Zoroark

roxie

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[OVERVIEW]

Zoroark's unique ability in Illusion allows it to potentially catch its checks and counters off guard. With Choice Scarf equipped, it's able to outspeed fast Pokemon like Starmie, Salazzle, and Choice Scarf Rotom-C, and, without Choice Scarf, it still outspeeds Pokemon like Flygon and Celebi. Zoroark is also very versatile; it can go physical and make great use of its utility movepool, or it can run a Nasty Plot set to take advantage of its high Special Attack and decent coverage moves. Unfortunately, Illusion can reveal Zoroark to the opponent via chip damage taken, such as through entry hazards if it's not running Heavy-Duty Boots. Zoroark is also vulnerable to many foes due to its poor bulk, like Fairy- and Fighting-types like Sylveon and Machamp, First Impression Pokemon like Sirfetch'd and Flygon, and faster Pokemon like Ninjask and Choice Scarf Passimian. Other fast Pokemon like Aerodactyl and Tauros can threaten it without its Choice Scarf.

[SET]
name: Choice Scarf
move 1: Throat Chop
move 2: Trick
move 3: Sucker Punch
move 4: U-turn
item: Choice Scarf
ability: Illusion
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Trick is useful for crippling defensive Pokemon like Sylveon, Vaporeon, and Diancie. Sucker Punch lets Zoroark still revenge kill faster threats like Choice Scarf Flygon, Salazzle, and Tauros after it has used Trick. U-turn gives momentum, and it's needed to pivot out of Fairy- and Fighting-type threats like Silvally-Fairy and Machamp. Using Choice Scarf allows Zoroark to surprise KO faster Pokemon like Choice Scarf Rotom-C and Flygon.

Psychic-, Fairy-, and Poison-types like Xatu, Sylveon, and Weezing are appreciated as teammates to take hits from Fighting-types like Sirfetch'd and Passimian. Pokemon like Copperajah, Mudsdale, and Tyrantrum can help Zoroark deal with faster foes like Ninjask and, once Zoroark loses its Choice Scarf, Talonflame. Zoroark can disguise as teammates that are weak to Psychic-type attacks like Dragalge, Sirfetch'd, and Machamp to bait and get rid of Pokemon like Starmie and Celebi. Fire-, Ground-, and Fighting-types such as Talonflame, Flygon, and Passimian can take care of Steel-types like Copperajah and Escavalier.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Flamethrower
move 4: Sludge Bomb
item: Heavy-Duty Boots / Life Orb
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Flamethrower is used to hit Dark- and Fighting-types that resist Dark Pulse like Drapion and Machamp and 2HKO Copperajah. Sludge Bomb 2HKOes Fairy-types like Sylveon and Comfey and is Zoroark's best form of damage against Diancie. Heavy-Duty Boots is optimal so entry hazards don't negate Illusion, but Life Orb can be used for the extra power, with Zoroark potentially 3HKOing Sylveon with unboosted Sludge Bomb and 2HKOing defensive Flygon.

Support teammates like Aerodactyl and Xatu are appreciated on hyper offensive teams. Aerodactyl sets Stealth Rock to make it easier for Zoroark to KO Pokemon, and Xatu set dual screens to give Zoroark safer opportunities to set up Nasty Plot and sweep. Zoroark should be used alongside Pokemon that can effectively take Fighting-type attacks such as Mudsdale, Sylveon, and Vileplume as well as Fairy-type attacks like Copperajah, Escavalier, and Salazzle. Poison- and Fighting-types like Dragalge and Sirfetch'd let Zoroark play mind games on Psychic-types like Xatu and Celebi with Illusion.

[STRATEGY COMMENTS]
Other Options
====

Zoroark can use a Swords Dance set with Heavy-Duty Boots, but it lacks the coverage to break through Fairy- and Fighting-types like Sylveon and Machamp.

Checks and Counters
====

**Fairy-types**: Fairy-types like Sylveon, Comfey, and Diancie can OHKO Zoroark with their respective STAB attacks. Diancie can notably survive against all Zoroark variants and KO it with Body Press and Moonblast.

**Revenge Killers**: Faster offensive Pokemon like Ninjask and Choice Scarf Passimian outpace Nasty Plot Zoroark and easily OHKO it, and neither is threatened by Choice Scarf variants. Additionally, First Impression Sirfetch'd can easily revenge kill Zoroark.

**Bulky Pokemon**: Pokemon like Goodra and Guzzlord are extremely bulky, letting them tank Zoroark's attacks. Drapion and Guzzlord resist Zoroark's STAB moves, making them harder to revenge kill.

[CREDITS]
- Written by: [[roxiee, 481576]]
- Quality checked by: [[Rabia, 336073], [shiloh, 211471]]
- Grammar checked by: [[Finland, 517429], [Rabia, 336073]]
 
Last edited:

Rabia

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sorry that it's taken 21 years to respond, but qc feels the sets should be scarf -> np. anything else can be stuck in OO
 

Rabia

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add remove comments
[Overview]

Zoroark unique ability in Illusion allows it to appear as the last pokemon in the party which can be tricky for the opponent since they are unaware if it's Zoroark or not. A scenario would be Zoroark disguised as a Vileplume or Sirfetch'd in front of a Psychic-type like Xatu or Espeon and as a result, it isn't affected by their respective Psychic STABs if they choose to attack. Unfortunately, Illusion can backfire and reveal Zoroark to the opponent as it can be scouted through entry hazards if it's not running Heavy-Duty Boots or if it receives initial chip damage earlier in the match. Its access to Nasty Plot allows it to be a decent physical and special sweeper with its base 105 Attack and a base 120 Special Attack. Zoroark is susceptible to a lot of things due to its poor bulk like common Fairy- and Fighting-types like Sylveon and Sirfetch'd, First Impression Pokemon like Golisopod and Flygon, and faster Pokemon like Ninjask and Choice Scarf Passimian if it's not using Choice Scarf.

Gonna just give a brief rundown of how I'd expect what you have here to be reformatted. As of now, much of what you have in the Overview is acceptable; it's just arranged awkwardly, and there are a couple of additions that would be helpful:

- Illusion and its function (although, I think you can afford to be more vague here and not give a specific interaction. Simply going with how the ability lets Zoroark surprise its checks or what-have-you is enough for this section).

- Speed tier, boosted or not.
- Versatility between physical and special.
- Drawbacks of Illusion.
- Poor defensive utility and vulnerability to revenge killers.

You cover most of these points already, so for the ones you do, just reuse what you already wrote. For the points you haven't, well, do so.


[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Flamethrower
move 4: Sludge Bomb
item: Heavy-Duty Boots / Life Orb
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Flamethrower is used to hit Dark- and Fighting-types that resist Zoroark's STAB like Drapion and Machamp and 2HKOs Leftovers Copperajah instead of Dark Pulse being a 3HKO. Sludge Bomb 2HKOes Fairy-types that don't mind switching into its other attacks like Slyveon and Comfey and is Zoroark's best form of damage against Diancie. Heavy-Duty Boots is more optimal so it's not scouted by entry hazards but Life Orb can be used for the extra power (any notable damage rolls that Life Orb gives? Those are good to mention here.).

Zoroark should be used alongside Pokemon that can effectively take hits from Fighting-type attacks such as Galarian Articuno, Mudsdale, Sylveon, and Vileplume, and partners that do well in taking hits from Fairy-type attacks like Copperajah, Escavalier, Salazzle. Pokemon with Fighting-, Fire-, or Ground-type coverage like Passimian, Arcanine, and Flygon can take care of Steel-types like Escavalier.(Escavalier is not tanking Flamethrower.) Poison- and Fighting-types like Sirfetch'd and Dragalge appreciates Zoroark's Psychic immunity which plays mind games on the opponent because of Illusion.(you're not wrong here, but it'd be more beneficial to directly state how these Pokemon can tempt Psychic-types to stay in; that way, you more firmly convey how Illusion can synergize with other Pokemon.) It also appreciates Rock- and Steel-types like Diancie and Copperajah to handle Bug- and Flying-types like Ninjask, Araquanid, and Mantine.(prevalence of the former two isn't very great at the moment, and Mantine just feels really weird to mention here.)

Give some mention to general offensive support. This set works well on dual screens offense, so what sort of teammates would you see on such builds?


[SET]
name: Choice Scarf
move 1: Knock Off
move 2: Trick
move 3: Sucker Punch
move 4: U-turn
item: Choice Scarf
ability: Illusion
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Trick is useful for crippling defensive Pokemon like Sylveon, Vaporeon, and Talonflame Diancie. Sucker Punch is often used once Zoroark has used Trick to still be able to revenge kill faster threats like Choice Scarf Flygon, Salazzle, and Tauros. U-turn gives momentum and it's needed to pivot out of Fairy- and Fighting-type threats like Comfey and Machamp. Using Choice Scarf allows Zoroark to surprise kill faster Pokemon like Choice Scarf Rotom-C and Flygon.

Psychic-, Fairy- and Poison-types like Xatu, Sylveon, and Weezing are appreciated as teammates to take hits from Fighting-types like Sirfetch'd and Hitmonlee Passimian (Passimian is much more relevant than Shitmonlee). Pokemon with Rock coverage like Copperajah, Mudsdale, and Tyrantrum can help Zoroark deal with Bug- and Flying-types faster foes like Araquanid Ninjask and, once Zoroark loses its Choice Scarf, Talonflame. Zoroark can disguise as teammates that are weak to Psychic-type attacks like Dragalage, Sirfetch'd, and Machamp to get rid of Pokemon like Starmie and Espeon. Fire-, Ground- and Fighting-types such as Talonflame, Flygon, and Passimian can take care of Steel-types like Copperajah and Bronzong Escavalier (you can still smack Bronzong with Dark-type attacks, so it's not really that big a deal.) with their respective coverage moves.

[STRATEGY COMMENTS]
Other Options
====

Zoroark can use a Swords Dance set with Heavy-Duty Boots but it lacks the coverage to break through Fairy- and Fighting-types like Sylveon and Machamp. Grass Knot can be used for luring Water- and Ground-types like Blastoise and Mudsdale when disguised as Rock- and Fire-types like Aerodactyl or Salazzle. Extrasensory is an option to hit Fighting-types like Hitmonlee, Machamp, and Sirfetch'd as they don't mind switching into its STAB. (none of these see significant enough usage to justify noting here.)

Checks and Counters
====

**Diancie**: Diancie can survive all variants of Zoroark's sets and KO it with its respective attacks. (generalize this section to Fairy-types as a whole but put specific emphasis on Diancie.)

**Faster Offensive Pokemon**: Faster offensive Pokemon like Ninjask and Choice Scarf Passimian outpaces Nasty Plot Zoroark and beats it. (change this to "Revenge Killers" so that you can fit a mention of First Impression Sirfetch'd here.)

(I think you could fit a section about generally bulky Pokemon here to include mentions of foes that Zoroark struggles to bypass. Guzzlord, Goodra, and Drapion are reasonable mentions.)


**Super Effective Attacks**: Fighting-types such as Passimian, Machamp, and Sirfetch'd easily KO Zoroark with their respective STAB. Fairy-types like Comfey, Diancie, and Sylveon can take on Zoroark's STAB moves and beat it with Moonblast, but have to be careful of getting hit by Sludge Bomb. Bug-types like Araquanid, Scyther, and Ninjask can OHKO Zoroark with their respective STAB moves. However, they don't appreciate having Heavy-Duty-Boots removed by Knock Off since it makes them weak to entry hazards. (this thing dies to a gust of wind; this really just doesn't feel like too useful of a section to include)


[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

swap the order of the sets. Choice Scarf is easily the most commonly used variant right now. ping me when you've implemented
 

Rabia

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add remove comments
[Overview]

Zoroark unique ability in Illusion allows it to appear as the last pokemon in the party which can be tricky for the opponent since they are unaware if it's Zoroark or not, letting Zoroark potentially catch its checks and counters off guard. A scenario would be Zoroark disguised as a Vileplume or Sirfetch'd in front of a Psychic-type like Xatu or Espeon and as a result, it isn't affected by their respective Psychic STABs if they choose to attack. With Choice Scarf equipped, Zoroark is able to outspeed fast Pokemon in the tier like Talonflame Starmie (this example works a bit better imo because you don't really wanna risk a burn from Talonflame), Salazzle, and Choice Scarf Rotom-C, while without Choice Scarf, it still outspeeds Pokemon like Flygon and Celebi. Physical variants have a hard time dealing with Fairy- and Fighting-types like Sylveon and Machamp but, the set's viability comes from playing mind games with Illusion. Its access to Nasty Plot allows it to be a potent setup sweeper because of its base 120 Special Attack and decent coverage moves. (these two sentences could probably just be made into one. consider the following: "Zoroark is also very versatile; it can go physical and make great use of its utility movepool, or it can run a Nasty Plot set to take advantage of its high Special Attack and decent coverage moves.") Unfortunately, Illusion can backfire and reveal Zoroark to the opponent as it can be scouted through entry hazards if it's not running Heavy-Duty Boots or if it receives initial chip damage earlier in the match. Zoroark is susceptible to a lot of things due to its poor bulk like common Fairy- and Fighting-types like Sylveon and Sirfetch'd, First Impression Pokemon like Sirfetch'd and Flygon, and faster Pokemon like Ninjask and Choice Scarf Passimian if it's not using Choice Scarf.

[SET]
name: Choice Scarf
move 1: Knock Off
move 2: Trick
move 3: Sucker Punch
move 4: U-turn
item: Choice Scarf
ability: Illusion
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Trick is useful for crippling defensive Pokemon like Sylveon, Vaporeon, and Diancie. Sucker Punch is often used once Zoroark has used Trick to still be able to revenge kill faster threats like Choice Scarf Flygon, Salazzle, and Tauros. U-turn gives momentum and it's needed to pivot out of Fairy- and Fighting-type threats like Comfey and Machamp. Using Choice Scarf allows Zoroark to surprise kill faster Pokemon like Choice Scarf Rotom-C and Flygon.

Psychic-, Fairy- and Poison-types like Xatu, Sylveon, and Weezing are appreciated as teammates to take hits from Fighting-types like Sirfetch'd and Passimian. Pokemon like Copperajah, Mudsdale, and Tyrantrum can help Zoroark deal with faster foes like Ninjask and, one Zoroark loses its Choice Scarf, Talonflame. Zoroark can disguise as teammates that are weak to Psychic-type attacks like Dragalage Dragalge (you make this typo very frequently pls stop... :[ ), Sirfetch'd, and Machamp to get rid of Pokemon like Starmie and Espeon Celebi. Fire-, Ground- and Fighting-types such as Talonflame, Flygon, and Passimian can take care of Steel-types like Copperajah and Escavalier with their respective coverage moves.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Flamethrower
move 4: Sludge Bomb
item: Heavy-Duty Boots / Life Orb
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Flamethrower is used to hit Dark- and Fighting-types that resist Zoroark's STAB like Drapion and Machamp and 2HKOs Leftovers Copperajah instead of Dark Pulse being a 3HKO 2HKO Copperajah. Sludge Bomb 2HKOes Fairy-types that don't mind switching into its other attacks like Slyveon Sylveon and Comfey and is Zoroark's best form of damage against Diancie. Heavy-Duty Boots is more optimal so it's not scouted by entry hazards but Life Orb can be used for the extra power like potentially 3HKOing Sylveon with Sludge Bomb and 2HKOing defensive Flygon.

Offensive support from Pokemon like Aerodactyl, Espeon, and Xatu are appreciated as the first sets Stealth Rock to make it easier to revenge kill Pokemon, and the latter sets dual screens to give Zoroark opportunities to set up Nasty Plot and sweep.(contextualize this better by explaining that these are teammates you'd use if running a hyper offense team with Zoroark) Zoroark should be used alongside Pokemon that can effectively take hits from Fighting-type attacks such as Mudsdale, Sylveon, and Vileplume, and partners that do well in taking hits from Fairy-type attacks like Copperajah, Escavalier, Salazzle. Poison- and Fighting-types like Sirfetch'd and Dragalge can be used as teammates to play mind games on Psychic-types like Xatu and Espeon with Illusion.

[STRATEGY COMMENTS]
Other Options
====

Zoroark can use a Swords Dance set with Heavy-Duty Boots but it lacks the coverage to break through Fairy- and Fighting-types like Sylveon and Machamp.

Checks and Counters
====

**Bulky Pokemon**: Pokemon like Goodra and Guzzlord are extremely bulky, causing them to eat Zoroark's attacks. Drapion and Guzzlord resist Zoroark's STAB, making it harder to revenge kill.(fine content here, but make this the last of the three sections)

**Fairy-types**: Fairy-types like Sylveon, Comfey, and Diancie can OHKO Zoroark with their respective STAB attacks. Diancie can notably survive all variants of Zoroark's sets and KO it with both Body Press and Moonblast.

**Revenge Killers**: Faster offensive Pokemon like Ninjask and Choice Scarf Passimian outpaces Nasty Plot Zoroark and beats it. Sirfetch'd can revenge kill Zoroark with First Impression.

[CREDITS]
- Written by: [[Roxiee, 481576]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]

something you should focus on is making your sentences flow better between one another. I see a lot of instances where you have sections that just read really awkwardly because of lack of transition words or just two sentences existing when you could have just one.

"Faster offensive Pokemon like Ninjask and Choice Scarf Passimian outpaces Nasty Plot Zoroark and beats it. Sirfetch'd can revenge kill Zoroark with First Impression."

You could convey this same message as follows: "Faster offensive Pokemon like Ninjask and Choice Scarf Passimian outpace Nasty Plot Zoroark and easily OHKO it, and neither is threatened heavily by Choice Scarf variants. Additionally, First Impression Sirfetch'd can easily revenge kill Zoroark." This just reads overall much nicer because you don't have these really short sentences that read as though they were translated from bullet points.

qc 1/2 when done
 

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma

[Overview]
Zoroark's unique ability in Illusion allows it to appear as the last pokemon in the party which can be tricky for the opponent since they are unaware if it's Zoroark or not, letting Zoroark potentially catch its checks and counters off guard. With Choice Scarf equipped, Zoroark is able to outspeed fast Pokemon in the tier like Starmie, Salazzle, and Choice Scarf Rotom-C, while and, (AC) without Choice Scarf, it still outspeeds Pokemon like Flygon and Celebi. Zoroark is also very versatile; it can go physical and make great use of its utility movepool, or it can run a Nasty Plot set to take advantage of its high Special Attack and decent coverage moves. Unfortunately, Illusion can backfire and reveal Zoroark to the opponent as it can be scouted via chip damage taken, such as through entry hazards if it's not running Heavy-Duty Boots or if it receives initial chip damage earlier in the match. Zoroark is susceptible to a lot of things many foes due to its poor bulk, (AC) like common Fairy- and Fighting-types like Sylveon and Sirfetch'd, First Impression Pokemon like Sirfetch'd and Flygon, and faster Pokemon like Ninjask and Choice Scarf Passimian. (comma -> period) if it's not using Choice Scarf. More faster Pokemon can threaten it without Choice Scarf. (this felt like what you meant, bc 1st impression and ninjask/passi dont mind choice scarf that much anyway; lmk if I missed something though)

[SET]
name: Choice Scarf
move 1: Throat Chop
move 2: Trick
move 3: Sucker Punch
move 4: U-turn
item: Choice Scarf
ability: Illusion
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Trick is useful for crippling defensive Pokemon like Sylveon, Vaporeon, and Diancie. Sucker Punch is often used once Zoroark has used Trick to still be able to lets Zoroark still revenge kill faster threats like Choice Scarf Flygon, Salazzle, and Tauros after it has used Trick. U-turn gives momentum, (AC) and it's needed to pivot out of Fairy- and Fighting-type threats like Comfey and Machamp. Using Choice Scarf allows Zoroark to surprise kill KO faster Pokemon like Choice Scarf Rotom-C and Flygon.

Psychic-, Fairy-, (AC) and Poison-types like Xatu, Sylveon, and Weezing are appreciated as teammates to take hits from Fighting-types like Sirfetch'd and Passimian. Pokemon like Copperajah, Mudsdale, and Tyrantrum can help Zoroark deal with faster foes like Ninjask and, one once Zoroark loses its Choice Scarf, Talonflame. Zoroark can disguise as teammates that are weak to Psychic-type attacks like Dragalge, Sirfetch'd, and Machamp to bait and get rid of Pokemon like Starmie and Celebi. Fire-, Ground-, (AC) and Fighting-types such as Talonflame, Flygon, and Passimian can take care of Steel-types like Copperajah and Escavalier with their respective coverage moves.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Flamethrower
move 4: Sludge Bomb
item: Heavy-Duty Boots / Life Orb
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====
Flamethrower is used to hit Dark- and Fighting-types that resist Zoroark's STAB Dark Pulse like Drapion and Machamp and 2HKO Copperajah. Sludge Bomb 2HKOes Fairy-types that don't mind switching into its Zoroark's other attacks like Slyveon Sylveon and Comfey and is Zoroark's its best form of damage against Diancie. Heavy-Duty Boots is more optimal so it's not scouted by entry hazards, optimal so entry hazards don't negate Illusion, (AC) but Life Orb can be used for the extra power, (AC) like with Zoroark potentially 3HKOing Sylveon with Sludge Bomb and 2HKOing defensive Flygon.

Support teammates like Aerodactyl, Espeon, and Xatu are appreciated on hyper offensive teams. Aerodactyl sets Stealth Rock to make it easier for Zoroark to revenge kill Pokemon, and the latter sets the latter two set (if you meant just xatu, you should explain what espeon does) dual screens to give Zoroark opportunities to set up Nasty Plot and sweep. Zoroark should be used alongside Pokemon that can effectively take hits from Fighting-type attacks such as Mudsdale, Sylveon, and Vileplume (RC) and partners that do well in taking hits from as well as Fairy-type attacks like Copperajah, Escavalier, and Salazzle. Poison- and Fighting-types like Sirfetch'd and Dragalge can be used as teammates to let Zoroark play mind games on Psychic-types like Xatu and Espeon with Illusion.

[STRATEGY COMMENTS]
Other Options
====
Zoroark can use a Swords Dance set with Heavy-Duty Boots, (AC) but it lacks the coverage to break through Fairy- and Fighting-types like Sylveon and Machamp.

Checks and Counters
====

**Fairy-types**: Fairy-types like Sylveon, Comfey, and Diancie can OHKO Zoroark with their respective STAB attacks. Diancie can notably survive all variants of Zoroark's sets Zoroark variants and KO it with both Body Press and Moonblast.

**Revenge Killers**: Faster offensive Pokemon like Ninjask and Choice Scarf Passimian outpace Nasty Plot Zoroark and easily OHKO it, and neither is threatened by Choice Scarf variants. Additionally, First Impression Sirfetch'd can easily revenge kill Zoroark. (added period)

**Bulky Pokemon**: Pokemon like Goodra and Guzzlord are extremely bulky, causing them to eat letting them tank Zoroark's attacks. Drapion and Guzzlord resist Zoroark's STAB moves, making it them harder to revenge kill.

[CREDITS]
- Written by: [[roxiee, 481576]]
- Quality checked by: [[Rabia, 336073], [shiloh, 211471]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]
margaret.gif
1/2
 

Rabia

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GP & NU Leader
add remove comments
[OVERVIEW]

Zoroark's unique ability in Illusion allows it to potentially catch its checks and counters off guard. With Choice Scarf equipped, Zoroark is it's able to outspeed fast Pokemon in the tier like Starmie, Salazzle, and Choice Scarf Rotom-C, and, without Choice Scarf, it still outspeeds Pokemon like Flygon and Celebi. Zoroark is also very versatile; it can go physical and make great use of its utility movepool, or it can run a Nasty Plot set to take advantage of its high Special Attack and decent coverage moves. Unfortunately, Illusion can reveal Zoroark to the opponent via chip damage taken, such as through entry hazards if it's not running Heavy-Duty Boots. Zoroark is susceptible also vulnerable to many foes due to its poor bulk, like Fairy- and Fighting-types like Sylveon and Machamp, First Impression Pokemon like Sirfetch'd and Flygon, and faster Pokemon like Ninjask and Choice Scarf Passimian. More faster Other fast Pokemon like Aerodactlyl Aerodactyl and Tauros can threaten it without its Choice Scarf.

[SET]
name: Choice Scarf
move 1: Throat Chop
move 2: Trick
move 3: Sucker Punch
move 4: U-turn
item: Choice Scarf
ability: Illusion
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Trick is useful for crippling defensive Pokemon like Sylveon, Vaporeon, and Diancie. Sucker Punch lets Zoroark still revenge kill faster threats like Choice Scarf Flygon, Salazzle, and Tauros after it has used Trick. U-turn gives momentum, and it's needed to pivot out of Fairy- and Fighting-type threats like Comfey Silvally-Fairy and Machamp. Using Choice Scarf allows Zoroark to surprise KO faster Pokemon like Choice Scarf Rotom-C and Flygon.

Psychic-, Fairy-, and Poison-types like Xatu, Sylveon, and Weezing are appreciated as teammates to take hits from Fighting-types like Sirfetch'd and Passimian. Pokemon like Copperajah, Mudsdale, and Tyrantrum can help Zoroark deal with faster foes like Ninjask and, once Zoroark loses its Choice Scarf, Talonflame. Zoroark can disguise as teammates that are weak to Psychic-type attacks like Dragalge, Sirfetch'd, and Machamp to bait and get rid of Pokemon like Starmie and Celebi. Fire-, Ground-, and Fighting-types such as Talonflame, Flygon, and Passimian can take care of Steel-types like Copperajah and Escavalier.

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Dark Pulse
move 3: Flamethrower
move 4: Sludge Bomb
item: Heavy-Duty Boots / Life Orb
ability: Illusion
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Set Details
====

Flamethrower is used to hit Dark- and Fighting-types that resist Dark Pulse like Drapion and Machamp and 2HKO Copperajah. Sludge Bomb 2HKOes Fairy-types that don't mind switching into Zoroark's other attacks like Sylveon and Comfey and is its Zoroark's best form of damage against Diancie. Heavy-Duty Boots is optimal so entry hazards don't negate Illusion, but Life Orb can be used for the extra power, with Zoroark potentially 3HKOing Sylveon with unboosted Sludge Bomb and 2HKOing defensive Flygon.

Support teammates like Aerodactyl and Xatu are appreciated on hyper offensive teams. Aerodactyl sets Stealth Rock to make it easier for Zoroark to revenge kill KO Pokemon, and Xatu set dual screens to give Zoroark safer opportunities to set up Nasty Plot and sweep. Zoroark should be used alongside Pokemon that can effectively take Fighting-type attacks such as Mudsdale, Sylveon, and Vileplume as well as Fairy-type attacks like Copperajah, Escavalier, and Salazzle. Poison- and Fighting-types like Sirfetch'd and Dragalge and Sirfetch'd let Zoroark play mind games on Psychic-types like Xatu and Espeon Celebi with Illusion.

[STRATEGY COMMENTS]
Other Options
====

Zoroark can use a Swords Dance set with Heavy-Duty Boots, but it lacks the coverage to break through Fairy- and Fighting-types like Sylveon and Machamp.

Checks and Counters
====

**Fairy-types**: Fairy-types like Sylveon, Comfey, and Diancie can OHKO Zoroark with their respective STAB attacks. Diancie can notably survive against all Zoroark variants and KO it with both Body Press and Moonblast.

**Revenge Killers**: Faster offensive Pokemon like Ninjask and Choice Scarf Passimian outpace Nasty Plot Zoroark and easily OHKO it, and neither is threatened by Choice Scarf variants. Additionally, First Impression Sirfetch'd can easily revenge kill Zoroark.

**Bulky Pokemon**: Pokemon like Goodra and Guzzlord are extremely bulky, letting them tank Zoroark's attacks. Drapion and Guzzlord resist Zoroark's STAB moves, making them harder to revenge kill.

[CREDITS]
- Written by: [[roxiee, 481576]]
- Quality checked by: [[Rabia, 336073], [shiloh, 211471]]
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

gp 2/2 when done
 

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