Zygarde-Complete Qc 2/2 GP 0/1

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[SET]
name: Prankster
move 1: Thousand Waves
move 2: Haze
move 3: Recover
move 4: Encore / Entrainment / Destiny Bond
item: Leftovers / Safety Goggles
ability: Prankster
nature: Impish
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Zygarde-C's Prankster set takes advantage of its high physical bulk to switch in to physical attackers such as Regigigas, Groudon, and Zamazenta-C. Thousand Waves allows it to deal appreciable damage to neutral targets and serious damage to Steel-types, and it prevents non-Shed Shell Imposter users from freely recovering due to the threat of being trapped and PP stalled. Haze stops any setup in its tracks , while Recover keeps Zygarde-C standing to continue resisting setup throughout the game. Encore is useful to lock a setup Pokemon into their setup move, allowing a free switch to a teammate or a safe Recover, but Encore itself only has 8 PP, which are easily wasted once it's revealed. Entrainment along with Thousand Waves allows Zygarde-C to beat Toxic Orb users that can't 2HKO it one-on-one, such as Knock Off + Spore Regigigas and Xerneas. Destiny Bond allows Zygarde-C to take an otherwise insurmountable foe down with it, such as Quiver Dance Reshiram or Shift Gear Glacial Lance Calyrex-I, but can be played around similarly to Encore. Prankster ensures moves like Encore and Haze activate before the foe can attack and lets them weaken the power of Fishious Rend. Leftovers is the most useful item, allowing Zygarde-C to passively recover, though Safety Goggles is useful alongside Entrainment to allow Zygarde-C to beat Spore Regigigas one-on-one with much less risk. An Impish nature maximizes Zygarde-C's physical bulk, while Speed is fully invested in to outspeed slower Steel-types such as Magearna and Necrozma-DM.

Physical attackers such as Groudon and Steelworker Kartana appreciate Zygarde-C Imposter-proofing them if they forego an Ice-type attack. Special walls such as Assault Vest Zamazenta-C can switch into Dragon-, Ice-, and Fairy-types for Zamazenta-C, remove items such as an Imposter user's Shed Shell with Knock Off, and paralyze foes with Nuzzle, while Zygarde-C can take on physical attackers in return. Status absorbers such as Poison Heal Calyrex-I and Poison Heal Tapu Fini round out the defensive core by taking on Ice-types for Zygarde-C, safely switching in to status users such as Giratina, and counteracting entry hazards with Court Change or Defog. Tapu Fini is also a very good check to Palkia, which can otherwise tear apart many cores containing Zygarde-C. A secondary switch into physical attackers such as Fur Coat Suicune or Fur Coat Cresselia is helpful to cover Zygarde-C's weaknesses to Ice and Dragon, as many physical attackers try to lure Zygarde-C with coverage moves of those types.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Spectral Thief
move 4: Nuzzle / Metal Burst / Rapid Spin
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
IVs: 0 Spe

[SET COMMENTS]
Regenerator Zygarde-C acts as a durable mixed wall thanks to its high natural physical bulk and Assault Vest-augmented special bulk, safely bringing in teammates using a slow U-turn. Core Enforcer allows Zygarde-C to check some non-Fairy-type Poison Heal users such as Palkia and Kyogre and also hits Giratina and other Dragon-types for useful damage. Spectral Thief helps Zygarde-C defend against setup users such as Yveltal and Zamazenta-C, and it makes foes wary of setting up in general when facing it. Nuzzle is extremely threatening to many Pokemon that could otherwise safely switch in, such as Dialga, Xerneas, and Ho-Oh, as the paralysis takes away much of their effectiveness against slower wallbreakers. Thanks to Zygarde-C's titanic HP stat, Metal Burst allows it to retaliate against strong special attacks such as Xerneas's Pixilate Boomburst and Adaptability Palkia's Dragon Energy, both of which it can survive from full HP. Rapid Spin can also be run to clear entry hazards, but Zygarde-C's matchups against the most common Ghost-types are even at best, so it should not be relied upon as an entry hazard remover. Regenerator and Assault Vest help keep Zygarde-C bulky and healthy as it pivots in and out, while a Sassy nature maximizes special bulk while minimizing Speed to provide the slowest possible U-turn and Core Enforcer.


Zygarde-C's most glaring weakness is that Imposter users can freely switch in to use Regenerator to heal. Entry hazard and Knock Off support from Pokemon like Poison Heal Calyrex-I, Poison Heal Xerneas, and Zamazenta-C helps to keep Imposter users chipped down so they recover less HP. They also threaten foes transformed into Zygarde-C with super effective STAB moves, forcing them out. Zygarde-C pairs well with Pokemon who need an Imposter-proof that does not need to waste turns healing. Special attackers such as Adaptability Blacephalon and Adaptability Yveltal appreciate its excellent mixed bulk, since they often run mixed sets. Knock Off absorbers such as Poison Heal users and Griseous Orb Giratina can protect Zygarde-C from losing its Assault Vest. Physically defensive Zamazenta-C and Zygarde-C form a tough defensive core, with Zygarde-C handling Ground-, Fire-, and Fighting-types for Zamazenta-C while Zamazenta-C holds off Dragon-, Fairy- and Ice-types for Zygarde-C. A statistically bulky Pokemon such as Pranktser Cresselia, Tapu Fini, or defensive Xerneas covers most of the core's remaining weak points, including Reshiram, Palkia, and Glacial Lance Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============
On the Prankster set, the fourth moveslot is very customizable. Knock Off and Corrosive Gas increase Zygarde-C's offensive presence by removing items from Pokemon that don't mind Thousand Waves such as Ho-Oh, Yveltal, and Giratina. Court Change helps to keep Zygarde-C's field clear of entry hazards, but it can be taken advantage of by Encore and Imposter users and doesn't synergize with your own teammates setting up entry hazards. Parting Shot lets Zygarde-C work as a pivot but stops it from Imposter-proofing itself, and it should be run alongside another attack instead of Thousand Waves, such as Knock Off or Core Enforcer. Glare allows Zygarde-C to spread paralysis, but Magic Bounce users can take advantage of it, and Dark-types are immune, so its effectiveness is limited. Topsy-Turvy can be run instead of or alongside Haze to reverse stat boosts instead of removing them, but Dark-types and Magic Bounce users are immune to it. Rocky Helmet is useful for punishing most physical attackers further. Shed Shell improves Zygarde-C's matchup against Shed Shell Imposter users and also lets it switch into Imprison + Transform users, but forgoing leftovers has a high opportunity cost because these matchups are uncommon. On the Assault Vest set, Knock Off is another option in the fourth moveslot, which allows Zygarde-C to threaten Imposter users and cripple switch-ins. Zygarde-C can run a Fur Coat set to wall physical attackers, but is often outclassed by Fur Coat Giratina due to the 4x Ice weakness. A Choice Scarf set with Scrappy and Final Gambit can be useful on hyper offense teams, with Zygarde-C crippling a wall with Trick and then using Final Gambit on another Pokemon later.

Checks and Counters
===================

**Fairy-types**: Offensive Fairy-types such as Pixilate Xerneas threaten to 2HKO Zygarde-C with their STAB moves, and it switching out gives them time to boost or set entry hazards, but they must be wary of Prankster Zygarde-C possibly having Glare or Assault Vest Zygarde-C using Metal Burst if they attack. Bulky Fairy-types such as Poison Heal Tapu Fini and Poison Heal Xerneas are immune to Core Enforcer, threaten Zygarde-C out with STAB Moonblast, and can set up entry hazards or spread status to Zygarde-C's teammates as it switches out.

**Dragon-types**: Dragon-types such as Palkia, Reshiram, and Eternatus threaten a 2HKO on Zygarde-C with their STAB moves, forcing it out to gain setup opportunities. However, none of them can switch in safely, as both Zygarde-C sets can hit them super effectively with a STAB move, barring Palkia for Prankster Zygarde-C. If they run Dragon Energy, Zygarde-C's damage output severely weakens it.

**Ice-type Pokemon and coverage**: Kyurem-B, Kyurem-W, and Calyrex-I OHKO Zygarde-C with their STAB moves, which Zygarde-C is doubly weak to. Zygarde-C must also be wary of Glacial Lance and Triple Axel as common coverage moves on physical attackers such as Groudon, Regigigas, and Kartana before trying to switch in to them.

**Knock Off**: Assault Vest Zygarde-C hates losing its item to Knock Off users such as Yveltal and Zamazenta-C, which can make it far harder to check special attackers long-term.

**Imposter**: Imposter users can get a free heal by switching into Assault Vest Zygarde-C, which only deals about 15% with Core Enforcer. Shed Shell Imposter users are unafraid of being trapped by the Prankster set as well. Both sets can reverse these matchups if they run Knock Off.

**Ho-Oh**: Thanks to its immunity to Ground and excellent special bulk, Ho-Oh does not mind Thousand Waves or Core Enforcer, and it threatens to burn Zygarde-C with Lava Plume or Sacred Fire, or pivot in its teammates with Teleport. However, it should be wary of losing its Heavy-Duty Boots to the rare Knock Off.

**Regigigas**: Even though Assault Vest Zygarde-C runs Core Enforcer, it cannot take on Regigigas because of the threat of Spore. After a single boost, Facade is a 2HKO, and Glacial Lance is an OHKO. The Knock Off + Spore Regigigas set has a losing matchup against Entrainment Zygarde-C, even if it lacks Safety Goggles, but can still beat it if Zygarde-C sleeps too long.

[CREDITS]
- Written by: [[SuperSkylake, 323519]]
- Quality checked by: [[XxSevagxX, 441607], [A Loser, 410702]]
- Grammar checked by: [[finland, 517429], [username2, userid2]]
 
Last edited:
QC 1 / 2
[SET]
name: Prankster
move 1: Thousand Waves
move 2: Haze
move 3: Recover
move 4: Encore / Entrainment / Destiny Bond
item: Leftovers / Safety Goggles
ability: Prankster
nature: Impishh
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]

Zygarde-C's Prankster set takes advantage of its high physical bbulk [QC} you have a typo, change bbulk --> bulk [QC] to switch-in to physical attackers such as Regigigas, Barraskewda, Groudon, and Zamazenta-C. Thousand Waves allows it to deal appreciable damage to neutral targets and prevents non-Shed Shell Imposter users from freely recovering. Haze stops any setup in its tracks, while Recover keeps Zygarde-c alive to continue resisting setup throughout the game. Encore is useful to lock a setup Pokemon into the move they just used, allowing a safe switch, but Encore itself only has 8 PP, which is easily wasted once revealed. Entrainment along with Thousand Waves allows Zygarde-C to 1v1 Toxic Orb users that can't hit it for a 2HKO such as standard Regigigas and Ho-Oh. Destiny Bond allows Zygarde-C to take an otherwise insurmountable foe down with it, but can be played around similar to Encore. The Prankster ability gives +1 priority to all of Zygarde-C's non-attacking moves, ensuring moves like Encore and Haze activate before the foe can attack with non-priority moves and weakening the power of Fisheous Rend. Leftovers is the standard item, allowing Zygarde-C to passively recover as a foe switches out, though Safety Goggles is useful alongside Entrainment to allow Zygarde-C to 1v1 Spore Regigigas with much less risk. An Impish Nature maximizes Zygarde-C's physical bulk.

Physical attackers such as Groudon and Kartana appreciate Zygarde-C as an Imposterproof. Special walls such as Assault Vest Zamazenta-Crowned can switch into Dragon- and Fairy-types for Zamazenta-C, knock off items such as an Imposter's Shed Shell, and paralyze foes, while Zygarde-C can take on physical attackers in return. Status absorbers such as Calyrex-Ice and Poison Heal Tapu Fini help round out the defensive core by taking on Ice types for Zygarde-C, safely switching in to status users such as Ho-Oh, and counteracting entry hazards. Tapu Fini is also a very good check to Palkia, which can otherwise tear apart many cores containing Zygarde-C.

[SET]

name: RegenVest
move 1: U-Turn
move 2: Core Enforcer
move 3: Spectral Thief
move 4: Nuzzle / Metal Burst / Rapid Spin
item: Assault Vest
ability: Prankster
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD

IVs: 0 Spe


[SET COMMENTS]

Assault Vest Zygarde-C acts as a durable mixed wall, safely bringing in teammates using a slow U-Turn. Core Enforcer allows Zygarde-C to check some non Fairy-type Poison Heal users such as Palkia and Kyogre and also hits Giratina and other Dragon-types for useful damage. Spectral Thief helps Zygarde-C defend against setup users such as Zacian-C, Mewtwo, and Zamazenta-C. Nuzzle is extremely threatening to many Pokemon who could otherwise safely switch in, such as Zacian-C, Xerneas, and Ho-Oh, as the paralysis takes away much of their effectiveness against slower wallbreakers. Thanks to Zygarde-C's titanic HP stat, Metal Burst allows Zygarde-C to retaliate against strong special attacks such as Xerneas's Pixilate Boomburst or Adaptability Palkia's Dragon Energy, both of which it can survive from full HP. Rapid Spin can also be ran to clear hazards, but Zygarde-C's matchup against Giratina is even at best, so it should not be relied upon. Regenerator and Assault Vest help keep Zygarde-C bulky and healthy as it pivots in and out, while a Sassy nature maximizes special bulk while minimizing Speed to provide the slowest possible U-Turn and Core Enforcer.

Zygarde-C's most glaring weakness is that it is easily taken advantage of by Imposter, which can get a free heal by just switching in. Entry Hazard and Knock Off support from Pokemon like Poison Heal Calyrex-Ice, Poison Heal Xerneas, and Zacian-C helps to keep Imposter users chipped down, so they recover less HP. Zygarde-C pairs well with Pokemon who need an Imposter-proof that does not sap momentum; mixed attackers such as Magic Guard Pheromosa and Aerilate Ho-Oh appreciate its excellent mixed bulk. [QC] Zygarde-C doesn't improof these pokemon because they can just get free healing, and Mguard Pheramosa usually runs Glance so Zyg also wouldn't improof it in that case. I would say some better pokemon to put in this category would be breakers w/o healing such as Blacephalon, Rayquaza, Yveltal, etc. [QC] Knock Off absorbers such as defensive itemless Kyogre [QC], poison heal pokemon, [QC] and Zacian-C can protect Zygarde-C from losing its Assault Vest. Physically defensive Zamazenta-C and Zygarde-C form a tough defensive core, with Zygarde-C handling Ground-, Fire-, and Fighting-types for Zamazenta-C while Zamazenta-C holds off Dragon-, Fairy- and Ice-types for Zygarde-C. A bulky Fairy-type such as Tapu Fini or Xerneas covers most of the core's remaining weak points, including Reshiram, Palkia, and Glacial Lance Landorus-T.


[STRATEGY COMMENTS]

Other Options

=============

On the Prankster set, the fourth move slot is very customizable. Knock Off allows Zygarde-C to increase its offensive presence by removing items from Pokemon that don't mind Thousand Waves such as Ho-Oh, Yveltal, and Giratina. Court Change helps to keep Zygarde-C's field clear of hazards, but can be taken advantage of by Encore and Imposter users, and doesn't synergize with your own teammates setting up hazards. Parting Shot lets Zygarde-C work as a pivot at the cost of being self-imposterproof. Glare allows Zygarde-C to spread paralysis, but Magic Bounce users can take advantage of it, and Dark-types are immune, so its effectiveness is limited. Rocky Helmet is useful for punishing physical attackers further for using contact moves. Shed Shell improves Zygarde-C's matchup against Shed Shell Imposter and also lets it switch into Imprison + Transform users. On the Assault Vest set, Knock Off is another option in the fourth moveslot, which allows Zygarde-C to be threatening to Imposter users and knock items off switch-ins.

Checks and Counters

===================

**Fairy-Types**: Offensive Fairies such as Xerneas and Zacian-C threaten to 2HKO Zygarde-C with their STAB moves, giving them time to boost or set entry hazards, but must be wary of Prankster Zygarde-C possibly having Glare or Assault Vest Zygarde-C using Metal Burst if they attack.

**Dragon-Types**: Dragon-types such as Palkia, Reshiram, Eternatus, and Zekrom threaten at best a 2HKO on Zygarde-C, and can often use its switching out to set up. However, none of them can safely switch in to the Assault Vest set because of the threat of Core Enforcer.

**Ice-Types and coverage**: Kyurem-B, Kyurem-W, and Calyrex-Ice OHKO Zygarde-C with their STAB moves, which Zygarde-C is doubly weak to. Zygarde-C must also be wary of Glacial Lance and Triple Axel, which are common coverage moves on physical attackers such as Zacian-C and Kartana, before trying to switch in to them.

**Knock Off**: Assault Vest Zygarde-C hates losing its item to Knock Off users such as Yveltal, Umbreon, and Zamazenta-C.

**Imposter**: Imposter can get a free heal by switching in to Assault Vest Zygarde-C, which only deals about 15% with Core Enforcer. Shed Shell Imposter is unafraid of being trapped by the Prankster set as well. Both sets can reverse these matchups if they run Knock Off.

**Ho-Oh**: Thanks to its immunity to ground and excellent special bulk, Ho-Oh does not mind Thousand Waves or Core Enforcer, and threatens to burn Zygarde-C with Lava Plume or pivot in its teammates with Teleport, though it should be wary of the rare Knock Off.

**Regigigas**: Even though Assault Vest Zygarde-C runs Core Enforcer, it cannot take on Regigigas because of the threat of Spore. After a single Shift Gear, Facade is a 2hKO, and Glacial Lance is an OHKO.

[CREDITS]

- Written by: [[SuperSkylake, 323519]]

- Quality checked by: [[username1, userid1], [username2, userid2]]

- Grammar checked by: [[username1, userid1], [username2, userid2]]
 

a loser

I'm a loser, baby, so why don't you kill me?
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[SET]
name: Prankster
move 1: Thousand Waves
move 2: Haze
move 3: Recover
move 4: Encore / Entrainment / Destiny Bond
item: Leftovers / Safety Goggles
ability: Prankster
nature: Impishh[qc] typo, you have an extra H on end of Impish [qc]
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
[qc] remove extra line here [qc]
Zygarde-C's Prankster set takes advantage of its high physical bulk to switch-in to physical attackers such as Regigigas, Barraskewda[qc] Barraskewda isn't relevant right now, remove it [qc], Groudon, and Zamazenta-C. Thousand Waves allows it to deal appreciable damage to neutral targets [qc] add Steel-types here [qc] and prevents non-Shed Shell Imposter users from freely recovering. Haze stops any setup in its tracks [qc] add "by removing stat boosts" [qc], while Recover keeps Zygarde-c [qc] capitalize the C here [qc] alive to continue resisting setup throughout the game. Encore is useful to lock a setup Pokemon into the move they just used, allowing a safe switch [qc] add "to a teammate or a chance for Zygarde-C to heal [qc], but Encore itself only has 8 PP, which is easily wasted once revealed. Entrainment along with Thousand Waves allows Zygarde-C to 1v1 Toxic Orb users that can't hit it for a 2HKO such as standard Regigigas and Ho-Oh [qc] Standard gigas doesn't make sense here as Glance is the new norm. Might specifically mention Knock Spore gigas instead. Also Ho-Oh can't be trapped by t-waves so it doesn't belong here. PH Xern is worth a mention here since it 3HKOs Zyg-C with leftovers [qc]. Destiny Bond allows Zygarde-C to take an otherwise insurmountable foe down with it [qc] I think you should mention something specific here. like shift gear glance kyu-b and calyrex-ice or something [qc], but can be played around similar to Encore. The Prankster ability gives +1 priority to all of Zygarde-C's non-attacking moves, ensuring moves like Encore and Haze activate before the foe can attack with non-priority moves and weakening the power of Fisheous [qc] typo, should be Fishious not Fisheous [qc] Rend. Leftovers is the standard [qc] remove "standard" and say "most useful" [qc] item, allowing Zygarde-C to passively recover as a foe switches out [qc] remove "as a foe switches out" because this is too specific and it passively recovers regardless of what the foe does [qc], though Safety Goggles is useful alongside Entrainment to allow Zygarde-C to 1v1 Spore Regigigas with much less risk. An Impish Nature maximizes Zygarde-C's physical bulk [qc] mention how speed investment lets it outspeed guys like Magearna and Dusk Mane to hit with thousand waves [qc].

Physical attackers such as Groudon and Kartana appreciate Zygarde-C as an Imposterproof [qc] don't these guys normally run Glance now? Might wanna mention more specifically here, like choice band Steelworker Kartana that zyg-c can improof [qc]. Special walls such as Assault Vest Zamazenta-Crowned can switch into Dragon- and Fairy-types [qc] mention Ice here too [qc] for Zamazenta-C, knock off items such as an Imposter's Shed Shell, and paralyze foes [qc] add "with Nuzzle" [qc], while Zygarde-C can take on physical attackers in return. Status absorbers such as [qc] mention Poison Heal here first and drop the mention by Tapu Fini [qc] Calyrex-Ice and Poison Heal Tapu Fini help round out the defensive core by taking on Ice types for Zygarde-C, safely switching in to status users such as Ho-Oh [qc] Calyrex-Ice doesn't safely switch-in on Ho-Oh since v-create and outsped [qc], and counteracting entry hazards [qc] you need to mention how these guys counteract hazards. do they spin, court change, use their own? say which one [qc]. Tapu Fini is also a very good check to Palkia, which can otherwise tear apart many cores containing Zygarde-C.

[SET]
[qc] remove extra line here [qc]
name: RegenVest
move 1: U-Turn
move 2: Core Enforcer
move 3: Spectral Thief
move 4: Nuzzle / Metal Burst / Rapid Spin
item: Assault Vest
ability: Prankster [qc] ability should be Regenerator, not Prankster [qc]
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
[qc] remove extra line here [qc]
IVs: 0 Spe

[qc] remove extra line here [qc]
[SET COMMENTS]
[qc] remove extra line here [qc]
Assault Vest [qc] remove Assault Vest here and say Regenerator instead, as I mention adding AV later in sentence [qc] Zygarde-C acts as a durable mixed wall [qc] add "thanks to its impressive physical bulk and extra special bulk from Assault Vest [qc], safely bringing in teammates using a slow U-Turn. Core Enforcer allows Zygarde-C to check some non Fairy-type Poison Heal users such as Palkia and Kyogre [qc] you could mention Knock Spore Gigas here too [qc] and also hits Giratina and other Dragon-types for useful damage. Spectral Thief helps Zygarde-C defend against setup users such as Zacian-C, Mewtwo [qc] I don't think I'd specifically mention Mewtwo here. Its more important to note that Spectral keeps random setup guys honest, so you could say something like that without specifically mentioning a more niche mon [qc], and Zamazenta-C. Nuzzle is extremely threatening to many Pokemon who could otherwise safely switch in, such as Zacian-C, Xerneas, and Ho-Oh, as the paralysis takes away much of their effectiveness against slower wallbreakers. Thanks to Zygarde-C's titanic HP stat, Metal Burst allows Zygarde-C to retaliate against strong special attacks such as Xerneas's Pixilate Boomburst or Adaptability Palkia's Dragon Energy, both of which it can survive from full HP. Rapid Spin can also be ran to clear [qc] add "entry" [qc] hazards, but Zygarde-C's matchup against Giratina [qc] Giratina is defintely the most common Ghost-type, but it also can't spin against stray Doublade and Aegislash. Mention them if you want to or just change the wording to say Ghost-types spin block you [qc] is even at best, so it should not be relied upon [qc] add "as an entry hazard remover [qc]. Regenerator and Assault Vest help keep Zygarde-C bulky and healthy as it pivots in and out, while a Sassy nature maximizes special bulk while minimizing Speed to provide the slowest possible U-Turn and Core Enforcer.

Zygarde-C's most glaring weakness is that it is easily taken advantage of by Imposter, which can get a free heal by just switching in. Entry Hazard and Knock Off support from Pokemon like Poison Heal Calyrex-Ice, Poison Heal Xerneas, and Zacian-C helps to keep Imposter users chipped down, so they recover less HP. [qc] you should mention how these guys can hit Imposters of Zyg-C with their STABs and coverage too [qc] Zygarde-C pairs well with Pokemon who need an Imposter-proof that does not sap momentum but cannot heal themselves; Hit and run attackers such as Triage Rayquaza [qc] Triage Rayquaza definitely heals itself [qc]. Adaptability Blacephalon, and Aerilate Yveltal appreciate its excellent mixed bulk since they often run mixed sets. Knock Off absorbers such as Poison Heal users, defensive itemless Kyogre [qc]I know itemless ogre/don are a thing now, but they really aren't that much of a thing yet. I'd take this out for now and just mention PH guys and zacian-c [qc], and Zacian-C can protect Zygarde-C from losing its Assault Vest. Physically defensive Zamazenta-C and Zygarde-C form a tough defensive core, with Zygarde-C handling Ground-, Fire-, and Fighting-types for Zamazenta-C while Zamazenta-C holds off Dragon-, Fairy- and Ice-types for Zygarde-C. A bulky Fairy-type such as Tapu Fini or Defensive Xerneas covers most of the core's remaining weak points, including Reshiram, Palkia, and Glacial Lance Landorus-T.

[qc] remove extra line here [qc]
[STRATEGY COMMENTS]
[qc] remove extra line here [qc]
Other Options
[qc] remove extra line here [qc]
=============

On the Prankster set, the fourth move slot is very customizable. Knock Off allows Zygarde-C to increase its offensive presence by removing items from Pokemon that don't mind Thousand Waves such as Ho-Oh, Yveltal, and Giratina. Court Change helps to keep Zygarde-C's field clear of [qc] add "entry" [qc] hazards, but can be taken advantage of by Encore and Imposter users, and doesn't synergize with your own teammates setting up [qc] add "entry" [qc] hazards. Parting Shot lets Zygarde-C work as a pivot at the cost of being self-imposterproof. Glare allows Zygarde-C to spread paralysis, but Magic Bounce users can take advantage of it, and Dark-types are immune, so its effectiveness is limited. Rocky Helmet is useful for punishing physical attackers further for using contact moves. Shed Shell improves Zygarde-C's matchup against Shed Shell Imposter and also lets it switch into Imprison + Transform users [qc] mention how it is largely less useful than leftovers outside of these specific matchups [qc]. On the Assault Vest set, Knock Off is another option in the fourth moveslot, which allows Zygarde-C to be threatening to Imposter users and knock items off switch-ins. [qc] Could mention Topsy-Turvy on Prankster sets to mess with Belly Drum guys better and also handle PH Xern a little better if it is boosted, but of course mention how Dark-types are immune [qc]

Checks and Counters
[qc] remove extra line here [qc]
===================

**Fairy-Types**: Offensive Fairies such as Xerneas and Zacian-C threaten to 2HKO Zygarde-C with their STAB moves, giving them time to boost or set entry hazards, but must be wary of Prankster Zygarde-C possibly having Glare or Assault Vest Zygarde-C using Metal Burst if they attack. [qc] mention how defensive Fairy-types like Tapu Fini can check Zygarde-C and hit it with Moonblast, Knock Off, Baneful Bunker, etc [qc]

**Dragon-Types**: Dragon-types such as Palkia, Reshiram, Eternatus, and Zekrom threaten at best a 2HKO on Zygarde-C, and can often use its switching out to set up [qc] I'd change the wording here. instead of "can often use its switching out to set up" I'd say "often force it out, giving them opportunities to set up" [qc]. However, none of them can safely switch in to the Assault Vest set because of the threat of Core Enforcer. [qc] This last sentence confuses me a bit. Mainly cause Reshiram, Etern, and Zekrom can't switch into the prankster set safely in fear of thousand waves. This cripples Dragon Energy sets badly if they lack healing. [qc]

**Ice-Types and coverage**: Kyurem-B, Kyurem-W, and Calyrex-Ice OHKO Zygarde-C with their STAB moves, which Zygarde-C is doubly weak to. Zygarde-C must also be wary of Glacial Lance and Triple Axel, which are common coverage moves on physical attackers such as Zacian-C and Kartana [qc] mention Regigigas here too [qc], before trying to switch in to them.

**Knock Off**: Assault Vest Zygarde-C hates losing its item to Knock Off users such as Yveltal, Umbreon, and Zamazenta-C.[qc] I'm really not sure if Knock Off is a check/counter. Yes it makes Zyg-C unable to check things like Palkia and Xern in a pinch, but those guys can beat it on a switch-in anyway. They only lose 1v1 to full health Metal Burst [qc]

**Imposter**: Imposter can get a free heal by switching in to Assault Vest Zygarde-C, which only deals about 15% with Core Enforcer. Shed Shell Imposter is unafraid of being trapped by the Prankster set as well. Both sets can reverse these matchups if they run Knock Off.

**Ho-Oh**: Thanks to its immunity to ground and excellent special bulk, Ho-Oh does not mind Thousand Waves or Core Enforcer, and threatens to burn Zygarde-C with Lava Plume [qc] add Sacred Fire here too [qc] or pivot in its teammates with Teleport, though it should be wary of the rare Knock Off [qc] mention how Knock Off removes Heavy-Duty Boots, which Ho-Oh relies on [qc].

**Regigigas**: Even though Assault Vest Zygarde-C runs Core Enforcer, it cannot take on Regigigas because of the threat of Spore. After a single Shift Gear [qc] remove "Shift Gear" and say "boost" instead [qc], Facade is a 2hKO, and Glacial Lance is an OHKO. [qc] Mention how Prankster Zyg-C can handle Knock Spore gigas with Entrainment but has to be careful with Sleep rolls if not using goggles [qc]

[CREDITS]

- Written by: [[SuperSkylake, 323519]]
- Quality checked by: [[XxSevagxX, 441607], [username2, userid2]]

- Grammar checked by: [[username1, userid1], [username2, userid2]]
Overall this looks good, but I've got a lot of comments here. I'm not sure about Knock Off being in Checks/Counters cause that is looking crowded currently, but let me know if you have comments or questions on here or discord. Let me know after you've implemented this and I'll relook it over for the second QC.
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC)/(RC): Add Comma

[SET]
name: Prankster
move 1: Thousand Waves
move 2: Haze
move 3: Recover
move 4: Encore / Entrainment / Destiny Bond
item: Leftovers / Safety Goggles
ability: Prankster
nature: Impish
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Zygarde-C's Prankster set takes advantage of its high physical bulk to switch in (removed hyphen) to physical attackers such as Regigigas, Groudon, and Zamazenta-C. Thousand Waves allows it to deal appreciable damage to neutral targets and serious damage to Steel-types, and it prevents non-Shed Shell Imposter users from freely recovering due to the threat of being trapped and PP stalled. Haze stops any setup in its tracks by removing stat changes, while Recover keeps Zygarde-C alive standing to continue resisting setup throughout the game. Encore is useful to lock a setup Pokemon into the move they just used their setup move, allowing a free switch to a teammate or a safe Recover, but Encore itself only has 8 PP, which is are easily wasted once it's revealed. Entrainment along with Thousand Waves allows Zygarde-C to 1v1 beat Toxic Orb users that can't 2HKO it one-on-one, such as Knock Off + Spore Regigigas and Xerneas. Destiny Bond allows Zygarde-C to take an otherwise insurmountable foe down with it, (AC) such as Quiver Dance Reshiram or Shift Gear Glacial Lance Calyrex-Ice, but can be played around similarly to Encore. The Prankster ability gives +1 priority to all of Zygarde-C's non-attacking moves, ensuring Prankster ensures moves like Encore and Haze activate before the foe can attack with non-priority moves and weakening lets them weaken the power of Fishious Rend. Leftovers is the most useful item, allowing Zygarde-C to passively recover, though Safety Goggles is useful alongside Entrainment to allow Zygarde-C to 1v1 beat Spore Regigigas one-on-one with much less risk. An Impish nature maximizes Zygarde-C's physical bulk, while Speed is fullly invested in to outspeed slower Steel-types such as Magearna and Necrozma-DM.

Physical attackers such as Groudon and Steelworker Kartana appreciate Zygarde-C as an Imposterproof Imposter-proofing them if they forego an Ice-type attack. Special walls such as Assault Vest Zamazenta-C can switch into Dragon-, Ice-, and Fairy-types for Zamazenta-C, knock off remove items such as an Imposter user's Shed Shell with Knock Off, and paralyze foes with Nuzzle, while Zygarde-C can take on physical attackers in return. Status absorbers such as Poison Heal Calyrex-Ice and Poison Heal Tapu Fini help round out the defensive core by taking on Ice-types (added hyphen) for Zygarde-C, safely switching in to status users such as Giratina, and counteracting entry hazards with Court Change or Defog. Tapu Fini is also a very good check to Palkia, which can otherwise tear apart many cores containing Zygarde-C. A check to Zacian-C, such as Fur Coat Giratina, Ho-Oh, or Cramorant-G, is vital, as Zygarde-C is 2HKOed by Play Rough and OHKOed by Glacial Lance.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Spectral Thief
move 4: Nuzzle / Metal Burst / Rapid Spin
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
IVs: 0 Spe

[SET COMMENTS]
Regenerator Zygarde-C acts as a durable mixed wall thanks to its high natural physical bulk and Assault Vest-augmented special bulk, safely bringing in teammates using a slow U-turn. Core Enforcer allows Zygarde-C to check some non-Fairy-type (added first hyphen) Poison Heal users such as Palkia and Kyogre and also hits Giratina and other Dragon-types for useful damage. Spectral Thief helps Zygarde-C defend against setup users such as Zacian-C and Zamazenta-C, and it makes opponents foes wary of setting up in general when facing it. Nuzzle is extremely threatening to many Pokemon who that could otherwise safely switch in, such as Zacian-C, Xerneas, and Ho-Oh, as the paralysis takes away much of their effectiveness against slower wallbreakers. Thanks to Zygarde-C's titanic HP stat, Metal Burst allows Zygarde-C it to retaliate against strong special attacks such as Xerneas's Pixilate Boomburst or and Adaptability Palkia's Dragon Energy, both of which it can survive from full HP. Rapid Spin can also be run to clear entry hazards, but Zygarde-C's matchups against the most common Ghost-types are even at best, so it should not be relied upon as an entry hazard remover. Regenerator and Assault Vest help keep Zygarde-C bulky and healthy as it pivots in and out, while a Sassy nature maximizes special bulk while minimizing Speed to provide the slowest possible U-turn and Core Enforcer.

Zygarde-C's most glaring weakness is that it is easily taken advantage of by Imposter, which can Imposter users easily take advantage of it, able to get a free heal by just switching in. Entry hazard and Knock Off support from Pokemon like Poison Heal Calyrex-Ice, Poison Heal Xerneas, and Zacian-C helps to keep Imposter users chipped down (RC) so they recover less HP. They also threaten Imposters of Zygarde-c with super-effective foes transformed into Zygarde-C with super effective STAB moves, forcing it them out. Zygarde-C pairs well with Pokemon who need an Imposter-proof that does not sap momentum but cannot heal themselves; Hit that need an Imposter-proofer, need it to not sap momentum, and can accept its inability to heal itself; hit and run attackers such as Adaptability Blacephalon and Aerilate Yveltal appreciate its excellent mixed bulk, (AC) since they often run mixed sets. Knock Off absorbers such as Poison Heal users and Zacian-C can protect Zygarde-C from losing its Assault Vest. Physically defensive Zamazenta-C and Zygarde-C form a tough defensive core, with Zygarde-C handling Ground-, Fire-, and Fighting-types for Zamazenta-C while Zamazenta-C holds off Dragon-, Fairy- and Ice-types for Zygarde-C. A bulky Fairy-type such as Tapu Fini or defensive Xerneas covers most of the core's remaining weak points, including Reshiram, Palkia, and Glacial Lance Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============

On the Prankster set, the fourth moveslot (was "move slot") is very customizable. Knock Off allows Zygarde-C to increase its increases Zygarde-C's offensive presence by removing items from Pokemon that don't mind Thousand Waves such as Ho-Oh, Yveltal, and Giratina. Court Change helps to keep Zygarde-C's field clear of entry hazards, but it can be taken advantage of by Encore and Imposter users (RC) and doesn't synergize with your own teammates setting up entry hazards. Parting Shot lets Zygarde-C work as a pivot at the cost of being self-imposterproof but stops it from Imposter-proofing itself, and it should be run alongside another attack instead of Thousand Waves, such as Knock Off or Core Enforcer. Glare allows Zygarde-C to spread paralysis, but Magic Bounce users can take advantage of it, and Dark-types are immune, so its effectiveness is limited. Topsy-Turvy can be run instead of or alongside Haze to reverse stat boosts instead of removing them, but Dark-types and Magic Bounce users are immune to it. Rocky Helmet is useful for punishing most physical attackers further for using contact moves. Shed Shell improves Zygarde-C's matchup against Shed Shell Imposter users and also lets it switch into Imprison + Transform users, but the opportunity cost of forgoing leftovers is high losing Leftovers is especially painful because these matchups are uncommon. On the Assault Vest set, Knock Off is another option in the fourth moveslot, which allows Zygarde-C to be threatening to threaten Imposter users and knock items off cripple switch-ins.

Checks and Counters
===================

**Fairy-types**: Offensive Fairies Fairy-types such as Pixilate Xerneas and Zacian-C threaten to 2HKO Zygarde-C with their STAB moves, giving and it switching out gives (I imagine?) them time to boost or set entry hazards, but they must be wary of Prankster Zygarde-C possibly having Glare or Assault Vest Zygarde-C using Metal Burst if they attack. Defensive Fairy-types such as Poison Heal Tapu Fini and Poison Heal Xerneas are immune to Core Enforcer, threaten Zygarde-C out with STAB Moonblast, and can set up hazards or spread status to Zygarde-C's teammates as it switches out.

**Dragon-types**: Dragon-types such as Palkia, Reshiram, Eternatus, and Zekrom threaten at best (either "threaten a 2HKO or 3HKO" or "threaten at least a 2HKO", whichever matches what you mean) a 2HKO on Zygarde-C, forcing it out to gain setup opportunities. However, none of them can safely switch in safely, as both Zygarde-C sets can hit them super effectively (removed hyphen) with a STAB move, (AC) barring Palkia for Prankster Zygarde-C. If they run Dragon Energy, Zygarde-C's damage output severely weakens it.

**Ice-Types Ice-type Pokemon and coverage**: Kyurem-B, Kyurem-W, and Calyrex-Ice OHKO Zygarde-C with their STAB moves, which Zygarde-C is doubly weak to. Zygarde-C must also be wary of Glacial Lance and Triple Axel (RC) which are as common coverage moves on physical attackers such as Zacian-C, Regigigas, and Kartana (RC) before trying to switch in to them.

**Knock Off**: Assault Vest Zygarde-C hates losing its item to Knock Off users such as Yveltal, Umbreon, and Zamazenta-C, which can make it far harder to check special attackers long-term. (added hyphen)

**Imposter**: Imposter users can get a free heal by switching into (was "in to") Assault Vest Zygarde-C, which only deals about 15% with Core Enforcer. Shed Shell Imposter is users are unafraid of being trapped by the Prankster set as well. Both sets can reverse these matchups if they run Knock Off.

**Ho-Oh**: Thanks to its immunity to Ground and excellent special bulk, Ho-Oh does not mind Thousand Waves or Core Enforcer, and it threatens to burn Zygarde-C with Lava Plume or Sacred Fire, or pivot in its teammates with Teleport. However, it should be wary of losing its Heavy-Duty Boots to the rare Knock Off. (removed extraneous comma)

**Regigigas**: Even though Assault Vest Zygarde-C runs Core Enforcer, it cannot take on Regigigas because of the threat of Spore. After a single boost, Facade is a 2HKO, and Glacial Lance is an OHKO. The Knock Off + Spore Regigigas set has a losing matchup against Entrainment Zygarde-C, even if it lacks Safety Goggles, but can still beat it if Zygarde-C sleeps too long.

[CREDITS]

- Written by: [[SuperSkylake, 323519]]
- Quality checked by: [[XxSevagxX, 441607], [a loser, 410702]] (removed extra linebreak under)
- Grammar checked by: [[Finland, 517429], [username2, userid2]]

azura.gif
1/2
 

Aaronboyer

Something Worth Fighting For
is a Contributor to Smogon
This is an amateur GP check. Feel free to only implement suggestions you agree with.
ADD REMOVE (COMMENTS)
[SET]
name: Prankster
move 1: Thousand Waves
move 2: Haze
move 3: Recover
move 4: Encore / Entrainment / Destiny Bond
item: Leftovers / Safety Goggles
ability: Prankster
nature: Impish
evs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe

[SET COMMENTS]
Zygarde-C's Prankster set takes advantage of its high physical bulk to switch in to into physical attackers such as Regigigas, Groudon, and Zamazenta-C. Thousand Waves allows it to deal appreciable damage to neutral targets and serious damage to Steel-types, and it prevents non-Shed Shell Imposter users from freely recovering due to the threat of being trapped and PP stalled. Haze stops any setup in its (Removing the space)tracks , tracks, while Recover keeps Zygarde-C standing to continue resisting setup throughout the game. Encore is useful to lock a setup Pokemon into their setup move, allowing a free switch to a teammate or a safe Recover, but Encore itself only has 8 PP, which are easily wasted once it's revealed. Entrainment along with Thousand Waves allows Zygarde-C to beat Toxic Orb users that can't 2HKO it one-on-one, such as Knock Off + Spore Regigigas and Xerneas. Destiny Bond allows Zygarde-C to take an otherwise insurmountable foe down with it, such as Quiver Dance Reshiram or Shift Gear Glacial Lance Calyrex-I,(RC) but can be played around similarly to Encore. Prankster ensures moves like Encore and Haze activate before the foe can attack and lets them weaken the power of Fishious Rend. Leftovers is the most useful item, allowing Zygarde-C to passively recover, though Safety Goggles is useful alongside Entrainment to allow Zygarde-C to beat Spore Regigigas one-on-one with much less risk. An Impish nature maximizes Zygarde-C's physical bulk, while Speed is fully invested in to into so it can outspeed slower Steel-types such as Magearna and Necrozma-DM.

Physical attackers such as Groudon and Steelworker Kartana appreciate Zygarde-C Imposter-proofing them if they forego an Ice-type attack. Special walls such as Assault Vest Zamazenta-C can switch into Dragon-, Ice-, and Fairy-types for Zamazenta-C, remove items such as an Imposter user's Shed Shell with Knock Off, and paralyze foes with Nuzzle, while Zygarde-C can take on physical attackers in return. Status absorbers such as Poison Heal Calyrex-I and Poison Heal Tapu Fini round out the defensive core by taking on Ice-types for Zygarde-C, safely switching in to into status users such as Giratina, and counteracting entry hazards with Court Change or Defog. Tapu Fini is also a very good check to Palkia, which can otherwise tear apart many cores containing Zygarde-C. A check to Zacian-C, such as Fur Coat Giratina, Ho-Oh, or Cramorant-G, is vital, as Zygarde-C is 2HKOed by Play Rough and OHKOed by Glacial Lance.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Spectral Thief
move 4: Nuzzle / Metal Burst / Rapid Spin
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
IVs: 0 Spe

[SET COMMENTS]
Regenerator Zygarde-C acts as a durable mixed wall thanks to its high natural physical bulk and Assault Vest-augmented special bulk, safely bringing in teammates using a slow U-turn. Core Enforcer allows Zygarde-C to check some non-Fairy-type Poison Heal users such as Palkia and Kyogre and also hits Giratina and other Dragon-types for useful damage. Spectral Thief helps Zygarde-C defend against setup users such as Zacian-C and Zamazenta-C, and it makes foes wary of setting up in general when facing it. Nuzzle is extremely threatening to many Pokemon that could otherwise safely switch in, such as Zacian-C, Xerneas, and Ho-Oh, as the paralysis takes away much of their effectiveness against slower wallbreakers. Thanks to Zygarde-C's titanic HP stat, Metal Burst allows it to retaliate against strong special attacks such as Xerneas's Pixilate Boomburst and Adaptability Palkia's Dragon Energy, both of which it can survive from full HP. Rapid Spin can also be run to clear entry hazards, but Zygarde-C's matchups against the most common Ghost-types are even at best, so it should not be relied upon as an entry hazard remover. Regenerator and Assault Vest help keep Zygarde-C bulky and healthy as it pivots in and out, while a Sassy nature maximizes special bulk while minimizing Speed to provide the slowest possible U-turn and Core Enforcer.

Zygarde-C's most glaring weakness is that Imposter users easily take taking advantage of it, able to get a free heal by just switching in. Entry hazard and Knock Off support from Pokemon like Poison Heal Calyrex-I, Poison Heal Xerneas, and Zacian-C helps to keep Imposter users chipped down so they recover less HP. They also threaten foes transformed into Zygarde-C with super effective STAB moves, forcing them out. Zygarde-C pairs well with Pokemon who need an Imposter-proof that does not need to waste turns healing. Hit-and-run(AHs) attackers such as Adaptability Blacephalon and Aerilate Yveltal appreciate its excellent mixed bulk,(RC) since they often run mixed sets. Knock Off absorbers such as Poison Heal users and Zacian-C can protect Zygarde-C from losing its Assault Vest. Physically defensive Zamazenta-C and Zygarde-C form a tough defensive core, with Zygarde-C handling Ground-, Fire-, and Fighting-types for Zamazenta-C while Zamazenta-C holds off Dragon-, Fairy- and Ice-types for Zygarde-C. A bulky Fairy-type such as Tapu Fini or defensive Xerneas covers most of the core's remaining weak points, including Reshiram, Palkia, and Glacial Lance Landorus-T.

[STRATEGY COMMENTS]
Other Options
=============
On the Prankster set, the fourth moveslot is very customizable. Knock Off increases Zygarde-C's offensive presence by removing items from Pokemon that don't mind Thousand Waves such as Ho-Oh, Yveltal, and Giratina. Court Change helps to keep Zygarde-C's field clear of entry hazards, but it can be taken advantage of by Encore and Imposter users and doesn't synergize with your own teammates setting up entry hazards. Parting Shot lets Zygarde-C work as a pivot but stops it from Imposter-proofing itself, and it should be run alongside another attack instead of Thousand Waves, such as Knock Off or Core Enforcer. Glare allows Zygarde-C to spread paralysis, but Magic Bounce users can take advantage of it, and Dark-types are immune, so its effectiveness is limited. Topsy-Turvy can be run instead of or alongside Haze to reverse stat boosts instead of removing them, but Dark-types and Magic Bounce users are immune to it. Rocky Helmet is useful for punishing most physical attackers further. Shed Shell improves Zygarde-C's matchup against Shed Shell Imposter users and also lets it switch into Imprison + Transform users, but forgoing leftovers has a high opportunity cost because these matchups are uncommon. On the Assault Vest set, Knock Off is another option in the fourth moveslot, which allows Zygarde-C to threaten Imposter users and cripple switch-ins.

Checks and Counters
===================

**Fairy-types**: Offensive Fairy-types such as Pixilate Xerneas and Zacian-C threaten to 2HKO Zygarde-C with their STAB moves, and it switching out gives them time to boost or set entry hazards, but they must be wary of Prankster Zygarde-C possibly having Glare or Assault Vest Zygarde-C using Metal Burst if they attack. Defensive Fairy-types such as Poison Heal Tapu Fini and Poison Heal Xerneas are immune to Core Enforcer, threaten Zygarde-C out with STAB Moonblast, and can set up enrty entry hazards or spread status to Zygarde-C's teammates as it switches out.

**Dragon-types**: Dragon-types such as Palkia, Reshiram, Eternatus, and Zekrom threaten a 2HKO on Zygarde-C with their STAB moves, forcing it out to gain setup opportunities. However, none of them can switch in safely, as both Zygarde-C sets can hit them super effectively with a STAB move, barring Palkia for Prankster Zygarde-C. If they run Dragon Energy, Zygarde-C's damage output severely weakens it.

**Ice-type Pokemon and coverage**: Kyurem-B, Kyurem-W, and Calyrex-I OHKO Zygarde-C with their STAB moves, which Zygarde-C is doubly weak to. Zygarde-C must also be wary of Glacial Lance and Triple Axel as common coverage moves on physical attackers such as Zacian-C, Regigigas, and Kartana before trying to switch in to into them.

**Knock Off**: Assault Vest Zygarde-C hates losing its item to Knock Off users such as Yveltal, Umbreon, and Zamazenta-C, which can make it far harder to check special attackers long-term.

**Imposter**: Imposter users can get a free heal by switching into Assault Vest Zygarde-C, which only deals about 15% with Core Enforcer. Shed Shell Imposter users are unafraid of being trapped by the Prankster set as well. Both sets can reverse these matchups if they run Knock Off.

**Ho-Oh**: Thanks to its immunity to Ground and excellent special bulk, Ho-Oh does not mind Thousand Waves or Core Enforcer, and it threatens to burn Zygarde-C with Lava Plume or Sacred Fire, or pivot in its teammates with Teleport. However, it should be wary of losing its Heavy-Duty Boots to the rare Knock Off.

**Regigigas**: Even though Assault Vest Zygarde-C runs Core Enforcer, it cannot take on Regigigas because of the threat of Spore. After a single boost, Facade is a 2HKO, and Glacial Lance is an OHKO. The Knock Off + Spore Regigigas set has a losing matchup against Entrainment Zygarde-C, even if it lacks Safety Goggles, but can still beat it if Zygarde-C sleeps too long.

[CREDITS]
- Written by: [[SuperSkylake, 323519]]
- Quality checked by: [[XxSevagxX, 441607], [A Loser, 410702]]
- Grammar checked by: [[finland, 517429], [username2, userid2]]

Fantastic work!
 
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