Monotype Zeraora [QC 3/3] [GP 2/2]

Moosical

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[OVERVIEW]

Zeraora serves as a much-needed physical wallbreaker for Electric, bringing ample useful coverage moves and benefiting its team in means no other Electric-type can. Close Combat allows Zeraora to make waves in the Normal matchup, which Electric typically struggles with, especially in taking down Chansey. In addition, its access to Knock Off is extremely useful in further taking down the Normal defensive core, as well as removing items like Leftovers from other Pokemon that are looking to switch into Zeraora such as Hippowdon. Its blazing Speed allows it to outspeed nearly the entire unboosted metagame, barring Pokemon like Mega Aerodactyl and Deoxys-S. It even can outspeed a few notable slower Choice Scarf users that threaten Electric such as Tapu Bulu. However, Zeraora's pure Electric typing leaves much to be desired, as it doesn't offer any unique beneficial secondary typing and leaves it very reliant on Plasma Fists as its strongest attack, except against foes weak to its coverage moves. Furthermore, its mediocre bulk means that it cannot easily switch into oncoming attacks except from Pokemon that do not threaten it at all, as it needs to remain healthy throughout the battle to continuously wallbreak. While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove Mega Venusaur and is overall very effective in the Poison matchup.

[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Iron Tail
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain. Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn. Knock Off most importantly hits Psychic-types like Latios for big damage while also providing utility by removing items such as Eviolite and Choice Scarf. Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip while also helping with Mega Altaria; however, be wary of its low accuracy, only using it when completely necessary.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu. Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum. Choice Band boosts Zeraora's Attack, which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips
========

As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle to force switches and deal huge blows while under Electric Terrain. Be sure to remove common Electric-immune Pokemon from the opponent's team such as Excadrill, Swampert, and Gliscor as soon as possible so that Zeraora can take full advantage of its powerful Plasma Fists in Electric Terrain. As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone. Take advantage of partners with a slow pivoting move such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks, as it needs to remain healthy throughout the battle to be effective. In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage. Be wary of the defense drops that accompany Close Combat, as Zeraora will take huge blows following its use, leaving it easily checked, especially by Pokemon with priority such as Breloom and Dragonite. Considering Zeraora is a Choice-locked attacker, try to think ahead when choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. Avoid burns at all costs, as they hinder Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options
========

As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey. Air Balloon Alolan Golem is an excellent partner, as it serves the double purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and a trapper, notably trapping and removing Choice Scarf Excadrill for Zeraora. Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switching in, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup, where, with Zeroara, it can take down Pokemon that otherwise wall most Electric-types. Alolan Raichu is another great partner for Zeraora as a special sweeper that greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora, including Mega Aerodactyl and Choice Scarf Excadrill, while under Electric Terrain. Additionally, Alolan Raichu can take on Poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking. Rotom-W and Zapdos are both amazing defensive partners that together help deal with Electric-immune Pokemon that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove entry hazards from the field, act as slow pivots, and neuter foes with status. Rotom-W in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon. Thundurus can be another effective teammate in helping deal with the troublesome Normal matchup by providing additional Knock Off support and Fighting-type coverage. Additionally, Thundurus can help deal with Mega Venusaur with a Supersonic Skystrike set for Zeraora to effectively rip through the remainder of Poison-type teams.

[STRATEGY COMMENTS]
Other Options
=============

Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO Mega Latias, an otherwise difficult Pokemon for Electric to handle, after prior chip damage. However, outside of this matchup, it seldom finds much use, and is setup bait for Dragon teams with Mega Altaria. Zeraora can also take advantage of a Bulk Up set alongside Flyinium Z and Bounce to act as a means of taking down Mega Venusaur, which otherwise walls Zeraora and most Electric-types.


Checks and Counters
===================

**Electric-immune Pokemon**: As Zeraora is reliant on using its STAB move, Plasma Fists, under Electric Terrain to blast past foes, Electric-immune Pokemon such as Diggersby and Excadrill prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle them.

**Dragon- and Grass-types**: Zeraora finds little use against both Dragon- and Grass-types, as they resist its primary STAB attack. Although certain Pokemon like Hydreigon and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur.

**Revenge Killers**: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon, including Victini and Excadrill, threaten Zeraora, forcing it out of the field.

**Burns**: As a physical wallbreaker, Zeraora is completely inhibited by burns, which prevent it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

*Protect**: As a Choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Toxapex and Celesteela. This enables the opponent to freely switch out to a teammate that can take on whatever move Zeraora has chosen.

[CREDITS]
- Written by: [[Moosical, 215618]]
- Quality checked by: [[maroon, 305839], [Decemm, 362454], [Eien, 100418]]
- Grammar checked by: [[Electrolyte, 148071], [The Dutch Plumberjack, 232216]]
 
Last edited:

Havens

WGI World Champion
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[OVERVIEW]

* Zeraora serves as a much-needed physical wallbreaker for Electric, with an ample amount of useful coverage moves, benefiting its team in means no other Electric-type can.
* As mentioned, Zeraora has access to some very vital coverage moves, namely Close Combat, which allows Zeraora to make waves in the Normal matchup, of which Electric typically struggles with, especially in taking down Chansey.
* In addition, its access to Knock Off is extremely useful in further taking down the Normal defensive core, as well as removing items like Leftovers from other Pokemon that are looking to switch into Zeraora such as Hippowdon.
* Its blazing fast Speed allows it to outspeed nearly the entire unboosted metagame, and even outspeeds a fair amount of Choice Scarf users such as Tapu Bulu. However, it can't outspeed some select foes such as Mega Aerodactyl and Deoxys-S.barring Pokemon like Mega Aerodactyl and Deoxys-Speed, as well as a fair amount of Choice Scarf users such as Tapu Bulu. This reads poorly when coming after mons that Zeraora doesn't outspeed and makes it look like that Scarf Bulu outspeeds Zeraora as well, so I'd recommend rearranging that order.
* Zeraora's pure Electric typing leaves much to be desired, as it doesn't offer any unique beneficial secondary typing, and leaves it very reliant on Plasma Fists as its strongest attack, except against foes weak to its coverage moves.
* Furthermore, its mediocre bulk means that it cannot easily switch into oncoming attacks except by Pokemon that do not threaten it at all as it needs to remain healthy throughout the battle to continuously wallbreak.
* While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove Mega Venusaur and is overall very effective in the Poison matchup.

[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Iron Tail
move 4: Knock Off
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain.
* Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn.
* Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip. Mention its iffy accuracy.
* Knock Off is another great coverage option, mostly important hitting Psychic-types like Latios for big damage, while also providing the utility to remove items such as Eviolite and Choice Scarf.

Set Details
========

* Maximum Attack investment, Speed investment, and a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny.
* Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum.
* Choice Band boosts Zeraora's Attack which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips
========

* As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle for force switches and deal huge blows while under Electric Terrain.
* As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone.
*Mention how you can use Knock Off to hinder recovery from physically defensive foes such as Hippowdon and Mew.
* Take advantage of partners with a slow pivot such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, as they create more opportunities for it to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks as it needs to remain healthy throughout the battle to be effective.
* In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage.
* Be wary of the defense drops that accompanies Close Combat as Zeraora will take huge blows following its use, leaving it easily checked especially by Pokemon with priority such as Mega Scizor Breloom and Dragonite.
* Considering Zeraora is a choice-locked attacker, try to think ahead following choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move.
* Avoid burns at all costs as it completely invalidates hinders Zeraora's function. offensive prowess.


Team Options
========

* As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey.
* Alolan Golem is an excellent partner, as it serves the duo purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and trapper, effectively trapping and removing checks to Zeraora such as Excadrill.
* Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switchin, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup where they combined can take down Pokemon that otherwise wall most Electric-types.
* Alolan Raichu is another great partner for Zeraora as a special sweeper, who greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon Choice Scarf users faster than Zeraora such as Choice Scarf users (examples of Choice Scarf users; Excadrill, Victini) while under Electric Terrain. This second sentence doesn't make sense to me since Choice Scarf users are the main ways Zeraora is offensively checked (You could argue Mega Aero, but Electric vs. Flying is a bit of yikes here).
* Rotom-W and Zapdos are both amazing defensive partners that combined help deal with Electric-immunities that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove hazards from the field, act as a slow pivot, and neuter foes with status.
* You could mention Air Balloon Magnezone for trapping and removing Excadrill if Alolan Golem is used as a lead rocker.

[STRATEGY COMMENTS]
Other Options
=============

* Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO Mega Latias, which otherwise is cumbersome for Electric. However, outside of this matchup, it seldom finds much use. Mention Outrage being setup bait for Mega Altaria on Dragon teams.


Checks and Counters
===================

**Electric Immunities**: As Zeraora is reliant on using its STAB move Plasma Fists under Electric Terrain to blast past foes, Electric immunities prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle these Pokemon.

**Dragon- and Grass-types**: Zeraora finds little use against both Dragon- and Grass-types as they resist its primary STAB attack. Although certain Pokemon like Hydreigon, Latios, and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur. I wouldn't put Latios as an example only because Scarf Latios Draco Meteor has a 50% to KO Zeraora w/ prior chip.

**Revenge Killers**: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon threaten Zeraora, forcing it out of the field. Examples of scarfers, again fwiw.

**Burn**: As a physical wallbreaker, Zeraora is completely inhibited by Burn, preventing it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

*Protect**: As a choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Mega Sableye and Toxapex. This enables the opponent to freely switch into a teammate that can take on whatever move Zeraora has chosen.

It's Plasma Fists btw, not Plasma Fist, but good job as usual.
 

maroon

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RMT & Mono Leader
[OVERVIEW]
* Zeraora serves as a much-needed physical wallbreaker for Electric, with an ample amount of useful coverage moves, benefiting its team in means no other Electric-type can.
* As mentioned, Zeraora has access to some very vital coverage moves, namely Close Combat, which allows Zeraora to make waves in the Normal matchup, of which Electric typically struggles with, especially in taking down Chansey.
* In addition, its access to Knock Off is extremely useful in further taking down the Normal defensive core, as well as removing items like Leftovers from other Pokemon that are looking to switch into Zeraora such as Hippowdon.
* Its blazing fast Speed allows it to outspeed nearly the entire unboosted metagame, barring Pokemon like Mega Aerodactyl and Deoxys-Speed. It even can outspeed a few notable slower Choice Scarf users that threaten Electric such as Tapu Bulu.
* Zeraora's pure Electric typing leaves much to be desired, as it doesn't offer any unique beneficial secondary typing, and leaves it very reliant on Plasma Fists as its strongest attack, except against foes weak to its coverage moves.
* Furthermore, its mediocre bulk means that it cannot easily switch into oncoming attacks except by Pokemon that do not threaten it at all as it needs to remain healthy throughout the battle to continuously wallbreak.
* While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove Mega Venusaur and is overall very effective in the Poison matchup.

[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Iron Tail
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain.
* Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn.
* Knock Off is another great coverage option, mostly important hitting Psychic-types like Latios for big damage, while also providing the Utility to remove items such as Eviolite and Choice Scarf.
* Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip; however, be wary of its low accuracy, only using it when completely necessary.

Set Details
========

* Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny.
- feel like scarf tapu bulu is also a good example of what it outspeeds

* Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum.
* Choice Band boosts Zeraora's Attack which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips
========

* As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle for force switches and deal huge blows while under Electric Terrain.
* As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone.
* Take advantage of partners with a slow pivot such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks as it needs to remain healthy throughout the battle to be effective.
* In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage.
* Be wary of the defense drops that accompanies Close Combat as Zeraora will take huge blows following its use, leaving it easily checked especially by Pokemon with priority such as Breloom and Dragonite.
* Considering Zeraora is a choice-locked attacker, try to think ahead following choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move.
* Avoid burns at all costs as it hinders Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options
========

* As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey.
* Alolan Golem is an excellent partner, as it serves the duo purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and trapper, effectively trapping and removing checks to Zeraora such as Excadrill.
- feel like its worth mentioning that air balloon is what allows alolan golem to trap excadrill.

* Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switchin, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup where they combined can take down Pokemon that otherwise wall most Electric-types.
* Alolan Raichu is another great partner for Zeraora as a special sweeper, who greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora including Mega Aerodactyl and Choice Scarf Excadrill while under Electric Terrain.
- think its worth mentioning that raichu can blow past poison teams and pokemon like mega venusaur, nidoking etc.

* Rotom-W and Zapdos are both amazing defensive partners that combined help deal with Electric-immunities that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove hazards from the field, act as a slow pivot, and neuter foes with status.
- would mention how Rotom-W can take on physical ground walls like Hippowdon and Gliscor for Zeraora

[STRATEGY COMMENTS]
Other Options
=============

* Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO (made comments below, change wording) Mega Latias, which otherwise is cumbersome for Electric. However, outside of this matchup, it seldom finds much use, and is setup bait for Dragon teams with Mega Altaria.
- it cant really OHKO Mega Latias, it can though revenge kill it with minor chip damage.
252 Atk Choice Band Zeraora Outrage vs. 252 HP / 4 Def Latias-Mega: 302-356 (82.9 - 97.8%) -- guaranteed 2HKO
252 Atk Choice Band Zeraora Outrage vs. 252 HP / 4 Def Latias-Mega: 302-356 (82.9 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock


Checks and Counters
===================

**Electric Immunities**: As Zeraora is reliant on using its STAB move, Plasma Fists, under Electric Terrain to blast past foes, Electric immunities prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle these Pokemon.

**Dragon- and Grass-types**: Zeraora finds little use against both Dragon- and Grass-types as they resist its primary STAB attack. Although certain Pokemon like Hydreigon and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur.

**Revenge Killers**: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon, including Victini and Excadrill, threaten Zeraora, forcing it out of the field.

**Burn**: As a physical wallbreaker, Zeraora is completely inhibited by Burn, preventing it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

*Protect**: As a choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Mega Sableye and Toxapex. This enables the opponent to freely switch into a teammate that can take on whatever move Zeraora has chosen.
- if you want to use a different example other than Mega Sableye that's fine. imo though nothing on dark really switches into banded plasma fists especially under elec terrain and ghost is irrelevant, so mega sab knowing protect doesnt matter to much.
QC 1/3
 
Last edited:

mushamu

God jihyo
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[OVERVIEW]

* Zeraora serves as a much-needed physical wallbreaker for Electric, with an ample amount of useful coverage moves, benefiting its team in means no other Electric-type can.
* As mentioned, Zeraora has access to some very vital coverage moves, namely Close Combat, which allows Zeraora to make waves in the Normal matchup, of which Electric typically struggles with, especially in taking down Chansey.
* In addition, its access to Knock Off is extremely useful in further taking down the Normal defensive core, as well as removing items like Leftovers from other Pokemon that are looking to switch into Zeraora such as Hippowdon.
* Its blazing fast Speed allows it to outspeed nearly the entire unboosted metagame, barring Pokemon like Mega Aerodactyl and Deoxys-Speed. It even can outspeed a few notable slower Choice Scarf users that threaten Electric such as Tapu Bulu.
* Zeraora's pure Electric typing leaves much to be desired, as it doesn't offer any unique beneficial secondary typing, and leaves it very reliant on Plasma Fists as its strongest attack, except against foes weak to its coverage moves.
* Furthermore, its mediocre bulk means that it cannot easily switch into oncoming attacks except by Pokemon that do not threaten it at all as it needs to remain healthy throughout the battle to continuously wallbreak.
* While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove Mega Venusaur and is overall very effective in the Poison matchup.

[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Iron Tail
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain.
* Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn.
* Knock Off is another great coverage option, mostly important hitting Psychic-types like Latios for big damage, while also providing the Utility to remove items such as Eviolite and Choice Scarf.
* Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip; however, be wary of its low accuracy, only using it when completely necessary. idt iron tail is needed to be effective against fairy types in general since a lot also hate dealing with choice band pfists boosted under electric terrain. Naming specific examples sounds better here imo like malt and bulu

Set Details
========

* Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu.
* Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum.
* Choice Band boosts Zeraora's Attack which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips
========

* As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle for force switches and deal huge blows while under Electric Terrain.
*removing electric immunities beforehand to freely spam plasma fists
* As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone.
* Take advantage of partners with a slow pivot such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks as it needs to remain healthy throughout the battle to be effective.
* In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage.
* Be wary of the defense drops that accompanies Close Combat as Zeraora will take huge blows following its use, leaving it easily checked especially by Pokemon with priority such as Breloom and Dragonite.
* Considering Zeraora is a choice-locked attacker, try to think ahead following choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. its up to you but i feel like puting an example here just to elaborate would be nice, perhaps being locked into plasma fists in the normal matchup creates an opening for swords dance diggersby to come in?
* Avoid burns at all costs as it hinders Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options
========

* As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey.
* Air Balloon Alolan Golem is an excellent partner, as it serves the duo purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and trapper, effectively trapping and removing checks to Zeraora such as Choice Scarf Excadrill for Zeraora. I think excadrills the main example here zeraora has a favorable mu against the rest of the steel types aka none can reliably check it
* Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switchin, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup where they combined can take down Pokemon that otherwise wall most Electric-types.
* Alolan Raichu is another great partner for Zeraora as a special sweeper, who greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora including Mega Aerodactyl and Choice Scarf Excadrill while under Electric Terrain. Additionally, Alolan Raichu can take on poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking.
* Rotom-W and Zapdos are both amazing defensive partners that combined help deal with Electric-immunities that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove hazards from the field, act as a slow pivot, and neuter foes with status. Rotom-W in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon.

[STRATEGY COMMENTS]
Other Options
=============

* Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO Mega Latias after prior chip damage, which otherwise is cumbersome for Electric. However, outside of this matchup, it seldom finds much use, and is setup bait for Dragon teams with Mega Altaria.


Checks and Counters
===================

**Electric Immunities**: As Zeraora is reliant on using its STAB move, Plasma Fists, under Electric Terrain to blast past foes, Electric immunities prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle these Pokemon.

**Dragon- and Grass-types**: Zeraora finds little use against both Dragon- and Grass-types as they resist its primary STAB attack. Although certain Pokemon like Hydreigon and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur.

**Revenge Killers**: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon, including Victini and Excadrill, threaten Zeraora, forcing it out of the field.

**Burn**: As a physical wallbreaker, Zeraora is completely inhibited by Burn, preventing it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

**Protect**: As a choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Toxapex and Celesteela. This enables the opponent to freely switch into a teammate that can take on whatever move Zeraora has chosen. important example imo

[CREDITS]
- Written by: [[Moosical, 215618]]
- Quality checked by: [[maroon, 305839], [Decemm, 362454], [<username3>, <userid3>]]

- Grammar checked by: [[<username1>, <userid1>], [<username2>, <username2>]]
implement these and you should be good to go for writeup, nice work as usual QC 2/3
edit: you can specify choice scarf excadrill when talking about alolan golem if you feel it is nessecary + credits


 
Last edited:

Moosical

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Okay I forgot about this, implemented, thanks decem.

edit: i also decided to add z-bounce to oo
 
Last edited:
Z-Bounce to OO is fine

Team Options:
- Combining Thundurus and Zeraora can help them both by either doubling up on a matchup (Normal with Superpower + CC or Psychic with 2xKnock) or by relieving moveslot / teamslot pressure.

nice work QC 3/3
 

Electrolyte

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zap!

add remove (comments)
[OVERVIEW]

Zeraora serves as a much-needed physical wallbreaker for Electric, with an ample amount of useful coverage moves(RC) and benefiting its team in means no other Electric-type can. As mentioned, Zeraora has access to some very vital coverage moves, namely Close Combat, which allows Zeraora to make waves in the Normal matchup, of which Electric typically struggles with, especially in taking down Chansey. In addition, its access to Knock Off is extremely useful in further taking down the Normal defensive core, as well as removing items like Leftovers from other Pokemon that are looking to switch into Zeraora such as Hippowdon. Its blazing fast Speed allows it to outspeed nearly the entire unboosted metagame, barring Pokemon like Mega Aerodactyl and Deoxys-Speed. It even can outspeed a few notable slower Choice Scarf users that threaten Electric such as Tapu Bulu. Zeraora's pure Electric typing leaves much to be desired, as it doesn't offer any unique beneficial secondary typing, and leaves it very reliant on Plasma Fists as its strongest attack, except against foes weak to its coverage moves. Furthermore, its mediocre bulk means that it cannot easily switch into oncoming attacks except by Pokemon that do not threaten it at all as it needs to remain healthy throughout the battle to continuously wallbreak. While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove Mega Venusaur and is overall very effective in the Poison matchup.

[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Iron Tail
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain. Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn. Knock Off is another great coverage option, mostly importantly hitting Psychic-types like Latios for big damage, while also providing the utility to remove by removing items such as Eviolite and Choice Scarf. Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip while also helping with Mega Altaria; however, be wary of its low accuracy, only using it when completely necessary.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu. Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum. Choice Band boosts Zeraora's Attack which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips
========

As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle for to force switches and deal huge blows while under Electric Terrain. Be sure to remove common Electric-type(no space)immune Pokemon from the opponent's team such as Excadrill, Swampert, and Gliscor as soon as possible so that Zeraora can take full advantage of its powerful Plasma Fists in Electric Terrain.(add period) As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone. Take advantage of partners with a slow pivot such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks as it needs to remain healthy throughout the battle to be effective. In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage. Be wary of the defense drops that accompanies accompany Close Combat as Zeraora will take huge blows following its use, leaving it easily checked,(AC) especially by Pokemon with priority such as Breloom and Dragonite. Considering Zeraora is a choice-locked attacker, try to think ahead following when choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. Avoid burns at all costs as it hinders Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options
========

As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey. Air Balloon Alolan Golem is an excellent partner, as it serves the duo double purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and a trapper, notably trapping and removing Choice Scarf Excadrill for Zeraora. Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switchin switching in, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup,(AC) where,(AC) with Zeroara, they combined it can take down Pokemon that otherwise wall most Electric-types. Alolan Raichu is another great partner for Zeraora as a special sweeper, who which greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora,(AC) including Mega Aerodactyl and Choice Scarf Excadrill,(AC) while under Electric Terrain. Additionally, Alolan Raichu can take on Poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking. Rotom-W and Zapdos are both amazing defensive partners that together combined help deal with Electric-immune Pokemon immunities that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove hazards from the field, act as a slow pivots, and neuter foes with status. Rotom-W in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon. Thundurus can be another effective teammate in helping deal with the troublesome Normal matchup by providing additional Knock Off support and Fighting-type coverage. Additionally, Thundurus can help deal with Mega Venusaur with a Supersonic Skystrike (one word) set for Zeraora to effectively rip through the remainder of Poison-type teams.

[STRATEGY COMMENTS]
Other Options
=============

Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO Mega Latias, an otherwise difficult Pokemon for Electric to handle, after prior chip damage, which otherwise is cumbersome for Electric. However, outside of this matchup, it seldom finds much use, and is setup bait for Dragon teams with Mega Altaria. Zeraora can also take advantage of a Bulk Up set alongside Flyinium Z and Bounce to act as a means of taking down Mega Venusaur, which otherwise walls Zeraora and most Electric-types.


Checks and Counters
===================

**Electric-Immune Pokemon Immunities**: As Zeraora is reliant on using its STAB move, Plasma Fists, under Electric Terrain to blast past foes, Electric-Immune Pokemon immunities prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle these Pokemon.

**Dragon- and Grass-types**: Zeraora finds little use against both Dragon- and Grass-types as they resist its primary STAB attack. Although certain Pokemon like Hydreigon and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur.

**Revenge Killers**: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon, including Victini and Excadrill, threaten Zeraora, forcing it out of the field.

**Burns**: As a physical wallbreaker, Zeraora is completely inhibited by burns, which preventing it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

*Protect**: As a choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Toxapex and Celesteela. This enables the opponent to freely switch into a teammate that can take on whatever move Zeraora has chosen.
GP 1/2
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Zeraora serves as a much-needed physical wallbreaker for Electric, with an bringing (wording consistency) ample amount of useful coverage moves and benefiting its team in means no other Electric-type can. As mentioned, Zeraora has access to some very vital coverage moves, namely Close Combat, which allows Zeraora to make waves in the Normal matchup, of which Electric typically struggles with, especially in taking down Chansey. In addition, its access to Knock Off is extremely useful in further taking down the Normal defensive core, as well as removing items like Leftovers from other Pokemon that are looking to switch into Zeraora such as Hippowdon. Its blazing fast Speed allows it to outspeed nearly the entire unboosted metagame, barring Pokemon like Mega Aerodactyl and Deoxys-S. It even can outspeed a few notable slower Choice Scarf users that threaten Electric such as Tapu Bulu. However, Zeraora's pure Electric typing leaves much to be desired, as it doesn't offer any unique beneficial secondary typing (RC) and leaves it very reliant on Plasma Fists as its strongest attack, except against foes weak to its coverage moves. Furthermore, its mediocre bulk means that it cannot easily switch into oncoming attacks except by from Pokemon that do not threaten it at all, (AC) as it needs to remain healthy throughout the battle to continuously wallbreak. While Zeraora is Electric's go-to physical attacker, it still does face competition from the likes of Thundurus, which can very effectively remove Mega Venusaur and is overall very effective in the Poison matchup.

[SET]
name: Choice Band
move 1: Plasma Fists
move 2: Close Combat
move 3: Knock Off
move 4: Iron Tail
item: Choice Band
ability: Volt Absorb
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Plasma Fists is Zeraora's most powerful physical STAB attack, dealing huge damage to foes especially under Electric Terrain. Close Combat is extremely handy coverage for Zeraora, allowing it to take on bulky Normal- and Steel-types like Porygon2 and Ferrothorn. Knock Off is another great coverage option, most importantly hitting hits Psychic-types like Latios for big damage (RC) while also providing utility by removing items such as Eviolite and Choice Scarf. Iron Tail ensures Zeraora is effective against Fairy-types, most notably outspeeding and OHKOing Choice Scarf Tapu Bulu after minor chip while also helping with Mega Altaria; however, be wary of its low accuracy, only using it when completely necessary.

Set Details
========

Maximum Attack and Speed investment with a Jolly nature ensures that Zeraora is as strong as possible while still outspeeding fast and threatening Pokemon like Mega Lopunny and Choice Scarf Tapu Bulu. Volt Absorb is Zeraora's only ability, which can come in handy with Plasma Fists's secondary effect and also prevents foes like Zapdos from using Volt Switch to gain momentum. Choice Band boosts Zeraora's Attack, (AC) which enables it to gain notable 2HKOs such as against Porygon2.

Usage Tips
========

As a physical wallbreaker, Zeraora is best used to continuously come in throughout the battle to force switches and deal huge blows while under Electric Terrain. Be sure to remove common Electric-immune Pokemon from the opponent's team such as Excadrill, Swampert, and Gliscor as soon as possible so that Zeraora can take full advantage of its powerful Plasma Fists in Electric Terrain. As Zeraora is the most vital Pokemon in the Normal matchup, use it sparingly to deal huge blows with Close Combat and take advantage of Knock Off to remove Eviolite from Chansey and Porygon2 to further aid its teammates in case it is unable to overcome the opponent alone. Take advantage of partners with a slow pivoting move such as Rotom-W and Zapdos to safely bring in Zeraora throughout the battle, giving Zeraora opportunities to wallbreak. Furthermore, avoid switching Zeraora directly into oncoming attacks, (AC) as it needs to remain healthy throughout the battle to be effective. In matchups where Zeraora is of little use such as Poison and Ground, try to take advantage of the utility of Knock Off as much as possible to attempt to disrupt the opposing team's item usage. Be wary of the defense drops that accompany Close Combat, (AC) as Zeraora will take huge blows following its use, leaving it easily checked, especially by Pokemon with priority such as Breloom and Dragonite. Considering Zeraora is a Choice-locked attacker, try to think ahead when choosing what move to use. An inappropriate choice can allow a foe to freely switch into Zeraora and can even allow a foe to punish Zeraora by using a setup move. Avoid burns at all costs, (AC) as it hinders they hinder Zeraora's physical prowess, inhibiting its function as a wallbreaker.

Team Options
========

As the vast majority of Electric-types are special attackers, they all vastly appreciate Zeraora's function as a physical wallbreaker to remove specially defensive walls such as Chansey. Air Balloon Alolan Golem is an excellent partner, as it serves the double purpose of both a Stealth Rock setter, slowly chipping down foes for Zeraora, and a trapper, notably trapping and removing Choice Scarf Excadrill for Zeraora. Tapu Koko is a very important Pokemon for every Electric team due to its ability to set Electric Terrain upon switching in, which further boosts Zeraora's Plasma Fists, making it an even more potent wallbreaker. It also serves very well in the Dragon matchup, where, with Zeroara, it can take down Pokemon that otherwise wall most Electric-types. Alolan Raichu is another great partner for Zeraora as a special sweeper which that greatly appreciates Zeraora's ability to remove special walls. In addition, Alolan Raichu can check Pokemon faster than Zeraora, including Mega Aerodactyl and Choice Scarf Excadrill, while under Electric Terrain. Additionally, Alolan Raichu can take on Poison-types that Zeraora can't do much against such as Mega Venusaur and Nidoking. Rotom-W and Zapdos are both amazing defensive partners that together help deal with Electric-immune Pokemon that Zeraora has difficulty with such as Hippowdon and Landorus. In addition, they can remove entry hazards from the field, act as slow pivots, and neuter foes with status. Rotom-W in particular can also take on Ground-types that Zeraora is unable to deal with such as Gliscor and Hippowdon. Thundurus can be another effective teammate in helping deal with the troublesome Normal matchup by providing additional Knock Off support and Fighting-type coverage. Additionally, Thundurus can help deal with Mega Venusaur with a Supersonic Skystrike set for Zeraora to effectively rip through the remainder of Poison-type teams.

[STRATEGY COMMENTS]
Other Options
=============

Outrage is a niche move that enables Zeraora to be more effective in the difficult Dragon matchup, most notably being able to outspeed and OHKO Mega Latias, an otherwise difficult Pokemon for Electric to handle, after prior chip damage. However, outside of this matchup, it seldom finds much use, and is setup bait for Dragon teams with Mega Altaria. Zeraora can also take advantage of a Bulk Up set alongside Flyinium Z and Bounce to act as a means of taking down Mega Venusaur, which otherwise walls Zeraora and most Electric-types.


Checks and Counters
===================

**Electric-immune Pokemon**: As Zeraora is reliant on using its STAB move, Plasma Fists, under Electric Terrain to blast past foes, Electric-immune Pokemon (such as?) prevent Zeraora from being effective as a wallbreaker and force it to rely on its coverage moves to tackle these Pokemon them.

**Dragon- and Grass-types**: Zeraora finds little use against both Dragon- and Grass-types, (AC) as they resist its primary STAB attack. Although certain Pokemon like Hydreigon and Ferrothorn are threatened by Zeraora's typical coverage, it has difficulty dealing with Pokemon such as Garchomp and Mega Venusaur.

**Revenge Killers**: Although Zeraora has blazing high Speed, faster Pokemon like Mega Aerodactyl and most Choice Scarf Pokemon, including Victini and Excadrill, threaten Zeraora, forcing it out of the field.

**Burns**: As a physical wallbreaker, Zeraora is completely inhibited by burns, which prevent it from working as a wallbreaker at all. As such, it should avoid switching into Scald and should be wary of Will-O-Wisp.

*Protect**: As a Choice-locked attacker, Zeraora is prone to being scouted by opposing Protect users like Toxapex and Celesteela. This enables the opponent to freely switch into out to a teammate that can take on whatever move Zeraora has chosen.

[CREDITS]
- Written by: [[Moosical, 215618]]
- Quality checked by: [[maroon, 305839], [Decemm, 362454], [Eien, 100418]]
- Grammar checked by: [[Electrolyte, 148071], [<username2>, <username2>]]
 

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