OU Zygarde-10%

p2

Banned deucer.
[OVERVIEW]

Zygarde-10% struggles to carve a niche in the metagame due to its regular forme Zygarde, which nearly outdoes it in every way possible apart from Speed. Zygarde-10% hits a very nice Speed tier over Zygarde that allows it to pressure offensive Pokemon such as Mega Metagross, Thundurus, and non-Choice Scarf variants of Keldeo, Terrakion, Garchomp, and Gengar. Although Zygarde-10% can outspeed these Pokemon, it still struggles a lot with faster Pokemon and priority. It cannot outspeed the likes of Greninja, Tornadus-T, Weavile, and Tapu Koko, and priority from Mega Metagross, Mega Scizor, Mega Medicham, and Mamoswine are threatening to it.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is the main selling point of Zygarde-10%, allowing it to pick off threats such as Mega Metagross and Thundurus easily while having fantastic neutral coverage overall. Outrage rounds off Zygarde-10%'s coverage, hitting bulky Grass- and Water-types such as Tangrowth and Slowbro that can switch into Thousand Arrows easily. Extreme Speed has decent power and can pick off weakened offensive Pokemon such as Greninja and Tapu Koko, and Toxic cripples bulky Grass- and Water-types such as the aforementioned Tangrowth and Slowbro.

Set Details
========

Choice Band boosts Zygarde-10%'s power at the cost of locking it into a move, which works very well with Thousand Arrows, as it has very solid neutral coverage. A Jolly nature along with maximum Speed investment ensures that Zygarde-10% outspeeds threats such as Mega Metagross, Thundurus, Garchomp, Gengar, and Keldeo.

Usage Tips
========

Zygarde-10% should mainly be using Thousand Arrows with this set, as it's an extremely spammable move with few resistances in the tier. Outrage should be used to break down bulky walls such as Tangrowth, Slowbro, and Hippowdon. Managing to nail them with Toxic also helps a ton for Zygarde-10% and its teammates. Because Zygarde-10% is extremely frail, it tends to struggle to switch in, so the best way to ensure that it can switch in is through VoltTurn support or even double switches, but double switches are extremely risky with Zygarde-10%.

Team Options
========

Pokemon that help Zygarde-10% in breaking bulky Grass-types are very useful; Greninja can set up Spikes and threaten Tangrowth with Gunk Shot and Ice Beam, and Ash-Greninja can be used to eventually power through Tangrowth, especially if Zygarde-10% lands a Toxic on it. Electric-types such as Tapu Koko and Thundurus apply additional pressure to bulky Grass-types, whether it's through Nature's Madness or Hidden Power Flying or using physical sets with Flyinium Z. VoltTurn support is very important because Zygarde-10% is extremely frail; teammates such as Landorus-T, Rotom-W, Tapu Koko, and Greninja can all utilize Volt Switch and U-turn to bring Zygarde-10% in. Toxic Spikes setters such as Toxapex and Nihilego are great to pair with Zygarde-10% too, as they wear down nearly all of the Pokemon that can stop Zygarde-10%, mainly the aforementioned Tangrowth, Slowbro, as well as Hippowdon and Alomomola.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% does not have any other sets that aren't directly outclassed by Zygarde, as Zygarde-10% is far too frail to use boosting moves such as Dragon Dance and Coil. Choice Scarf could be used, but Zygarde-10% becomes noticeably weaker and much easier to handle, but it can lure in faster Pokemon such as Greninja and Tapu Koko.

Checks and Counters
===================

**Bulky Grass-types**: Bulky Grass-types, mainly Tangrowth and Tapu Bulu, can easily switch into Zygarde-10% and take very little from Thousand Arrows, and Tapu Bulu is immune to Outrage. They fear taking a Toxic from Zygarde-10%, though.

**Bulky Water-types**: Bulky Water-types such as Alomomola and Slowbro can easily switch into Zygarde-10% and threaten it with Scald burns or Ice Beam from Slowbro. They also fear Toxic, which makes them much easier to wear down.

**Bulky Ground-types**: Bulky Ground-types such as Landorus-T and Hippowdon can easily switch into Zygarde-10%. Landorus-T has Intimidate to weaken Zygarde-10%'s moves, and Hippowdon is naturally very bulky and can shrug off repeated hits.

**Faster Pokemon**: Faster Pokemon such as Greninja, Tapu Koko, and Tornadus-T all naturally outspeed Zygarde-10% and can use Ice-type coverage to pick it off. Choice Scarf users such as Tapu Lele, Garchomp, Keldeo, and Gengar all outspeed Zygarde-10% and can deal very heavy damage and even OHKO it.

**Priority**: Priority moves from Mega Scizor, Mega Metagross, Ash-Greninja, Mamoswine, and Mega Medicham are capable of putting a big dent into Zygarde-10%.
 
Last edited:

Gary

Can be abrasive at times (no joke)
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Ues my ues.

Yeah don't actually add Scarf Adamant to OO DK just has diabetes and thought I was being serious but I wasn't. Sorry Lefties.

When your write this up, flesh out usage tips a bit. Like I get that all it really does is spam 1k arrows, but you have to act like no one knows what the fuck this thing does and explain how it can be useful for picking off frail sweepers after some prior damage with E Speed and dumb shit like that.

QC 2/3
 

Colonel M

I COULD BE BORED!
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnus
Looks good. Im a little nervous about the priority from Ash Ninja being mentioned because Extreme Speed has a higher priority and doggo could revenge kill a weakened one - even if it is locked into Water Shuriken.

Also new QC stamp

3/3
 

PK Gaming

Persona 5
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Discord Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Champion
Zygarde-10% struggles to carve a niche in the meta due to it's regular forme Zygarde, which nearly outdoes it in every way possible apart from Speed.
I'd move this line to the very bottom since you want to open with what the Pokemon is about (which the 2nd line does better), and it works better at the bottom imo.
 

lotiasite

undedgy
is a Forum Moderatoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
amcheck, implement what you like! (standard colours)
[OVERVIEW]

Zygarde-10% struggles to carve a niche in the metagame due to it's its regular forme Zygarde, which nearly outdoes it in every way possible apart from Speed. Zygarde-10% hits a very nice Speed tier over Zygarde which that allows it to pressure offensive Pokemon such as Mega Metagross, non-Choice Scarf variants of Keldeo, Terrakion, Garchomp, and Gengar as well as Thundurus. Although Zygarde-10% can outspeed these Pokemon, it still struggles a lot with faster Pokemon and priority. It cannot outspeed the likes of Greninja, Tornadus-T, Weavile, and Tapu Koko and priority from Mega Metagross, Mega Scizor, Mega Medicham, and Mamoswine are threatening to it.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is the main selling point of Zygarde-10%, it allows Zygarde-10% allowing it to pick off threats such as Mega Metagross and Thundurus easily and has while having fantastic neutral coverage overall. Outrage rounds off Zygarde-10%'s coverage, hitting bulky Grass- and Water-types such as Tangrowth and Slowbro that can switch into Thousand Arrows easily such as Tangrowth and Slowbro. (clarity) Extreme Speed has decent power and can pick off weakened offensive Pokemon such as Greninja and Tapu Koko, while Toxic cripples bulky Grass- and Water-types such as the aforementioned Tangrowth and Slowbro.

Set Details
========

Choice Band boosts Zygarde-10%'s power at the cost of locking it into a move, which works very well with Thousand Arrows, (AC) which as it (repetition sounds odd) has very solid neutral coverage. A Jolly nature along with maximum Speed investment ensures that Zygarde-10% outspeeds threats such as Mega Metagross, Thundurus, Garchomp, Gengar, and Keldeo.

Usage Tips
========

Zygarde-10% should mainly be using Thousand Arrows with this set, (AC) as it's an extremely spammable move with few resists resistances (can't use resist as a noun) in the tier. Outrage should be used to break down bulky walls such as Tangrowth, Slowbro, and Hippowdon. Managing to nail them with Toxic also helps a ton for Zygarde-10% and its teammates. Because Zygarde-10% is extremely frail, it will struggle to switch in, so the best way to ensure it can switch in is through VoltTurn support or even double switches, but double switches are extremely risky with Zygarde-10%.

Team Options
========

Pokemon that help pressure Zygarde-10% in breaking bulky Grass-types are very useful.(RP);(SC) Greninja can set up Spikes and threaten Tangrowth with Gunk Shot and Ice Beam, while Ash-(AH)Greninja can be used to eventually power through Tangrowth, especially if Zygarde-10% lands a Toxic on it. Electric-types such as Tapu Koko and Thundurus apply additional pressure to bulky Grass-types, (AC) whether it's through Nature's Madness or Hidden Power Flying or using physical sets with Flyinium Z. VoltTurn support is very important because Zygarde-10% is extremely frail, and teammates such as Landorus-T, Rotom-W, Tapu Koko, and Greninja can all utilize Volt Switch or U-turn to bring Zygarde-10% in. Toxic Spikes setters such as Toxapex and Nihilego are great to pair with Zygarde-10% too, (AC) as they wear down nearly all of the Pokemon that can stop Zygarde-10%.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% does not have any other sets that aren't directly outclassed by Zygarde, (AC) as Zygarde-10% is far too frail to use boosting moves such as Dragon Dance and Coil. Choice Scarf could be used, but Zygarde-10% becomes noticeably weaker and much easier to handle, but it can lure faster Pokemon such as Greninja and Tapu Koko.

Checks and Counters
===================

**Bulky Grass-types**: Bulky Grass-types, mainly Tangrowth and Tapu Bulu, (AC) can easily switch into Zygarde-10% and take very little from Thousand Arrows, and in the case of Tapu Bulu, is immune to Outrage. They fear taking a Toxic from Zygarde-10% though.

**Bulky Water-types**: Bulky Water-types such as Alomomola and Slowbro can easily switch into Zygarde-10% and threaten it with Scald burns or Ice Beam from Slowbro. They also fear Toxic, which makes them much easier to wear down.

**Bulky Ground-types**: Ground-types such as Landorus-T and Hippowdon can easily switch into Zygarde-10%. Landorus-T has Intimidate to weaken Zygarde-10%'s moves while Hippowdon is naturally very bulky and can shrug off repeated hits.

**Faster Pokemon**: Faster Pokemon such as Greninja, Tapu Koko, and Tornadus-T all naturally outspeed Zygarde-10% and can use Ice-type coverage to pick it off. Choice Scarf users such as Tapu Lele, Garchomp, Keldeo, and Gengar all outspeed Zygarde-10% and can deal very heavy damage, if not OHKO it.

**Priority**: Priority moves from the likes of Mega Scizor, Mega Metagross, Ash-(AH)Greninja, Mamoswine, and Mega Medicham are capable of putting a big dent into Zygarde-10%.
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Fireflame479: Remove Add Comments Delete Amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
lotiasite: Add Remove Comments
[OVERVIEW]

Zygarde-10% struggles to carve a niche in the metagame due to it's its regular forme Zygarde, which nearly outdoes it in every way possible apart from Speed. Zygarde-10% hits a very nice Speed tier over Zygarde which that allows it to pressure offensive Pokemon such as Mega Metagross, Thundurus,(AC) and non-Choice Scarf variants of Keldeo, Terrakion, Garchomp, and Gengar as well as Thundurus (improves flow). Although Zygarde-10% can outspeed these Pokemon, it still struggles a lot with faster Pokemon and priority. It cannot outspeed the likes of Greninja, Tornadus-T, Weavile, and Tapu Koko,(AC) and priority from Mega Metagross, Mega Scizor, Mega Medicham, and Mamoswine are threatening to it.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is the main selling point of Zygarde-10%, it allows Zygarde-10% allowing it to pick off threats such as Mega Metagross and Thundurus easily and has while having fantastic neutral coverage overall. Outrage rounds off Zygarde-10%'s coverage, hitting bulky Grass- and Water-types such as Tangrowth and Slowbro that can switch into Thousand Arrows easily such as Tangrowth and Slowbro. (clarity) Extreme Speed has decent power and can pick off weakened offensive Pokemon such as Greninja and Tapu Koko, while Toxic cripples bulky Grass- and Water-types such as the aforementioned Tangrowth and Slowbro.

Set Details
========

Choice Band boosts Zygarde-10%'s power at the cost of locking it into a move, which works very well with Thousand Arrows, (AC) which as it (repetition sounds odd) (yep) has very solid neutral coverage. A Jolly nature along with maximum Speed investment ensures that Zygarde-10% outspeeds threats such as Mega Metagross, Thundurus, Garchomp, Gengar, and Keldeo.

Usage Tips
========

Zygarde-10% should mainly be using Thousand Arrows with this set, (AC) as it's an extremely spammable move with few resists resistances (can't use resist as a noun) in the tier. Outrage should be used to break down bulky walls such as Tangrowth, Slowbro, and Hippowdon. Managing to nail them with Toxic also helps a ton for Zygarde-10% and its teammates. Because Zygarde-10% is extremely frail, it will struggle to switch in, so the best way to ensure it can switch in is through VoltTurn support or even double switches, but double switches are extremely risky with Zygarde-10%.

Team Options
========

Pokemon that help pressure Zygarde-10% in breaking bulky Grass-types are very useful.(RP);(SC) Greninja can set up Spikes and threaten Tangrowth with Gunk Shot and Ice Beam, while Ash-(AH)Greninja can be used to eventually power through Tangrowth, especially if Zygarde-10% lands a Toxic on it. Electric-types such as Tapu Koko and Thundurus apply additional pressure to bulky Grass-types, (AC) whether it's through Nature's Madness or Hidden Power Flying or using physical sets with Flyinium Z. VoltTurn support is very important because Zygarde-10% is extremely frail;(SC),(RC) and teammates such as Landorus-T, Rotom-W, Tapu Koko, and Greninja can all utilize Volt Switch or U-turn to bring Zygarde-10% in. Toxic Spikes setters such as Toxapex and Nihilego are great to pair with Zygarde-10% too, (AC) as they wear down nearly all of the Pokemon that can stop Zygarde-10% (name a couple here).

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% does not have any other sets that aren't directly outclassed by Zygarde, (AC) as Zygarde-10% is far too frail to use boosting moves such as Dragon Dance and Coil. Choice Scarf could be used, but Zygarde-10% becomes noticeably weaker and much easier to handle, but it can lure in faster Pokemon such as Greninja and Tapu Koko.

Checks and Counters
===================

**Bulky Grass-types**: Bulky Grass-types, mainly Tangrowth and Tapu Bulu, (AC) can easily switch into Zygarde-10% and take very little from Thousand Arrows, while and in the case of Tapu Bulu,(RC) is immune to Outrage. They fear taking a Toxic from Zygarde-10%,(AC) though.

**Bulky Water-types**: Bulky Water-types such as Alomomola and Slowbro can easily switch into Zygarde-10% and threaten it with Scald burns or Ice Beam from Slowbro. They also fear Toxic, which makes them much easier to wear down.

**Bulky Ground-types**: Ground-types such as Landorus-T and Hippowdon can easily switch into Zygarde-10%. Landorus-T has Intimidate to weaken Zygarde-10%'s moves,(AC) while Hippowdon is naturally very bulky and can shrug off repeated hits. (when comparing two things using "while", there should be a comma before it)

**Faster Pokemon**: Faster Pokemon such as Greninja, Tapu Koko, and Tornadus-T all naturally outspeed Zygarde-10% and can use Ice-type coverage to pick it off. Choice Scarf users such as Tapu Lele, Garchomp, Keldeo, and Gengar all outspeed Zygarde-10% and can deal very heavy damage, if not OHKO it.

**Priority**: Priority moves from the likes of Mega Scizor, Mega Metagross, Ash-(AH)Greninja, Mamoswine, and Mega Medicham are capable of putting a big dent into Zygarde-10%.
Nice job lotiasite!

GP 1/2
 

dhelmise

banend doosre
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[OVERVIEW]

Zygarde-10% struggles to carve a niche in the metagame due to its regular forme Zygarde, which nearly outdoes it in every way possible apart from Speed. Zygarde-10% hits a very nice Speed tier over Zygarde that allows it to pressure offensive Pokemon such as Mega Metagross, Thundurus, and non-Choice Scarf variants of Keldeo, Terrakion, Garchomp, and Gengar. Although Zygarde-10% can outspeed these Pokemon, it still struggles a lot with faster Pokemon and priority. It cannot outspeed the likes of Greninja, Tornadus-T, Weavile, and Tapu Koko, and priority from Mega Metagross, Mega Scizor, Mega Medicham, and Mamoswine are threatening to it.

[SET]
name: Choice Band
move 1: Thousand Arrows
move 2: Outrage
move 3: Extreme Speed
move 4: Toxic
item: Choice Band
ability: Aura Break
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Thousand Arrows is the main selling point of Zygarde-10%, allowing it to pick off threats such as Mega Metagross and Thundurus easily while having fantastic neutral coverage overall. Outrage rounds off Zygarde-10%'s coverage, hitting bulky Grass- and Water-types such as Tangrowth and Slowbro that can switch into Thousand Arrows easily. Extreme Speed has decent power and can pick off weakened offensive Pokemon such as Greninja and Tapu Koko, while and Toxic cripples bulky Grass- and Water-types such as the aforementioned Tangrowth and Slowbro.

Set Details
========

Choice Band boosts Zygarde-10%'s power at the cost of locking it into a move, which works very well with Thousand Arrows, as it has very solid neutral coverage. A Jolly nature along with maximum Speed investment ensures that Zygarde-10% outspeeds threats such as Mega Metagross, Thundurus, Garchomp, Gengar, and Keldeo.

Usage Tips
========

Zygarde-10% should mainly be using Thousand Arrows with this set, as it's an extremely spammable move with few resistances in the tier. Outrage should be used to break down bulky walls such as Tangrowth, Slowbro, and Hippowdon. Managing to nail them with Toxic also helps a ton for Zygarde-10% and its teammates. Because Zygarde-10% is extremely frail, it will tends to struggle to switch in, so the best way to ensure that it can switch in is through VoltTurn support or even double switches, but double switches are extremely risky with Zygarde-10%.

Team Options
========

Pokemon that help Zygarde-10% in breaking bulky Grass-types are very useful; Greninja can set up Spikes and threaten Tangrowth with Gunk Shot and Ice Beam, while and Ash-Greninja can be used to eventually power through Tangrowth, especially if Zygarde-10% lands a Toxic on it. Electric-types such as Tapu Koko and Thundurus apply additional pressure to bulky Grass-types, whether it's through Nature's Madness or Hidden Power Flying or using physical sets with Flyinium Z. VoltTurn support is very important because Zygarde-10% is extremely frail; teammates such as Landorus-T, Rotom-W, Tapu Koko, and Greninja can all utilize Volt Switch or and U-turn to bring Zygarde-10% in. Toxic Spikes setters such as Toxapex and Nihilego are great to pair with Zygarde-10% too, as they wear down nearly all of the Pokemon that can stop Zygarde-10%, mainly the aforementioned Tangrowth, Slowbro, as well as Hippowdon and Alomomola.

[STRATEGY COMMENTS]
Other Options
=============

Zygarde-10% does not have any other sets that aren't directly outclassed by Zygarde, as Zygarde-10% is far too frail to use boosting moves such as Dragon Dance and Coil. Choice Scarf could be used, but Zygarde-10% becomes noticeably weaker and much easier to handle, but it can lure in faster Pokemon such as Greninja and Tapu Koko.

Checks and Counters
===================

**Bulky Grass-types**: Bulky Grass-types, mainly Tangrowth and Tapu Bulu, can easily switch into Zygarde-10% and take very little from Thousand Arrows, and while Tapu Bulu is immune to Outrage. They fear taking a Toxic from Zygarde-10%, though.

**Bulky Water-types**: Bulky Water-types such as Alomomola and Slowbro can easily switch into Zygarde-10% and threaten it with Scald burns or Ice Beam from Slowbro. They also fear Toxic, which makes them much easier to wear down.

**Bulky Ground-types**: Bulky Ground-types such as Landorus-T and Hippowdon can easily switch into Zygarde-10%. Landorus-T has Intimidate to weaken Zygarde-10%'s moves, while and Hippowdon is naturally very bulky and can shrug off repeated hits. (AP)

**Faster Pokemon**: Faster Pokemon such as Greninja, Tapu Koko, and Tornadus-T all naturally outspeed Zygarde-10% and can use Ice-type coverage to pick it off. Choice Scarf users such as Tapu Lele, Garchomp, Keldeo, and Gengar all outspeed Zygarde-10% and can deal very heavy damage, (RC) if not and even OHKO it.

**Priority**: Priority moves from the likes of Mega Scizor, Mega Metagross, Ash-Greninja, Mamoswine, and Mega Medicham are capable of putting a big dent into Zygarde-10%.
gp 2/2
 

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