1v1 Zygarde done

Zygarde :SM/Zygarde::sm/Zygarde-Complete:
Zygarde has the potential to become one of the physically bulkiest Pokemon in 1v1, Zygarde-C, thanks to Power Construct. Because of that, it is able to soak up many attacks from various physical attacking Pokemon such as Mega Charizard X and non-Taunt Mega Gyarados and some special attacking Pokemon like Primarina. The combination of Zygarde's great utility moves like Coil, Rest, and Substitute, alongside access to a priority move in Extreme Speed, lets it beat various styles of Pokemon, from Taunt-less stall like Jumpluff to hyper offense like Choice Scarf Haxorus. Power Construct also gives it free health after falling below 50% of its actual HP. However, because of Zygarde's 4x weakness to Ice-type attacks, you will have to look out for Pokemon that run Ice-type coverage like Greninja. Special attacking Pokemon or strong Dragon-types like bulky Hoopa-U, Tapu Lele, Kommo-o, and Dragonite can also be a problem for Zygarde. Pokemon with Taunt like Mega Sableye and Tapu Fini or unexpected moves that can catch it off guard like Belly Drum can be very deadly, as before turning into Zygarde-C, Zygarde is relatively vulnerable to special attacks and has mediocre physical bulk. To play around Power Construct, foes can first attack Zygarde with a weaker attack to avoid activating it and get Zygarde in KO range of their Z-Move or recharge move, like Hyper Beam or Giga Impact.

[SET]
name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest / Substitute
item: Groundium Z
ability: Power Construct
nature: Impish
evs: 248 HP / 12 Atk / 248 Def

[SET COMMENTS]
Moves
========

Thousand Arrows is Zygarde's most useful STAB move, smacking down Flying-types and allowing Tectonic Rage to hit foes such as Landorus-T, Mega Charizard Y, and Mega Charizard X even prior to its Mega Evolution. Coil is helpful in matchups in which Zygarde needs to boost its Attack to hit harder agaisnt stall Pokemon for example or its Defense to take even more attacks from Pokemon like Mega Charizard X, Choice Scarf Landorus-T, and Donphan. Extreme Speed helps a slow Pokemon like Zygarde win against Pokemon like Carracosta and Dragon Dance Mega Charizard X. Rest and Substitute can both be used to help against status moves. Rest helps Zygarde with various stall matchups, like Jumpluff and opposing Zygarde, while Substitute helps Zygarde with status moves like Yawn and Leech Seed.

Set Details
========

The significant HP and Defense investment with an Impish nature lets Zygarde withstand Outrage from Jolly Mega Charizard X. Groundium Z turns Thousand Arrows into Tectonic Rage so that Zygarde can quickly KO foes. The 12 Attack EVs are useful against bulky Pokemon like Mega Charizard X. Its ability, Power Construct, lets Zygarde transform into its bulkier forme, Zygarde-C, doubling its base HP stat.

Usage Tips
========

In most games, Coil should be the first move you use, if you are not able to eliminate to foe with Tectonic Rage immediately. It is ideal to set up Coil first against Pokemon like Choice Scarf Landorus-T, Donphan, and Primarina lacking Substitute. However, sometimes it's worth using Tectonic Rage right off the bat against Pokemon like Magearna, Carracosta, and Registeel lacking Counter. Substitute is preferred to be used as soon as possible if you are playing against a Pokemon that is typically slower than Zygarde and tends to use a Z-Move, as well as against Pokemon that use status moves or attacks like Mirror Coat, Counter, and Metal Burst such as Registeel without Iron Defense, Mega Audino, Magnet Rise Aegislash, and Ferrothorn. If you are using Rest against stall Pokemon to PP stall them, you want to use Rest as much as possible to get the maximum PP advantage. However, if you want to do that, you risk getting critically hit. Rest is preferred against Pokemon like Jumpluff, Mega Slowbro, Registeel, and Mega Gyarados lacking Taunt. When you use Coil and Rest in an attempt to stall the opposing Pokemon, you have to stay out of the foe's critical hit range. The most important matchup, against Mega Charizard X, can be won by using Coil first and using Thousand Arrows + Tectonic Rage if they didn't use Dragon Dance first turn and did not Mega Evolve. If it Mega Evolved on the first turn, you can OHKO it with Tectonic Rage. If they used Dragon Dance, use Coil twice, and use Thousand Arrows if they didn't Mega Evolve or finish them with Tectonic Rage if they did. After two Coils and Thousand Arrows, Extreme Speed is able to OHKO or 2HKO, depending on how bulky the opposing Charizard is.

Team Options
========

Zygarde appreciates partners that beat Pokemon with Ice-type coverage. Consider strong Fire-types like Mega Charizard X and Y as teammates, because Zygarde covers their Rock-type weakness and wins against Pokemon like Crustle. In return, Charizard is covering Zygarde's 4x Ice-type weakness by beating Pokemon like Greninja and Genesect. To further support Zygarde, you need something to cover its Dragon- and Fairy-type weaknesses. A strong special attacking Fairy-, Steel-, or Poison-type would be the best choice, since Zygarde is attacking physically. Pokemon like Magearna and Mega Gardevoir are good choices because they are able to beat some big threats to Zygarde like Naganadel, Mega Aggron, and opposing Mega Gardevoir. In exchange, Zygarde covers their Poison- and Fire-type weaknesses, winning against Pokemon like Mega Venusaur and Mega Charizard X and Y. Strong special attackers such as Porygon-Z and Mega Gardevoir can also be a problem for Zygarde, so a special wall like Type: Null can help cover that weakness. In return, Zygarde wins against most of the heavy-hitting attackers that are a problem for Type: Null like Taunt Heatran, Swords Dance Mega Mawile, Taunt Mega Tyranitar, Mega Blaziken, Crustle, and Victini. Taunt users like Tapu Fini and Mega Gyarados can counter Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro or your own Taunt user like Tapu Fini. Zygarde helps Slowbro and Tapu Fini by covering their Electric-type weakness, winning against Pokemon like Bolt Strike Victini and Zeraora. Zygarde overall has very shaky matchups against bulky Water-type Pokemon like Primarina and Tapu Fini. Grass-type Pokemon like Kartana are a good addition that help cover this weakness. In return, Zygarde covers Kartana's Fire-type weakness and is capable of beating Pokemon like Mega Charizard X and Y and Heatran.

[STRATEGY COMMENTS]
Other options
========

Zygarde can use an alternative spread of 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish nature. This would risk losing the very important Mega Charizard X matchup but also has some upsides. It outspeeds maximum Speed neutral-natured Mega Gyarados and is able to OHKO bulky Tapu Fini. Outrage + Dragonium Z is an offensive change you can make, which helps beat some of the Dragon-types that beat Zygarde, such as Kommo-o if you are using the faster Zygarde spread and Choice Scarf Haxorus.

Checks and Counters
========

**Ice-type Attacks**: Zygarde is heavily threatened by Alolan Ninetales and Ice-type coverage used by Pokemon like Greninja, Choice Scarf Porygon-Z, Genesect, Pheromosa, Manaphy, Mega Swampert, Choice Specs Magnezone, and Mega Medicham, as it will most likely be OHKOed and cannot outspeed them due to its relatively low base Speed.

**Fairy-type Pokemon**: Zygarde gets beaten up by many Fairy-types like Mega Gardevoir, Tapu Lele, Tapu Fini, and Substitute Primarina, as it cannot hit them with a super effective attack and is not fast enough to outspeed them either.

**Dragon-type Pokemon**: Zygarde loses to many faster Dragon-type attackers like non-Choice Scarf Dragonite, Kommo-o, Naganadel, and Latios.

**Defensive Pokemon**: Despite Coil boosting Zygarde's Attack and Defense stats, Zygarde still gets completely walled by some of the prominent stall Pokemon in 1v1 because they often set up their Defense stat faster, have better Defense stats than Zygarde's Attack stat, or resist its attacks. As a result, Pokemon like Mega Slowbro, Mega Altaria, Clefable, and Type: Null all win against Zygarde.

**Swords Dance Users**: Coil only boosts Attack, Defense and Accuracy by one stage per use, so Pokemon with access to Swords Dance like Kartana, Tapu Bulu, and Mega Heracross are going to set up quicker and KO Zygarde.

**Taunt Users**: Although Zygarde most of the time wins against stall Pokemon lacking Taunt due to Rest, it struggles against Taunt users. Taunt prevents it from setting up and from using Rest or Substitute, so it loses against Pokemon like Deoxys-S, Mega Sableye, Kee Berry Mew, and Mega Gyarados.

**Strong Special Attackers**: Zygarde loses to most of the strongest special attacking Pokemon in 1v1, as well as Pokemon that can set up to be very strong using moves like Quiver Dance and Nasty Plot, such as Volcarona and Normalium Z Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [[Alakazam, 276708], [Osra, 239997], [pqs, 425798]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Rabia, 336073]]
 
Last edited:

Rei

formerly Scholar
is a Tiering Contributoris a Social Media Contributor Alumnusis a Contributor Alumnus
AM Check, add what you want or wait for a QC to give you the ok. Add Remove Comment

Zygarde
[OVERVIEW]
  • Zygarde is by default the pokemon in the 1v1 metagame, with the strongest bulk. The combination of its high HP and Defense stat are making it one of the best physical defending pokemon in the 1v1 metagame. Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, Mega-Gyarados and Dragonite.
  • Its ability to transform in its stronger bulkier You only gain HP bst when going from Zygarde to Zygade-C, gaining 10 bst in Special Attack does not do anything for it and it does not gain attack form Zygarde-C and recovering HP after its HP fell below 50% is a very strong option you can look for if using it. which mu could this be useful in? I would think Tapuium Z Fini, physcial z-moves from x, y etc.
  • Zygarde can be played offensively and defensively, so it is always quite versatile and can be very surprising. which allows Zygarde to tank phsyical attackers like x and y and set up on them to take care of them
  • Its outstanding high HP in combination with its decent Special Defense allows it, to be able to also be very bulky on the special side in addition its outstanding physical bulk.
  • The only thing holding Zygarde back from being completely unpreditable is its ,in comparision, relatively low Special Attack.No, this is what not to do here, this is not a con, thats like me saying Tapu Fini Attack sucks, but that is not a set being coveraged in this analysis and tbh not really a con. More on the cons of Zygarde
  • This is bare bones, and does not explain the cons of Zygarde-C which is it struggles with strong special attackers, Ice coverage, fairy-types and certain stall mons like Iron Defense Mega Slowbro, Whimsi and Jumpluff.
[SET]
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 128 Atk/ 132 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest STABmove. Combine with the sentence below.
  • Thousand Arrows is also very helpful because it smacks down flying types so the Z-Move is able to hit the opponent flying types.
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks. from what Pokemon?
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against sturdy users for example. what mons?
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with many stall matchups while Subsitute is helping you vs. recharge attacks, such as Giga Impact and Hydro Cannon, or against moves that have recoil, like Flare Biltz and Wild Charge. Add examples like Mega Lop, Greninja? (tho wouldn't they just Ice Beam?), Mega Blaziken? Ferrothorn?
Set Details
========
  • The big investment in the physical bulk lets Zygarde beat the most common 1v1 mon, Mega-Charizard-X. add more like Mega Lopunny, Mega Pinsir etc. Rewrite this to say 248 HP and 132 Def along with an Impish nature help it take on Mega Charizard X, Mega Lopunny etc.
  • The 128 Atk are giving Zygarde the maximum physical attack after considering Mega-Charizard-X. I am sorry, but what do you mean that the remaining 128 Attack EVs go here to make Zygarde as strong as possible.
  • Its decent base Speed lets it outpace and beat many bulky pokemon like Magearna add at least 2 more so viewers can get a guise of its speed tier. for example.
Usage Tips
========
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with ice attacks.
  • What still can happen is, that you are running into hidden HP Ice's. You will have to keep the pokemon in mind who run HP Ice.
  • In the most games Coil should be considered as the first move you use, because it helps Zygarde to tank more and hit stronger.
  • If you are using Rest you might want to wait until you reach the Complete Form and get the HP as low as possible so you recover the maximum recovery. However, if you want to do that, you always take the risk in getting crit and losing.
  • I am being honest, I have no idea how to read this, and my grammar is p shit. I would redo this whole section. Talk about Sending Zygarde against Physical Pokemon such as Terrakion, Mega Blaziken etc. Then go on to send Zygarde out against weaker Special Attackers like Tapu fini, Togekiss and Zapdos. Next I would talk talk about what Pokemon to Rest against and after that when to Extreme Speed. Then talk about what to watch out to like not sending out when it is likely the opp is going to pick Mega Gardevoir, Whimsi, or greninja. I would also talk about being careful against strong special attackers like PZ as Zygarde fails to take care of it. I would also talk about Deo-S and Jumpluff as Zygarde would most likely lose the 1v1 against these.
Team Options
========
  • Zygarde appreciates pokemon, who are beating ice types, to cover the big weakness Zygarde has. So you might want toconsider strong fire types like Mega-Charizard-X as teammates. There is more than Ice-types that has Ice-type attacks like Mega Medicham, PZ and Mega Metagross so teammates need to counter these as well, so Spd mega charizard X is prob the choice here. Lets expand this to Mega Blaziken, Pherosoma and Magnezone.
  • To help Zygarde even more you need something to cover its dragon weakness. So strong fairy mons like Magearna or Mega-Gardevoir can help you out with that. I would think that it be better to have Fairy-types that can counter Naga like Tapu Lele and Magearna, so i would cut out Mega garde as you beat everything but Garchomp on the physical side of Dragon-types.
  • Strong special attacks or critical hits can be very scary for Zygarde so a mon who can not get crit like Type:Null or a strong special defensive wall like Tapu Fini can also be very recommendable. Axe this, dont talk about hax
  • Zygarde is a bit weak on the Special side, so Pokemon that can take Special Attack hits such as Tapu Fini, Ferrothorn etc make good partners for it.
  • Steel-types such as Mega Metagross and Genesect help with Dragon-types to as well as Fairy-types, so i would mention them here
  • Maybe mention Psychic-types like Mew to help with Mega Venusaur and Ferrothorn, def if Zygarde-C is not running Rest.
  • Grass-types like Serperior, etc that help with walls like Deo-s, Mega Slowbro and stall Pokemon like Jumpluff.
I think this needs rewording and section is bare bones. Talk about what Zygarde can handle in return.
[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played more offensively, which would risk the very important Mega-Charizard-X matchup. I am confused right here, do you mean to combine this with the sentence below? I would say something like Drago-Z Outrage can be used to hit both Charizards, however, this means that Zygarde has to keep up Extreme Speed to pick off Pokemon like x and y after the Z-Move or Rest / Sub to beat Stall Pokemon like Type: Null or y.
  • Dragonium-Z as an item is also an offensive Change you can make. The move youar e making stronger in thta case would be Outrage.
  • Rock Slide can also be played as an physical Coverage move. in order to hit Mega Charizard Y and Volcarona but therefore Zygarde-C would be giving up either Rest / sub or Extreme Speed for this therefore forcing a lost against Stall Pokemon like Type: Null and giving up the way to beat Strudy Pokemon such as....
Checks and Counters
========
**Ice-Type Pokemon**: Zygarde is heavily checked by most of the ice types you will face. It will most likel< die in one-hit and can not hit before them with super-effective attacks. There is more than Ice-types that run Ice-type coverage like Mega Medicham, Porygon-Z, Porygon2 etc.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Tapu Lele, Magearna, Clefable and Mega Gardevoir and it can not really hurt them with a super-effective attack.

**Dragon-types**: Special dragons like Naga, Dragonite and Choice Band / Drago z chomp takes care of Zygarde.

**Taunt**: Stallbreaker Mew, Whimsi, Deo-S? stops Zygarde from setting up, therefore these two can slowly wear Zygarde down.


**Set-Up Pokemon**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So some pokemon such as? are going to set up faster than you with moves like Belly Drum and Swords Dance.

**Strong Special Attackers:**: I feel like PZ, Mew, Pheromosa, Genesect, and Kommo-o goes here

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 

pqs

Banned deucer.
am qc add remove comment

Zygarde
[OVERVIEW]
  • Zygarde is by default the pokemon in the 1v1 metagame, with the strongest bulk. The combination of its high HP and Defense stat are making it one of the best physical defending pokemon in the 1v1 metagame. Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, Mega-Gyarados and Dragonite this is up to you but with dragonite running special sets too this isn't much of a reliable counter anymore.
  • Its ability to transform in its bulkier form Zygarde-C and recovering HP after its HP fell below 50% is a allows it to be very strong option in the 1v1 metagame and allows you to beat Pokemon like Tapu Fini or Primarina which you'd otherwise lose to you can look for if using it which lets you beat Pokemon like Tapu-Fini and Primarina. referring to it as an "option" is making it sound like there is something other that is viable when power construct is frankly the only viable set pqs notes sorry my edits got a little jumbled
  • Zygarde can be played offensively and defensively, so it is always quite versatile and can be very surprising.
  • Its outstanding high HP in combination with its decent Special Defense allows it, to be able to also be very bulky on the special side in addition its outstanding physical bulk.
[SET]
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 128 Atk/ 132 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest STABmove and in addition
    very helpful because it smacks down flying types so the Z-Move is able to hit the opponent flying types.
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, like Landorus-T and Donphan iirc donphan loses to zygod even without coil but ill need to calc.
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against sturdy users like Carracosta and Sawk.
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with many stall matchups, like Jumpluff and Mega-Venusaur, while Subsitute is helping you vs. recharge attacks, such as Giga Impact and the only good giga impact user in 1v1 is mlop and zygod doesn't need sub for that anyways Hydro Cannon, or against moves that have recoil, like Flare Biltz and Wild Charge wild charge is an unmove and the only thing i've seen it used on recently is klinklang which is an unmon and Status Moves like Leech Seed and Charm fail if you have used Subsitute before. So it helps you against Pokemon like Mega-Lopunny, i think you forgot to finish the rest of this but again sub doesn't help vs mlop
Set Details
========
  • The big investment in the physical bulk lets Zygarde beat the most common 1v1 mon, Mega-Charizard-X.
  • The 128 Atk are left after the investment to beat Mega-Charizard-X is considered and used into the physical Attack to make Zygarde attacks as strong as possible.
  • Its decent base Speed lets it outpace and beat many bulky pokemon like Magearna and Donphan. doesn't need speed to beat phan
Usage Tips
========
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with ice attacks.
  • What still can happen is, that you are running into hidden HP Ice's. You will have to keep the pokemon in mind who run HP Ice.
  • In the most games Coil should be considered as the first move you use, because it helps Zygarde to tank more and hit stronger.
  • If you are using Rest you might want to wait until you reach the Complete Form and get the HP as low as possible so you recover the maximum recovery. However, if you want to do that, you always take the risk in getting crit and losing.
  • You have to look out for fast Taunt users, because you will not be able to stall them out with Rest.
  • You have to look for very strong special attackers, because even even in the combination with it's HP it still will not be able to tank hits from Pokemon like Mega-Gardevoir and Porygon-Z.
  • When you use Coil and/or Rest and stall you opponents you will have to look out for crits, because they will most likely happen if you are stalling.
Team Options
========
  • Zygarde appreciates pokemon, who are beating ice types, to cover the big weakness Zygarde has. So you might want to consider strong fire types like Mega-Charizard-X as teammates. this is up to you but kyurem is like the most viable/common ice type in 1v1 and still isn't thaaaaat good, you could probably get more specific with this as ice types aren't that common
  • An answer to Ice-Type Coverage move like Ice Punch from Mega-Medicham or Ice Beam from Dragonite this is up to you also but ice beam is almost never found on dragonite anymore so i wouldn't put this over some other existing ice coverage is also very appreciated from Zygarde.
  • To help Zygarde even more you need something to cover its dragon weakness. So strong fairy mons like Magearna or Mega-Gardevoir can help you out with that.
  • Strong Special attacks can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too.
  • Taunt users can counter out Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro.
  • you mention ice- and dragon-types which beat zygod so why not mention mons that beat fairies
[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played more offensively, which would risk the very important Mega-Charizard-X matchup if you decide to change the EV's.
  • Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that would beat Zygarde normally like Garchomp and Haxorus. The move you are making stronger in that case would be Outrage.
  • Rock Slide can also be played as an physical coverage move that would help you beating Bug-Type Pokemon like Mega_Pinsir and Volcarona. You would have give up either Rest or Subsitute for it and lose as a Trade-In some matchups you wouls normally win with Rest or Subsitute, such as Jumpluff and i think you forgot to finish this too
Checks and Counters
========
**Ice-Type Pokemon**: Zygarde is heavily checked by most of the ice types you will face. It will most likely die in one-hit and can not hit before them with super-effective attacks.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types and it can not really hurt them with a super-effective attack.
**Dragon-Type Pokemon**: Zygarde loses to many Special-Attacking Dragon-Type Pokemon.

**Set-Up Pokemon**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Azumarill and can something more viable be mentioned than azu Garchomp are going to set up faster than you with moves like Belly Drum and Swords Dance.

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users overall. They Prevent you from setting up, resting or using Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Tapu-Fini.
**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon like Mega-Gardevoir and Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
feel free to implement changes this is my first am qc on the new analysis thread
 
Last edited:

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
looking over your QC check. my comments are in bold. If i don't say anything its fine
Zygarde
[OVERVIEW]
  • Zygarde is by default the pokemon in the 1v1 metagame, with the strongest bulk. The combination of its high HP and Defense stat are making it one of the best physical defending pokemon in the 1v1 metagame. Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, Mega-Gyarados and Dragonite this is up to you but with dragonite running special sets too this isn't much of a reliable counter anymore. Would definitely be a bit more assertive about stuff like this. Best way to handle this would be saying 'either change to physical flyinium dragonite or replace this point with something that is more universally handled by zygarde'
  • Its ability to transform in its bulkier form Zygarde-C and recovering HP after its HP fell below 50% is a allows it to be very strong option in the 1v1 metagame and allows you to beat Pokemon like Tapu Fini or Primarina which you'd otherwise lose to you can look for if using it which lets you beat Pokemon like Tapu-Fini and Primarina. referring to it as an "option" is making it sound like there is something other that is viable when power construct is frankly the only viable set pqs notes sorry my edits got a little jumbled
  • Zygarde can be played offensively and defensively, so it is always quite versatile and can be very surprising.
  • Its outstanding high HP in combination with its decent Special Defense allows it, to be able to also be very bulky on the special side in addition its outstanding physical bulk.
[SET]
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 128 Atk/ 132 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest STABmove and in addition
    very helpful because it smacks down flying types so the Z-Move is able to hit the opponent flying types.
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, like Landorus-T and Donphan iirc donphan loses to zygod even without coil but ill need to calc.
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against sturdy users like Carracosta and Sawk.
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with many stall matchups, like Jumpluff and Mega-Venusaur, while Subsitute is helping you vs. recharge attacks, such as Giga Impact and the only good giga impact user in 1v1 is mlop and zygod doesn't need sub for that anyways Hydro Cannon, or against moves that have recoil, like Flare Biltz and Wild Charge wild charge is an unmove and the only thing i've seen it used on recently is klinklang which is an unmon wouldn't hurt to mention that Zygarde is immune to Wild Charge xd and Status Moves like Leech Seed and Charm fail if you have used Subsitute before. So it helps you against Pokemon like Mega-Lopunny, i think you forgot to finish the rest of this but again sub doesn't help vs mlop
Set Details
========
  • The big investment in the physical bulk lets Zygarde beat the most common 1v1 mon, Mega-Charizard-X.
  • The 128 Atk are left after the investment to beat Mega-Charizard-X is considered and used into the physical Attack to make Zygarde attacks as strong as possible.
  • Its decent base Speed lets it outpace and beat many bulky pokemon like Magearna and Donphan. doesn't need speed to beat phan
Usage Tips
========
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with ice attacks.
  • What still can happen is, that you are running into hidden HP Ice's. You will have to keep the pokemon in mind who run HP Ice.
  • In the most games Coil should be considered as the first move you use, because it helps Zygarde to tank more and hit stronger.
  • If you are using Rest you might want to wait until you reach the Complete Form and get the HP as low as possible so you recover the maximum recovery. However, if you want to do that, you always take the risk in getting crit and losing.
  • You have to look out for fast Taunt users, because you will not be able to stall them out with Rest.
  • You have to look for very strong special attackers, because even even in the combination with it's HP it still will not be able to tank hits from Pokemon like Mega-Gardevoir and Porygon-Z.
  • When you use Coil and/or Rest and stall you opponents you will have to look out for crits, because they will most likely happen if you are stalling.
Team Options
========
  • Zygarde appreciates pokemon, who are beating ice types, to cover the big weakness Zygarde has. So you might want to consider strong fire types like Mega-Charizard-X as teammates. this is up to you but kyurem is like the most viable/common ice type in 1v1 and still isn't thaaaaat good, you could probably get more specific with this as ice types aren't that common
  • An answer to Ice-Type Coverage move like Ice Punch from Mega-Medicham or Ice Beam from Dragonite this is up to you also but ice beam is almost never found on dragonite anymore so i wouldn't put this over some other existing ice coverage is also very appreciated from Zygarde. Overall good ideas with these suggestions but you can go further. You mentioned how there are basically no ice types in 1v1, and the next point talks about ice coverage. It would probably be wise to combine both points, since it would be mostly ice coverage that zygarde would worry about.
  • To help Zygarde even more you need something to cover its dragon weakness. So strong fairy mons like Magearna or Mega-Gardevoir can help you out with that.
  • Strong Special attacks can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too.
  • Taunt users can counter out Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro.
  • you mention ice- and dragon-types which beat zygod so why not mention mons that beat fairies
[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played more offensively, which would risk the very important Mega-Charizard-X matchup if you decide to change the EV's.
  • Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that would beat Zygarde normally like Garchomp and Haxorus. The move you are making stronger in that case would be Outrage.
  • Rock Slide can also be played as an physical coverage move that would help you beating Bug-Type Pokemon like Mega_Pinsir and Volcarona. You would have give up either Rest or Subsitute for it and lose as a Trade-In some matchups you wouls normally win with Rest or Subsitute, such as Jumpluff and i think you forgot to finish this too
Checks and Counters
========
**Ice-Type Pokemon**: Zygarde is heavily checked by most of the ice types you will face. It will most likely die in one-hit and can not hit before them with super-effective attacks.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types and it can not really hurt them with a super-effective attack.
**Dragon-Type Pokemon**: Zygarde loses to many Special-Attacking Dragon-Type Pokemon.

**Set-Up Pokemon**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Azumarill and can something more viable be mentioned than azu Garchomp are going to set up faster than you with moves like Belly Drum and Swords Dance.

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users overall. They Prevent you from setting up, resting or using Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Tapu-Fini.
**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon like Mega-Gardevoir and Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
cool first check, a bit bare bones but good instincts pqs
 
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Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Sorry for the long wait, chaotic af last 2 weeks for me

Bolded is additions, strikethrough is stuff that should be removed, underline needs to be edited in some way, red is comments. All information I bring are based on 1630 Usage stats (considering anything at or above 6% as of September 2019 usage relevant) and Calcs.
Zygarde :SM/Zygarde:
[OVERVIEW]
  • Zygarde is by default the has the potential to be one of the physically bulkiest pokemon in the 1v1 metagame with the strongest bulk, thanks to its Complete form otherwise its untrue, it gets nuked in 50% form relatively, also Pokemon like Mega Aggron have the potential for greater defense. The combination of its high HP and Defense stat are making it one of the best physical defending pokemon in the 1v1 metagame. redundant Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, non-Taunt Mega-Gyarados and Dragonite. so you lose to all special sets, all dragonium, DDance and Choice Band all give you issue. really would consider changing to either saying 'some variants of Dragonite' or remove it altogether.
  • Its ability to transform in its bulkier form Zygarde-C and recovering HP after its HP fell below 50% makes it able to be very strong in the 1v1 metagame and allows you to beat Pokemon like Tapu Fini or Primarina which you'd otherwise lose to. I think you can combine this with the above choice, bc all the other mons that you 'soak up many attacks from' you also need to get into complete form in order to actually beat. Honestly, the 50% hp drop thing is more of a nerf, because you're stuck in the more vulnerable and mediocre zyg-50% form until you take enough damage, during which you are more likely to be OHKOed.
  • Its outstanding high HP in combination with its decent Special Defense allows it, to be able to also be very bulky on the special side in addition its outstanding physical bulk. repetitive to above point. Don't need 3 different points on its bulk, however impressive it is.
  • Zygarde can be played offensively and defensively, so it is always quite versatile and can be very surprising. wayy too vague, doesn't really mean anything without context
  • mention utility options like rest, coil and sub, alongside access to priority in Espeed, alongside what that lets you beat
  • mention that it also has the distinction of being a ground type that can hit flying-types with stab ground moves, which is huge.
  • Because of Its 4-Times-Weakness to Ice-Attacks you will have to look out for Ice-Type moves like Ice Beam or Ice Punch. from what? also ice punch isn't really a threat from anything, its too physically bulky and beats all common ice punch users
  • Special Attacking Pokemon like Greninja covered by the Ice-type coverage point or Tapu-Lele can also be a Problem for Zygarde
  • I would mention that its pretty weak to taunt because in its Zyg-50% form its relatively frail, and pretty weak unboosted.
[SET
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest / Subsitute
item: Groundium Z
ability: Power Construct
nature: Impish
evs: 248 HP / 12 Atk / 248 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest STABmove and in Addition is very helpful because it smacks down flying types so the Z-Move is able to hit the opponent flying types. such as?
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, like Mega Charizard X, Landorus-T and Donphan.
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against sturdy users thats not the only reason for espeed, like some char x variants like Carracosta and Sawk. while carra is correct, you can easily beat sawk without espeed, just coil + rest,
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with various stall matchups, like Jumpluff and Mega-Venusaur, while Subsitute is helping you vs. recharge attacks, such as Prismatic Laser and Hydro Cannon, or against moves that have recoil, like Flare Blitz and Head Smash no ones going to head smash or flare blitz a zygarde and win, and Status Moves like Leech Seed and Charm these mons should lose to rest, as well, unless they use taunt, then you lose for different reasons fail if you have used Subsitute before. So it helps you against Pokemon like Necrozma or Mega-Aggron. rest also beats mgron
Set Details
========
  • The big investment in the physical bulk of 248 HP / 248 Def and Impish Nature lets Zygarde beat the most common 1v1 mon, Mega-Charizard-X all of the time, by using Coil once and killing in Revenge in the next turn.
  • Because of the outstanding physical defense Zygarde gets through this set, it is able to beat most physical attacking without Taunt in the tier, like Mega-Metagross or Mega-Gyarados, without a problem.
  • mention groundium z
  • mention attack evs (that they're leftovers)
  • mention what ability does
Usage Tips
========
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with Ice-Type-Coverage like Ice Beam, Blizzard or Ice Punch. not a threat. also, what pokemon run these specifically? needs examples
  • In the most games Coil should be considered as the first move you use, because it helps Zygarde to tank more and hit stronger. would change this to something like 'when you can't immediately OHKO them, use Coil' then include examples of who you coil against
  • If you are using Rest you might want to wait until you reach the Complete Form and get the HP as low as possible so you recover the maximum recovery. However, if you want to do that, you always take the risk in getting crit and losing, because a crit is getting more likely the longer the battle takes. who will you be using rest against?
  • You have to look for very strong special attackers too, because even in the combination with it's HP it still will not be able to tank hits from Pokemon like Mega-Gardevoir and Porygon-Z. combine this with the ice coverage point, or put it right next to it. also move those points to the bottom
  • When you use Coil and/or Rest and stall your opponents you will have to look out for crits, vague, i think a better way to phrase would be to be sure to always stay out of range from a potential crit, if possible because they will most likely happen if you are stalling.
  • The most important matchup, Mega-Charizard-X, can be won by using Coil, against their Dragon Dance, until you have your attack at +3 and kill with Thousand Arrows into Extreme Speed. Or if they have Will-O-Wisp use Coil until you are at +6 and kill with Thouand Arrows into Extreme Speed, considering the foe does not evolve into the Mega-Form. If they evolve you use Coil once then kill with a Tectonic Rage or, when you are burned, kill with a Tectonic Rage into Extreme Speed.
Okay so the mega charizard x mu is complicated and turns out non guaranteed vs 252 attack ddance char x, but thats not viable in tours, only low ladder. So the plays are
  • Always Coil t1
  • If Zard users Flame Charge/Flare Blitz, Sub, Will o Wisp, or Outrages in regular form turn 1, thousand arrows into z move to take the w
  • If Zard mega evolves and outrages t1, z move t2
  • if you are fighting dragon dance charizard, and they don't mega evolve when they ddance t1, coil again t2. If they mega evolve and attack t2, z move t3 to ohko. If they ddance again t2, turn 3 you should Thousand Arrows. Since you're running Espeed, you don't need to coil three times. If your opponent is offensive Charizard X, Then when you thousand arrows turn 3 you will ko them turn 4 with espeed, even if they mega evolve. If it is bulky zard, then they cannot KO you after a +1 dragon dance, and you will KO them with tarrows -> espeed -> espeed
  • You have a small chance of losing to 252 ddance char x, but thats not common even on ladder anymore
  • +1 252 Atk Tough Claws Charizard-Mega-X Outrage vs. +1 248 HP / 248+ Def Zygarde-Complete: 320-380 (50.3 - 59.8%) -- guaranteed 2HKO +1 252 Atk Tough Claws Charizard-Mega-X Outrage vs. +2 248 HP / 248+ Def Zygarde-Complete: 242-288 (38.1 - 45.3%) -- guaranteed 3HKO
  • which is different from 252 Atk Tough Claws Charizard-Mega-X Outrage vs. 248 HP / 248+ Def Zygarde-Complete: 320-380 (50.3 - 59.8%) -- guaranteed 2HKO 252 Atk Tough Claws Charizard-Mega-X Outrage vs. +1 248 HP / 248+ Def Zygarde-Complete: 216-254 (34 - 40%) -- guaranteed 3HKO
Team Options
========
  • Zygarde appreciates pokemon, who are beating ice types not many ice types are around in 1v1, outside of Kyurem, weavile and avalugg, and you beat all but kyurem and icium weavile or the Pokemon with Ice-Type-Coverage I would focus more on this portion, to cover the big weakness Zygarde has. So you might want to consider strong fire types like Mega-Charizard-X as teammates. not rlly going to be able to beat Pokemon like Porygon-Z with ice coverage, even with spdef. i would include heatran. Also what does zygarde do for mega charizard x/fire types?
  • To help Zygarde even more you need something to cover its dragon weakness. So strong fairy mons like Magearna or Mega-Gardevoir can help you out with that.
  • An answer to cover Zygardes last weakness, Fairy-Type-Pokemon, would also be great. Some strong special attacking Steel- or Poison-Type would be the best choice for that, because Zygarde is attacking physically. So Pokemon like Magearna or Nihilego are a good teammate choice.
  • I would combine these two points (weak to dragon and fairy) and instead make it say steel types and bulky fairy mons mons like mega gardevoir would be the best choice, bc these points are pretty similar. include hat zygarde does for each
  • Strong Special attacks such as? can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too.
  • Taunt users can counter out Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro I guess but Taunt crunch mega gyara gives slowbro issues. i would include another mon for this point, and again include what zyg does for them
  • I would mention its weakness to bulky water types like Primafini
This entire section needs to include examples of what zygarde does for its teammates.

[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played with the Spread 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish Nature. This set would risk the very important Mega-Charizard-X matchup but also has some upsides. It outspeeds full Speed Mega-Gyarados without an Speed boosting nature in 50% form, and is able to kill the bulky Version of Tapu-Fini all of the time.
  • Outrage alongside Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that beat Zygarde such as? . The move you are making stronger in that case would be Outrage.
  • Rock Slide can also be played as an physical coverage move that would help you beating Bug-Type Pokemon like Mega-Pinsir and Volcarona. i don't think any of these mons are issues, considering you can espeed volc when its in swarm range, and coil in mega pinsirs face. You would have to give up either Rest or Subsitute for it and lose as a Trade-In some matchups you would normally win with Rest or Subsitute, such as Jumpluff and Mega-Venusaur.
Checks and Counters
========
**Ice-Type Attacks**: Zygarde is heavily checked by most of the Ice Types Kyurem and Ice-Type attacks coverage, needs examples like you will face. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Mega-Gardevoir or Tapu-Lele and it cannot hurt them with a super-effective attack fast enough to KO.

**Dragon-Type Pokemon**: Zygarde loses to many faster Dragon-Type Attackers like Dragonium or Choice Band Dragonite, Kommo-O or Latios.

**Set-Up Pokemon**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Azumarill if you belly drum you die next turn. (with azu at 75% after eating sitrus berry) +1 12 Atk Zygarde Tectonic Rage (180 BP) vs. 252 HP / 0 Def Azumarill: 354-417 (87.6 - 103.2%) -- guaranteed OHKO and Garchomp are going to set up faster than you with moves like Belly Drum and Swords Dance.

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users like overall. They prevent you from setting up, using Rest or Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Tapu-Fini.

**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon in the Tier like Mega-Gardevoir and Normalium Z Porygon-Z. bc the other one just kos with ice coverage, hyper beam unreliable

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Sorry this took so long, it was a lot to cover. this will need a lot of work, tag me when this is implemented.


to implement this check, just reply to this comment, go through line by line and edit the red parts and implement the black parts. You can see what I mean in the video
 
Last edited:

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Zygarde :SM/Zygarde::sm/Zygarde-Complete:
[OVERVIEW]
  • Zygarde has the potential to be one of the physically bulkiest pokemon in the 1v1 metagame, thanks to its Complete form. Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, non-Taunt Mega-Gyarados and some Special attacking Pokemon like Tapu-Fini and Primarina.
  • The combination of Zygarde having great utility moves like Coil, Rest and Subsitute alongside being able to use a priority move like Extreme Speed lets it beat various style of Pokemon, from tauntless Stall to Hyper Offense gives examples of each.
  • Because of Its 4-Times-Weakness to Ice-Attacks you will have to look out for Ice-Type moves like Ice Beam from Pokemon who run Ice-type coverage like Greninja.
  • Special Attacking Pokemon like bulky Hoopa-Unbound or Tapu-Lele can also be a Problem for Zygarde.
  • Overall Taunt can be very deadly for Zygarde, because Zygarde is, before turning into the Complete Form, still relatively fragile on the special defensive side and mediocre on the physical defensive side. mention taunt users
[SET
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest / Substitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP / 12 Atk / 248 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest STABmove and in Addition is very helpful because it smacks down flying types so the Tectonic Rage is able to hit the opponent flying types, such as Landorus-Therian and both Mega-Charizard-Y. before mega evolution.
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, from Pokemon like Mega-Charizard-X, Choice Scarf Landorus-T and Donphan.
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against Pokemon like Carracosta. mention that it can also deal chip damage when you barely missed out on rolls against certain mons
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with various stall matchups, like Jumpluff and Mega-Venusaur, while Subsitute is helping you vs. recharge attacks, such as Prismatic Laser, Hydro Cannon, Hyper Beam, or against moves that have recoil, like Wood Hammer and Brave Bird, and Status Moves like Yawn fail if you have used Subsitute before. So it helps you against Pokemon like Necrozma or Mega-Swampert.
Set Details
========
  • The big investment of 248 HP / 248 Def and Impish Nature lets Zygarde beat the most common 1v1 mon, Mega-Charizard-X all of the time, by using Coil once and acting from there on, which can be found in Usage Tips. not necessary
  • Because of the outstanding physical defense Zygarde gets through this set, it is able to beat most physical attacking without Taunt in the tier, like Mega-Metagross or Mega-Gyarados, without a problem.
  • Tectonic Rage is a stronger version of Thousand Arrows which you can use once per battle. It is preferred to wait and finish the foe with it, so you are sometimes able to surprise them with it and kill when the foe normally isnt in range of Thousand Arrows.
  • The 12 Atk EV's are leftovers after investing for Mega-Charizard-X.
  • Its ability, Power Construct, lets Zygarde transform in ist stronger form with an hp stat that is double as high as the one from Zygarde 50%.
Usage Tips
========
  • In the most games Coil should be considered as the first move you use, if you are not able to eliminate to foe with an Tectonic Rage immediately. So it is favorable to Coil up first against Pokemon like Meloetta melo is not consistent Choice Scarf Landorus-Therian.
  • If you are using Rest against Stall Pokemon to PP-Stall them you might want to wait until you reach the Complete Form and get the HP as low as possible so you recover the maximum recovery. if you're just going to be using rest to get to make, getting complete form is all that matters However, if you want to do that, you always take the risk in getting crit and losing, because a crit is getting more likely the longer the battle takes. So Rest is preferred against Pokemon like Jumpluff or Mega-Slowbro.
  • When you use Coil and/or Rest and stall your opponents you will have to look out to stay out of the crit Damage range from your foe, because they will most likely happen if you are stalling.
  • The most important matchup, Mega-Charizard-X, can be won by using Coil first and clicking Thousand Arrows into Tectonic Rage if they used Flame Charge, Flare Blitz, Subsitute, Will-O-Wisp or Outrage first turn and stayed in their regular form. If it mega evolved first turn you can kill with Tectonic Rage. If they used Dragon Dance, use Coil twice and then click Thousand Arrows if they didnt mega evolve or finish them Tectonic Rage if they mega evolved. After you attacked with Thousand Arrows after using Coil twice, Extreme Speed is able to finish them of with one or two, depends on how bulky the foes Charizard is.
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an special ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with Ice-Type-Coverage like Ice Beam or Blizzard. So you have to look after Pokemon like Greninja and Genesect.
  • You have to look for very strong special attackers too, because even in the combination with it's HP it still will not be able to tank hits from Pokemon like Mega-Gardevoir and Porygon-Z.
Team Options
========
  • Zygarde appreciates pokemon, who are beating Pokemon with Ice-Type-Coverage, So you might want to consider strong fire types like Heatran as teammates, because Zygarde covers their Rock-Weakness such as against? also its more of a ground w/rock coverage weakness and Heatran covers Zygardes big Ice-Weakness. not really? the big ice beam abusers in the meta will be pheromosa, genesect, and greninja, and heatran loses to 2/3. Maybe include the zards here instead
  • To help Zygarde even more you need something to cover its dragon weakness and an answer to cover Zygardes last weakness, Fairy-Type-Pokemon, would also be great. Some strong special attacking Fairy-, Steel- or Poison-Type would be the best choice for that, because Zygarde is attacking physically. So Pokemon like Magearna or Mega-Gardevoir are a good teammate choice. In revenge Zygarde covers their Poison and Fire Weakness. such as against what? which poison mons specifically, which fire mons specifically?
  • Strong Special attacks such as Porygon-Z or Mega-Gardevoir can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too. what does zygarde do in return?
  • Taunt users can counter out Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro or a Fairy-Type-Pokemon an opposing Taunt user like Tapu-Fini. Zygarde helps them out by covering their Electric-Weakness. which mons?
  • Zygarde has overall a very shaky matchup against bulky Water-Type Pokemon like Pruamrina or Tapu-Fini. So a Grass-Type Pokemon like Kartana could also be a good Addition. That would work because Zygarde Covers ist Fire-Type Weakness. which mons
[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played with the Spread 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish Nature. This set would risk the very important Mega-Charizard-X matchup but also has some upsides. It outspeeds full Speed Mega-Gyarados without an Speed boosting nature in 50% form, and is able to kill the bulky Version of Tapu-Fini all of the time.
  • Outrage alongside Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that beat Zygarde such as Kommo-O, if you are using the faster Zygarde spread, or Haxorus.
Checks and Counters
========
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem and Ice-Type Coverage, like Ice Beam and Blizzard. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Mega-Gardevoir or Tapu-Lele and it cannot hurt them with a super-effective attack and is not fast enough to KO either.

**Dragon-Type Pokemon**: Zygarde loses to many faster Dragon-Type Attackers like Dragonium or Choice Band Dragonite, Kommo-O, Naganadel, or Latios.

**Set-Up Pokemon**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Swords Dance Landorus-Therian and Garchomp so i was bad for not noticing this last but zyg bodies sd z-eq garchomp, it can tank its hits and beat it with tectonic rage into espeed are going to set up and KO you faster than you with moves like Swords Dance.

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users like overall. They prevent you from setting up, using Rest or Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Tapu-Fini.

**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon in the Tier like Mega-Gardevoir and Normalium Z Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [[Alakazam, 276708], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

Implement this then tag me again
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Zygarde :SM/Zygarde::sm/Zygarde-Complete:
[OVERVIEW]
  • Zygarde has the potential to be one of the physically bulkiest pokemon in the 1v1 metagame, thanks to its Complete form. Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, non-Taunt Mega-Gyarados and some Special attacking Pokemon like non Taunt Tapu-Fini and Primarina.
  • The combination of Zygarde having great utility moves like Coil, Rest and Subsitute alongside being able to use a priority move like Extreme Speed lets it beat various style of Pokemon, from tauntless Stall, like Jumpluff, to Hyper Offense, like Tectonic Rage Garchomp.
  • Because of Its 4-Times-Weakness to Ice-Attacks you will have to look out for Pokemon who run Ice-type coverage like Greninja.
  • Special Attacking Pokemon like bulky Hoopa-Unbound or Tapu-Lele can also be a Problem for Zygarde.
  • Overall Taunt can be very deadly for Zygarde, because Zygarde is, before turning into the Complete Form, still relatively fragile on the special defensive side and mediocre on the physical defensive side. Popular Taunt users are Mega-Sableye and Tapu-Fini.
[SET
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 12 Atk/ 248 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest STABmove and in Addition is very helpful because it smacks down flying types so the Tectonic Rage is able to hit the opponent flying types, such as Landorus-Therian and both Mega-Charizard-Y and Mega-Charizard-X before mega Evolution.
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, from Pokemon like Mega-Charizard-X, Choice Scarf Landorus-T and Donphan.
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against Pokemon like Carracosta and can help against Pokemon where you missed a important roll to K.O. with Tectonic Rage, like against Dragon Dance Mega Charizard X.
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with various stall matchups, like Jumpluff and Mega-Venusaur, while Subsitute is helping you vs. recharge attacks, such as Prismatic Laser, Hydro Cannon, Hyper Beam, sub doesnt rlly matter against either pz or meloetta, or against moves that have recoil, like Wood Hammer and Brave Bird, and Status Moves like Yawn fail if you have used Subsitute before. So it helps you against Pokemon like Necrozma or Mega-Swampert.
Set Details
========
  • The big investment of 248 HP / 248 Def and Impish Nature lets Zygarde beat the most common 1v1 mon, Mega-Charizard-X all of the time.
  • Because of the outstanding physical defense Zygarde gets through this set, it is able to beat most physical attacking without Taunt in the tier, like Mega-Metagross or Mega-Gyarados, without a problem.
  • Tectonic Rage is a stronger version of Thousand Arrows which you can use once per battle. It is preferred to wait and finish the foe with it, so you are sometimes able to surprise them with it and kill when the foe normally isnt in range of Thousand Arrows.
  • The 12 Atk EV's are leftovers after investing for and is useful against bulky Pokemon like Mega-Charizard-X. 'for' just implies that we put the evs there specifically to counter char x, which isn't entirely true
  • Its ability, Power Construct, lets Zygarde transform in ist stronger form with an hp stat that is double as high as the one from Zygarde 50%.
Usage Tips
========
  • In the most games Coil should be considered as the first move you use, if you are not able to eliminate to foe with an Tectonic Rage immediately. So it is favorable to Coil up first against Pokemon like Choice Scarf Landorus-Therian.
  • If you are using Rest against Stall Pokemon to PP-Stall them you might want to wait until you reach the Complete Form so you recover the maximum recovery. However, if you want to do that, you always take the risk in getting crit and losing, because a crit is getting more likely the longer the battle takes. So Rest is preferred against Pokemon like Jumpluff or Mega-Slowbro.
  • When you use Coil and/or Rest and stall your opponents you will have to look out to stay out of the crit Damage range from your foe, because they will most likely happen if you are stalling.
  • The most important matchup, Mega-Charizard-X, can be won by using Coil first and clicking Thousand Arrows into Tectonic Rage if they used Flame Charge, Flare Blitz, Subsitute, Will-O-Wisp or Outrage first turn and stayed in their regular form. If it mega evolved first turn you can kill with Tectonic Rage. If they used Dragon Dance, use Coil twice and then click Thousand Arrows if they didnt mega evolve or finish them Tectonic Rage if they mega evolved. After you attacked with Thousand Arrows after using Coil twice, Extreme Speed is able to finish them of with one or two, depends on how bulky the foes Charizard is.
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an special ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with Ice-Type-Coverage like Ice Beam or Blizzard. So you have to look after Pokemon like Greninja and Genesect.
  • You have to look for very strong special attackers too, because even in the combination with it's HP it still will not be able to tank hits from Pokemon like Mega-Gardevoir and Porygon-Z.
Team Options
========
  • Zygarde appreciates pokemon, who are beating Pokemon with Ice-Type-Coverage, So you might want to consider strong fire types like one of the Mega-Charizards as teammates, because Zygarde covers their Rock-Weakness and wins against Pokemon like Crustle and the Charizards are covering Zygardes big Ice-Weakness by beating Pokemon like Greninja and Genesect.
  • To help Zygarde even more you need something to cover its dragon weakness and an answer to cover Zygardes last weakness, Fairy-Type-Pokemon, would also be great. Some strong special attacking Fairy-, Steel- or Poison-Type would be the best choice for that, because Zygarde is attacking physically. So Pokemon like Magearna or Mega-Gardevoir are a good teammate choice. In revenge Zygarde covers their Poison and Fire Weakness and wins against Pokemon like Mega-Venusaur and both Charizard forms.
  • Strong Special attacks such as Porygon-Z or Mega-Gardevoir can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too. In return Zygarde wins against most of the strong physical attackers that are a Problem for Type:Null like Sawk.
  • Taunt users can counter out Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro or an opposing Taunt user like Tapu-Fini. Zygarde helps Slowbro and Tapu-Fini out by covering their Electric-Weakness.
  • Zygarde has overall a very shaky matchup against bulky Water-Type Pokemon like Primarina or Tapu-Fini. So a Grass-Type Pokemon like Kartana could also be a good Addition. That would work because Zygarde covers Kartanas Fire-Type Weakness.
[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played with the Spread 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish Nature. This set would risk the very important Mega-Charizard-X matchup but also has some upsides. It outspeeds full Speed Mega-Gyarados without an Speed boosting nature in 50% form, and is able to kill the bulky Version of Tapu-Fini all of the time.
  • Outrage alongside Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that beat Zygarde such as Kommo-O, if you are using the fasterZygarde spread, or Haxorus.
Checks and Counters
========
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem and Ice-Type Coverage, like Ice Beam and Blizzard. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Mega-Gardevoir or Tapu-Lele and it cannot hurt them with a super-effective attack and is not fast enough to KO either.

**Dragon-Type Pokemon**: Zygarde loses to many faster Dragon-Type Attackers like Dragonium or Choice Band Dragonite, Kommo-O, Naganadel, or Latios.

**Set-Up Pokemon**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Swords Dance Landorus-Therian are going to set up and KO you .

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users like overall. They prevent you from setting up, using Rest or Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Tapu-Fini.

**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon in the Tier like Mega-Gardevoir and Normalium Z Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [[Alakazam, 276708], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]


TDA-QC-small.gif

qc 1/3 uwu
 

The Official Glyx

Banned deucer.
Red = change
Red strikethrough = remove

Purple = belongs elsewhere
Blue text = my commentary
Green = elaborate
Orange = insert here
Zygarde :SM/Zygarde::sm/Zygarde-Complete:
[OVERVIEW]
  • Zygarde has the potential to be one of the physically bulkiest pokemon in the 1v1 metagame, thanks to its Complete form. Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, non-Taunt Mega-Gyarados and some Special attacking Pokemon like non-Taunt Tapu-Fini regardless of Taunt, Fini always 3HKOs you while you can only 4HKO it reliably, replace with Meloetta and Primarina.
  • The combination of Zygarde having great utility moves like Coil, Rest and Subsitute alongside being able to use a priority move like Extreme Speed lets it beat various style of Pokemon, from tauntless Stall, like Jumpluff, to Hyper Offense, like Tectonic Rage Garchomp.
  • Put something here about the benefits of Power Construct effectively giving you free health recovery and what it's helpful for
  • Because of Its 4-Times-Weakness to Ice-Attacks you will have to look out for Pokemon who run Ice-type coverage like Greninja.
  • Special Attacking Pokemon like bulky Hoopa-Unbound or Tapu-Lele can also be a Problem for Zygarde.
  • Overall Taunt can be very deadly for Zygarde, because Zygarde is, before turning into the Complete Form, still relatively fragile on the special defensive side and mediocre on the physical defensive side. Popular Taunt users are Mega-Sableye and Tapu-Fini.
  • Put something here about how opponents are capable of playing around Power Construct in order to KO you before being able to regain HP
[SET
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 12 Atk/ 248 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest most useful (earthquake is stronger) STABmove and in Addition is very helpful because it smacks down flying types so the Tectonic Rage is able to hit the opponent flying types, such as Landorus-Therian and both Mega-Charizard-Y and Mega-Charizard-X before mega Evolution.
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, from Pokemon like Mega-Charizard-X, Choice Scarf Landorus-T and Donphan.
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against Pokemon like Carracosta and can help against Pokemon where you missed a important roll to K.O. with Tectonic Rage, like against Dragon Dance Mega-Charizard-X.
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with various stall matchups, like Jumpluff and Mega-Venusaur both sub and rest help for venusaur so the point's kinda moot. replace with opposing Zygarde, while Subsitute is helping you vs. recharge attacks, such as Prismatic Laser, Hydro Cannon, or against moves that have recoil, like Wood Hammer and Brave Bird, and Status Moves like Yawn fail if you have used Subsitute before. So it helps you against Pokemon like Necrozma or Mega-Swampert swamps just ko you with Ice Beam, replace with Ferrothorn.
Set Details
========
  • The big investment of 248 HP / 248 Def and Impish Nature lets Zygarde beat the most common 1v1 mon, withstand Outrage from Jolly Mega-Charizard-X all of the time.
  • Because of the outstanding physical defense Zygarde gets through this set, it is able to beat most physical attacking without Taunt in the tier, like Mega-Metagross or Mega-Gyarados, without a problem.
  • Groundium Z turns Thousand Arrows into Tectonic Rage so that Zygarde can quickly KO foes Tectonic Rage is a stronger version of Thousand Arrows which you can use once per battle. It is preferred to wait and finish the foe with it, so you are sometimes able to surprise them with it and kill when the foe normally isnt in range of Thousand Arrows. more of a Usage Tip than a Set Detail
  • The 12 Atk EV's are leftovers and are useful against bulky Pokemon like Mega-Charizard-X.
  • Its ability, Power Construct, lets Zygarde transform in ist stronger form with an hp stat that is double as high as the one from Zygarde 50%.
Usage Tips
========
  • In the most games Coil should be considered as the first move you use, if you are not able to eliminate to foe with an Tectonic Rage immediately. So it is favorable to Coil up first against Pokemon like Choice Scarf Landorus-Therian. this could stand to be branched out a bit more. With this bullet, you should elaborate further on matchups that it's ideal to use Coil first (at least three notable matchups would be nice(I can provide examples if you're struggling to think of any))
  • In this bullet, try and find some matchups in which it's better to just go for the Z-arrows right off the bat (at least three notable matchups would be nice(I can provide examples if you're struggling to think of any))
  • In this bullet, point out cases where it's ideal to go for a sub first (at least three notable matchups would be nice(I can provide examples if you're struggling to think of any))
  • If you are using Rest against Stall Pokemon to PP-Stall them you might want to wait until you reach the Complete Form so you recover the maximum recovery. However, if you want to do that, you always take the risk in getting crit and losing, because a crit is getting more likely the longer the battle takes. So Rest is preferred against Pokemon like Jumpluff or Mega-Slowbro. Yes and no, you should clarify that in games you intend on winning by eventually KOing the opponent you should use Rest sparingly. However, in games that you intend to win by eventually PP stalling the opponent, you should use Rest as often as possible so that you can maximize the number of extra turns you get out of it.
  • When you use Coil and/or Rest and stall your opponents you will have to look out to stay out of the crit Damage range from your foe, because they will most likely happen if you are stalling.
  • The most important matchup, Mega-Charizard-X, can be won by using Coil first and clicking Thousand Arrows into Tectonic Rage if they used Flame Charge, Flare Blitz, Subsitute, Will-O-Wisp or Outrage didn't use Dragon Dance first turn and stayed in their regular form. If it mega evolved first turn you can kill with Tectonic Rage. If they used Dragon Dance, use Coil twice and then click Thousand Arrows if they didnt mega evolve or finish them Tectonic Rage if they mega evolved. After you attacked with Thousand Arrows after using Coil twice, Extreme Speed is able to finish them of with one or two, depends on how bulky the foes Charizard is.
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an special ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with Ice-Type-Coverage like Ice Beam or Blizzard. So you have to look after Pokemon like Greninja and Genesect. more along the lines of Checks and Counters section
  • You have to look for very strong special attackers too, because even in the combination with it's HP it still will not be able to tank hits from Pokemon like Mega-Gardevoir and Porygon-Z. more along the lines of Checks and Counters section
Team Options
========
  • Zygarde appreciates pokemon, who are beating Pokemon with Ice-Type-Coverage, So you might want to consider strong fire types like one of the Mega-Charizards as teammates, because Zygarde covers their Rock-Weakness and wins against Pokemon like Crustle and the Charizards are covering Zygardes big Ice-Weakness by beating Pokemon like Greninja and Genesect.
  • To help Zygarde even more you need something to cover its dragon weakness and an answer to cover Zygardes last weakness, Fairy-Type-Pokemon, would also be great. Some strong special attacking Fairy-, Steel- or Poison-Type would be the best choice for that, because Zygarde is attacking physically. So Pokemon like Magearna or Mega-Gardevoir are a good teammate choice be sure to name some particular threats that these teammates are beating for Zygarde rather than just types. In revenge Zygarde covers their Poison and Fire Weakness and wins against Pokemon like Mega-Venusaur and both Charizard forms.
  • Strong Special attacks such as Porygon-Z or Mega-Gardevoir can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too. In return Zygarde wins against most of the strong physical attackers that are a Problem for Type:Null like Sawk surely there are bigger threats that beat Null that Zygarde can handle?.
  • Taunt users can counter out Zygarde be sure to name Taunt users that threaten you, so you might want to consider a Pokemon with the ability Oblivious like Slowbro or an opposing Taunt user like Tapu-Fini. Zygarde helps Slowbro and Tapu-Fini out by covering their Electric-Weakness be sure to name the pokemon zygarde is covering.
  • Zygarde has overall a very shaky matchup against bulky Water-Type Pokemon like Primarina or Tapu-Fini. So a Grass-Type Pokemon like Kartana could also be a good Addition. That would work because Zygarde covers Kartanas Fire-Type Weakness. be sure to name the pokemon zygarde is covering
[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played with the Spread 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish Nature. This set would risk the very important Mega-Charizard-X matchup but also has some upsides. It outspeeds full Speed Mega-Gyarados without an Speed boosting nature in 50% form, and is able to kill the bulky Version of Tapu-Fini all of the time.
  • Outrage alongside Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that beat Zygarde such as Kommo-O, if you are using the fasterZygarde spread, or Haxorus.
Checks and Counters
========
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem and Ice-Type Coverage, like Ice Beam and Blizzard. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed. be sure to name some Ice coverage users

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Mega-Gardevoir or Tapu-Lele and it cannot hurt them with a super-effective attack and is not fast enough to KO either. add some more fairies if you can

**Dragon-Type Pokemon**: Zygarde loses to many faster Dragon-Type Attackers like Dragonium or Choice Band Dragonite, Kommo-O, Naganadel, or Latios.

**Defensive Pokemon**: be sure to add something here about defensive pokemon that just completely wall you with bulk/setup/type resistance like mega slowbro, mega altaria, clefable, serperior, ferrothorn (if no sub), iron defense kartana, stored power necrozma, type:null, etc

**Set-Up Pokemon Swords Dance**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Swords Dance Landorus-Therian you can actually outplay this if you're careful about it, replace with Mega Charizard-X, Kartana, Tapu Bulu, and Mega Heracross are going to set up and KO you .

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users like overall. They prevent you from setting up, using Rest or Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Tapu-Fini this beats you regardless of Taunt, replace with Mega Gyarados, Kee Berry Mew, Whimsicott, Krookodile, and Tapu Bulu .

**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon in the Tier like Mega-Gardevoir already covered in fairy types, replace with Volcarona and Vivillon and Normalium Z Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [[Alakazam, 276708], [Osra, 239997], [, ]]
- Grammar checked by: [[, ], [, ]]

gonna be a bit of work here, let me know when you've implemented everything and I'll give it a double check.
 
Red = change
Red strikethrough = remove

Purple = belongs elsewhere
Blue text = my commentary
Green = elaborate
Orange = insert here
Zygarde :SM/Zygarde::sm/Zygarde-Complete:
[OVERVIEW]
  • Zygarde has the potential to be one of the physically bulkiest pokemon in the 1v1 metagame, thanks to its Complete form. Because of that it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, non-Taunt Mega-Gyarados and some Special attacking Pokemon like non-Taunt Tapu-Fini regardless of Taunt, Fini always 3HKOs you while you can only 4HKO it reliably, replace with Meloetta and Primarina.
  • The combination of Zygarde having great utility moves like Coil, Rest and Subsitute alongside being able to use a priority move like Extreme Speed lets it beat various style of Pokemon, from tauntless Stall, like Jumpluff, to Hyper Offense, like Tectonic Rage Garchomp.
  • Put something here about the benefits of Power Construct effectively giving you free health recovery and what it's helpful for
  • Because of Its 4-Times-Weakness to Ice-Attacks you will have to look out for Pokemon who run Ice-type coverage like Greninja.
  • Special Attacking Pokemon like bulky Hoopa-Unbound or Tapu-Lele can also be a Problem for Zygarde.
  • Overall Taunt can be very deadly for Zygarde, because Zygarde is, before turning into the Complete Form, still relatively fragile on the special defensive side and mediocre on the physical defensive side. Popular Taunt users are Mega-Sableye and Tapu-Fini.
  • Put something here about how opponents are capable of playing around Power Construct in order to KO you before being able to regain HP
[SET
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 12 Atk/ 248 Def

[SET COMMENTS]
Moves
========
  • Thousand Arrows is Zygardes strongest most useful (earthquake is stronger) STABmove and in Addition is very helpful because it smacks down flying types so the Tectonic Rage is able to hit the opponent flying types, such as Landorus-Therian and both Mega-Charizard-Y and Mega-Charizard-X before mega Evolution.
  • Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, from Pokemon like Mega-Charizard-X, Choice Scarf Landorus-T and Donphan.
  • Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against Pokemon like Carracosta and can help against Pokemon where you missed a important roll to K.O. with Tectonic Rage, like against Dragon Dance Mega-Charizard-X.
  • Rest and Subsitute can both be played to help vs. status moves. Rest helps you with various stall matchups, like Jumpluff and Mega-Venusaur both sub and rest help for venusaur so the point's kinda moot. replace with opposing Zygarde, while Subsitute is helping you vs. recharge attacks, such as Prismatic Laser, Hydro Cannon, or against moves that have recoil, like Wood Hammer and Brave Bird, and Status Moves like Yawn fail if you have used Subsitute before. So it helps you against Pokemon like Necrozma or Mega-Swampert swamps just ko you with Ice Beam, replace with Ferrothorn.
Set Details
========
  • The big investment of 248 HP / 248 Def and Impish Nature lets Zygarde beat the most common 1v1 mon, withstand Outrage from Jolly Mega-Charizard-X all of the time.
  • Because of the outstanding physical defense Zygarde gets through this set, it is able to beat most physical attacking without Taunt in the tier, like Mega-Metagross or Mega-Gyarados, without a problem.
  • Groundium Z turns Thousand Arrows into Tectonic Rage so that Zygarde can quickly KO foes Tectonic Rage is a stronger version of Thousand Arrows which you can use once per battle. It is preferred to wait and finish the foe with it, so you are sometimes able to surprise them with it and kill when the foe normally isnt in range of Thousand Arrows. more of a Usage Tip than a Set Detail
  • The 12 Atk EV's are leftovers and are useful against bulky Pokemon like Mega-Charizard-X.
  • Its ability, Power Construct, lets Zygarde transform in ist stronger form with an hp stat that is double as high as the one from Zygarde 50%.
Usage Tips
========
  • In the most games Coil should be considered as the first move you use, if you are not able to eliminate to foe with an Tectonic Rage immediately. So it is favorable to Coil up first against Pokemon like Choice Scarf Landorus-Therian. this could stand to be branched out a bit more. With this bullet, you should elaborate further on matchups that it's ideal to use Coil first (at least three notable matchups would be nice(I can provide examples if you're struggling to think of any))
  • In this bullet, try and find some matchups in which it's better to just go for the Z-arrows right off the bat (at least three notable matchups would be nice(I can provide examples if you're struggling to think of any))
  • In this bullet, point out cases where it's ideal to go for a sub first (at least three notable matchups would be nice(I can provide examples if you're struggling to think of any))
  • If you are using Rest against Stall Pokemon to PP-Stall them you might want to wait until you reach the Complete Form so you recover the maximum recovery. However, if you want to do that, you always take the risk in getting crit and losing, because a crit is getting more likely the longer the battle takes. So Rest is preferred against Pokemon like Jumpluff or Mega-Slowbro. Yes and no, you should clarify that in games you intend on winning by eventually KOing the opponent you should use Rest sparingly. However, in games that you intend to win by eventually PP stalling the opponent, you should use Rest as often as possible so that you can maximize the number of extra turns you get out of it.
  • When you use Coil and/or Rest and stall your opponents you will have to look out to stay out of the crit Damage range from your foe, because they will most likely happen if you are stalling.
  • The most important matchup, Mega-Charizard-X, can be won by using Coil first and clicking Thousand Arrows into Tectonic Rage if they used Flame Charge, Flare Blitz, Subsitute, Will-O-Wisp or Outrage didn't use Dragon Dance first turn and stayed in their regular form. If it mega evolved first turn you can kill with Tectonic Rage. If they used Dragon Dance, use Coil twice and then click Thousand Arrows if they didnt mega evolve or finish them Tectonic Rage if they mega evolved. After you attacked with Thousand Arrows after using Coil twice, Extreme Speed is able to finish them of with one or two, depends on how bulky the foes Charizard is.
  • The best thing you can do is sending Zygarde out against a physical attacking mon, without an special ice attack. Because even with its outstanding defenesive capabilities it still has a 4x Ice weakness, so you want to look out for pokemon with Ice-Type-Coverage like Ice Beam or Blizzard. So you have to look after Pokemon like Greninja and Genesect. more along the lines of Checks and Counters section
  • You have to look for very strong special attackers too, because even in the combination with it's HP it still will not be able to tank hits from Pokemon like Mega-Gardevoir and Porygon-Z. more along the lines of Checks and Counters section
Team Options
========
  • Zygarde appreciates pokemon, who are beating Pokemon with Ice-Type-Coverage, So you might want to consider strong fire types like one of the Mega-Charizards as teammates, because Zygarde covers their Rock-Weakness and wins against Pokemon like Crustle and the Charizards are covering Zygardes big Ice-Weakness by beating Pokemon like Greninja and Genesect.
  • To help Zygarde even more you need something to cover its dragon weakness and an answer to cover Zygardes last weakness, Fairy-Type-Pokemon, would also be great. Some strong special attacking Fairy-, Steel- or Poison-Type would be the best choice for that, because Zygarde is attacking physically. So Pokemon like Magearna or Mega-Gardevoir are a good teammate choice be sure to name some particular threats that these teammates are beating for Zygarde rather than just types. In revenge Zygarde covers their Poison and Fire Weakness and wins against Pokemon like Mega-Venusaur and both Charizard forms.
  • Strong Special attacks such as Porygon-Z or Mega-Gardevoir can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too. In return Zygarde wins against most of the strong physical attackers that are a Problem for Type:Null like Sawk surely there are bigger threats that beat Null that Zygarde can handle?.
  • Taunt users can counter out Zygarde be sure to name Taunt users that threaten you, so you might want to consider a Pokemon with the ability Oblivious like Slowbro or an opposing Taunt user like Tapu-Fini. Zygarde helps Slowbro and Tapu-Fini out by covering their Electric-Weakness be sure to name the pokemon zygarde is covering.
  • Zygarde has overall a very shaky matchup against bulky Water-Type Pokemon like Primarina or Tapu-Fini. So a Grass-Type Pokemon like Kartana could also be a good Addition. That would work because Zygarde covers Kartanas Fire-Type Weakness. be sure to name the pokemon zygarde is covering
[STRATEGY COMMENTS]
Other options
========
  • Zygarde can also be played with the Spread 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish Nature. This set would risk the very important Mega-Charizard-X matchup but also has some upsides. It outspeeds full Speed Mega-Gyarados without an Speed boosting nature in 50% form, and is able to kill the bulky Version of Tapu-Fini all of the time.
  • Outrage alongside Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that beat Zygarde such as Kommo-O, if you are using the fasterZygarde spread, or Haxorus.
Checks and Counters
========
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem and Ice-Type Coverage, like Ice Beam and Blizzard. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed. be sure to name some Ice coverage users

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Mega-Gardevoir or Tapu-Lele and it cannot hurt them with a super-effective attack and is not fast enough to KO either. add some more fairies if you can

**Dragon-Type Pokemon**: Zygarde loses to many faster Dragon-Type Attackers like Dragonium or Choice Band Dragonite, Kommo-O, Naganadel, or Latios.

**Defensive Pokemon**: be sure to add something here about defensive pokemon that just completely wall you with bulk/setup/type resistance like mega slowbro, mega altaria, clefable, serperior, ferrothorn (if no sub), iron defense kartana, stored power necrozma, type:null, etc

**Set-Up Pokemon Swords Dance**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Swords Dance Landorus-Therian you can actually outplay this if you're careful about it, replace with Mega Charizard-X, Kartana, Tapu Bulu, and Mega Heracross are going to set up and KO you .

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users like overall. They prevent you from setting up, using Rest or Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Tapu-Fini this beats you regardless of Taunt, replace with Mega Gyarados, Kee Berry Mew, Whimsicott, Krookodile, and Tapu Bulu .

**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon in the Tier like Mega-Gardevoir already covered in fairy types, replace with Volcarona and Vivillon and Normalium Z Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [[Alakazam, 276708], [Osra, 239997], [, ]]
- Grammar checked by: [[, ], [, ]]

gonna be a bit of work here, let me know when you've implemented everything and I'll give it a double check.
Done!
 

The Official Glyx

Banned deucer.
What your foes can do, to play around your ability is at first attack you with an weaker attack to get you in the killrange of their Z- or Recharge Move.
Make sure to clarify that this is done by hitting Zygarde in its 50% form so that they can KO it before it reverts into 100%.
If you are using Rest against Stall Pokemon to PP-Stall them you might want to wait until you reach the Complete Form so you recover the maximum recovery
Make sure to clarify this to using Rest as much as possible to get extra turns for PP stalling, since this line suggests the opposite idea.
In return Zygarde wins against most of the strong attackers that are a Problem for Type:Null like Mega-Charizard-Y or Victini.
zardy is not an issue for null, replace with things like taunt heatran, sd mawile, taunt ttar, blaziken, crustle, etc
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem and Ice-Type Coverage, like Ice Beam and Blizzard, used by Mons like Greninja. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed.
People know that Zygarde is weak to Ice- People need to know what uses Ice coverage that can be problematic for Zygarde like Greninja, Choice Scarf Porygon-Z, Choice Specs Magnezone, Genesect, Pheromosa, Porygon2, Kyurem, Manaphy, Mega Medicham, Mega Swampert, etc.

lmk when did and I'll triple check
 

The Official Glyx

Banned deucer.
If you are using Rest against Stall Pokemon to PP-Stall them you might want to wait until you reach the Complete Form so you recover the maximum recovery and then use Rest as soon much as possible to get the maximum advantage of PP over your foe
In return Zygarde wins against most of the strong attackers that are a Problem for Type:Null like Mega-Charizard-Y Taunt Heatran, Swords Dance Mega Mawile, Taunt Mega Tyranitar, Mega Blaziken, Crustle, and or Victini.
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem and Ice-Type Coverage, like Ice Beam and Blizzard, used by Mons like Greninja, Choice Scarf Porygon-Z, Genesect, Pheromosa, Porygon2, Manaphy, and Mega Swampert, as well as certain alternative Ice type attacks like Hidden Power Ice from Choice Specs Magnezone and Ice Punch from Mega Medicham. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed.
>tagging me to say implemented when you only changed the first thing I pointed out in the last post
 

pqs

Banned deucer.
i can probably qc this since my am qc was almost 4 months old
add remove comment (sorry for switching em up on u)
[OVERVIEW]
Zygarde has the potential to be one of the physically bulkiest pokemon in the 1v1 metagame, thanks to its Complete form. Because of that, it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, non-Taunt Mega-Gyarados and some Special attacking Pokemon like Primarina. The combination of Zygarde having great utility moves like Coil, Rest and Substitute alongside being able to use a priority move like Extreme Speed lets it beat various styles of Pokemon, from Taunt-less Stall, like Jumpluff, to Hyper Offense, like Tectonic Rage Garchomp. i wouldn't include this as an example because it's not really HO (sub,sd) Its ability, Power Construct, gives it free health after falling below 50% of its actual hp. Because of Its 4-Times-Weakness to Ice-attacks, you will have to look out for Pokemon who run Ice-type coverage like Greninja. Special Attacking Pokemon like bulky Hoopa-Unbound or Tapu-Lele can also be a Problem for Zygarde. Overall Taunt can be very deadly for Zygarde, because Zygarde is, before turning into the Complete Form, still relatively fragile on the special defensive side and mediocre on the physical defensive side. Popular Taunt users are Mega-Sableye and Tapu-Fini. What your foes can do, to play around your ability is at first attack you with a weaker attack in the 50% form and not activate Power Construct to get you in the kill range of their Z- or Recharge Move. i'd also talk about dragon nukes like kommo-o, dnite, etc in the ice types point that can easily beat zygod, and other odd sets like bd zard that can easily counter it too in the taunt point

[SET]
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 12 Atk/ 248 Def

[SET COMMENTS]
Moves
========
Thousand Arrows is Zygarde's most useful STABmove and in Addition is very helpful wouldn't say very: it only beats three things and has the downside of being 10 less bp than eq because it smacks down flying types so the Tectonic Rage is able to hit the opponent flying types, such as Landorus-Therian and both Mega-Charizard-Y and Mega-Charizard-X before mega Evolution. Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, from Pokemon like Mega-Charizard-X, Choice Scarf Landorus-T and Donphan. Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against Pokemon like Carracosta and can help against Pokemon where you missed a important roll to K.O. with Tectonic Rage, like against Dragon Dance Mega-Charizard-X. Rest and Subsitute can both be played to help vs. status moves. Rest helps you with various stall matchups, like Jumpluff and opposing Zygarde, while Subsitute is helping you vs. recharge attacks, such as Prismatic Laser, Hydro Cannon, or against moves that have recoil, like Wood Hammer and Brave Bird, idk anything that runs brave bird and only tapu bulu uses wood hammer. give different examples or remove and Status Moves like Yawn fail if you have used Subsitute before. So it helps you against Pokemon like Necrozma or Ferrothorn. maybe i'm just confused about the wording here but these pokemon dont use yawn
Set Details
========
The big investment of 248 HP / 248 Def and Impish Nature lets Zygarde withstand Outrage from Jolly Mega-Charizard-X all of the time. Groundium Z turns Thousand Arrows into Tectonic Rage so that Zygarde can quickly KO foes. The 12 Atk EV's are leftovers and are useful against bulky Pokemon like Mega-Charizard-X. Its ability, Power Construct, lets Zygarde transform in ist stronger bulkier form with an hp base stat that is double as high as the one from Zygarde 50%.
Usage Tips
========
In the most games Coil should be considered as the first move you use, if you are not able to eliminate to foe with an Tectonic Rage immediately. So it is favorable to Coil up first against Pokemon like Choice Scarf Landorus-Therian, Donphan or Primarina without Subsitute. doesn't matter iirc However sometimes its worth using Tectonic Rage right of the bat. its recommended to to use it immediately against Pokemon like Magearna, Carracosta or counterless Registeel. Sub is preffered t be used as soon as possible if you are playing Pokemon that are generally slower than you and using their own Z-Move, Pokemon that use Staus Moves or attacks that return double Damage like Mirror Coat and Counter. So it is useful in the first turn against Pokemon like Registeel without Iron Defense, Mega-Audino, Magnet-Rise-Aegislash or Ferrothorn. If you are using Rest against Stall Pokemon to PP-Stall them you want to use Rest as much as possible to get the maximum advantage of PP over your foe. However, if you want to do that, you always take the risk in getting crit and losing, because a crit is getting more likely the longer the battle takes. However if you are using Rest to withstand your foes attacks and are able to get some damage on their Pokemon to KO them eventually sooner or later, that is always advertised and appreciated to do. So Rest is preferred against Pokemon like Jumpluff and Mega-Slowbro or Registeel and Mega-Gyarados wiithout Taunt. When you use Coil and/or Rest and stall your opponents you will have to look out to stay out of the crit Damage range from your foe, because they will most likely happen if you are stalling. The most important matchup, Mega-Charizard-X, can be won by using Coil first and clicking Thousand Arrows into Tectonic Rage if they didn't use Dragon Dance first turn and stayed in their regular form. If it mega evolved first turn you can kill with Tectonic Rage. If they used Dragon Dance, use Coil twice and then click Thousand Arrows if they didnt mega evolve or finish them Tectonic Rage if they mega evolved. After you attacked with Thousand Arrows after using Coil twice, Extreme Speed is able to finish them of with one or two, depends on how bulky the foes Charizard is.
Team Options
========
Zygarde appreciates pokemon, who are beating Pokemon with Ice-Type-Coverage, So you might want to consider strong fire types like one of the Mega-Charizards as teammates, because Zygarde covers their Rock-Weakness and wins against Pokemon like Crustle and the Charizards are covering Zygardes big Ice-Weakness by beating Pokemon like Greninja and Genesect. To help Zygarde even more you need something to cover its dragon weakness and an answer to cover Zygardes last weakness, Fairy-Type-Pokemon, would also be great. Some strong special attacking Fairy-, Steel- or Poison-Type would be the best choice for that, because Zygarde is attacking physically. So Pokemon like Magearna or Mega-Gardevoir are a good teammate choice because they are able to beat some big threats for Zygarde, like Naganadel, Mega-Aggron and opposing Mega-Gardevoir. In revenge Zygarde covers their Poison and Fire Weakness and wins against Pokemon like Mega-Venusaur and both Charizard forms. Strong Special attacks such as Porygon-Z or Mega-Gardevoir can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too. In return Zygarde wins against most of the strong attackers that are a Problem for Type:Null like Taunt Heatran, Swords Dance Mega Mawile, Taunt Mega Tyranitar, Mega Blaziken, Crustle, and Victini. Taunt users, like Tapu-Fini or Mega-Gyarados can counter out Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro or an opposing Taunt user like Tapu-Fini. Zygarde helps Slowbro and Tapu-Fini out by covering their Electric-Weakness and wins against Pokemon like Blot Strike Victini or Zeraora. Zygarde has overall a very shaky matchup against bulky Water-Type Pokemon like Primarina or Tapu-Fini. So a Grass-Type Pokemon like Kartana could also be a good Addition. That would work because Zygarde covers Kartanas Fire-Type Weakness and is capable of beating Pokemon like the Charizard forms or Heatran.
[STRATEGY COMMENTS]
Other options
========
Zygarde can also be played with the Spread 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish Nature. This set would risk the very important Mega-Charizard-X matchup but also has some upsides. It outspeeds full Speed Mega-Gyarados without a Speed boosting nature in 50% form, and is able to kill the bulky Version of Tapu-Fini all of the time. Outrage alongside Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that beat Zygarde such as Kommo-O, doesn't kommo-o just z clang t1 if you are using the fasterZygarde spread, or Choice Scarf Haxorus.
Checks and Counters
========
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem and Ice-Type Coverage, like Ice Beam and Blizzard, used by Mons like Greninja, Choice Scarf Porygon-Z, Genesect, Pheromosa, Porygon2, Manaphy, and Mega Swampert, as well as certain alternative Ice type attacks like Hidden Power Ice from Choice Specs Magnezone and Ice Punch from Mega Medicham. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Mega-Gardevoir,Tapu-Lele, Tapu-Fini and Primarina and it cannot hurt them with a super-effective attack and is not fast enough to KO either.

**Dragon-Type Pokemon**: Zygarde loses to many faster Dragon-Type Attackers like Dragonium or Choice Band Dragonite, Kommo-O, Naganadel, or Latios.

**Defensive Pokemon**: Zygarde still gets with Coil ,that helps it and set up big Attacks stats, completely walled by some of the prominent stall Pokemon in the tier because they are often setting up their defense faster, have in comparison to its attack stat an outstading physical defense or are resisting its attacks. So Pokemon like Mega-Slowbro, Mega-Altaria, Clefable or Type:Null are all Winning against you.

**Swords Dance**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Swords Dance Mega Charizard-X, Kartana, Tapu Bulu, and Mega Heracross are going to set up and KO you .

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users like overall. They prevent you from setting up, using Rest or Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Kee Berry Mew and Mega-Gyarados.

**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon in the Tier or Pokemon that can set up to be very strong using moves like Quiver Dance or Nasty Plot like Volcarona and Normalium Z Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [[Alakazam, 276708], [Osra, 239997], [, ]]
- Grammar checked by: [[, ], [, ]]
this will need some work, tag when implemented and i'll double check
 

pqs

Banned deucer.
making things that you missed bigger
[OVERVIEW]
Zygarde has the potential to be one of the physically bulkiest pokemon in the 1v1 metagame, thanks to its Complete form. Because of that, it is able to soak up many attacks from various physical attacking pokemon such as Mega-Charizard-X, non-Taunt Mega-Gyarados and some Special attacking Pokemon like Primarina. The combination of Zygarde having great utility moves like Coil, Rest and Substitute alongside being able to use a priority move like Extreme Speed lets it beat various styles of Pokemon, from Taunt-less Stall, like Jumpluff, to Hyper Offense, like Choice Scarf Sawk. not hyper offense either - it takes a hit almost always and doesnt have the biggest damage output Its ability, Power Construct, gives it free health after falling below 50% of its actual hp. Because of Its 4-Times-Weakness to Ice-attacks, you will have to look out for Pokemon who run Ice-type coverage like Greninja. Special Attacking Pokemon or strong Dragon Types like bulky Hoopa-Unbound and Tapu-Lele or Kommo-o and Dragonite can also be a Problem for Zygarde. Overall Taunt or unexspected moves that can catch you off-guard like Belly Drum can be very deadly for Zygarde, because Zygarde is, before turning into the Complete Form, still relatively fragile on the special defensive side and mediocre on the physical defensive side. Popular Taunt users are Mega-Sableye and Tapu-Fini. What your foes can do, to play around your ability is at first attack you with a weaker attack in the 50% form and not activate Power Construct to get you in the kill range of their Z- or Recharge Move.

[SET]
Name: Physically Defensive
move 1: Thousand Arrows
move 2: Coil
move 3: Extreme Speed
move 4: Rest/ Subsitute
item: Groundium-Z
ability: Power Construct
nature: Impish
evs: 248 HP/ 12 Atk/ 248 Def

[SET COMMENTS]
Moves
========
Thousand Arrows is Zygarde's most useful STABmove and in Addition is helpful because it smacks down flying types so the Tectonic Rage is able to hit the opponent flying types, such as Landorus-Therian and both Mega-Charizard-Y and Mega-Charizard-X before mega Evolution. Coil is helpful in various matchups, when Zygarde needs to boost its physical Attack to hit stronger or its physical Defense to live even more attacks, from Pokemon like Mega-Charizard-X, Choice Scarf Landorus-T and Donphan. Extreme Speed is nice to have, because its an physical priority move, which helps such an slow pokemon like Zygarde to win some matchups, against Pokemon like Carracosta and can help against Pokemon where you missed a important roll to K.O. with Tectonic Rage, like against Dragon Dance Mega-Charizard-X. Rest and Subsitute can both be played to help vs. status moves. Rest helps you with various stall matchups, like Jumpluff and opposing Zygarde, while Subsitute is helping you vs. recharge attacks, such as Prismatic Laser, Hydro Cannon again - necrozma is usually gonna use photon geyser or hp ice and not prismatic laser, and hydro cannon users are going to use their respective ice move instead and Status Moves like Yawn and Leech Seed fail if you have used Subsitute before. So it helps you against Pokemon like Necrozma, with Prismatic Laser, or Ferrothorn, with Leech Seed.
Set Details
========
The big investment of 248 HP / 248 Def and Impish Nature lets Zygarde withstand Outrage from Jolly Mega-Charizard-X all of the time. Groundium Z turns Thousand Arrows into Tectonic Rage so that Zygarde can quickly KO foes. The 12 Atk EV's are leftovers and are useful against bulky Pokemon like Mega-Charizard-X. Its ability, Power Construct, lets Zygarde transform in its bulkier form with an hp base stat that is double as high as the one from Zygarde 50%.
Usage Tips
========
In the most games Coil should be considered as the first move you use, if you are not able to eliminate to foe with an Tectonic Rage immediately. So it is favorable to Coil up first against Pokemon like Choice Scarf Landorus-Therian, Donphan or Primarina without Subsitute. However sometimes its worth using Tectonic Rage roght of the bat. its recommended to to use it immediately against Pokemon like Magearna, Carracosta or counterless Registeel. Sub is preffered t be used as soon as possible if you are playing Pokemon that are generally slower than you and using their own Z-Move, Pokemon that use Staus Moves or attacks that return double Damage like Mirror Coat and Counter. So it is useful in the first turn against Pokemon like Registeel without Iron Defense, Mega-Audino, Magnet-Rise-Aegislash or Ferrothorn. If you are using Rest against Stall Pokemon to PP-Stall them you want to use Rest as much as possible to get the maximum advantage of PP over your foe. However, if you want to do that, you always take the risk in getting crit and losing, because a crit is getting more likely the longer the battle takes. However if you are using Rest to withstand your foes attacks and are able to get some damage on their Pokemon to KO them eventually sooner or later, that is always advertised and appreciated to do. So Rest is preferred against Pokemon like Jumpluff and Mega-Slowbro or Registeel and Mega-Gyarados wiithout Taunt. When you use Coil and/or Rest and stall your opponents you will have to look out to stay out of the crit Damage range from your foe, because they will most likely happen if you are stalling. The most important matchup, Mega-Charizard-X, can be won by using Coil first and clicking Thousand Arrows into Tectonic Rage if they didn't use Dragon Dance first turn and stayed in their regular form. If it mega evolved first turn you can kill with Tectonic Rage. If they used Dragon Dance, use Coil twice and then click Thousand Arrows if they didnt mega evolve or finish them Tectonic Rage if they mega evolved. After you attacked with Thousand Arrows after using Coil twice, Extreme Speed is able to finish them of with one or two, depends on how bulky the foes Charizard is.
Team Options
========
Zygarde appreciates pokemon, who are beating Pokemon with Ice-Type-Coverage, So you might want to consider strong fire types like one of the Mega-Charizards as teammates, because Zygarde covers their Rock-Weakness and wins against Pokemon like Crustle and the Charizards are covering Zygardes big Ice-Weakness by beating Pokemon like Greninja and Genesect. To help Zygarde even more you need something to cover its dragon weakness and an answer to cover Zygardes last weakness, Fairy-Type-Pokemon, would also be great. Some strong special attacking Fairy-, Steel- or Poison-Type would be the best choice for that, because Zygarde is attacking physically. So Pokemon like Magearna or Mega-Gardevoir are a good teammate choice because they are able to beat some big threats for Zygarde, like Naganadel, Mega-Aggron and opposing Mega-Gardevoir. In revenge Zygarde covers their Poison and Fire Weakness and wins against Pokemon like Mega-Venusaur and both Charizard forms. Strong Special attacks such as Porygon-Z or Mega-Gardevoir can also be a problem for Zygarde so a Special-Defensive wall like Type:Null can help you out too. In return Zygarde wins against most of the strong attackers that are a Problem for Type:Null like Taunt Heatran, Swords Dance Mega Mawile, Taunt Mega Tyranitar, Mega Blaziken, Crustle, and Victini. Taunt users, like Tapu-Fini or Mega-Gyarados can counter out Zygarde, so you might want to consider a Pokemon with the ability Oblivious like Slowbro or an opposing Taunt user like Tapu-Fini. Zygarde helps Slowbro and Tapu-Fini out by covering their Electric-Weakness and wins against Pokemon like Blot Strike Victini or Zeraora. Zygarde has overall a very shaky matchup against bulky Water-Type Pokemon like Primarina or Tapu-Fini. So a Grass-Type Pokemon like Kartana could also be a good Addition. That would work because Zygarde covers Kartanas Fire-Type Weakness and is capable of beating Pokemon like the Charizard forms or Heatran.
[STRATEGY COMMENTS]
Other options
========
Zygarde can also be played with the Spread 16 HP / 96 Atk / 252 Def / 144 Spe with an Impish Nature. This set would risk the very important Mega-Charizard-X matchup but also has some upsides. It outspeeds full Speed Mega-Gyarados without an Speed boosting nature in 50% form, and is able to kill the bulky Version of Tapu-Fini all of the time. Outrage alongside Dragonium-Z as an item is also an offensive change you can make, which would help to hit some of the Dragon-Types that beat Zygarde such as Kommo-O, if you are using the faster Zygarde spread, or Choice Scarf Haxorus.
Checks and Counters
========
**Ice-Type Attacks**: Zygarde is heavily checked by Kyurem kyurem really isn't the best example since it can beat zygarde without ice beam and Ice-Type Coverage, like Ice Beam and Blizzard, used by Mons like Greninja, Choice Scarf Porygon-Z, Genesect, Pheromosa, Porygon2, same with p2 Manaphy, and Mega Swampert, as well as certain alternative Ice type attacks like Hidden Power Ice from Choice Specs Magnezone and Ice Punch from Mega Medicham. It will most likely die in one-hit and can not hit before them with super-effective attacks, because of its relatively low speed.

**Fairy-Type Pokemon**: Zygarde gets beaten up by many fairy types like Mega-Gardevoir, Tapu-Lele, Tapu-Fini and Encore Primarina and it cannot hurt them with a super-effective attack and is not fast enough to KO either.

**Dragon-Type Pokemon**: Zygarde loses to many faster Dragon-Type Attackers like Dragonium or Choice Band non-Choice Scarf Dragonite, Kommo-O, Naganadel, or Latios.

**Defensive Pokemon**: Zygarde still gets with Coil ,that helps it and set up big Attacks stats, completely walled by some of the prominent stall Pokemon in the tier because they are often setting up their defense faster, have in comparison to its attack stat an outstading physical defense or are resisting its attacks. So Pokemon like Mega-Slowbro, Mega-Altaria, Clefable or Type:Null are all Winning against you.

**Swords Dance**: The only downside from Coil is, that it only boosts Attack, Defense and Accuracy by once per use. So pokemon like Swords Dance Mega Charizard-X, 50/50 Kartana, Tapu Bulu, and Mega Heracross are going to set up and KO you .

**Taunt-User**: Allthough you most of the time win against "tauntless" stall due to Rest you have a big Problem against Taunt users like overall. They prevent you from setting up, using Rest or Subsitute, so you lose against Pokemon like Deoxys-S, Mega-Sableye and Kee Berry Mew and Mega-Gyarados.

**Strong Special attackers**: Zygarde dies to most of the strongest special-attacking Pokemon in the Tier or Pokemon that can set up to be very strong using moves like Quiver Dance or Nasty Plot like Volcarona and Normalium Z Porygon-Z.

[CREDITS]
- Written by: [[187 Fan, 469839]]
- Quality checked by: [[Alakazam, 276708], [Osra, 239997], [, ]]
- Grammar checked by: [[, ], [, ]]
tell me once you're done with this
 
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