Senko
meow
[SET]
name: Choice Band (Attack)
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Volt Switch
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
With one of the highest Speed stats in the game, Zeraora is both an excellent fast revenge killer and, with an Attack donation, a powerful wallbreaker. Plasma Fists allows Zeraora to threaten the prominent defensive Flying- and Water-types in the tier like Corviknight, Skarmory, Ho-Oh, Tapu Fini, and Slowking. It also hits most of the other common walls hard, breaking through Pokemon like Clefable and Heatran, as well as threatening to OHKO slower offensive Pokemon like Tapu Lele. Close Combat provides coverage for Pokemon that resist Plasma Fists like Ferrothorn and Excadrill, preventing them from switching in safely. Knock Off is an overall safe move that removes items from Zeraora’s switch-ins to limit their longevity, most notably Landorus-T and Rotom-H, who rely heavily on their items to consistently check it. Volt Switch creates momentum for the team and brings in a threat to Zeraora’s switch-ins.
Zeraora fits best on fast-paced offensive teams with setup sweepers to take advantage of weakened defensive cores Zeraora creates. Most gods with high Attack like Rayquaza, Necrozma-DM, and Kyurem-B are great partners to donate Attack to Zeraora, allowing it to provide immediate wallbreaking power and setup opportunities for the gods. Other setup Pokemon like Garchomp and Weavile also appreciate the pressure Zeraora puts on bulky Water-types. Ground-types like Hippowdon, Gastrodon, and Landorus-T give Zeraora a hard time creating momentum with Volt Switch and can easily take its coverage moves, so Water-types like Rotom-W and Tapu Fini pair well. Dragon-types like Dialga, Zekrom, and Dracozolt prevent Zeraora from constantly using Plasma Fists, so Pokemon like Tapu Lele and Landorus-T support it well. Zeraora gets easily chipped down by entry hazards due to frequent pivoting, so hazard removers like Corviknight, Tapu Fini, and Excadrill are good partners. Entry hazard setters like Skarmory, Mew, and Ferrothorn help Zeraora wear down its checks and allow it to break more easily.
[SET]
name: Taunt Pivot (Attack)
move 1: Volt Switch
move 2: Plasma Fists
move 3: Knock Off / Toxic
move 4: Taunt / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
With its high Speed and threatening Electric moves, Zeraora pressures common Defoggers and generates momentum for the team. Taunt shuts down common Defoggers like Corviknight and Tapu Fini and prevents Pokemon like Clefable and Ferrothorn from setting entry hazards and healing. Volt Switch lets it keep up the pressure bringing in teammates consistently and has extra longevity due to Heavy-Duty Boots. Plasma Fists keeps Zeraora’s offensive presence and threatens prominent Water-type Pokemon like Tapu Fini and Slowking. Knock Off is useful for taking away Leftovers from its checks like Landorus-T, Gastrodon, and Ferrothorn, and improving the effectiveness of entry hazards by removing Heavy-Duty Boots off of Pokemon like Rotom-Heat, Slowbro, and Ho-Oh. Toxic gives Zeraora a way to punish its consistent checks like Landorus-T and Hippowdon.
With immense pressure on Flying-types and Defoggers, Zeraora provides excellent support for entry hazard-stacking teams. Gods with high Attack like Rayquaza, Necrozma-DM, and Kyurem-B allow Zeraora to extert offensive pressure and appreciate its ability to control entry hazards. Spikers like Skarmory and Ferrothorn greatly appreciate Defog prevention and can easily set multiple layers of Spikes. Ground-types like Hippowdon and Landorus-T take very little damage from Zeraora’s attacks, so Water-types like Rotom-W and Tapu Fini are great partners to threaten them. Zeraora also relies much on Heavy-Duty Boots to stay healthy, so Pokemon like Skarmory and Clefable are great partners to switch into Knock Off without much drawback.
[STRATEGY COMMENTS]
Other Options
=============
A setup set with Bulk Up can be run to turn Zeraora into a sweeper without much offensive counterplay, but due to its limited coverage, most Ground-types stop it from making progress. A special set with Choice Specs can throw off checks like Hippowdon and Gastrodon, but its lack of coverage overall and utility without Knock Off makes it a worse wallbreaker than Choice Band. Other forms of coverage like Play Rough for Dragon-types like Garchomp and Dracozolt or Grass Knot for Ground-types like Hippowdon and Gastrodon can help beat out some of its most common checks. Taunt Zeraora with donated HP from Gods like Yveltal may be run to improve its longevity as a pivot, but it loses most of its offensive presence and doesn’t last as long without a form of reliable recovery.
Checks and Counters
===================
**Ground-types**: Thanks to their immunity to Electric moves and high physical bulk, Ground-type Pokemon such as Hippowdon, Gastrodon, and Landorus-T can easily switch into Zeraora’s coverage and shut down any momentum by blocking Volt Switch. Knock Off can help chip these Pokemon down, but they are generally consistent switch-ins for most of the game.
**Electric-types**: Bulky Electric-types like Rotom-W and Rotom-H can check non-Choice Band Zeraora and cripple it with Will-O-Wisp, although Choice Band can 2HKO them with enough chip damage.
**Grass-types**: Grass-types like Ferrothorn, Tapu Bulu, Tangrowth, and Venusaur switch into Plasma Fists consistently and don't mind its other coverage. Ferrothorn, however, cannot switch into Close Combat from Choice Band, and Tangrowth and Tapu Bulu risk being crippled by Toxic.
**Dragon-types**: Dragon-types like Dialga, Zekrom, and Dracozolt resist Zeraora's Electric moves and don't fear its typical coverage options, making them consistent checks.
**Faster Pokemon and Priority**: Choice Scarf Pokemon like Tapu Lele and Pokemon with priority moves like Rillaboom can take advantage of Zeraora's poor bulk and threaten to OHKO it.
[CREDITS]
- Written by: [[senko, 541143]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[UT, 523866]]
name: Choice Band (Attack)
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Volt Switch
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
With one of the highest Speed stats in the game, Zeraora is both an excellent fast revenge killer and, with an Attack donation, a powerful wallbreaker. Plasma Fists allows Zeraora to threaten the prominent defensive Flying- and Water-types in the tier like Corviknight, Skarmory, Ho-Oh, Tapu Fini, and Slowking. It also hits most of the other common walls hard, breaking through Pokemon like Clefable and Heatran, as well as threatening to OHKO slower offensive Pokemon like Tapu Lele. Close Combat provides coverage for Pokemon that resist Plasma Fists like Ferrothorn and Excadrill, preventing them from switching in safely. Knock Off is an overall safe move that removes items from Zeraora’s switch-ins to limit their longevity, most notably Landorus-T and Rotom-H, who rely heavily on their items to consistently check it. Volt Switch creates momentum for the team and brings in a threat to Zeraora’s switch-ins.
Zeraora fits best on fast-paced offensive teams with setup sweepers to take advantage of weakened defensive cores Zeraora creates. Most gods with high Attack like Rayquaza, Necrozma-DM, and Kyurem-B are great partners to donate Attack to Zeraora, allowing it to provide immediate wallbreaking power and setup opportunities for the gods. Other setup Pokemon like Garchomp and Weavile also appreciate the pressure Zeraora puts on bulky Water-types. Ground-types like Hippowdon, Gastrodon, and Landorus-T give Zeraora a hard time creating momentum with Volt Switch and can easily take its coverage moves, so Water-types like Rotom-W and Tapu Fini pair well. Dragon-types like Dialga, Zekrom, and Dracozolt prevent Zeraora from constantly using Plasma Fists, so Pokemon like Tapu Lele and Landorus-T support it well. Zeraora gets easily chipped down by entry hazards due to frequent pivoting, so hazard removers like Corviknight, Tapu Fini, and Excadrill are good partners. Entry hazard setters like Skarmory, Mew, and Ferrothorn help Zeraora wear down its checks and allow it to break more easily.
[SET]
name: Taunt Pivot (Attack)
move 1: Volt Switch
move 2: Plasma Fists
move 3: Knock Off / Toxic
move 4: Taunt / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
With its high Speed and threatening Electric moves, Zeraora pressures common Defoggers and generates momentum for the team. Taunt shuts down common Defoggers like Corviknight and Tapu Fini and prevents Pokemon like Clefable and Ferrothorn from setting entry hazards and healing. Volt Switch lets it keep up the pressure bringing in teammates consistently and has extra longevity due to Heavy-Duty Boots. Plasma Fists keeps Zeraora’s offensive presence and threatens prominent Water-type Pokemon like Tapu Fini and Slowking. Knock Off is useful for taking away Leftovers from its checks like Landorus-T, Gastrodon, and Ferrothorn, and improving the effectiveness of entry hazards by removing Heavy-Duty Boots off of Pokemon like Rotom-Heat, Slowbro, and Ho-Oh. Toxic gives Zeraora a way to punish its consistent checks like Landorus-T and Hippowdon.
With immense pressure on Flying-types and Defoggers, Zeraora provides excellent support for entry hazard-stacking teams. Gods with high Attack like Rayquaza, Necrozma-DM, and Kyurem-B allow Zeraora to extert offensive pressure and appreciate its ability to control entry hazards. Spikers like Skarmory and Ferrothorn greatly appreciate Defog prevention and can easily set multiple layers of Spikes. Ground-types like Hippowdon and Landorus-T take very little damage from Zeraora’s attacks, so Water-types like Rotom-W and Tapu Fini are great partners to threaten them. Zeraora also relies much on Heavy-Duty Boots to stay healthy, so Pokemon like Skarmory and Clefable are great partners to switch into Knock Off without much drawback.
[STRATEGY COMMENTS]
Other Options
=============
A setup set with Bulk Up can be run to turn Zeraora into a sweeper without much offensive counterplay, but due to its limited coverage, most Ground-types stop it from making progress. A special set with Choice Specs can throw off checks like Hippowdon and Gastrodon, but its lack of coverage overall and utility without Knock Off makes it a worse wallbreaker than Choice Band. Other forms of coverage like Play Rough for Dragon-types like Garchomp and Dracozolt or Grass Knot for Ground-types like Hippowdon and Gastrodon can help beat out some of its most common checks. Taunt Zeraora with donated HP from Gods like Yveltal may be run to improve its longevity as a pivot, but it loses most of its offensive presence and doesn’t last as long without a form of reliable recovery.
Checks and Counters
===================
**Ground-types**: Thanks to their immunity to Electric moves and high physical bulk, Ground-type Pokemon such as Hippowdon, Gastrodon, and Landorus-T can easily switch into Zeraora’s coverage and shut down any momentum by blocking Volt Switch. Knock Off can help chip these Pokemon down, but they are generally consistent switch-ins for most of the game.
**Electric-types**: Bulky Electric-types like Rotom-W and Rotom-H can check non-Choice Band Zeraora and cripple it with Will-O-Wisp, although Choice Band can 2HKO them with enough chip damage.
**Grass-types**: Grass-types like Ferrothorn, Tapu Bulu, Tangrowth, and Venusaur switch into Plasma Fists consistently and don't mind its other coverage. Ferrothorn, however, cannot switch into Close Combat from Choice Band, and Tangrowth and Tapu Bulu risk being crippled by Toxic.
**Dragon-types**: Dragon-types like Dialga, Zekrom, and Dracozolt resist Zeraora's Electric moves and don't fear its typical coverage options, making them consistent checks.
**Faster Pokemon and Priority**: Choice Scarf Pokemon like Tapu Lele and Pokemon with priority moves like Rillaboom can take advantage of Zeraora's poor bulk and threaten to OHKO it.
[CREDITS]
- Written by: [[senko, 541143]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[UT, 523866]]
Last edited: