This will be an interesting battle in the Zelda Dimmension, with prem on my right and Woodchuck on my left! This will be so great! Now for data:
RULES:
2v2 Singles
DQ Time: 3 Days
2 Recovers, 5 Chills
Arena: Temple (Brawl)
Yep, it's the Temple stage from Smash Bros. Basically, no move restrictions
Challenger parameters:
Switch=KO
no items
no switch
all abilities
TEAMS:
Team Woodchuck:
Riolu (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 10)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster(DW): Innate, Locked. The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Crunch (*)
Hi Jump Kick (*)
Detect (*)
Swords Dance (*)
Substitute (*)
Rock Slide (*)
Larvitar (*) [Dos Quatro Cinco] (Female)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: Innate. This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): Innate, Locked. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Curse (*)
Pursuit (*)
Stealth Rock (*)
Dig (*)
Stone Edge (*)
Earthquake (*)
Gible (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions \and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 49 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Outrage (*)
Iron Head (*)
Body Slam (*)
Earthquake (*)
Stone Edge (*)
Dragon Claw (*)
Team premboy95:
Syclar (female)
Nature:Timid (Decreases Atk by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by 17)
Type: Ice / Bug
Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate, locked). This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3(-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Accuracy: +17%
EC:0/9
MC:0
DC:0/5
Attacks:
Leer (*)
Leech Life (*)
Scratch(*)
Focus Energy(*)
Ice Shard(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Tail Glow (*)
Signal Beam (*)
Earth Power (*)
Blizzard (*)
Hidden Power Fire (*)
Substitute(*)
Ferroseed (*)(Female)
Nature: Sassy (Divides Speed by 1.15x and increases SpD by 1 Rank)
Type: Steel / Grass
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Iron Barbs: (innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 10 (-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missle (*)
Gyro Ball (*)
Leech Seed (*)
Seed Bomb (*)
Stealth Rock (*)
Protect (*)
Substitute (*)
Thunder Wave (*)
Carvahna (*) (female)
Nature: Rash (Decreases SpD by one rank and increases Spa by one rank)
Type: Water / Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Rough Skin: Innate, When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost: Innate, locked. Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 65
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer(*)
Bite(*)
Rage(*)
Focus Energy(*)
Scary Face(*)
Crunch(*)
Ice Fang(*)
Screech(*)
Swagger (*)
Take Down (*)
Hydro Pump (*)
Double Edge (*)
Thrash (*)
Ice Beam (*)
Hidden Power Fire (*)
WaterFall (*)
2 prem Pokemon
3 prem actions
4 Woodchuck actions
5 I ref Beware if my reffing is flavor-textless!
6 Woodchuck actions
7 prem actions
8 I ref
9 Repeat from 3
Let the battle BEGIN!!
RULES:
2v2 Singles
DQ Time: 3 Days
2 Recovers, 5 Chills
Arena: Temple (Brawl)
Yep, it's the Temple stage from Smash Bros. Basically, no move restrictions
Challenger parameters:
Switch=KO
no items
no switch
all abilities
TEAMS:
Team Woodchuck:
Riolu (*) [Pwem] (Male)
Nature: Naive (Decreases SpD by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 10)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus: Innate. When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: Innate. If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster(DW): Innate, Locked. The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 69 (+)
EC: 1/6
MC: 0
DC: 1/5
Attacks:
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Crunch (*)
Hi Jump Kick (*)
Detect (*)
Swords Dance (*)
Substitute (*)
Rock Slide (*)
Larvitar (*) [Dos Quatro Cinco] (Female)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: Innate. This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): Innate, Locked. This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Curse (*)
Pursuit (*)
Stealth Rock (*)
Dig (*)
Stone Edge (*)
Earthquake (*)
Gible (*) [Artful Dodger] (Male)
Nature: Jolly (Decreases SpA by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by a flat 7)
Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Sand Veil: Innate. This Pokemon is used to reacting in desert conditions \and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): Innate, Locked. When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 49 (+)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Outrage (*)
Iron Head (*)
Body Slam (*)
Earthquake (*)
Stone Edge (*)
Dragon Claw (*)
Team premboy95:
Syclar (female)
Nature:Timid (Decreases Atk by one rank and increases Speed by 1.15x as well as effectively increasing its accuracy by 17)
Type: Ice / Bug
Ice: immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate, locked). This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
Stats:
HP: 90
Atk: Rank 3(-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 105 (+)
Accuracy: +17%
EC:0/9
MC:0
DC:0/5
Attacks:
Leer (*)
Leech Life (*)
Scratch(*)
Focus Energy(*)
Ice Shard(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Tail Glow (*)
Signal Beam (*)
Earth Power (*)
Blizzard (*)
Hidden Power Fire (*)
Substitute(*)
Ferroseed (*)(Female)
Nature: Sassy (Divides Speed by 1.15x and increases SpD by 1 Rank)
Type: Steel / Grass
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Grass:Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Iron Barbs: (innate)When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3 (+)
Spe: 10 (-)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle (*)
Harden (*)
Rollout (*)
Curse (*)
Metal Claw (*)
Pin Missle (*)
Gyro Ball (*)
Leech Seed (*)
Seed Bomb (*)
Stealth Rock (*)
Protect (*)
Substitute (*)
Thunder Wave (*)
Carvahna (*) (female)
Nature: Rash (Decreases SpD by one rank and increases Spa by one rank)
Type: Water / Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Rough Skin: Innate, When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost: Innate, locked. Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 65
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer(*)
Bite(*)
Rage(*)
Focus Energy(*)
Scary Face(*)
Crunch(*)
Ice Fang(*)
Screech(*)
Swagger (*)
Take Down (*)
Hydro Pump (*)
Double Edge (*)
Thrash (*)
Ice Beam (*)
Hidden Power Fire (*)
WaterFall (*)
Order:
1 Woodchuck Pokemon
2 prem Pokemon
3 prem actions
4 Woodchuck actions
5 I ref Beware if my reffing is flavor-textless!
6 Woodchuck actions
7 prem actions
8 I ref
9 Repeat from 3
Let the battle BEGIN!!