Completed Zip vs Mog (ref by a newbie ref)

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#1
The Challenge
1v1 NFE Singles
Training Battle
DQ: 1 day
2 Recovers/ 5 Chills
ASB Tournament Arena
accept,

switch=lol (KO)
1 ability
Items: disabled

Ref?

Hello im L.I.A the mysterious aura ref who thinks lucario is awesome but doesnt have one.... and im here to ref your battle!
Let's move on to the teams:


Team Ziposaki


Chinchou(*) [L] (F)

Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

Type: Water/Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 5/6
MC: 3
DC: 5/5

Attacks:

Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)

Agility(*)
Whirlpool(*)
Shock Wave(*)
Psybeam

Thunderbolt(*)
Scald(*)
Ice Beam (*)
Signal Beam
Discharge
Surf

Total: 18
[/QUOTE]

Aches the Gastly

Gastly(*) [Aches] (M)

Nature:Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Personality:(to be added)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:(Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

EC:2/9
MC:0

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80 x 1.15^) (+)
Acc Boost: 24.2%

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Dark Pulse
Destiny Bond

Haze(*)
Ice Punch(*)
Disable(*)

Shadow Ball(*)
Dream Eater(*)
Venoshock(*)


MOG u post
Zip you post
i ref
reverse
 
#2
I am mildly insulted. I have been playing ASB since June. And don't I post first? I don't need to send out my pokemon, but I need to give it an ability. Let's go with Volt Absorb.
 
#3
ummm yah... I agree with Zip. so go Gastly? with levitate,

use
Shadow ball->Confuse Ray->Shadow Ball
sub
If he uses psybeam then disable it and push actions down
 
#5
oops sorry....
also i ref without flavour, is that ok?
this is my 1st battle that have 1 ability.
_________________________________
Beggining of round 1


HP: 100/100
En: 100%
Status: None
(nice sprite)
HP: 90/90
En: 90%
Status: None​

Action 1
Gastly uses shadow ball
13 damage to chinchou
-5 en
Sp.Def drop: 29/100 (NO)

Chinchou uses thunder wave
Gastly got paralysis (25%)
-6 en

Action 2
Chinchou uses confuse ray
Gastly got confused (severe)
-5 en

Paralysis: 96/100 (NO)
Confusion: 27/100 (NO)
Gastly uses confuse ray
Chinchou got confused (Intense)
-4 en

Action 3
Confusion: 100/100 (YES)
Chinchou hit itself in confusion
3 damage to itself
-4 en
Chinchou's confusion stage droped to 1a

Confusion: 20/100 (NO)
Paralysis: 76/100 (NO)
Gastly uses shadow ball
13 damage to chinchou
-5 en
SpDef drop: 65/100 (NO)


End of round 1


HP: 74/100
En: 85%
Status: Confusion (1a)


HP: 90/90
En: 86%
Status: Paralysis(25%) Confusion(1a)​

Mog orders
Zip orders
i ref
 
#8
Round 2

Beggining of Round 2


HP: 74/100
En: 85%
Status: Confusion (1a)


HP: 90/90
En: 86%
Status: Paralysis(25%) Confusion(1a)​

Action 1
Confusion: 27/100 (NO)
Chinchou uses scald
12 damage to gastly
-5 en
To burn: 74/100 (NO)

Confusion: 21/100 (NO)
Paralysis: 96/100 (NO)
Gastly used lick
6 damage to chinchou
-2 en
To paralysis: 53/100 (NO)

Chinchou snapped out of its confusion
Gastly snapped out of its confusion

Action 2
Chinchou used psybeam
12 damage to gastly
-5 en

Paralysis: 53/100 (NO)
Gastly uses disable
Psybeam got disabled for 6a
-7 en

Action 3
Chinchou used scald
12 damage to gastly
-5 en
To burn: 66/100 (NO)

Paralysis: 26/100 (NO)
Gastly used lick
6 damage to chinchou
-2 en
To paralysis: 14/100 (yes)


End of Round 2


HP: 62/100
En: 70%
Status: Paralysis(20%), Disable(3a)


HP: 54/90
En: 75%
Status: Paralysis(25%)​

Mog orders
Zip orders
 
#17
And so this incredibly stally matchup continues, yet one important thing occured. Ghastly keeps going on the offensive, sending out a ghostly and wicked Shadow Ball. Mog attempts to burn his foe with scalding water, but just Struggles as the attack was disabled. Ghastly grins at his foe's plight, and sends out a terrifying Dark Pulse, while Chinchou retaliates with a bedazzling Confuse Ray. Aches fights through the confusion, and strikes his foe with another Shadow Ball, while Chinchou just Struggles some more! Ah! Overstruggle! Also, yay for no parahax.

Ghastly=Shadow Ball (5 EN) [14 Damage]
Chinchou=Struggle (5 EN) [4 Damage, 2 Recoil]

Ghastly=Dark Pulse (6 EN) [11 Damage]
Chinchou=Confuse Ray (5 EN) [Ghastly confused for 2 actions]

Ghastly=ShadShadow Ball (5 EN) [14 Damage]
Chinchou=Struggle (5 EN) [4 Damage, 2 Recoil]


End of Round 2


HP: 19/100
En: 55%
Status: Paralysis(15%)


HP: 46/90
En: 59%
Status: Paralysis(20%)​

Ziposaki orders
Mog orders
 
#21
And so, yet another round avoids parahax (and confusehax!), which means Ghastly wins!

Ghastly=Dark Pulse (6 EN) [11 Damage]
Chinchou=Thunderbolt (6 EN) [15 Damage]

Ghastly=Shadow Ball (5 EN) [14 Damage]
Chinchou=Psybeam (5 EN) [13 Damage]

Ghastly=Shadow Ball (9 EN) [14 Damage] [KO]


End of Round 2


HP: 0/100
En: 44%
Status: Paralysis(15%)


HP: 18/90
En: 39%
Status: Paralysis(20%)​

MogRunner Wins! Congratulations!

Mogrunner: 2 CC
Ghastly: 1 EC, 2 MC, 1 KOC

Ziposaki: 2 CC
Chinchou: 1 EC, 2 MC, 1 DC

I get 3 UC
 
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