GG Zeraora [DONE]

Status
Not open for further replies.

Senko

meow
is an Artist
[SET]
name: Choice Band (Attack)
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Volt Switch
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With one of the highest Speed stats in the game, Zeraora is both an excellent fast revenge killer and, with an Attack donation, a powerful wallbreaker. Plasma Fists allows Zeraora to threaten the prominent defensive Flying- and Water-types in the tier like Corviknight, Skarmory, Ho-Oh, Tapu Fini, and Slowking. It also hits most of the other common walls hard, breaking through Pokemon like Clefable and Heatran, as well as threatening to OHKO slower offensive Pokemon like Tapu Lele. Close Combat provides coverage for Pokemon that resist Plasma Fists like Ferrothorn and Excadrill, preventing them from switching in safely. Knock Off is an overall safe move that removes items from Zeraora’s switch-ins to limit their longevity, most notably Landorus-T and Rotom-H, who rely heavily on their items to consistently check it. Volt Switch creates momentum for the team and brings in a threat to Zeraora’s switch-ins.

Zeraora fits best on fast-paced offensive teams with setup sweepers to take advantage of weakened defensive cores Zeraora creates. Most gods with high Attack like Rayquaza, Necrozma-DM, and Kyurem-B are great partners to donate Attack to Zeraora, allowing it to provide immediate wallbreaking power and setup opportunities for the gods. Other setup Pokemon like Garchomp and Weavile also appreciate the pressure Zeraora puts on bulky Water-types. Ground-types like Hippowdon, Gastrodon, and Landorus-T give Zeraora a hard time creating momentum with Volt Switch and can easily take its coverage moves, so Water-types like Rotom-W and Tapu Fini pair well. Dragon-types like Dialga, Zekrom, and Dracozolt prevent Zeraora from constantly using Plasma Fists, so Pokemon like Tapu Lele and Landorus-T support it well. Zeraora gets easily chipped down by entry hazards due to frequent pivoting, so hazard removers like Corviknight, Tapu Fini, and Excadrill are good partners. Entry hazard setters like Skarmory, Mew, and Ferrothorn help Zeraora wear down its checks and allow it to break more easily.

[SET]
name: Taunt Pivot (Attack)
move 1: Volt Switch
move 2: Plasma Fists
move 3: Knock Off / Toxic
move 4: Taunt / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

With its high Speed and threatening Electric moves, Zeraora pressures common Defoggers and generates momentum for the team. Taunt shuts down common Defoggers like Corviknight and Tapu Fini and prevents Pokemon like Clefable and Ferrothorn from setting entry hazards and healing. Volt Switch lets it keep up the pressure bringing in teammates consistently and has extra longevity due to Heavy-Duty Boots. Plasma Fists keeps Zeraora’s offensive presence and threatens prominent Water-type Pokemon like Tapu Fini and Slowking. Knock Off is useful for taking away Leftovers from its checks like Landorus-T, Gastrodon, and Ferrothorn, and improving the effectiveness of entry hazards by removing Heavy-Duty Boots off of Pokemon like Rotom-Heat, Slowbro, and Ho-Oh. Toxic gives Zeraora a way to punish its consistent checks like Landorus-T and Hippowdon.

With immense pressure on Flying-types and Defoggers, Zeraora provides excellent support for entry hazard-stacking teams. Gods with high Attack like Rayquaza, Necrozma-DM, and Kyurem-B allow Zeraora to extert offensive pressure and appreciate its ability to control entry hazards. Spikers like Skarmory and Ferrothorn greatly appreciate Defog prevention and can easily set multiple layers of Spikes. Ground-types like Hippowdon and Landorus-T take very little damage from Zeraora’s attacks, so Water-types like Rotom-W and Tapu Fini are great partners to threaten them. Zeraora also relies much on Heavy-Duty Boots to stay healthy, so Pokemon like Skarmory and Clefable are great partners to switch into Knock Off without much drawback.

[STRATEGY COMMENTS]
Other Options
=============

A setup set with Bulk Up can be run to turn Zeraora into a sweeper without much offensive counterplay, but due to its limited coverage, most Ground-types stop it from making progress. A special set with Choice Specs can throw off checks like Hippowdon and Gastrodon, but its lack of coverage overall and utility without Knock Off makes it a worse wallbreaker than Choice Band. Other forms of coverage like Play Rough for Dragon-types like Garchomp and Dracozolt or Grass Knot for Ground-types like Hippowdon and Gastrodon can help beat out some of its most common checks. Taunt Zeraora with donated HP from Gods like Yveltal may be run to improve its longevity as a pivot, but it loses most of its offensive presence and doesn’t last as long without a form of reliable recovery.

Checks and Counters
===================

**Ground-types**: Thanks to their immunity to Electric moves and high physical bulk, Ground-type Pokemon such as Hippowdon, Gastrodon, and Landorus-T can easily switch into Zeraora’s coverage and shut down any momentum by blocking Volt Switch. Knock Off can help chip these Pokemon down, but they are generally consistent switch-ins for most of the game.

**Electric-types**: Bulky Electric-types like Rotom-W and Rotom-H can check non-Choice Band Zeraora and cripple it with Will-O-Wisp, although Choice Band can 2HKO them with enough chip damage.

**Grass-types**: Grass-types like Ferrothorn, Tapu Bulu, Tangrowth, and Venusaur switch into Plasma Fists consistently and don't mind its other coverage. Ferrothorn, however, cannot switch into Close Combat from Choice Band, and Tangrowth and Tapu Bulu risk being crippled by Toxic.

**Dragon-types**: Dragon-types like Dialga, Zekrom, and Dracozolt resist Zeraora's Electric moves and don't fear its typical coverage options, making them consistent checks.

**Faster Pokemon and Priority**: Choice Scarf Pokemon like Tapu Lele and Pokemon with priority moves like Rillaboom can take advantage of Zeraora's poor bulk and threaten to OHKO it.

[CREDITS]
- Written by: [[senko, 541143]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[UT, 523866]]
 
Last edited:

UT

The sand hurts my feelings
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
Was told offline this was ready for a QC check.
add remove conjecture
[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Volt Switch
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With one of the highest base speed Speed stats in the game, Zeraora is both an excellent form of speed control fast revenge killer and a wallbreaker with new access to a higher Attack stat. Plasma Fists allows Zeraora to threaten many of the prominent defensive Flying- and Water-types in the tier like Corviknight, Skarmory, Ho-Oh, Rotom-Wash, Tapu Fini, and Slowking maybe take out Rotom-W since the rest are weaknesses?. It also hits most of the other common walls hard, breaking through Pokemon like Clefable and Heatran, as well as threatening to OHKO usually slower offensive Pokemon like Tapu Lele. Close Combat provides coverage for Pokemon that resist Plasma Fists like Ferrothorn and Excadrill and prevent prevents them from switching in safely. Knock Off is an overall safe move that removes items from any of Zeraora’s switch-ins to limit their longevity, most notably Landorus-Therian and Ferrothorn bad example since you used it for CC; , who rely heavily on Leftovers to consistently check it. Volt Switch creates momentum for the team and brings in a threat to Zeraora’s switch-ins and keeps up constant pressure. you need to breifly acknowledge EV spread, and should probably mention Choice Band being used for breaking power.

Zeraora fits best on fast-paced offenses with setup sweepers to take advantage of weakened defenses. Most God Pokemon Gods with a very high Attack stat like Rayquaza, Necrozma Dusk-Mane, and Kyurem-Black are great partners to receive Attack from and provide immediate wall-breaking power to make it easier for them to set up. Other set-up setup Pokemon like Garchomp and Crawdaunt also appreciate the pressure on bulky Water-types in order to sweep. Ground-types like Hippowdon, Gastrodon, and Landorus-Therian give Zeraora a hard time creating momentum with Volt Switch and can easily take its coverage moves, so Water-types like Rotom-Wash, Tapu Fini, and Crawdaunt pair well. Zeraora gets easily chipped down by hazards due to pivoting a lot, so hazard removers like Corviknight, Tapu Fini, and Excadrill are good partners. would mention that it also likes hazard setters to wear down checks faster, and would mention that it struggles with the plethora of Dragons in the tier, limiting its ability to spam Plasma Fists

[SET]
name: Taunt Pivot
move 1: Volt Switch
move 2: Plasma Fists
move 3: Knock Off / Toxic
move 4: Taunt / Toxic need to include a way to punish Lando hard
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

With high speed and threatening Electric-type moves, Zeraora can fulfill a great role in shutting down Defog Pokemon Defoggers and keeping up momentum for the team. Taunt shuts down common Defoggers like Corviknight and Tapu Fini by preventing from removing hazards and preventing Pokemon like Clefable and Ferrothorn from setting hazards and healing. Volt Switch lets it keep up the pressure by letting its teammates into the game consistently, with extra longevity due to Heavy-Duty Boots. Plasma Fists keeps Zeraora’s offensive presence and threatens prominent Water-type Pokemon like Tapu Fini and Slowking. Knock Off is useful for taking away Leftovers from its checks like Landorus-Therian, Gastrodon, and Ferrothorn, and improving the effectiveness of hazards by removing Heavy-Duty Boots off of Pokemon like Rotom-Heat, Slowbro, and Ho-Oh. again mention the EV spread, and mention toxic in here to punish fat switch ins

With immense pressure on Flying-types and Defog Pokemon Defoggers, Zeraora provides excellent support for hazard-stack teams. God Pokemon Gods with high Attack like Rayquaza, Necrozma Dusk-Mane, and Kyurem-Black allow Zeraora to stay threatening and also appreciate the hazard control to preserve their longevity. Spikes-users Spikers like Skarmory and Ferrothorn greatly appreciate Defog prevention and can easily set multiple layers of hazards. Ground-types like Hippowdon and Landorus-Therian take very little damage from Zeraora’s attacks, so Water-types like Rotom-Wash and Crawdaunt are great partners to threaten them. Zeraora also relies much on Heavy-Duty Boots to stay healthy, so Pokemon like Skarmory and Clefable are great partners who can get hit by Knock Off without much drawback.

[STRATEGY COMMENTS]
Other Options
=============

A set-up setup set with Bulk Up can be run to turn Zeraora into a sweeper without much offensive counterplay, but due to its limited coverage, most Ground-types stop it from making much progress. A special set with Choice Specs can throw off checks like Hippowdon and Gastrodon but its lack of coverage overall and utility with Knock Off makes it a worse breaker than Choice Band. Taunt Zeraora with donated HP from Gods like Yveltal may be run to improve its longevity as a pivot but loses most of its offensive presence and doesn’t last as long without a form of reliable recovery. are grass knot and play rough worth mentioning? nails (most) grounds and dragons

Checks and Counters
===================

**Ground-types**: With immunity to Electric-type moves and high physical bulk, Hippowdon, Gastrodon, and Landorus-Therian can easily recover off switch into Lando does not really have recovery Zeraora’s coverage and shut down any momentum by blocking Volt Switch. Knock Off can help chip these Pokemon down but are generally a consistent switch-in for most of the game.

**Electric-types**: Bulky Electric-types like Rotom-Wash and Rotom-Heat can check non-Choice Band Zeraora and threaten to cripple it with Will-O-Wisp, although Choice Band can 2HKO them with enough chip damage. Heavy-Duty Boots Tapu Koko can easily resist all of Zeraora’s moves and recover any damage with Roost to check it consistently throughout the game.

maybe add bulky grass and dragons, since they also don't mind most of its attacks. faster threats/priority also take advantage of its poor bulk

[CREDITS]
- Written by: [[senko, 541143]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Good start, mostly minor clean up. I would still prefer a second pass before giving it 1/2, let me know when you've implemented my notes.
 

Ducky

Aw Phooey
is a Contributor to Smogon
add remove comment
[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Volt Switch
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With one of the highest Speed stats in the game, Zeraora is both an excellent fast revenge killer and a wallbreaker with access to a higher Attack stat. Plasma Fists allows Zeraora to threaten many of the prominent defensive Flying- and Water-types in the tier like Corviknight, Skarmory, Ho-Oh, Tapu Fini, and Slowking. It also hits most of the other common walls hard, breaking through Pokemon like Clefable and Heatran, as well as threatening to OHKO usually slower offensive Pokemon like Tapu Lele. Close Combat provides coverage for Pokemon that resist Plasma Fists like Ferrothorn and Excadrill Excadrill doesn't resist plasma fists and prevents them from switching in safely. Knock Off is an overall safe move that removes items from any of Zeraora’s switch-ins to limit their longevity, most notably Landorus-T and Rotom-H who rely heavily on their items to consistently check it. Volt Switch creates momentum for the team and brings in a threat to Zeraora’s switch-ins and keeps up constant pressure. Choice Band with the EV spread maximizes Zeraora's ability to deal as much immediate damage as possible. you usually don't need to explain max max EV spreads

Zeraora fits best on fast-paced offenses with setup sweepers to take advantage of weakened defenses. Most Gods gods with very high Attack like Rayquaza, Necrozma Dusk-Mane Necrozma-DM, and Kyurem-Black Kyurem-B are great partners to receive Attack from and provide immediate wall-breaking power to make it easier for them to set up. Other setup Pokemon like Garchomp and Weavile also appreciate the pressure on bulky Water-types in order to sweep. Ground-types like Hippowdon, Gastrodon, and Landorus-T give Zeraora a hard time creating momentum with Volt Switch and can easily take its coverage moves, so Water-types like Rotom-W and Tapu Fini pair well. Dragon-types like Dialga, Zekrom, and Dracozolt prevent Zeraora from constantly using Plasma Fists, so Pokemon like Tapu Lele and Landorus-T support it well. Zeraora gets easily chipped down by hazards due to pivoting a lot, so hazard removers like Corviknight, Tapu Fini, and Excadrill are good partners. Hazard setters like Skarmory, Mew, and Ferrothorn help Zeraora wear down its checks and allow it to break easier.

[SET]
name: Taunt Pivot
move 1: Volt Switch
move 2: Plasma Fists
move 3: Knock Off / Toxic
move 4: Taunt / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

With its high speed Speed and threatening Electric-type moves, Zeraora can fulfill a great role in shutting down pressure common Defoggers and keeping up generate momentum for the team. Taunt shuts down common Defoggers like Corviknight and Tapu Fini by preventing from removing hazards and preventing Pokemon like Clefable and Ferrothorn from setting hazards and healing. Volt Switch lets it keep up the pressure by letting its teammates into the game consistently, with extra longevity due to Heavy-Duty Boots. Plasma Fists keeps Zeraora’s offensive presence and threatens prominent Water-type Pokemon like Tapu Fini and Slowking. Knock Off is useful for taking away Leftovers from its checks like Landorus-T, Gastrodon, and Ferrothorn, and improving the effectiveness of hazards by removing Heavy-Duty Boots off of Pokemon like Rotom-Heat, Slowbro, and Ho-Oh. Toxic gives Zeraora a way to punish its consistent checks like Landorus-T and Hippowdon and cripple them. The EV spread allows Zeraora to be as fast as possible and still pose a good physical threat. again, max/max spreads usually don't need to be explained

With immense pressure on Flying-types and Defoggers, Zeraora provides excellent support for hazard-stack teams. Gods with high Attack like Rayquaza, Necrozma Dusk-Mane Necrozma-DM, and Kyurem-Black Kyurem-B allow Zeraora to stay threatening and also appreciate the hazard control to preserve their longevity. Spikers like Skarmory and Ferrothorn greatly appreciate Defog prevention and can easily set multiple layers of hazards. Ground-types like Hippowdon and Landorus-Therian take very little damage from Zeraora’s attacks, so Water-types like Rotom-W and Tapu Fini are great partners to threaten them. Zeraora also relies much on Heavy-Duty Boots to stay healthy, so Pokemon like Skarmory and Clefable are great partners who can get hit by Knock Off without much drawback.

[STRATEGY COMMENTS]
Other Options
=============

A setup set with Bulk Up can be run to turn Zeraora into a sweeper without much offensive counterplay, but due to its limited coverage, most Ground-types stop it from making much progress. A special set with Choice Specs can throw off checks like Hippowdon and Gastrodon but its lack of coverage overall and utility with Knock Off makes it a worse breaker than Choice Band. Other forms of coverage like Play Rough for Dragon-types like Garchomp and Dracozolt or Grass Knot for Ground-types like Hippowdon and Gastrodon can help beat out some of its most common checks. Taunt Zeraora with donated HP from Gods like Yveltal may be run to improve its longevity as a pivot but loses most of its offensive presence and doesn’t last as long without a form of reliable recovery.

Checks and Counters
===================

**Ground-types**: With Thanks to their immunity to Electric-type moves and high physical bulk, Ground-type Pokemon such as Hippowdon, Gastrodon, and Landorus-T can easily switch into Zeraora’s coverage and shut down any momentum by blocking Volt Switch. Knock Off can help chip these Pokemon down but are generally a consistent switch-in for most of the game.

**Electric-types**: Bulky Electric-types like Rotom-W and Rotom-H can check non-Choice Band Zeraora and threaten to cripple it with Will-O-Wisp, although Choice Band can 2HKO them with enough chip damage. Heavy-Duty Boots Tapu Koko can easily resist all of Zeraora’s moves and recover any damage with Roost to check it consistently throughout the game. Without an HP donation, Tapu Koko takes too much damage to "easily resist" Zeraora's attacks and can never switch into the CB set

**Grass-types**: Grass-types like Ferrothorn, Tapu Bulu, and Venusaur switch into Plasma Fists consistently and don't mind its other coverage. Ferrothorn however cannot switch into Close Combat from Choice Band and Tapu Bulu risks being crippled by Toxic. Would like to see tangrowth mentioned here

**Dragon-types**: Common I wouldn't call Diagla and Zekrom common Dragon-types like Dialga, Zekrom, and Dracozolt resist Zeraora's Electric-type moves and most of Zeraora's coverage doesn't deal much damage to them, causing it to struggle breaking consistently.

**Faster Pokemon and Priority**: Choice Scarf Pokemon like Tapu Lele and Pokemon with priority moves like Weavile and Ice Shard does not threaten an OHKO Rillaboom can take advantage of Zeraora's poor bulk and threaten to OHKO it.

[CREDITS]
- Written by: [[senko, 541143]]
- Quality checked by: [[ut, 523866], [duckerydoodle, 525446]]
- Grammar checked by: [[username1, userid1]]
Looks good! QC 2/2!
 

UT

The sand hurts my feelings
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
add remove conjecture
[SET]
name: Choice Band (Attack)
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Volt Switch
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
With one of the highest Speed stats in the game, Zeraora is both an excellent fast revenge killer and, with an Attack donation, a powerful wallbreaker with access to a higher Attack stat. Plasma Fists allows Zeraora to threaten many of the prominent defensive Flying- and Water-types in the tier like Corviknight, Skarmory, Ho-Oh, Tapu Fini, and Slowking. It also hits most of the other common walls hard, breaking through Pokemon like Clefable and Heatran, as well as threatening to OHKO slower offensive Pokemon like Tapu Lele. Close Combat provides coverage for Pokemon that resist Plasma Fists like Ferrothorn and Ground-types like Excadrill, (comma) preventing them from switching in safely. Knock Off is an overall safe move that removes items from any of Zeraora’s switch-ins to limit their longevity, most notably Landorus-T and Rotom-H, (comma) who rely heavily on their items to consistently check it. Volt Switch creates momentum for the team and brings in a threat to Zeraora’s switch-ins and keeps up constant pressure.

Zeraora fits best on fast-paced offenses offensive teams with setup sweepers to take advantage of weakened defenses defensive cores Zeraora creates. Most gods with very high Attack like Rayquaza, Necrozma-DM, and Kyurem-B are great partners to receive Attack from and provide donate Attack to Zeraora, allowing it to provide immediate wall-breaking wallbreaking power to make it easier for them to set up and setup opportunities for the gods. Other setup Pokemon like Garchomp and Weavile also appreciate the pressure Zeraora puts on bulky Water-types in order to sweep. Ground-types like Hippowdon, Gastrodon, and Landorus-T give Zeraora a hard time creating momentum with Volt Switch and can easily take its coverage moves, so Water-types like Rotom-W and Tapu Fini pair well. Dragon-types like Dialga, Zekrom, and Dracozolt prevent Zeraora from constantly using Plasma Fists, so Pokemon like Tapu Lele and Landorus-T support it well. Zeraora gets easily chipped down by entry hazards due to pivoting a lot frequent pivoting, so entry hazard removers like Corviknight, Tapu Fini, and Excadrill are good partners. Hazard Entry hazard setters like Skarmory, Mew, and Ferrothorn help Zeraora wear down its checks and allow it to break easier more easily.

[SET]
name: Taunt Pivot (Attack)
move 1: Volt Switch
move 2: Plasma Fists
move 3: Knock Off / Toxic
move 4: Taunt / Toxic
item: Heavy-Duty Boots
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

With its high Speed and threatening Electric-type moves, Zeraora can pressure pressures common Defoggers and generates momentum for the team. Taunt shuts down common Defoggers like Corviknight and Tapu Fini by preventing from removing hazards and preventing and prevents Pokemon like Clefable and Ferrothorn from setting entry hazards and healing. Volt Switch lets it keep up the pressure by letting its teammates into the game consistently, with bringing in teammates consistently and has extra longevity due to Heavy-Duty Boots. Plasma Fists keeps Zeraora’s offensive presence and threatens prominent Water-type Pokemon like Tapu Fini and Slowking. Knock Off is useful for taking away Leftovers from its checks like Landorus-T, Gastrodon, and Ferrothorn, and improving the effectiveness of entry hazards by removing Heavy-Duty Boots off of Pokemon like Rotom-Heat, Slowbro, and Ho-Oh. Toxic gives Zeraora a way to punish its consistent checks like Landorus-T and Hippowdon and cripple them.

With immense pressure on Flying-types and Defoggers, Zeraora provides excellent support for entry hazard-stacking teams. Gods with high Attack like Rayquaza, Necrozma-DM, and Kyurem-B allow Zeraora to stay threatening and also appreciate the hazard control to preserve their longevity exert offensive pressure and appreciate its ability to control entry hazards. Spikers like Skarmory and Ferrothorn greatly appreciate Defog prevention and can easily set multiple layers of hazards Spikes. Ground-types like Hippowdon and Landorus-Therian take very little damage from Zeraora’s attacks, so Water-types like Rotom-W and Tapu Fini are great partners to threaten them. Zeraora also relies much on Heavy-Duty Boots to stay healthy, so Pokemon like Skarmory and Clefable are great partners who can get hit by to switch into Knock Off without much drawback.

[STRATEGY COMMENTS]
Other Options
=============

A setup set with Bulk Up can be run to turn Zeraora into a sweeper without much offensive counterplay, but due to its limited coverage, most Ground-types stop it from making much progress. A special set with Choice Specs can throw off checks like Hippowdon and Gastrodon, (comma) but its lack of coverage overall and utility without Knock Off makes it a worse wallbreaker than Choice Band. Other forms of coverage like Play Rough for Dragon-types like Garchomp and Dracozolt or Grass Knot for Ground-types like Hippowdon and Gastrodon can help beat out some of its most common checks. Taunt Zeraora with donated HP from Gods like Yveltal may be run to improve its longevity as a pivot, (comma) but it loses most of its offensive presence and doesn’t last as long without a form of reliable recovery.

Checks and Counters
===================

**Ground-types**: Thanks to their immunity to Electric-type moves and high physical bulk, Ground-type Pokemon such as Hippowdon, Gastrodon, and Landorus-T can easily switch into Zeraora’s coverage and shut down any momentum by blocking Volt Switch. Knock Off can help chip these Pokemon down, (comma) but they are generally a consistent switch-in consistent switch-ins for most of the game.

**Electric-types**: Bulky Electric-types like Rotom-W and Rotom-H can check non-Choice Band Zeraora and threaten to cripple it with Will-O-Wisp, although Choice Band can 2HKO them with enough chip damage.

**Grass-types**: Grass-types like Ferrothorn, Tapu Bulu, Tangrowth, and Venusaur switch into Plasma Fists consistently and don't mind its other coverage. Ferrothorn, however, (commas) cannot switch into Close Combat from Choice Band while Band, and Tangrowth and Tapu Bulu risk being crippled by Toxic.

**Dragon-types**: Dragon-types like Dialga, Zekrom, and Dracozolt resist Zeraora's Electric-type moves and most of Zeraora's coverage doesn't deal much damage to them, causing it to struggle breaking consistently. don't fear its typical coverage options, making them consistent checks.

**Faster Pokemon and Priority**: Choice Scarf Pokemon like Tapu Lele and Pokemon with priority moves like Rillaboom can take advantage of Zeraora's poor bulk and threaten to OHKO it.

[CREDITS]
- Written by: [[senko, 541143]]
- Quality checked by: [[UT, 523866], [DuckeryDoodle, 525446]]
- Grammar checked by: [[UT, 523866]]

GP 1/1!

 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top