a fearsome threat late-game with little defensive counterplay. In particular, since Zekrom is 4x resistant to its own Bolt Beak and gets substantial passive recovery via Poison Heal, it is able to beat its own Imposter. After one use of Shift Gear, Zekrom can outspeed the entire unboosted meta, increasing its power of its Bolt Beak to absurd levels. Knock Off is useful in punishing common defensive switch-ins such as Seismitoad and Melmetal by removing their (Leftovers, Rocky Helmet, or Safety Goggles) I don't think you need to describe every item they can run. Just say "useful items" or something. Alternatively, Dragon Darts can be used to give Zekrom a Dragon STAB so that other Dragons cannot wall it. However, doing so means that an Imposter user can beat Zekrom, (removing some of its utility) I wouldn't say its utility is hampered by running dual STAB, but more that it just requires more team support. Will-O-Wisp cripples Imposter and nets chip damage on the aforementioned defensive switch-ins, and Zekrom’s (Toxic Orb prevents it from being bounced back) A little picky here, but its Zekrom's poison status that prevents a bounced wisp from burning it. You might want to change the wording here to make it more clear, since the orb needs to be activated before you can start spamming wisp. Taunt prevents passive Pokemon from recovering and stops Prankster users from repeatedly hazing away its boosts. Spiky Shield can be used to safely activate Zekrom’s Toxic Orb and get passive recovery, but the other options generally (give more utility) This is very vague. Give more utility how? Spiky Shield seems to be better for scouting offensive mons while wisp and taunt are better against walls and imposter. An Adamant nature is used to maximize power, since Zekrom can already outspeed all relevant targets at +2.

Since Zekrom’s most powerful attack is Bolt Beak, it is less useful against Ground-type Pokemon and bulky Electric resists such as Ferrothorn. As such, Ice-types such as Kyurem-White and Galarian Darmanitan-Z make valuable offensive partners, since they can easily beat these walls. These same Pokemon can also beat common Prankster users such as Melmetal and Snorlax, which Zekrom has a tough time breaking through without Taunt due to Bolt Beak’s (speed) Its not really speed based, but turn order based mechanic. If using Kyurem-W or Galarian Darmanitan-Z, hazard control is imperative due to their weakness to Stealth Rock. Zekrom appreciates slow pivoting from Pokemon like Fur Coat (this needs to be specified since non fur coat Melmetal doesn't really like taking +1 max lightning if imposter stays in dynamaxes) Melmetal and Seismitoad to allow it to activate its Toxic Orb safely. If running Dragon Darts, these same Pokemon can also Imposter-proof Zekrom. Finally, Zekrom appreciates being paired with Imposter Wobbuffet, which can scout for Spectral Thief or Fur Coat on Melmetal or other defensive Pokemon.

[CREDITS]
- Written by: [[abriel gabram, 473082]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
A couple changes and comments here, but nice work. Let me know if you have questions and when you get this put in. QC 2/2 when implemented
a_loser-QC-small.gif
 
amcheck :)

add, remove, (comments)

this doesn't count as an official check hehe.

be sure to use straight apostrophes (') next time :). I manually changed them here hehe.

:Zekrom:
[SET]
name: Poison Heal Setup Sweeper
move 1: Shift Gear
move 2: Bolt Beak
move 3: Knock Off / Dragon Darts
move 4: Will-O-Wisp / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
With an incredibly powerful STAB in Bolt Beak, Zekrom is a fearsome threat late-game with little defensive counterplay. In particular, since Zekrom it is 4x resistant to its own Bolt Beak and gets substantial passive recovery via Poison Heal, it is able to beat its own Imposter users. After one use of Shift Gear, Zekrom can outspeed the entire unboosted metagame, increasing its the power of its Bolt Beak to absurd levels. Knock Off is useful in punishing punishes (while not entirely disruptive, it makes the sentence clunky with the repetition later) common defensive switch-ins such as Seismitoad and Melmetal by removing their useful items. Alternatively, STAB Dragon Darts can be used to give Zekrom a Dragon STAB so that other Dragon-types cannot wall it Zekrom. However, doing so means that an Imposter user can beat Zekrom, making its use require more team support. Will-O-Wisp cripples Imposter users and nets chip damage on the aforementioned defensive switch-ins; additionally, once Zekrom is poisoned, its Will-O-Wisp cannot be bounced back. Taunt is another option that prevents passive Pokemon from recovering and stops Prankster users from repeatedly hazing away removing its boosts with Haze. Alternatively, Spiky Shield can be used to safely activate Zekrom's Toxic Orb and get passive recovery. However, the other options better punish defensive switch-ins, which are generally Zekrom's greatest obstacle (are all defensive switch-ins its greatest obstacle? if not, use "that" without a comma before). An Adamant nature is used to maximize power, since Zekrom can already outspeed all relevant targets at +2.

Since Zekrom's most powerful attack is Bolt Beak, it is less useful against Ground-types and bulky Electric-resistant Pokemon and bulky Electric resists such as (Ground-type example?) Ferrothorn. As such, Ice-types such as Kyurem-White and Galarian Darmanitan-Z make valuable offensive partners, since they can easily beat these walls, (P->C) These same Pokemon can also beat as well as common Prankster users such as Melmetal and Snorlax, which Zekrom has a tough time breaking through without Taunt due to Bolt Beak's turn order mechanic. If using Kyurem-W or Galarian Darmanitan-Z, entry hazard control is imperative due to their weakness to Stealth Rock. Zekrom appreciates slow pivoting from Pokemon like Fur Coat Melmetal and Seismitoad to allow it to activate its Toxic Orb safely. If Zekrom is (unless these mons are the ones running darts) running Dragon Darts, these same Pokemon can also Imposter-proof Zekrom beat Imposter users for it (do you mean this?). Finally, Zekrom appreciates being paired with Imposter Wobbuffet, which can scout for Spectral Thief or Fur Coat on Melmetal or and other defensive Pokemon (are these defensive mons paired with Zekrom or scouted by Wobb?).

[CREDITS]
- Written by: [[abriel gabram, 473082]]
- Quality checked by: [[GL Volkner, 330455], [a loser, 410702]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Lumari

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tdp: add / fix remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
:Zekrom:
[SET]
name: Poison Heal Setup Sweeper
move 1: Shift Gear
move 2: Bolt Beak
move 3: Knock Off / Dragon Darts
move 4: Will-O-Wisp / Taunt
item: Toxic Orb
ability: Poison Heal
nature: Adamant
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
With an incredibly powerful STAB in Bolt Beak, Zekrom is a fearsome threat late-game with little defensive counterplay. In particular, since Zekrom it is 4x resistant to its own (keep) Bolt Beak and gets substantial passive recovery via Poison Heal, it is able to beat its own Imposter users. After one use of Shift Gear, Zekrom can outspeed the entire unboosted metagame, increasing its the power of its Bolt Beak to absurd levels. Knock Off is useful in punishing punishes (while not entirely disruptive, it makes the sentence clunky with the repetition later) common defensive switch-ins such as Seismitoad and Melmetal by removing their useful items. Alternatively, STAB Dragon Darts can be used to give Zekrom a Dragon STAB ("STAB" -> "STAB attack" but keep as is otherwise, i don't like the change in nuance here) so that other Dragon-types cannot wall it Zekrom. (as a result don't implement this one either) However, doing so means that an Imposter user can beat Zekrom, making its use require more team support. Will-O-Wisp cripples Imposter users and nets chip damage on the aforementioned defensive switch-ins; additionally, once Zekrom is poisoned, its Will-O-Wisp cannot be bounced back. Taunt is another option that prevents passive Pokemon from recovering and stops Prankster users from repeatedly hazing away removing its boosts with Haze. Alternatively, Spiky Shield can be used to safely activate Zekrom's Toxic Orb and get passive recovery. However, the other options better punish defensive switch-ins, which are generally Zekrom's greatest obstacle (are all defensive switch-ins its greatest obstacle? if not, use "that" without a comma before). (keep "which", it's speaking in a general sense / about "defensive switch-ins" as a concept so) An Adamant nature is used to maximize power, since Zekrom can already outspeed all relevant targets at +2.

Since Zekrom's most powerful attack is Bolt Beak, it is less useful against Ground-types and bulky Electric-resistant Pokemon and bulky Electric resists such as (Ground-type example?) Ferrothorn. As such a result, Ice-types such as Kyurem-White and Galarian Darmanitan-Z make valuable offensive partners, since they can easily beat these walls, (P->C) These same Pokemon can also beat as well as common Prankster users such as Melmetal and Snorlax, which Zekrom has a tough time breaking through without Taunt due to Bolt Beak's turn order mechanic. If using Kyurem-W or Galarian Darmanitan-Z, entry hazard control is imperative due to their weakness to Stealth Rock. Zekrom appreciates slow pivoting from Pokemon like Fur Coat Melmetal and Seismitoad to allow it to activate its Toxic Orb safely. If Zekrom is (unless these mons are the ones running darts) running Dragon Darts, these same Pokemon can also Imposter-proof Zekrom beat Imposter users for it (do you mean this?). ("Imposter-proof" is fine) Finally, Zekrom appreciates being paired with Imposter Wobbuffet, which can scout for Spectral Thief or Fur Coat on Melmetal or and other defensive Pokemon (are these defensive mons paired with Zekrom or scouted by Wobb?).

[CREDITS]
- Written by: [[abriel gabram, 473082]]
- Quality checked by: [[GL Volkner, 330455], [a loser, 410702]]
- Grammar checked by: [[username1, userid1]]
 

abriel

I’m with you.
is a Community Contributoris a Contributor to Smogon
Implemented. Sorry about this taking so long lol. I was a bit confused by the mixing of the GP checks, so let me know if I missed anything. Also, I think some parts of this might need to be updated due to the time between QC and GP (for example, darts should be first move on slot 3 and spikes should be at least mentioned if not first move on slot 4). Otherwise, I guess this is ready for upload.
 

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